

gaming
Gaming Groovers: The top 10 gaming songs revealed!
- A new report from Ebuyer has revealed the most streamed gaming songs worldwide
- Minecraft’s Sweden created by German composer C418, A.K.A. Daniel Rosenfeld, takes the top spot with a whopping 85 million streams!
- A shocking snub from the list is the Final Fantasy series soundtrack by Japanese composer Nobuo Uetsama
Can you imagine obtaining sweet gaming victory to a wall of silence? We all know games for their amazing graphics or storylines, but it’s the soundtrack that can heighten our victory… or move us to tears.
It’s no surprise that artists such as Paul McCartney, Nine Inch Nails, and David Bowie have gone on to soundtrack some iconic games – the BAFTAs even have their own gaming category!
To recognise gaming’s contribution to music, Ebuyer has used Spotify streaming data to reveal the world’s top 10 gaming songs. The full list is as follows:
Rank |
Game |
Song |
Number of Streams |
1 |
Minecraft |
‘Sweden’ – C418 |
85,301,159 |
2 |
Halo 2 |
‘Blow Me Away’ – Breaking Benjamin |
60,129,439 |
3 |
Doom |
‘Rip and Tear’ – Mick Gordon |
46,812,005 |
4 |
Call Of Duty: Black Ops |
‘115’ – Treyarch Sounds (Brian Tuey, James McCawley, Kevin Sherwood) |
37,738,701 |
5 |
The Rest Of Us |
‘Sleepwalking’ – The Chain Gang Of 1974 |
34,487,217 |
6 |
Grand Theft Auto V |
‘Ezio’s Family’ Jesper Kyd |
28,701,166 |
7 |
The Elder Scrolls V: Skyrim |
‘God Of War’ – Bear McCreary |
24,730,125 |
8 |
Assassin’s Creed |
‘Dragonbourn’ – Jeremy Soule |
24,635,928 |
9 |
God Of War |
‘Geralt of Riva’ – Marcin Przybylowicz |
20,164,882 |
10 |
The Witcher 3: Wild Hunt |
‘Halo’ – Martin O’Donnell, Michael Salvatori |
19,167,180 |
Taking the coveted top spot is Minecraft’s ‘Sweden’ by German compose Daniel Rosenfield, with a whopping 85 million streams. ² This means C418 could be drawing in around $341,000 from streaming alone.
Action-adventure and role-playing games dominated the top 10 including Grand Theft Auto V, The Best of Us, and Skyrim.
However, more shocking than the list itself are the songs snubbed from the list! The legendry Final Fantasy soundtrack by Japanese composer Nobuo Uematsu failed to make the top ten! Even Mario couldn’t get mush-room on the list.
Now the only thing left to do is add these songs to your playlists!
gaming
THE BATTLE OF POLYTOPIA ANNOUNCES GLOBAL WORLD CHAMPIONSHIPS WITH $10,000 PRIZE POOL

Midjiwan, the award-winning independent studio behind The Battle of Polytopia has today announced The Polytopia World Championship with a prize pool of $10,000 USD and a live final broadcast from Stockholm.
The Polytopia World Championship is set to launch this fall, uniting players from across the globe in an epic showdown of fast-paced strategic mastery. The tournament will be themed to Battle of the Tribes. Players will choose to compete with one of Polytopia’s 12 in-game tribes; each with a unique regional theme and skillset.
The tournament will begin with open qualifiers, giving everyone a chance to prove themselves. From there, players will advance through tribe-specific playoffs and head-to-head elimination rounds, each match bringing them one step closer to glory.
The top six players will earn a spot in the live finals in Stockholm on December 6: an in-person event streamed online for fans worldwide. In addition to live commentary of the tournament, the fan event will also provide behind-the-scenes content from the Midjiwan team.
The winner will be awarded a prize pool of $10,000; making this tournament the biggest competitive event in The Battle of Polytopia’s nine year history.
Christian Lovstedt, CEO of Midjiwan AB, commented: “This marks a major new step for Polytopia’s competitive scene, featuring a fresh tournament format and enhanced broadcasting that makes it even more exciting for viewers to watch, learn, and get inspired by the world’s top players.“
The matches will be played on the Polytopia Official Space on the Challengermode esports Platform.
The planned dates are:
September:
-
Sep 13–14
-
Sep 20–21
-
Sep 27–28
October:
-
Oct 4–5
-
Oct 11–12
-
Oct 18–19
November:
-
Oct 25–26
-
Nov 1–2
-
Nov 8–9
Nov 22–23
-
Faceoff
-
Final Qualifier
Dec 6
-
World Championship Live Event
The post THE BATTLE OF POLYTOPIA ANNOUNCES GLOBAL WORLD CHAMPIONSHIPS WITH $10,000 PRIZE POOL appeared first on European Gaming Industry News.
gaming
Polemos Announces Partnership With Guinevere Capital to Drive Monetisation and Growth Across Gaming Ecosystems

Polemos, a Web3 gaming infrastructure platform, announces a strategic partnership with Guinevere Capital, a prominent esports and gaming investment firm known for its investments and advisory roles in projects such as GiantX, iTero, Perion, Skybox, and various other projects across the industry. Guinevere Capital has established a strong reputation for its work across global Web2 gaming titles, including League of Legends, Valorant, Rocket League, and many more. This partnership aims to leverage the combined expertise of Polemos.io and Guinevere Capital to enhance and further monetise audiences across publishers, infrastructure players, gaming companies, studios, and platforms.
The collaboration will focus on integrating advanced asset management and engagement tools from Polemos.io’s Forge platform with Guinevere Capital’s extensive network and experience in both Web2 and esports ecosystems. This will create new monetisation opportunities and improve player experiences by bridging traditional gaming with blockchain-enabled innovations.
Carl Wilgenbus, CEO of Polemos.io, stated, “Partnering with Guinevere Capital marks a significant milestone in our mission to expand access to gaming rewards and unlock new revenue streams for the entire gaming industry. Together, we will empower publishers and studios to better engage their audiences and capitalize on the evolving landscape of gaming and esports.”
“Polemos has built an impressive piece of infrastructure that has plugged a huge gap in the gaming sector. We look forward to working with them to commercialise this.” said Dave Harris, a partner at Guinevere Capital. Dave’s previous experience includes investing in and operating top teams and leagues in the Riot Games and Activision Blizzard ecosystems.
Guinevere Capital’s strategic involvement will accelerate the adoption of blockchain gaming infrastructure while supporting the growth of esports and gaming communities worldwide. This alliance underscores a shared vision to drive innovation, education, and monetisation in the gaming sector by combining Web2’s reach with Web3’s potential.
Today, Polemos also started the official Token Generation Event (TGE) for the $PLMS utility token. The TGE began at 5:00 AM UTC on June 23rd, 2025, marking a step in the platform’s development to integrate blockchain technology within the gaming sector. Now available on MEXC and Uniswap, $PLMS gives users entry into the Polemos GameFi ecosystem.
The $PLMS token is designed to serve as the utility and governance token for the Polemos ecosystem. It is intended to facilitate platform functionalities, including asset management, player incentives, and participation in ecosystem governance. The TGE follows prior development phases and strategic partnerships, contributing to the framework of Polemos’ Web3 gaming offerings.
Details of the $PLMS TGE:
- Official TGE Start: June 23rd, 2025, at 5:00 AM UTC.
- Exchanges: MEXC & Uniswap.
The post Polemos Announces Partnership With Guinevere Capital to Drive Monetisation and Growth Across Gaming Ecosystems appeared first on European Gaming Industry News.
Central Europe
German Federal Government Significantly Increases the Budget for Games Funding

Good news for games companies in Germany: the Federal Government’s budget plans provide for the significant increase in the games funding budget long demanded by game – The German Games Industry Association. The Federal Government’s draft budget provides for a total of 125 million euros annually from 2026. The new funds are in line with the calculations made by the game association for the funds required until the introduction of additional tax incentives for games, as announced in the coalition agreement.
“That’s encouraging! The new federal government, and above all Federal Minister for Research and responsible for games Dorothee Bär, is following up its words with action. Following the clear statements in the coalition agreement, the significant increase in games funding less than 50 days after taking office has already set a key course. The funding will ensure growth again and provide the necessary breathing space to implement the additional tax-based games funding planned in the coalition agreement at the same time. This decision is an important and encouraging sign that Germany is creating internationally comparable conditions and wants to catch up quickly in the competition between games locations,” said Felix Falk, Managing Director of game – The German Games Industry Association.
The post German Federal Government Significantly Increases the Budget for Games Funding appeared first on European Gaming Industry News.
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