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Playrix Launches Manor Matters on AppGallery Following Previous Partnership Success

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Following the roaring success of both Gardenscapes and Homescapes on AppGallery, Playrix returns with more delightful brain-teasing gameplay for Huawei’s growing audience. From 15th June onwards, Manor Matters, another popular game from Playrix, will be available to AppGallery users.

Manor Matters invites gamers to explore the old and abandoned Castlewood, inspecting and renovating rooms to uncover the secrets within hidden objects. As well as testing your detective skills and teasing you with an intriguing storyline, Manor Matters is designed to inspire creativity alongside its addictive-style gaming.

What inspiring is that Manor Matters brings exclusive gifts to celebrate its launch on AppGallery; players will be able to redeem gift packs from launch, containing 500 coins and 50 energy units. Coupons which provide a 70% discount [1]on the Playrix Basic Pack will also be available at launch meaning gamers can access more gameplay for less.

New gamers can experience a truly immersive Playrix experience by making the most of the offers available, using coins to jump ahead and energy units to run additional search scenes without having to wait for it to replenish. Both offers are simple to download and available directly from the Manor Matters page within AppGallery. For an even richer Playrix experience, gamers in Europe can claim additional Golden Ticket vouchers at the start of every thematic Season Challenge. Golden Tickets are not only available for Manor Matters, but also for Gardenscapes and Homescapes as well. Through AppGallery, users who have achieved level 30 or higher can purchase the Golden Ticket at 4,50€, a whopping 80% savings off the usual price of 5,49€.

“We are thrilled to have the chance to offer our well-loved Manor Matters game to more gamers around the world through our partnership with AppGallery. Having previously seen the successful launches of both Gardenscapes and Homescapes, we are excited to see the how Huawei gamers respond to the new gameplay options and look forward to hearing of their experience,” said Maxim Kirilenko, Chief Business Development Officer at Playrix.

Following the successful Playrix launches so far, with both Gardenscapes and Homescapes reaping the benefits of AppGallery’s expanding audience, fans of the well-known restoration challenges can expect to see much more in the coming months.

Huawei Offers Technology Support to Partners

As one of the fastest-growing global app marketplaces, Huawei’s partnership with Playrix has provided the strong operational support it needed for each launch – releasing both Gardenscapes and Homescapes within just a few months. Manor Matters is another quality example of how a game can leverage Huawei’s HMS Core, integrating with the IAP kit to ensure a seamless payment experience for both users and developers.

“Huawei’s support and guidance throughout the launch process and beyond has been brilliant. We’re excited to be able to launch another one of our popular games on AppGallery because of it,” said Maxim Kirilenko, Business Development Officer at Playrix.

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Experience a unique Gacha adventure in BGaming’s Infinity Pull

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Rapidly expanding content provider takes players on a thrilling anime journey in Infinity Pull

Popular iGaming content provider BGaming invites players to embark on an enchanting anime adventure with the launch of the mesmerising Infinity Pull. Step into a vibrant realm where three captivating goddesses await, each offering unique gameplay and winning opportunities.

Infinity Pull gives players unparalleled control over their gaming experience, enabling them to choose their path from the outset. Players select one of three enchanting waifus: the Blue, Purple, or the Golden. Each waifu represents a different volatility level, with the RTP ranging from 92 to 99%.

Gacha gameplay mechanics were the main inspiration behind Infinity Pull, with the BGaming design team drawing on their love of the genre. The game asks players to wager on cards revealed by the chosen waifu. These cards can award exciting multipliers and instant cash prizes, as well as collectable characters. The game’s unique collection aspect makes it endlessly replayable, with players eager to return and complete their sets. Every 25 duplicate cards collected also reveal an additional chapter of the chosen waifu’s bio, enriching the game’s narrative experience.

Beyond its unique gameplay and mechanics, Infinity Pull also offers flexibility for operators, with the game’s reskinnable design making it perfect for seasonal promotions and themed events.

Alex Baliukonis, Game Design Team Lead at BGaming, said: “We can’t wait to see how players react to what we have achieved with Infinity Pull. What’s great about it is that you don’t need to have ever played a gacha game to enjoy it. It can be picked up and played by anyone.

At BGaming, we are always trying to push the boundaries and try something new. We believe Infinity Pull has the potential to really capture the imagination of players and inspire a whole new take on casual gaming.”

The post Experience a unique Gacha adventure in BGaming’s Infinity Pull appeared first on European Gaming Industry News.

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eWear launches aim.one – the world’s first functional gaming wear for esports athletes and gaming-fans

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From hoodies to short-sleeved jerseys: the entire collection has been developed to meet the specific needs of gamers – uncompromising, highest-quality and thought-out down to the last detail.

“There is the right functional clothing for every sport – for soccer, tennis, golf… Gaming used to have this gap. Not anymore!”, say the founders.

The debut collection features 4 products and thus offers the right piece for all gamers: hoodie, longsleeve, shirt and pants. Each combines innovative functionality with comfort and style. Smart gadgets – including special ventilation zones, padding and other features to promote reaction, focus and grip – make this clothing a real support in the game.

Developed from the ground up specifically for playing at a PC, “aim.one is for everyone who wants to take their gaming to the next level – from high-end eSports pros to hobby gamers,” say the founders. “With this collection, gamers finally get their own clothing tailored to their passion!”

 

The product launch will take place via Kickstarter on the 5th of August!

Until launch, Gamers can unlock MVP status for only a €/$1 donation. This grants up to 35% discount during the campaign — plus a free nickname print on their apparel.

The post eWear launches aim.one – the world’s first functional gaming wear for esports athletes and gaming-fans appeared first on European Gaming Industry News.

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Number of companies and employees in German games industry falls for first time in years

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After years of growth, the number of companies and employees in the German games industry declined in 2025. This was announced today by game – The German Games Industry Association on the basis of data from gamesmap.de in cooperation with Goldmedia. According to the data, the number of companies in Germany that develop and/or publish games has dropped by 4 per cent within the past year, to 910. The boom in start-ups in the games sector, which was set in motion by the introduction of the German Federal Games Funding Programme in 2020, has now completely subsided. Last year’s figures already indicated a clear slowdown. This decline was due in particular to the consolidation of the global games market and the unreliable availability of games funding to date in Germany.

Three times since 2020, there have been months-long suspensions placed on funding applications. Despite the newly registered drop, the number of companies has risen by 46 per cent overall since the initial start of the games funding programme in 2020. Of the 910 present companies, 454 work exclusively in game development and 52 exclusively as publishers. The remaining 404 companies are active in both the development and publishing of games.

‘Last year was another very difficult one for the German games industry,’ says Felix Falk, Managing Director of game. ‘Germany’s international competitiveness was further decreased by the ongoing flip-flopping of the games funding policy, which ran right into the consolidation wave that swept the global games sector. Fortunately, the new federal government has already taken the necessary steps to level the playing field for companies in this country. The future funding budget is to be increased and thus adjusted to actual needs, and applications can be submitted from August onwards. These are crucial growth impulses that are urgently needed. The additional funds will not only give companies more planning security, but also time to implement additional tax breaks for games, as set out in the coalition agreement between the CDU, CSU and SPD. The improved conditions will finally give games companies a boost, which will hopefully soon be reflected in more start-ups and the creation of new jobs.’

The number of employees at games companies in Germany has also declined over the last year. Whereas game developers and publishers employed 12,408 workers in 2024, the current figure stands at just 12,134 – a drop of 2 per cent. As with the number of companies, the employee numbers had previously shown strong growth since the introduction of the games funding programme at the federal level: a rise of 23 per cent from 2020 to 2024. The recent decline indicates that the current conditions for the games industry, which offer limited scope for planning due to the repeated funding application stoppages and significant current funding restrictions, are having an impact on the job market. A year ago, there were still more companies with ongoing projects that were internationally competitive thanks to funding at levels comparable to those in other countries – financing that had stabilised Germany’s game sector, despite the global consolidation wave and a lack of funding certainty for the industry here. The game industry secures a total of over 30,000 jobs in Germany. In addition to jobs in development and publishing, these include, for example, skilled professionals in educational institutions, the media and the public and commercial sectors.

About the data
The data is drawn from a survey carried out by Goldmedia on the basis of entries on gamesmap.de. It was conducted on behalf of game – The German Games Industry Association for the period ending on 12 May 2025.

The post Number of companies and employees in German games industry falls for first time in years appeared first on European Gaming Industry News.

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