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Veloce Racing bow out of Island X Prix after pacey Sardinia outing

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Extreme E team show strong speed in penultimate round of the season but ultimately fail to reach the final following spectacular crash for Sarrazin 

Veloce Racing’s hopes of a second Extreme E podium were extinguished at the Island X Prix in Sardinia following a dramatic barrel roll in the aptly named ‘Crazy Race’.

The London-based squad arrived in Italy with high hopes following the team’s efforts to the reach the final in Greenland, which ultimately fell short during Stéphane Sarrazin’s spirited excursion through the infamous ‘Rock Garden’.

Veloce got off to a strong start in Sardinia when Sarrazin and team-mate Emma Gilmour topped the timesheets in the initial practice runs and eventually finished third in the session.

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Qualifying

Qualifying 1 in Sardinia was arguably the team’s most competitive outing of the inaugural Extreme E season. Calm and committed runs from both Gilmour and Sarrazin saw the duo finish an impressive third just 18 seconds adrift of pacesetters X44.

The team carried this momentum into the second qualifying session of the day and looked on course for another promising result as Sarrazin kept pace with X44 during the early stages of his run.

It was not to be, however, with the ODYSSEY 21’s front suspension failing during the course’s unforgiving second sector, forcing Sarrazin to grind to a halt and slip out of contention.

The disastrous Qualifying 2 run meant that Veloce Racing was eighth overall – just three points shy of second place, highlighting the volatility of the Island X Prix – and would take part in the Crazy Race on Sunday.

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The Crazy Race

As the lights went out for the Crazy Race, Gilmour’s lightning-quick reactions weren’t enough to withstand the advances of Kevin Hansen in the JBXE car who capitalised taking the optimum route.

The New Zealander seized the initiative and switched lanes, trying an alternate line to gain the advantage into the first gate. Unfortunately, it didn’t pay off and the Veloce Racing car slipped into third position.

Gilmour handed the reigns over to Sarrazin hot on the heels of Christine GZ. The Frenchman immediately began applying the pressure to the Italian, and it paid off as the second-place car pulled over with mechanical gremlins releasing Sarrazin to hunt down JBXE.

The attack was short-lived, however, as Sarrazin hit a dip and fired the back of the car up into the air, pitching the ODYSSEY 21 into a spectacular barrel roll. Mercifully, Sarrazin emerged from the wreckage unscathed, but the team’s aims of a second Extreme E podium were over.

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As a result of the crash, the Veloce Racing ODYSSEY 21’s chassis was compromised and subsequently, the team are unable to take part in next week’s Extreme E damper test and rookie test.

Stéphane Sarrazin, Extreme E Driver, Veloce Racing said: “It was a crazy race. I did my best to catch the JBXE car, the team were keeping me updated on the time difference and I was catching.

We knew we had to win to get to the final so we had to push. I attacked one of the compressions straight instead of side on and unfortunately the car rolled. I’m disappointed for the whole team as we really had the pace to be at the front this weekend.

Emma Gilmour, Extreme E Driver, Veloce Racing said: “Absolutely gutted. Stéphane and I had such good pace this weekend and to end up in the Crazy Race was really disappointing to start with.

“Personally, I’m disappointed I didn’t get a better start, from then on we were struggling with the dust and I handed over to Stéphane in P3. He did a great job to get past Christine GZ but got caught out in the rough stuff so glad he’s OK but just really sad for the team as we had good pace this weekend and it started so positively.”

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Daniel Bailey, CEO, Veloce Racing added: “Despite the setbacks we faced at the Island X Prix, I think there are a lot of positives that Veloce Racing can take away from Sardinia. Pace-wise, this was our most competitive outing so far.

“We were fast in practice setting the pace early on and ending up P3 and we followed that up with another P3 in Qualifying 1. We got unlucky in Qualifying 2 and in the Crazy Race but this is motorsport and these things happen. I think we’ll come away from this weekend as a stronger team and we’ll aim to finish on a high note in Dorset in December.”

Jean-Eric Vergne, Co-Founder, Veloce Racing commented: “The most important thing was to see that Stéphane [Sarrazin] is out of the car and seems OK. It’s a shame because Emma [Gilmour] did a great job to hand the car over within the 25-second range that we wanted. Stéphane knew he had to push very hard to get it done at the end of the race so it’s unfortunate.”

Now, the St. Helena – Extreme E’s floating paddock – makes the trip to Dorset, England (18-19 December) where the inaugural Extreme E season will reach its dramatic conclusion.

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Fourth Star

Fourth Star Launches Immersive Media Streaming Platform

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Fourth Star, the cutting-edge virtual reality immersive media streaming platform, is officially available to the public. This innovative platform transforms traditional entertainment by enabling users to seamlessly watch standard 2D, 180 and 360 immersive media content and movies. Fourth Star redefines how audiences engage with immersive storytelling, offering an unparalleled first-person centric perspective on entertainment.

“Fourth Star is more than just a platform – it’s a revolution in entertainment,” said Greg Simon, Co-Founder & CEO of Fourth Star. “We’ve created an immersive experience where users can not only consume content but also actively participate in it. Our vision is to transform how people experience media content and movies in a way that has never been done before.”

A New Era of Interactive Entertainment

The largest immersive media streaming platform available on Sidequest, users can explore nearly forty unique environments, interact with AI-driven crew, and experience entertainment in an entirely new way. Fourth Star offers a groundbreaking approach to digital engagement, whether socializing in the Cafe, customizing avatars in private Apartments or Ships, or stepping directly into a movie’s storyline.

“The combination of VR, AI, and blockchain in Fourth Star sets a new standard for immersive entertainment,” said Craig Wiltshire, CTO of Fourth Star. “Our vision is to seamlessly integrate all three technologies into the user experience. We are redefining the entertainment experience from passive observation to active creation.”

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Built for Content Partners

Fourth Star is a self-serve platform designed for content partners of all sizes, from individual creators to blockbuster studios. Content partners can set up an account, create content channels, and begin monetizing their work immediately. No integration is required, allowing for seamless onboarding and instant access to a global audience. The Creator Portal empowers partners to distribute and profit from their immersive media with ease, making Fourth Star a truly open and accessible metaverse for digital entertainment.

Key Features of Fourth Star

  • VR Streaming Platform – Users can access nearly forty environments and own their own luxury apartments and ships all equipped with an immersive media streaming entertainment hub.
  • Social & Customization – Connect with others in dynamic social hubs, personalize your avatar, and invite your friends to your own luxury apartment and ship.
  • Player Portal – Users can access the web-based marketplace to explore content, invite friends,
  • Creator Portal – Set up an account, create content channels, and begin monetizing your work immediately. No integration is required, allowing for seamless onboarding and instant access to a global audience.
  • Blockchain Integration – The FSTR token, built on the Polygon blockchain, powers the ecosystem, providing secure transactions and exclusive rewards.
  • AI-Powered Companions – Coming soon

 

FSTR: The Utility Token Powering Fourth Star

FSTR serves as the primary ecosystem currency within the Fourth Star platform, enabling users to purchase Apartments, Ships, AI Companions, and exclusive content. Token holders benefit from:

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  • VIP Access – Exclusive events, early screenings, and red carpet experiences.
  • Discounts – 25% savings on in-app purchases (IAPs) and entertainment content.

A New Paradigm in Entertainment

Fourth Star is designed to deliver the future of entertainment through merging cinematic storytelling with interactive gaming, offering:

  • A seamless transition from passive to interactive experiences.
  • A thriving community for players, creators, and investors.
  • Advanced AI integration for interactive AI characters.
  • Don’t just watch the star in the movie, become the star.

Availability and Access

Fourth Star is now live and available for users worldwide on Sidequest. Whether you’re an explorer, content creator large to small, storyteller, or entertainment enthusiast, Fourth Star provides an immersive space to experience digital entertainment like never before.

The post Fourth Star Launches Immersive Media Streaming Platform appeared first on Gaming and Gambling Industry in the Americas.

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Flexion partners with King to launch Candy Crush Solitaire© simultaneously across platforms

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Significant industry first will see game launch from day one across 5 alternative stores in addition to Apple and Google.

Flexion, the games marketing company, announces a partnership with preeminent developer King to market new game Candy Crush Solitaire© in alternative app stores.

Expected to be one of the exciting game announcements of the year, Candy Crush Solitaire© will be available on the Amazon Appstore, Samsung Galaxy Store, Huawei App Gallery, Xiaomi GetApps and ONE store from the get-go thanks to Flexion’s expertise and technology. The game launches globally across platforms on 6 February and is already available for preregistration in all the stores.

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Flexion has had a partnership with King since June 2024 to market Candy Crush Saga© on the alternative stores. With this latest deal, both companies are breaking new ground with concurrent launches, taking them to the leading edge of games marketing.

“This is the first time King will launch simultaneously across such a wide range of platforms,” says Jens Lauritzson, Flexion’s CEO. “King has recognised that mobile audiences come from a more diverse range of markets these days, and we are thrilled to be able to help them reach those markets. Flexion has brought to the partnership the tech, experience and expertise to ensure the ultimate in user choice.”

Commenting on the deal, Benjamin Pommeraud, General Manager of Strategic Initiatives at King, says: “We’re excited to partner with Flexion to make Candy Crush Solitaire available to more players. As our first expansion of the Candy universe into a new genre, this collaboration reflects our ongoing commitment to delivering high-quality experiences that are accessible to everyone, no matter where they choose to play.”

The post Flexion partners with King to launch Candy Crush Solitaire© simultaneously across platforms appeared first on European Gaming Industry News.

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FreezeNova

10-15% Of Gamers In Florida Show Signs Of Gaming Addiction: Here Are 10 Signs Your Kid Is Suffering From It (And How You Can Help)

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Recent studies indicate that 10-15% of young gamers in Florida exhibit signs of gaming addiction. These findings underscore the need for early identification of symptoms to prevent negative impacts on children’s mental and physical health. Gaming addiction, if not dealt with, can lead to poor academic performance, social withdrawal, and even health problems.

Marin Cristian-Ovidiu, CEO of FreezeNova, discusses key indicators of gaming addiction and offers practical advice for parents.

Recognizing Early Signs

“Early recognition of gaming addiction is crucial in preventing long-term negative outcomes,” Marin explains. The following signs can help parents identify if their child might be developing an addiction:

Exhaustion and Irritability

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Constant tiredness and grumpiness during the day could indicate late-night gaming sessions interfering with sleep.

Gaming Obsession 

If gaming dominates your child’s thoughts and conversations, and they plan their day around it while neglecting other responsibilities, it could be a sign of addiction.

Decline in Academic Performance and Lost Interests

A noticeable decline in academic performance or loss of interest in previously enjoyed activities may suggest your child is prioritizing gaming over more important tasks.

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Emotional Volatility

Extreme emotional reactions to in-game outcomes, such as uncontrolled anger, known as ‘Gamer Rage’, or intense celebrations, could indicate an unhealthy attachment to gaming.

Physical Strain

Signs of repetitive strain injuries like ‘Gamer’s Thumb’ or ‘Nintendo Neck’ from prolonged screen time are warning signals.

Neglecting Basic Needs 

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If your child is neglecting basic needs like eating, sleeping, or hygiene to keep playing, gaming has likely taken an unhealthy control over their life.

Creating a Supportive Environment

While video games can be a great source of entertainment and connection, around 70% of people with signs of gaming addiction also experience social disorders. Marin recommends a few tips for building a supportive and open environment for your child.

Teamwork and Setting Boundaries

“Parents and children should work together to create a healthy gaming environment. Gaming addiction requires a holistic approach,” Marin advises. Start by setting clear boundaries on gaming time to ensure there’s room for schoolwork, chores, and quality family time.

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Revisit activities your child once loved, like football practice or exploring new hobbies together. It’s vital for your child to take breaks from screens, so create a balanced daily routine that includes homework, chores, exercise and just some gaming time. This allows your child to enjoy their games without neglecting other aspects of their life.

Open Communication

Maintain open communication. Discuss the games your child enjoys and any concerns you might have. By understanding their world, you can work together to find solutions.

Remember, you’re not alone. If you feel overwhelmed, seek professional help from specialists in gaming addiction. Marin concludes, “By working as a team, setting clear boundaries, and fostering open communication, we can help your child develop a healthy relationship with gaming and thrive in all areas of life.”

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