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European Gaming Congress 2024

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Experts reveal the future of cloud gaming

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  • Web hosting experts Fasthosts give their predictions on the future of cloud gaming
  • Now, as Netflix subscribers outnumber Blu-Ray sales and Spotify listeners outnumber vinyl lovers, could cloud gaming be what the future holds for gaming?

It didn’t take long for video games to become a huge cultural force. Now worth roughly double the film and music industry combined1, gaming is massive – and by its very nature, it needs to stay at the forefront of technology. Alongside advances in graphics, virtual reality, and artificial intelligence, recent years have seen major developments in cloud gaming.

Cloud gaming is simply applying cloud computing to games, and now has the potential to revolutionise the way video games are consumed.

Tech experts at Fasthosts have now revealed their thoughts on the future of cloud gaming, from mainstream predictions to how cloud gaming is going to rewrite the rules.

Saving money and space

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With gaming technology constantly evolving, upgrading hardware every few years is mandatory to enjoy the latest titles – but this comes with a large price tag. By connecting to devices in the cloud, costs are rapidly reduced to a subscription fee, and the provider takes on all the responsibilities of maintaining high-end gaming systems.

With no need for on-site hardware, cloud gaming saves space in the home and eliminates the noise and heat generated by gaming machines.

Gaming on demand is another aspect of cloud computing in general. Cloud gaming is often described as ‘Netflix for games’, and there are certainly parallels, with millions of viewers now accessing content on remote servers rather than home DVD players. However, due to the interactive nature of the media, cloud gaming is far more demanding than video streaming.

Is cloud gaming set to become mainstream in the next decade?

If the actions of the major players are anything to go by, gaming on demand could gain serious traction over the next decade.

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The historical cloud gaming services, while innovative, were always somewhat niche. But will cloud gaming go mainstream any time soon? Both Microsoft and Google announced forays into the sector, with their trials ‘Project xCloud’ and ‘Project Stream’ respectively. They both decided to follow this up with Microsoft’s Xbox Game Pass and the less successful Google Stadia.

Even Nintendo, a far more traditional gaming brand, has established some major cloud inroads on its platforms. Streamed versions of demanding games like Assassin’s Creed Odyssey and Resident Evil 7 – originally designed for Xbox, PlayStation and PC – are becoming available on the comparatively weak Nintendo Switch hardware.

How cloud gaming is set to rewrite the rules: the long term impacts of cloud gaming

Looking forward, what are the long-term impacts of cloud gaming? To say that it could be disruptive is a huge understatement.

A cloud-dominated market would make publishers far less dependent on an installed base of machines and could even end up with every major publisher running its own cloud gaming service. Microsoft and Sony will continue to invest heavily in their own cloud offering and inhouse development studios.

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Cloud gaming technology is rapidly maturing to the point where it could easily become the mainstream option, even if others continue to exist for enthusiasts.

Now, Netflix subscriptions beat Blu-ray sales, and Spotify users outnumber vinyl lovers. Games, as the less established and more technologically demanding medium, are just taking a bit longer to make the jump. All signs point to cloud gaming to become the new normal.

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Xsolla to Present Global Expansion Solutions at Tokyo Game Show 2024

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Xsolla, a global video game commerce company, will showcase its cutting-edge solutions at Hall 4, Booth #04-C48, during the Tokyo Game Show 2024, which will take place from September 26-27, 2024, at the Makuhari Messe Convention Center in Tokyo, Japan. Xsolla’s booth will feature live demonstrations of its latest solutions aimed at helping game developers and publishers succeed in expanding to international markets.

During the event, Jin Jeong, Regional Vice President of Xsolla Japan, will deliver a keynote session focusing on the critical role of Xsolla’s Merchant of Record (MoR) solutions in transforming the way game companies handle cross-border transactions, taxes, and regulatory complexities. This session will offer developers and publishers a comprehensive look into how Xsollasimplifies global operations, allowing studios to focus on creating games while Xsolla handles the business side.

In addition to showcasing their MoR solutions, Xsolla will demonstrate how their payment systems and cross-play/cross-pay features enhance global reach for game developers of all sizes and across all platforms. Xsolla will also showcase how they help video game companies integrate with various payment methods worldwide, allowing developers to monetize their games across different regions easily.

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David Stelzer, President of Xsolla, emphasized the significance of this event for the company: “We’re thrilled to be part of the Tokyo Game Show and to present our latest solutions designed to empower game developers and publishers to expand globally. Our mission is to support the gaming industry with the tools they need to thrive in international markets, and we are eager to showcase how Xsolla can make global expansion easier and more effective.”

Attendees are invited to visit Xsolla’s booth to meet with the team of experts, who will be available to provide insights, answer questions, and discuss how their tailored solutions can help game developers and publishers grow their businesses. For those interested in more in-depth discussions, Xsolla also offers one-on-one meetings to explore specific solutions for global market expansion.

The post Xsolla to Present Global Expansion Solutions at Tokyo Game Show 2024 appeared first on European Gaming Industry News.

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Evoplay rolls out successful third-person shooter title Star Guardians to wider operator network

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Evoplay, the award-winning game development studio, has expanded the availability of its groundbreaking skill-based title, Star Guardians to all its partners following a successful exclusive release.

Star Guardians blends the mechanics of slot games with the immersive action of third-person shooters. Players can choose from a range of unique characters, each equipped with their own special boosters and abilities, adding layers of strategy and customisation.

The game can be experienced in automatic or manual mode, where movement and shooting are controlled by the player, enhancing the skill-based element of the title.

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Released as Evoplay’s flagship title in 2021, Star Guardians was originally released on an exclusive basis for operators. Due to its exceptional performance and popularity, the game is now being rolled out to the studio’s wider partner network.

Evoplay has continued to hone in on skill-based gaming experiences, including its most recent flagship title, the 3D racing game Adrenaline Rush which is currently available as an exclusive to its partners.

Ivan Kravchuk, CEO at Evoplay, said: “By merging role playing game elements with gambling, Star Guardians delivers an innovative and unique gaming experience for players.

“As a first-of-its-kind title, Star Guardians has consistently grown in popularity since its debut. With Gen-Z and millennial audiences playing an increasingly significant role in shaping the industry, we expect this wider release to drive even greater success.”

The post Evoplay rolls out successful third-person shooter title Star Guardians to wider operator network appeared first on European Gaming Industry News.

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BGaming introduces first bird’s eye view crash game Top Eagle

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Popular iGaming content provider BGaming has released its new take on the popular crash game genre with Top Eagle. The title has five unlockable plane skins on top of the default one, motivating personal milestones, a flight history bar and an altitude meter which registers multiplier levels.

Brave players must take off and then open their parachute ahead of the plane’s unfortunate crash. After landing safely and winning the prize, their bets will be multiplied. The altimeter at the bottom right of the screen registers the distance the aircraft covers and reflects the possible winning multiplier. Players who cash out after x2, x5, x10, x50 or x100 unlock additional skins for their plane, with one skin per milestone available.

Further tailored milestones await in Top Eagle, with a special Best Drop icon on the top right of the game field. This displays the highest multiplier value scored throughout the gaming session, while the Leading badge is earned once the plane successfully surpasses the player’s previous longest attempt.

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During each round, the bar at the top of the main game records the biggest multiplier reached before crashing. If the player successfully cashes out, the multiplier shows as white, while a non-winning round remains pale grey.

As in other BGaming crash games, Top Eagle’s autoplay mode allows players to preset the number of flights they wish to take, while the automatic cashout gives them the chance to set a multiplier value at which the game will cash out.

Players may also switch between two energetic soundtracks, “Attack” or “Recon”, to dictate the atmosphere of the game, while changing the skin of their plane as they make progress through the game.

Mikalai Dzeneladze, Chief Casual Game Producer at BGaming, said: “Crash games have quickly become a staple in our portfolio, with their appeal stretching across many regulated markets, including LatAm. With its unique top-down view which offers diversity of the background and the illusion of flight, players will remain engaged for longer.

“This game is not to be missed by both long-term crash game fans looking for a new experience, and new players trying the genre for the first time.”

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The post BGaming introduces first bird’s eye view crash game Top Eagle appeared first on European Gaming Industry News.

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