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European Gaming Congress 2024

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Opera opens up for faster, easier and free publishing of new games from GameMaker Studio to Opera GX users

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The company is launching a new self publishing platform named GXC. GXC will provide game creators with faster feedback for early stage games as well as with 1-click publishing from GameMaker Studio, to Opera GX’s growing gaming community. Game creators can join an early bird competition with a $45K prize pool for the best submitted games. 

“Opera today made the next move in the gaming world, opening up its new free self publishing platform GXC to game creators. This move builds upon the success of the fast growing community of Opera GX users and follows the recent licensing model change making it free to develop games using GameMaker Studio 2. Game creators can now also publish their games to Opera GX. This enables creators to faster build and gain feedback from a highly engaged audience.

Since we made GameMaker Studio free to use this summer, we have seen a surge in interest more than triple the amount of new downloads. Now we want to take the next step by enabling game creators to quickly validate ideas for their new games, shortening time to market” said Krystian Kolondra, EVP Browser and Gaming. “From today, creators can immediately start publishing content that will soon reach millions of Opera GX users”.

New Community Showcase Competition

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The Community Showcase Competition is aimed at creators of existing games made with GameMaker. These creators can now export their games directly from GameMaker Studio 2 to GXC for the chance to win one of forty-five $1,000 prizes in nine categories (Best Action, Best Arcade, Best Platformer, Best Puzzle, Best Multiplayer, Best Art Direction, Best Soundtrack, Best Level Design, and Most Engaging).

Game creators are allowed to keep tweaking their games during the competition. The jury consists of the GameMaker and Opera GX teams with Russell Kay, Head of GameMaker and Maciej Kocemba, Head of Opera GX taking the lead. The competition opens today and will be open for submissions until October 11.

“With our competition, we want to encourage all the creators from the GameMaker community to submit their work and become the first ones to reach Opera GX users through the GXC platform,” said Russell Kay.

In order to submit a game, open GameMaker Studio 2 and choose your favorite project, then select the “Opera GX” target and start the upload process with the click of a button, add your game details and you’re ready to go.

GXC is the next step for Opera Gaming

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Opera established Opera Gaming to build synergies between the world’s first browser for gamers, Opera GX, and the GameMaker Studio 2 game development engine, as well as to work on new ventures in the gaming space. Currently launched in beta, GXC will be the first instance of this synergy, connecting indie game developers with the fast growing Opera GX audience of more than 10 million gamers. The platform will enter a beta stage in the coming weeks and will then become open to a wider audience.

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eSports

Max Verstappen to attend GAMERGY, the world’s largest esports, gaming and entertainment event

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In an exciting announcement for motorsports and gaming fans alike, three-time Formula 1 World Champion Max Verstappen will be making a special appearance at the GAMERGY event for the exciting Heineken Player 0.0 Global Final in Madrid this December. This immersive entertainment and gaming Experience promises to bring together the worlds of motorsport and gaming, offering fans a unique experience.

GAMERGY, one of the largest global gaming and esports events, will take place in Madrid this December from the 13th-15th, 2024. The 10th edition of the event will host exhilarating activities featuring cutting-edge technology, live competitions, traditional sports activations and phygital interactive experiences that cater to a wide audience.

“In the past few years, we have seen how the traditional sports and gaming ecosystems have come closer together in innovative and immersive ways. At our most recent GAMERGY México edition, we saw our tennis, football, boxing, skateboarding and paddle activations being amongst the most popular gaming fair attractions. We are very excited to partner with Heineken in adding Player 0.0 to the digital fandom,” said Cristina Carranza, Global Head of Sales at GGTech.

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Heineken® Player 0.0 Global Final featuring Max Verstappen
23 finalists from all around the world will be joining us in Madrid for a simulated racing competition with the aim of winning the title of Player 0.0 Global Champion. Expect a high-octane race where the finalists will demonstrate their skills, speed and agility. During the Player 0.0 Global Final, festival goers will also have the once-in-a-lifetime opportunity to see Max Verstappen on stage. This unique experience is expected to draw immense crowds and therefore fans are encouraged to arrive early.

Exclusive Merchandise and Memorabilia
Fans attending the event will have the opportunity to purchase exclusive GAMERGY merchandise. Limited-edition collectibles will be available for purchase. Don’t miss the chance to take home a piece of history!

The post Max Verstappen to attend GAMERGY, the world’s largest esports, gaming and entertainment event appeared first on European Gaming Industry News.

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Xsolla to Present Global Expansion Solutions at Tokyo Game Show 2024

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Xsolla, a global video game commerce company, will showcase its cutting-edge solutions at Hall 4, Booth #04-C48, during the Tokyo Game Show 2024, which will take place from September 26-27, 2024, at the Makuhari Messe Convention Center in Tokyo, Japan. Xsolla’s booth will feature live demonstrations of its latest solutions aimed at helping game developers and publishers succeed in expanding to international markets.

During the event, Jin Jeong, Regional Vice President of Xsolla Japan, will deliver a keynote session focusing on the critical role of Xsolla’s Merchant of Record (MoR) solutions in transforming the way game companies handle cross-border transactions, taxes, and regulatory complexities. This session will offer developers and publishers a comprehensive look into how Xsollasimplifies global operations, allowing studios to focus on creating games while Xsolla handles the business side.

In addition to showcasing their MoR solutions, Xsolla will demonstrate how their payment systems and cross-play/cross-pay features enhance global reach for game developers of all sizes and across all platforms. Xsolla will also showcase how they help video game companies integrate with various payment methods worldwide, allowing developers to monetize their games across different regions easily.

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David Stelzer, President of Xsolla, emphasized the significance of this event for the company: “We’re thrilled to be part of the Tokyo Game Show and to present our latest solutions designed to empower game developers and publishers to expand globally. Our mission is to support the gaming industry with the tools they need to thrive in international markets, and we are eager to showcase how Xsolla can make global expansion easier and more effective.”

Attendees are invited to visit Xsolla’s booth to meet with the team of experts, who will be available to provide insights, answer questions, and discuss how their tailored solutions can help game developers and publishers grow their businesses. For those interested in more in-depth discussions, Xsolla also offers one-on-one meetings to explore specific solutions for global market expansion.

The post Xsolla to Present Global Expansion Solutions at Tokyo Game Show 2024 appeared first on European Gaming Industry News.

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Evoplay rolls out successful third-person shooter title Star Guardians to wider operator network

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Evoplay, the award-winning game development studio, has expanded the availability of its groundbreaking skill-based title, Star Guardians to all its partners following a successful exclusive release.

Star Guardians blends the mechanics of slot games with the immersive action of third-person shooters. Players can choose from a range of unique characters, each equipped with their own special boosters and abilities, adding layers of strategy and customisation.

The game can be experienced in automatic or manual mode, where movement and shooting are controlled by the player, enhancing the skill-based element of the title.

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Released as Evoplay’s flagship title in 2021, Star Guardians was originally released on an exclusive basis for operators. Due to its exceptional performance and popularity, the game is now being rolled out to the studio’s wider partner network.

Evoplay has continued to hone in on skill-based gaming experiences, including its most recent flagship title, the 3D racing game Adrenaline Rush which is currently available as an exclusive to its partners.

Ivan Kravchuk, CEO at Evoplay, said: “By merging role playing game elements with gambling, Star Guardians delivers an innovative and unique gaming experience for players.

“As a first-of-its-kind title, Star Guardians has consistently grown in popularity since its debut. With Gen-Z and millennial audiences playing an increasingly significant role in shaping the industry, we expect this wider release to drive even greater success.”

The post Evoplay rolls out successful third-person shooter title Star Guardians to wider operator network appeared first on European Gaming Industry News.

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