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Decentral Games Emerges As The Front-Runner In The Growing Play-To-Earn Model Revolution

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Decentral Games, the premier social gaming Metaverse where players can play-to-earn cryptocurrency, continues to disrupt, expand, and improve its ground-breaking product suite.

Decentral Games’ next level of play-to-earn sophistication involves the launch of in-game ICE Poker, a new way for players to earn real money by completing daily challenges and competing against each other in a free-to-play poker game.

In order to participate, players will need to obtain at least one exclusive iced NFT wearable either through purchase or delegation. When holding a one-of-a-kind Iced NFT, players will be allocated a set amount of Chips which are used to play ICE Poker. Completing daily in-game challenges will earn ICE rewards for users, who will in turn be able to burn ICE to upgrade their wearable NFTs for even greater prestige.

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NFT wearable upgrades will inherently create upward mobility for players investing in wearable NFT assets and players who engage with the DG platform the most frequently. Decentral Games believes this is the most promising path forward towards actualizing the full potential of the play-to-earn narrative and creating the most loyal and far-reaching community in the blockchain gaming sector.

The growth of the NFT wearables economy will also be met with further developments from DG as the platform is looking to foster this demand with the creation of a native DG NFT marketplace. The marketplace is aimed at incentivising players to trade their DG NFTs by not requiring buyers to activate their NFTs ($DG fee) for play-to-earn following a purchase on this marketplace. The DG NFT Marketplace will charge a 4% transaction fee that will accrue to the DG Treasury.

The Launch of $DG

Decentral Games launched its native $DG governance token in December 2020 which has since enabled the platform’s investors to share in the fractionalized, collective ownership of the DG DAO and its assets. Today, the DG treasury, which consists of virtual lands, token reserves, and NFT’s commands over $12 million in total asset value.

“The launch of $DG has been foundational to building our strong community and implementing the foundational building blocks of our play-to-earn model,” CEO and founder of Decentral Games, Miles Anthony said. “It’s clear that play-to-earn will play a massive role in the future of crypto and gaming, and Decentral Games is now a first-mover in the nascent space.”

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Despite DG’s exponential increase in earnings over the last nine months $DG’s current P/E ratio of 6 suggests the market is undervaluing its future earnings potential, which is creating an opportunity for value investors.

Decentral Games’ market cap currently sits at $131M, with its valuation increasing substantially over the last 9 months and is well positioned to achieve new heights of price discovery in the months ahead.

Expanded its value proposition

Since the launch of its native $DG token last year, Decentral Games has substantially expanded the value proposition of its immersive metaverse environments. The platform has launched a handful of popular virtual games including slots, roulette, blackjack, and poker, expanded its partnerships, and become a front-runner in driving the wildly successful play-to-earn narrative.

As the blockchain-based gaming sector continues its tremendous growth trajectory, Decentral Games’ play-to-earn model is becoming an increasingly important pillar in the project’s promising future. To that end, Decentral Games is continuing to innovate upon the game-changing dynamic with the launch of a dedicated play-to-earn disinflationary token and a series of premium NFT upgrades, which will ultimately yield premium incentives for the platform’s most loyal users.

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Metaverse Play-to-Earn Gaming 

Win or lose, players engaging in games of poker, blackjack, roulette, and slots, can recoup up to 50% of the house edge back in $DG. This dynamic seeks to align the financial interests of both the players and the investors.

The decentralised play-to-earn model is also unique in that it allows players and employees to acquire shared ownership in the platform the more they interact with the DG metaverse, which incentivizes continued player participation over the long-term. The system has become a primary driver of user acquisition and community-building within the increasingly expansive DG metaverse.

Decentral Games currently offers free blackjack, poker, backgammon, roulette, and slots games in a never-before-seen metaverse that allows players to “be the house” and people to become gaming platform employees on a remote basis.

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Play-to-Earn: What Is It and What Is Its Potential?

Play-to-earn games are the latest innovation in the blockchain gaming industry, explains a Cointelegraph article. “It will revolutionise how people interact with the economies of their favourite games. It has ensured and embraced the concept of an open economy, making sure players who bring value to the gaming world are rewarded financially.” This is the basic premise driving adoption of the GameFi movement, which is defined by gaming technologies that have the ability to create consistent financial incentives for their players.

The crypto news outlet’s article also says that this revolutionary gaming model has experienced a domino effect of sorts on the crypto markets as an increasing number of people are playing these games in a bid to make an extra earning while having fun. It adds that the markets are on an upward trajectory because major institutions and retail investors are increasingly investing in the games. “This really is the DeFi season,” the article says, adding the trend will continue as these metaverse games attract more players and mainstream attention.

In fact, metaverse has already become a major tech buzzword. Facebook CEO Mark Zuckerberg, for example, mentioned the word at least 20 times while explaining how it has impacted the social media giant’s future. “I think over the next five years or so,” he said during a recent company conference call. Facebook will “effectively transition from people seeing us as primarily being a social media company to being a metaverse company,” he added. While his comments came as a surprise to traditional investment markets, $DG investors have been acutely aware of the metaverse’s potential to completely revolutionize e-commerce, entertainment, and of course, gaming for quite some time. Fans of Decentral Games’ technology have been encouraged by the fact that the project has also taken an outsized role in onboarding traditional companies into the metaverse in an incredible demonstration of thought leadership, which has greatly aided their reputation as a premier metaverse project.

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Portside Game Assembly: Studios behind Dead Cells, Dungeon Clawler, Dorfromantik, Blasphemous on board and ticket sales for brunch and party launched

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With Portside Game Assembly, Gamecity Hamburg is welcoming studio heads and directors from successful indie game studios on a conference ship and other extraordinary locations in Hamburg on June 27. Benjamin Laulan, Co-Founder of Evil Empire, (Dead Cells, The Rogue Prince of Persia) will give a keynote on the Triple-i Initiative started by the French studio. At the Triple-i Showcase 2024, over 30 “iii games” were announced in 45 minutes, and 150,000 views were achieved on YouTube alone. Further speaker on board is Philomena Schwab, Founder of Stray Fawn Studio (Dungeon Clawler, The Wandering Village).

Portside Game Assembly celebrates its premiere as B2B-conference for international indie game leaders on June 27. There will be no direct ticket sales for the conference; instead, a curated list of participants will ensure that only studio heads and decision makers attend the conference on board a ship sailing through the port of Hamburg.

At the same time, the Networking Brunch and the Games Industry Party are open as networking events for interested contacts from the games industry to bring platform holders, publishers, and game companies into contact with the international conference participants. Studio leads from Denmark, Sweden, Switzerland, the UK, France, Spain, Canada, the USA, and Germany are already on board for the conference.

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Portside Game Assembly is set to be a platform for decision makers and studio leads to exchange ideas, learn from each other, and face the challenges of the games industry through collaboration.

As the first announced talk of the conference, Benjamin Laulan (Co-Founder of Evil Empire) will present a keynote on the Triple-i Initiative and how to create your own announcement space and talk directly to your audience when you can’t really relate to other existing showcases. In addition, Philomena Schwab (Founder of Stray Fawn Studio & Publishing) will give a short talk about ways for game idea validation.

The program of the Portside Game Assembly will consist of keynotes, short talks, and roundtables.

 

Selection of already confirmed participants:

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  • Evil Empire (Dead Cells, The Rogue Prince of Persia) / France
  • Stray Fawn Studio (Dungeon Clawler, The Wandering Village) / Switzerland
  • The Game Kitchen (Blasphemous I & II) / Spain
  • Toukana Interactive (Dorfromantik)/ Germany
  • Ghostship Publishing (Deep Rock Galactic) / Denmark
  • Landfall Games (Content Warning, Totally Accurate Battle Simulator) / Sweden
  • Chasing Carrots (Halls of Torment) / Germany
  • Foulball Hangover (Hydroneer) / UK
  • Siege Camp (Foxhole) / Canada

The post Portside Game Assembly: Studios behind Dead Cells, Dungeon Clawler, Dorfromantik, Blasphemous on board and ticket sales for brunch and party launched appeared first on European Gaming Industry News.

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Fourth Star

Fourth Star Launches Immersive Media Streaming Platform

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Fourth Star, the cutting-edge virtual reality immersive media streaming platform, is officially available to the public. This innovative platform transforms traditional entertainment by enabling users to seamlessly watch standard 2D, 180 and 360 immersive media content and movies. Fourth Star redefines how audiences engage with immersive storytelling, offering an unparalleled first-person centric perspective on entertainment.

“Fourth Star is more than just a platform – it’s a revolution in entertainment,” said Greg Simon, Co-Founder & CEO of Fourth Star. “We’ve created an immersive experience where users can not only consume content but also actively participate in it. Our vision is to transform how people experience media content and movies in a way that has never been done before.”

A New Era of Interactive Entertainment

The largest immersive media streaming platform available on Sidequest, users can explore nearly forty unique environments, interact with AI-driven crew, and experience entertainment in an entirely new way. Fourth Star offers a groundbreaking approach to digital engagement, whether socializing in the Cafe, customizing avatars in private Apartments or Ships, or stepping directly into a movie’s storyline.

“The combination of VR, AI, and blockchain in Fourth Star sets a new standard for immersive entertainment,” said Craig Wiltshire, CTO of Fourth Star. “Our vision is to seamlessly integrate all three technologies into the user experience. We are redefining the entertainment experience from passive observation to active creation.”

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Built for Content Partners

Fourth Star is a self-serve platform designed for content partners of all sizes, from individual creators to blockbuster studios. Content partners can set up an account, create content channels, and begin monetizing their work immediately. No integration is required, allowing for seamless onboarding and instant access to a global audience. The Creator Portal empowers partners to distribute and profit from their immersive media with ease, making Fourth Star a truly open and accessible metaverse for digital entertainment.

Key Features of Fourth Star

  • VR Streaming Platform – Users can access nearly forty environments and own their own luxury apartments and ships all equipped with an immersive media streaming entertainment hub.
  • Social & Customization – Connect with others in dynamic social hubs, personalize your avatar, and invite your friends to your own luxury apartment and ship.
  • Player Portal – Users can access the web-based marketplace to explore content, invite friends,
  • Creator Portal – Set up an account, create content channels, and begin monetizing your work immediately. No integration is required, allowing for seamless onboarding and instant access to a global audience.
  • Blockchain Integration – The FSTR token, built on the Polygon blockchain, powers the ecosystem, providing secure transactions and exclusive rewards.
  • AI-Powered Companions – Coming soon

 

FSTR: The Utility Token Powering Fourth Star

FSTR serves as the primary ecosystem currency within the Fourth Star platform, enabling users to purchase Apartments, Ships, AI Companions, and exclusive content. Token holders benefit from:

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  • VIP Access – Exclusive events, early screenings, and red carpet experiences.
  • Discounts – 25% savings on in-app purchases (IAPs) and entertainment content.

A New Paradigm in Entertainment

Fourth Star is designed to deliver the future of entertainment through merging cinematic storytelling with interactive gaming, offering:

  • A seamless transition from passive to interactive experiences.
  • A thriving community for players, creators, and investors.
  • Advanced AI integration for interactive AI characters.
  • Don’t just watch the star in the movie, become the star.

Availability and Access

Fourth Star is now live and available for users worldwide on Sidequest. Whether you’re an explorer, content creator large to small, storyteller, or entertainment enthusiast, Fourth Star provides an immersive space to experience digital entertainment like never before.

The post Fourth Star Launches Immersive Media Streaming Platform appeared first on Gaming and Gambling Industry in the Americas.

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Flexion partners with King to launch Candy Crush Solitaire© simultaneously across platforms

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Significant industry first will see game launch from day one across 5 alternative stores in addition to Apple and Google.

Flexion, the games marketing company, announces a partnership with preeminent developer King to market new game Candy Crush Solitaire© in alternative app stores.

Expected to be one of the exciting game announcements of the year, Candy Crush Solitaire© will be available on the Amazon Appstore, Samsung Galaxy Store, Huawei App Gallery, Xiaomi GetApps and ONE store from the get-go thanks to Flexion’s expertise and technology. The game launches globally across platforms on 6 February and is already available for preregistration in all the stores.

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Flexion has had a partnership with King since June 2024 to market Candy Crush Saga© on the alternative stores. With this latest deal, both companies are breaking new ground with concurrent launches, taking them to the leading edge of games marketing.

“This is the first time King will launch simultaneously across such a wide range of platforms,” says Jens Lauritzson, Flexion’s CEO. “King has recognised that mobile audiences come from a more diverse range of markets these days, and we are thrilled to be able to help them reach those markets. Flexion has brought to the partnership the tech, experience and expertise to ensure the ultimate in user choice.”

Commenting on the deal, Benjamin Pommeraud, General Manager of Strategic Initiatives at King, says: “We’re excited to partner with Flexion to make Candy Crush Solitaire available to more players. As our first expansion of the Candy universe into a new genre, this collaboration reflects our ongoing commitment to delivering high-quality experiences that are accessible to everyone, no matter where they choose to play.”

The post Flexion partners with King to launch Candy Crush Solitaire© simultaneously across platforms appeared first on European Gaming Industry News.

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