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Total Gaming crowned Ultimate Champion of Microgravity Gaming League – Free Fire Battle Royale

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·    Chemin Esports and UG Empire emerged as 1st & 2nd Runner up respectively

·    Delete from Total Gaming wins ‘Man of the Match’ and a Gaming Laptop from HP

·    5th Edition of MGL Free Fire saw participation from 1000 teams across the country

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·    Prize pool worth INR 4,00,000 included 4 HP VR Headsets, 4 Gaming Class 24’ Monitor, 4 Gaming Class Headsets and Gaming Laptop

Microgravity Ventures Private Limited, a facilitator of world-class gaming hubs and e-sports tournaments in India concluded the 5th edition of Microgravity Gaming League (MGL) – Free Fire Battle Royale. The tournament saw participation from 1000 teams across the country with 4 players per team along with one substitute. After the most competitive battles among top teams of the country, Total Gaming inched to the top with 86 points and was crowned the Ultimate Champion of this league. Chemin Esports emerged as the 1st runner-up with 76 points and UG Empire bagged 2nd runner-up with 66 points. The ‘Man of the Match’ title was won by Delete, a member of the Total Gaming team. The winners won the most advanced HP VR Headsets, Gaming Class 24’ Monitor, Gaming Class Headsets and Gaming Laptop which were part of the INR 4,00,000 prize pool.

In a bid to make this tournament more competitive, Microgravity had invited top teams from the country to be a part of the Qualifiers, Semi-Finals, and Finals. Teams like OG Elite, Helping Gamer, Desi Gamer, Bliss Mates, DDG Gamers, MG More, Life Hacker, King X Esports, Blind Esports among others took part in this league. The MGL Free Fire Battle Royale matches were conducted in Bermuda, Purgatory, and Kalahari maps.

Talking about the 5th Editon of MGL Free Fire Battle Royale, Tanveer Singh Bakshi, Head-Business Development, Microgravity said, “I would like to thank all the participants, the amazing audience, the casters, our gaming partners – HP, Intel, Platinum Esports team, media partners – Consocia Advisory & Sociowash for making this a huge success. Since the beginning of this league, we saw some mind-blowing matches among the teams, underdog team like Bliss Mates rising up the ladder and Total Gaming sweeping the winning title with their amazing gameplay. I would also like to congratulate Chemin Esports and UG Empire for bagging the 1st & 2nd runner-up respectively. We will aim to bring more titles and leagues in the future to bring the gaming community closer.”

“We are also excited to inform you that Microgravity will soon introduce an E-commerce platform which will have gaming-related equipment which will go live next year. We will also be launching more World-Class gaming hubs across the country, added Bakshi.

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Commenting on the win, Mafia Bala from Total Gaming said, “The initial two battles went really well with our team scoring above 45 points. During the 3rd & 4th match, our points decreased a bit, that is when we changed our strategy to go aggressive in the 5th round in the Kalahari map.  The outcome of the 5th match was really good which helped us to inch very close to the win. Overall, it was really encouraging to see such a unique prize pool. A lot of good gamers belong from a humble background and tournaments like MGL give them a platform to win the best which technology has to offer.”

This year, Microgravity has successfully organized two online gaming tournaments which gained significant traction amongst gamers. These tournaments were the MGL FIFA 21 tournament and the MGL Call of Duty: Mobile tournament.

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Tencent Cloud Recognised as a Leader in Omdia Market Radar for Games in Asia & Oceania, Solidifying its Position as a Global Gaming Industry Innovator

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Tencent Cloud, the cloud business of global leading technology company Tencent, has been named as a leader among cloud platforms for games in the latest report by Omdia, a premier technology research and advisory firm. The report highlights Tencent Cloud’s exceptional capabilities in supporting the gaming industry, showcasing its cutting-edge infrastructure and innovative, gaming-specific solutions, which solidify its position as an innovator in the global gaming sector.

According to the “Omdia Market Radar: Cloud Platforms for Games, Asia & Oceania – 2025,” Tencent Cloud is the top cloud platform for game developers in China – one of the largest and fastest-growing markets globally. It is also expanding its influence internationally, establishing a significant presence in Asia and Oceania, where it is positioned as one of the leading cloud service providers and is the only Asian vendor in the leader quadrant. As China’s largest gaming company, Tencent’s scale is reflected in its deep expertise and sustained focus in the gaming sector, with a sustained focus on gaming, which drives the development of its cloud platform. This emphasis is evident in Tencent Cloud’s robust suite of tools for game developers, including game servers, multiplayer services, and LiveOps. The platform’s offerings reflect the advanced adoption of live service business models in the Chinese market, distinguishing Tencent Cloud as a leader in the industry.

Poshu Yeung, Senior Vice President of Tencent Cloud International, said: “It is an honor for us at Tencent Cloud to be recognized as a leader in the Omdia Market Radar. This acknowledgment is a testament to our commitment to innovation and excellence in supporting the gaming industry. As the demand for cloud-based gaming solutions continues to grow, Tencent Cloud becomes even more well positioned to drive innovation and deliver greater value to developers and players all over the world.”

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The post Tencent Cloud Recognised as a Leader in Omdia Market Radar for Games in Asia & Oceania, Solidifying its Position as a Global Gaming Industry Innovator appeared first on European Gaming Industry News.

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GR8 Tech Expands Reach Across Asia and Latam Through Betting Software Partnership

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GR8 Tech has partnered with B2B gambling software provider Betting Software (BSW) to integrate its highly sought-after Sportsbook iFrame Solution into BSW’s offerings. The iFrame stands out for its easy integration and powerful margin management features, which have made it one of the most popular solutions of 2024. By adding the iFrame to BSW’s sportsbook aggregation, GR8 Tech’s innovative technology will reach a broader network of operators.

Bulat Fakhrutdinov, Head of Partnerships at BSW said, “GR8 Tech’s iFrame excels in sports selection and operational flexibility, making it a perfect addition to our portfolio. Our clients will gain access to a superior solution that effortlessly enhances their sportsbook offerings to the fullest.”

We’re incredibly excited to partner with BSW and bring our iFrame solution to even more operators. It’s already a game-changer in the industry, and we are actively expanding its reach. This partnership is a strong endorsement of the value our iFrame brings, and it’s a big step forward for us as we continue to grow and innovate,” Yevhen Krazhan, CBDO at GR8 Tech added.

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GR8 Tech’s Sportsbook iFrame stands out with its broad content offering, featuring over 50 sports and esports, 25,000 daily events, and more than 2,000 betting markets. This extensive selection caters to a variety of player preferences. The iFrame’s easy integration and mobile-first design help operators quickly respond to market trends. Plus, with AI-powered content recommendations and advanced risk management, the iFrame boosts player experience and helps operators optimize margins and minimize risks. Its margin personalization feature can increase profits by over 15%, giving operators a clear edge in profitability management.

To see how GR8 Tech’s iFrame solution can elevate your iGaming business, connect with the team at upcoming events: SBC Summit Rio on February 25-27 and SPiCE South Asia on March 4-6.

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Thai Deputy PM Says Cabinet Unlikely to Approve the $1.5M Requirement for Casino Access

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Thailand Deputy Prime Minister and Interior Minister Anutin Charnviraku has said that the Thai Cabinet is unlikely to approve a proposal by the Council of State to require locals to have $1.5 million in their bank accounts to enter the nation’s casinos.

It would be “difficult for the proposal to win the cabinet’s approval” because it would fail to address the issue of locals visiting illegal gambling dens or casinos in neighbouring countries, Anutin said.

He also stated that his Bhumjaithai Party would, as a government coalition member, support government policies as long as they do not harm society.

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Pakorn Nilprapunt, secretary-general of the Council of State – which has proposed the revised policy, said earlier this week that the idea was to limit casino entry to those with substantial financial means.

The revised entertainment complex bill is currently welcoming its second round of public feedback but will also need further cabinet approval if latest policy revisions are to progress.

Anutin said that the newly proposed $1.5 million entry requirement for locals would be discussed at a cabinet meeting.

The post Thai Deputy PM Says Cabinet Unlikely to Approve the $1.5M Requirement for Casino Access appeared first on European Gaming Industry News.

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