Connect with us
Prague Gaming & TECH Summit 2025 (25-26 March)

gaming

gamescom 2021: Meet indie gems by Hamburg-based devs – presented by Gamecity Hamburg

Published

on

Reading Time: 3 minutes

 

Gamecity Hamburg will present five companies and solo developers from Hamburg at the digital gamescom 2021 from August 25 to 29. The developers will show their new games at the joint Hamburg booth on the online platform Indie Arena Booth. gamescom is one of the most important events of the international games industry. In 2020, more than 2 million visitors attended the digital gamescom. The Indie Arena Booth Online will be accessible from August 25, 10 pm (CEST) at online.indiearenabooth.com and can be visited free of charge.

 

Hamburg presents itself as a games industry on the playable online platform Indie Arena Booth Online, which again invites visitors to discover numerous indie games at gamescom 2021 – free of charge and directly in their web browser. In addition to the Gamecity Hamburg location initiative, the Hamburg-based games companies Tiny Roar, Mooneye Studios, OneManOnMars, Klickaffen, and Radioactive Dreams will also be presenting their projects. Gamecity Hamburg enables the five studios to participate free of charge through the program “Road to gamescom 2021” to expand their networks, present their game projects to the media, influencers, and gamers, and win over future fans for their games.

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Indie Arena Booth Online: A showcase for indies from around the world – innovation made in Hamburg

The Indie Arena Booth Online showcases the diversity of the indie game scene: visitors can explore the platform in their browser as avatars and discover a curated lineup of more than 120 games by independent developers from around the world at virtual booths.

The Indie Arena Booth is planned and produced by the Hamburg-based Super Crowd Entertainment, an event agency specialized in the games industry. In 2020, Super Crowd transformed the concept into a playable online platform within a few weeks – so that indie developers can present themselves to an international audience even in pandemic times. In May, Super Crowd was awarded a special prize for this at the German Computer Game Prize (Deutscher Computerspielpreis), awarded by the German Federal Ministry of Transport. For 2021, the Indie Arena Booth Online offers new features and sports a new look under the narrative theme “Summercamp of Doom”.

 

The five Hamburg indies at the Gamecity-Booth 2021

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Tiny Roar: world-premiere for previously unannounced project „XEL”

Founded in 2015 in Hamburg, Tiny Roar will give the first glimpses of their sci-fi action-adventure XEL at gamescom 2021. XEL is currently being developed with the support of German federal games funding and publisher Assemble Entertainment. The official announcement of the game is planned for August 24, and on August 25 Tiny Roar will be featured with their game in the Gamevasion streaming program at gamescom.

 

Mooneye Indies present their first publishing project: „Haven Park”

Following the success of its own indie adventure game Lost Ember, Hamburg-based studio Mooneye now uses its marketing know-how to help other developers reach the right audience for their games under Mooneye’s new publishing label “Mooneye Indies”. Their first publishing project Haven Park takes the player to a lovingly animated nature and camping park. It was developed by solo dev Fabien Weibel and was released on August 5.

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

 

OneManOnMars shows “Leif’s Adventure: Netherworld Hero”

OneManOnMars is the company of experienced game developer Roman Fuhrer, who is currently developing the hand-drawn 2D adventure “Leif’s Adventure” as a solo dev. He went through Gamecity Hamburg’s Games Lift Incubator program with the project in 2020 and is preparing to release the game in early 2022.

 

Radioactive Dreams: first playable demo of 2D-Platformer „Turbo Shell”

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

In 2020, three experienced game developers from Hamburg joined forces under the name Radioactive Dreams to develop a 2D platform game with novel game mechanics. The team received prototype funding through Gamecity Hamburg for their game Turbo Shell 2020. At gamescom 2021, they will show a playable demo of their project for the first time.

 

Klickaffen Studio: „Unbuild”

For 10 years already, freelance motion & interactive designer Matthias Mach has been producing games under the name Klickaffen for the “most personal gaming device ever”, as he calls his favorite platform – the smartphone. At the gamescom, he presents his work to an international industry event audience for the first time and shows his mobile casual game “Unbuild”.

 

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Gamecity Hamburg: Tailored support for the Hamburg games industry

Gamecity Hamburg is the publicly financed location initiative to support the games industry in the northern-German City State of Hamburg. In addition to programs such as “Road to gamescom 2021” that aims to represent Hamburg and the companies based in Hamburg at international industry events, Gamecity Hamburg supports the regional industry with other tailored support programs:

Through the Games Lift Incubator, up-and-coming game developers and start-up founders from Hamburg receive intensive coaching and mentoring from international industry experts in addition to financial support. Gamecity Hamburg also supports the development of games prototypes in Hamburg through its Prototype Funding program. Each year, 400,000 euros are available for games prototypes from Hamburg, of which up to 80,000 euros can be applied per project. For the first time, there will be a second round of prototype funding in 2021. From August 30, developers, teams, and SMEs based in or relocating to Hamburg can apply for funding.

Continue Reading
Advertisement

gaming

Portside Game Assembly: Studios behind Dead Cells, Dungeon Clawler, Dorfromantik, Blasphemous on board and ticket sales for brunch and party launched

Published

on

portside-game-assembly:-studios-behind-dead-cells,-dungeon-clawler,-dorfromantik,-blasphemous-on-board-and-ticket-sales-for-brunch-and-party-launched
Reading Time: 2 minutes

 

With Portside Game Assembly, Gamecity Hamburg is welcoming studio heads and directors from successful indie game studios on a conference ship and other extraordinary locations in Hamburg on June 27. Benjamin Laulan, Co-Founder of Evil Empire, (Dead Cells, The Rogue Prince of Persia) will give a keynote on the Triple-i Initiative started by the French studio. At the Triple-i Showcase 2024, over 30 “iii games” were announced in 45 minutes, and 150,000 views were achieved on YouTube alone. Further speaker on board is Philomena Schwab, Founder of Stray Fawn Studio (Dungeon Clawler, The Wandering Village).

Portside Game Assembly celebrates its premiere as B2B-conference for international indie game leaders on June 27. There will be no direct ticket sales for the conference; instead, a curated list of participants will ensure that only studio heads and decision makers attend the conference on board a ship sailing through the port of Hamburg.

At the same time, the Networking Brunch and the Games Industry Party are open as networking events for interested contacts from the games industry to bring platform holders, publishers, and game companies into contact with the international conference participants. Studio leads from Denmark, Sweden, Switzerland, the UK, France, Spain, Canada, the USA, and Germany are already on board for the conference.

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Portside Game Assembly is set to be a platform for decision makers and studio leads to exchange ideas, learn from each other, and face the challenges of the games industry through collaboration.

As the first announced talk of the conference, Benjamin Laulan (Co-Founder of Evil Empire) will present a keynote on the Triple-i Initiative and how to create your own announcement space and talk directly to your audience when you can’t really relate to other existing showcases. In addition, Philomena Schwab (Founder of Stray Fawn Studio & Publishing) will give a short talk about ways for game idea validation.

The program of the Portside Game Assembly will consist of keynotes, short talks, and roundtables.

 

Selection of already confirmed participants:

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)
  • Evil Empire (Dead Cells, The Rogue Prince of Persia) / France
  • Stray Fawn Studio (Dungeon Clawler, The Wandering Village) / Switzerland
  • The Game Kitchen (Blasphemous I & II) / Spain
  • Toukana Interactive (Dorfromantik)/ Germany
  • Ghostship Publishing (Deep Rock Galactic) / Denmark
  • Landfall Games (Content Warning, Totally Accurate Battle Simulator) / Sweden
  • Chasing Carrots (Halls of Torment) / Germany
  • Foulball Hangover (Hydroneer) / UK
  • Siege Camp (Foxhole) / Canada

The post Portside Game Assembly: Studios behind Dead Cells, Dungeon Clawler, Dorfromantik, Blasphemous on board and ticket sales for brunch and party launched appeared first on European Gaming Industry News.

Continue Reading

Fourth Star

Fourth Star Launches Immersive Media Streaming Platform

Published

on

fourth-star-launches-immersive-media-streaming-platform

Fourth Star, the cutting-edge virtual reality immersive media streaming platform, is officially available to the public. This innovative platform transforms traditional entertainment by enabling users to seamlessly watch standard 2D, 180 and 360 immersive media content and movies. Fourth Star redefines how audiences engage with immersive storytelling, offering an unparalleled first-person centric perspective on entertainment.

“Fourth Star is more than just a platform – it’s a revolution in entertainment,” said Greg Simon, Co-Founder & CEO of Fourth Star. “We’ve created an immersive experience where users can not only consume content but also actively participate in it. Our vision is to transform how people experience media content and movies in a way that has never been done before.”

A New Era of Interactive Entertainment

The largest immersive media streaming platform available on Sidequest, users can explore nearly forty unique environments, interact with AI-driven crew, and experience entertainment in an entirely new way. Fourth Star offers a groundbreaking approach to digital engagement, whether socializing in the Cafe, customizing avatars in private Apartments or Ships, or stepping directly into a movie’s storyline.

“The combination of VR, AI, and blockchain in Fourth Star sets a new standard for immersive entertainment,” said Craig Wiltshire, CTO of Fourth Star. “Our vision is to seamlessly integrate all three technologies into the user experience. We are redefining the entertainment experience from passive observation to active creation.”

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Built for Content Partners

Fourth Star is a self-serve platform designed for content partners of all sizes, from individual creators to blockbuster studios. Content partners can set up an account, create content channels, and begin monetizing their work immediately. No integration is required, allowing for seamless onboarding and instant access to a global audience. The Creator Portal empowers partners to distribute and profit from their immersive media with ease, making Fourth Star a truly open and accessible metaverse for digital entertainment.

Key Features of Fourth Star

  • VR Streaming Platform – Users can access nearly forty environments and own their own luxury apartments and ships all equipped with an immersive media streaming entertainment hub.
  • Social & Customization – Connect with others in dynamic social hubs, personalize your avatar, and invite your friends to your own luxury apartment and ship.
  • Player Portal – Users can access the web-based marketplace to explore content, invite friends,
  • Creator Portal – Set up an account, create content channels, and begin monetizing your work immediately. No integration is required, allowing for seamless onboarding and instant access to a global audience.
  • Blockchain Integration – The FSTR token, built on the Polygon blockchain, powers the ecosystem, providing secure transactions and exclusive rewards.
  • AI-Powered Companions – Coming soon

 

FSTR: The Utility Token Powering Fourth Star

FSTR serves as the primary ecosystem currency within the Fourth Star platform, enabling users to purchase Apartments, Ships, AI Companions, and exclusive content. Token holders benefit from:

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)
  • VIP Access – Exclusive events, early screenings, and red carpet experiences.
  • Discounts – 25% savings on in-app purchases (IAPs) and entertainment content.

A New Paradigm in Entertainment

Fourth Star is designed to deliver the future of entertainment through merging cinematic storytelling with interactive gaming, offering:

  • A seamless transition from passive to interactive experiences.
  • A thriving community for players, creators, and investors.
  • Advanced AI integration for interactive AI characters.
  • Don’t just watch the star in the movie, become the star.

Availability and Access

Fourth Star is now live and available for users worldwide on Sidequest. Whether you’re an explorer, content creator large to small, storyteller, or entertainment enthusiast, Fourth Star provides an immersive space to experience digital entertainment like never before.

The post Fourth Star Launches Immersive Media Streaming Platform appeared first on Gaming and Gambling Industry in the Americas.

Continue Reading

gaming

Flexion partners with King to launch Candy Crush Solitaire© simultaneously across platforms

Published

on

flexion-partners-with-king-to-launch-candy-crush-solitaire-simultaneously-across-platforms
Reading Time: < 1 minute

 

Significant industry first will see game launch from day one across 5 alternative stores in addition to Apple and Google.

Flexion, the games marketing company, announces a partnership with preeminent developer King to market new game Candy Crush Solitaire© in alternative app stores.

Expected to be one of the exciting game announcements of the year, Candy Crush Solitaire© will be available on the Amazon Appstore, Samsung Galaxy Store, Huawei App Gallery, Xiaomi GetApps and ONE store from the get-go thanks to Flexion’s expertise and technology. The game launches globally across platforms on 6 February and is already available for preregistration in all the stores.

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Flexion has had a partnership with King since June 2024 to market Candy Crush Saga© on the alternative stores. With this latest deal, both companies are breaking new ground with concurrent launches, taking them to the leading edge of games marketing.

“This is the first time King will launch simultaneously across such a wide range of platforms,” says Jens Lauritzson, Flexion’s CEO. “King has recognised that mobile audiences come from a more diverse range of markets these days, and we are thrilled to be able to help them reach those markets. Flexion has brought to the partnership the tech, experience and expertise to ensure the ultimate in user choice.”

Commenting on the deal, Benjamin Pommeraud, General Manager of Strategic Initiatives at King, says: “We’re excited to partner with Flexion to make Candy Crush Solitaire available to more players. As our first expansion of the Candy universe into a new genre, this collaboration reflects our ongoing commitment to delivering high-quality experiences that are accessible to everyone, no matter where they choose to play.”

The post Flexion partners with King to launch Candy Crush Solitaire© simultaneously across platforms appeared first on European Gaming Industry News.

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)
Continue Reading

Trending