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European Gaming Congress 2024

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Hamburg Games Conference 2022 sets course for new markets – and confirms first speakers

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The hybrid conference’s program under the overarching topic “Moving Markets” on March 2 and 3, 2022 will revolve around the challenges and opportunities of the international games industry. Participants can join either on-site in Hamburg or from anywhere in the world via a custom developed, playable online conference platform. The first international experts who will contribute to the program with keynotes, talks and discussion panels have been announced. A new trailer video (https://youtu.be/e9mSPhEbqgE) gives first impressions of the extended hybrid concept of the conference.

 

With Joost van Dreunen (New York University), Alex Nichiporchik (tinyBuild Games), Kerstin Schütt (Twisted Ramble), Jakub Stokalski (11 bit studios), Jared Gerritzen (IllFonic) and Jana Grünewald (Kreativ Transfer), the first experts from academia, games industry and public funding institutions are confirmed for the conference program. More will be announced shortly.

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An additional conference track is dedicated to the topic of “Games Funding” with news and best practices regarding Germany’s federal government games funding and regional funding offers of the federal states, such as the Games Lift Incubator and prototype funding in Hamburg.

The latest trailer for the Hamburg Games Conference 2022 showcases a new central element of the hybrid event’s concept: The virtual cruise ship, which serves as an interactive conference platform playable in the browser, will call port at various international games hotspots. In line with the conference theme “Moving Markets”, users can explore different international markets and get to know the conference’s partner companies and speakers from these markets.

There will also be extensive networking and matchmaking opportunities for conference participants, both online via the conference platform and on-site at Hamburg’s Zeise cinemas.

 

The first speakers for the Hamburg Games Conference 2022:

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Joost van Dreunen is an Adjunct Assistant Professor at NYU Stern School of Business in New York and is one of the most internationally recognized games industry researchers. In addition to teaching at New York University, he serves as advisory board member for several games companies and start-ups and covers background topics from the games, tech and entertainment industries in his weekly newsletter SuperJoost Playlist. In his conference talk, he will assess the current state of the blockchain gaming market – whose top companies are currently collectively valued at over $12 billion. He will highlight recent successes and failures, drivers and trends, as well as how industry players look at the developments and make an outlook into the future of this market.

Alex Nichiporchik is CEO of the US-based publisher and developer “tinyBuild Games”. In his conference presentation, he will recap the development of the “Hello Neighbor” franchise: A journey from a small 7-person studio with a failing crowdfunding campaign to a successful multimedia franchise that now has a team of over 100 people across multiple studios working on the series, including five games, merchandise, books and an animated series.

Kerstin Schütt is co-founder and CEO of the Berlin-based startup game studio “Twisted Ramble”, which puts socially marginalized and stigmatized topics at the center of its games – balancing serious subject matter and playful entertainment. In her presentation for the Hamburg Games Conference, Kerstin Schütt will share her experiences on how challenging it is to master this balance and how their game “Duru“, which addresses depression in a playful manner, finds its place in the market.

Jakub Stokalski is game co-director for 11 bit studios game “Frostpunk 2“. His aim is to create meaningful experiences in a language native to the medium of games. For the Hamburg Games Conference 2022, he will examine how the medium of video games has matured: games enable forms of storytelling that are not possible through movies or books. Games are an integral part of (pop-)culture and, with their inherent interactivity, can pull players into a dialogue and convey a thoughtful message in their own unique way. In his talk, Jakub Stokalski will shed light on what this mature storytelling can do.

Jared Gerritzen, Head of Creative & Design at the Colorado-based development studio “IllFonic”, will address the question of how a studio can make the transition from working on well-known IPs to creating and marketing its own IP from scratch – from idea development, to design, to the finished product.

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Jana Grünewald is project coordinator of the funding program “Kreativ Transfer” at the “Dachverband Tanz Deutschland”, through which games companies can receive funding for participation in international trade fairs and conferences as well as for international networking. In her presentation for the funding track of the Hamburg Games Conference 2022, she will present the “Kreativ Transfer” program in detail.

More speakers for the Hamburg Games Conference 2022 will be announced shortly. In addition to international experts from the games industry, companies who received support through various state and federal funding programs will give first-hand-insights into their experiences and share best practices in the funding track of the conference.

 

Early bird tickets extended until December 17

Business tickets for the Hamburg Games Conference are still available at the Early Bird price of 119 euros until December 17, 2021. After that, tickets will go on sale at the regular price. Ticket store: https://bit.ly/HGC22  

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Business Ticket holders can participate in the online and on-site program of the conference and benefit from additional opportunities to organize appointments with other participants via a digital matchmaking system, access to an exclusive business area, and guestlist spots for the networking event “Gamecity Treff” by Gamecity Hamburg.

The Basic ticket, priced at 25 euros, includes access to the conference program online and on-site.

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Driffle selects Mangopay to level-up digital gaming product platform

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Customised payment infrastructure and fraud prevention solutions to streamline and secure global transactions

Driffle, a digital goods marketplace specialising in gaming products, has announced a new partnership with Mangopay, a modular and flexible payment infrastructure provider, to transform the user experience.

Mangopay will provide a customised end-to-end payment flow, including pay-in, e-wallet management, seller payout, and KYC/KYB. This will enable Driffle to offer a seamless, safe, and compliant experience for its users. Mangopay’s e-wallet solution will allow buyers to store and re-spend money within the platform, improving user experience and unlocking additional potential revenue for Driffle. Additionally, Driffle will leverage Mangopay’s AI-driven Fraud Prevention solution to safeguard against transactional fraud and promotion abuse.

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With offices in London, Vilnius, and Delhi, Driffle connects buyers with merchants selling digital gaming products, including games, gift cards, and downloadable content. Driffle has scaled rapidly and now has more than one million users in 190 countries.

Mangopay specialises in providing modular, embeddable payment and fintech infrastructure for leading platforms worldwide. The company has processed over €100 billion in transactions and supports over 250 million users. Mangopay’s award-winning payment solutions enable platforms to build customised payment systems, facilitating business growth, enhancing user experiences, and preventing fraud.

Driffle CEO and founder Chetan Bhardwaj said: “Mangopay’s solution supports our business model perfectly by meeting our complex pay-in and payout needs. With users in more than 190 countries and various KYC requirements, we needed a flexible partner. The Mangopay team has shown exceptional attention to detail, providing us with a solution that will increase retention and streamline our product pipeline.”

Alex Taylor, Head of Sales at Mangopay, said: “Driffle’s journey has been remarkable, and we are proud to support the next phase of their growth. Our technology improves the experience for buyers and sellers on the platform and is designed to increase conversion and retention, unlocking additional revenue for Driffle. With buyers and sellers worldwide preferring different payment methods, our tailored solution for Driffle exemplifies how Mangopay drives growth through customised technology and solutions.”

The post Driffle selects Mangopay to level-up digital gaming product platform appeared first on European Gaming Industry News.

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FlyQuest

NZXT and FlyQuest Forge Strategic Partnership Empowering Professional Gamers and Content Creators

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NZXT, a leader in PC gaming components, products and prebuilts, is thrilled to announce a partnership with FlyQuest, a premier esports organization. This collaboration designates NZXT as the “Official PC Partner” for FlyQuest’s LCS, NACL, RED VALORANT, RED CS2 teams, and their content creators.

NZXT and FlyQuest share a vision that gaming is for everyone. NZXT will provide FlyQuest teams and creators with high-performance gaming desktops from their Flex gaming PC subscription service. NZXT Flex provides the flexibility of no long-term commitments, 24/7 technical support and equipment upgrades every two years at an affordable monthly rate. This collaboration guarantees that FlyQuest athletes and creators such as Fiona Nova and Basil, have access to the best technology available. It highlights their shared commitment to empowering gamers and creators to reach their full potential by providing easy access to the latest, high-performance hardware, enhancing their in-game performance.

In the spirit of enabling gamers who aspire to be the best, FlyQuest’s NACL team will be officially branded as FlyQuest NZXT. NZXT’s commitment to FlyQuest’s NACL team extends beyond branding. They are dedicated to providing the resources and support necessary to develop the talent for FlyQuest’s NACL team. NZXT and FlyQuest want to help these aspiring players advance to the LCS and achieve success by fostering an environment where players can thrive. Supporting players in the NACL is crucial for the health of the League of Legends Esports, as it ensures a strong pipeline of talent, elevating the level of competition and making it more exciting for both spectators and players alike. Investing in this talent development is an important goal for both organizations, reflecting their commitment to the future of esports.

NZXT will also lend its brand name across FlyQuest’s teams and facilities, including jersey placement for FlyQuest RED, LCS, and NACL teams. Additionally, FlyQuest’s training center and boot camp will be named the NZXT Boot Camp and the center will be outfitted with NZXT PCs, providing each of FlyQuest’s teams with the best equipment for training and competition.

“It is unique to find a partner who can help every facet of your organization,” said Brian Anderson, CEO of FlyQuest. “On top of providing top-tier gaming units for our competitive success, NZXT will allow FlyQuest to level up all aspects of our business, from creators to content.”

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“We believe that anyone can be a PC gamer and strive to deliver the best gaming experience possible,” said Johnny Hou, Founder and CEO of NZXT. “Our partnership with FlyQuest is a testament to our commitment to this vision. We’re excited to support FlyQuest’s mission and look forward to achieving great things together.”

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PG Soft hatches Rio-inspired Chicky Run

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PG Soft, a world-class digital mobile games company, has hatched its Rio-inspired title Chicky Run.

Set on the streets of Rio de Janeiro with the Christ the Redeemer statue looming on the horizon, Chicky Run promises players a unique gaming experience. As the game loads, players place their bet for the chick to charge down the street to avoid being squashed by cars. Each time the chick successfully dodges a car it will be joined by another furry friend until the multiplier reaches its maximum. The size of the multiplier depends on the number of successful rounds in a row.

Before running through Rio, players must choose to begin on the left hand side or the right hand side, there is also the choice to use the Random button. This is repeated for each new chick dash. After avoiding a car there is also the option to press the collect button and cash out with your returns rather than run the risk of being hit.

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Players can also enjoy Chicky Run with the Extra Coins Chance feature activated. Here any winning round has a chance of awarding between one and three coins worth half of the bet amount (before the increased 50% cost).

The graphic directly below the multiplier metre indicates the directions where no vehicles appeared over the previous 10 rounds.

PG Soft’s spokesperson commented: “Chicky Run is pure joy to play, and where better place to run for riches than the fabulous Rio de Janeiro. Our designers and product team have done a wonderful job and now we finally know why the chicken crossed the road!”

The post PG Soft hatches Rio-inspired Chicky Run appeared first on European Gaming Industry News.

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