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Exclusive Q&A with Alexandre Salem, Global Director of Gaming Partnerships at Huawei

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We have had an enlightening interview with Alexandre Salem, Global Director of Gaming Partnerships at Huawei.

Here he talks about the Huawei Gaming Ecosystem, how it’s gearing up to challenge the near duopoly Google Playstore and Apple Appstore, and why game developers shouldn’t miss it.

Here is the full text of the interview.

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Q. Let us begin with a brief introduction to the Huawei Gaming Ecosystem. How does it help to facilitate the ultimate mobile gaming experience for users?

A. AppGallery is the official app distribution platform at Huawei, and the third-largest app marketplace in the world. We’ve designed it as a gateway to some of the latest and most exciting mobile game experiences for consumers.

When we look at the increase in people gaming around the world, it’s clear just how significant a role app marketplaces will have to play. We’re looking at 3.2 billion global gamers by 2023, and from that we’re predicting over two thirds will be on a mobile device.

To drive the global growth that we’re seeing, we provide our developers with the innovative technology they need to create the ultimate gaming experiences for their customers. Developers can integrate with elements of Huawei’s HMS Core for example to harness the unique software and hardware capabilities – all in the name of imagining new gameplay for mobile gamers.

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There’s also the choice of integrating with app development tools for different Huawei devices, enabling gamers to switch between a MatePad and a P40, for example, with little effort and an overall seamless and enjoyable experience.

We’re already proud of our reputation for building quality hardware to facilitate a superior gaming experience for users, bringning some really unique gameplay to the table. Take Perfect World Games’ ReEvolve, for example. It’s the first mobile game that you can play on folding screen technology.

We’re also continuously looking to grow the number of mobile games available on AppGallery, with the aim of establishing Huawei as a true powerhouse of mobile gaming. Last year for example we launched a one-stop gaming platform for our more committed gamers called GameCenter, promoting an even richer gaming experience to those interested in exclusive discounts, unique gameplay and an exciting reward scheme. While AppGallery is Huawei’s comprehensive marketplace for all app categories, users who particularly love games can download GameCenter for an end-to-end game service.

 

Q. Could you provide some key stats regarding the number of users, games and developers in the Huawei Gaming Ecosystem currently?

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A. AppGallery’s progress is something we’re really excited about. Considering the platform is only three years old in overseas markets, we already have a huge selection of convenient, fun and innovative gaming options to choose from. AppGallery caters to the different interests of its committed mobile gamers, from role-playing, action, MOBA, and MMORPG, to puzzle, turn-based and idle games.

In line with the growth of mobile gaming that we’re seeing more generally, AppGallery is also expanding – there are now 500% more games available on the platform compared to a year ago. Our users are often amongst the first to experience innovative new gameplay from around the world, with launches from the past year including AFK Arena, Asphalt 9: Legends, Clash of Kings and many more.

AppGallery continues to see strong growth in gaming availability, with over 12,000 games available and over 80 million games installed overall. Furthermore, there has been a 100% growth in games revenue in 2020 compared to 2019, and a 120% growth in paying players.

Thanks to the ongoing development of the HMS ecosystem, AppGallery now has 540 million monthly active users. There are 2.7 million registered developers worldwide, 134,000 apps integrated with HMS Core and, in 2020, we saw 384.4 billion app distributions (174 billion more than the previous year) – many of which are attributable to the mobile gaming sector.

 

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Q. Huawei AppGallery boldly attempts to challenge the near duopoly of Google Play store and the App Store. What do developers and publishers gain exclusively by choosing AppGallery?

A. Something that sets AppGallery apart from competitors is the close relationship that we have with developers. We work closely with our partners to identify their own aspirations and desires – and not just in the gaming space.

Something that receives a lot of great feedback from developers and mobile users alike is our dedication to technical and marketing support. We implement a “Global + Local” Strategy, designed to help developers utilise our platform. It works both ways, because not only are we supporting smaller developers at the local level, but we’re also providing our diverse global customer base with the most relevant apps and games for them.

We also provide one-stop, full-spectrum operational support for developers worldwide, covering the entire development cycle. From ideation, development, distribution, operation to data analytics for global developers, we’re there to help. And the partnership doesn’t end at launch – we have dedicated teams to provide ongoing business and commercial support.

Building an ecosystem from scratch is something that takes a lot of time – we’ve been working on this for three years and the progress is so exciting. We’ll continue to prioritise our partners, providing them with an opportunity to tap into the competitive mobile market.

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Another differentiating benefit we bring to our gaming partners is an in-depth expertise in the Chinese market, the largest in the world in players number and revenue. For the developers interested in penetrating this market, we can bring a suite of tailor-made services to maximize the chances of success.

 

Q. Tell us about the advantages and support that game developers can enjoy as part of the Huawei Ecosystem.

Mobile gaming is a huge market and one that is growing significantly. Something that we advocate for at Huawei is helping developers to get their foot on the ladder and grow within an increasingly competitive space.

With this in mind, we empower local developers with our on-the-ground support. We now have five global developer centres in Romania, Egypt, Mexico, Malaysia and Russia. We also have three ecosystem labs in Germany, Poland and Russia, as well as over 20 online Huawei Developer Day (HDD) events throughout the year. Developers can also utilise the seven DigiX Lab Innovation laboratories – they’re based in Dublin, Moscow, Düsseldorf, Mexico, Dubai, Johannesburg and Singapore. Here, developers can access real machine debugging, development capability experiences and other tools and guidance.

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Our collaboration with developers doesn’t stop when a game is on-boarded in AppGallery. Our goal is to support gaming developers in attracting, converting and retaining as many players as possible. We don’t hesitate to roll up our sleeves alongside our gaming partners to run co-marketing campaigns to boost games discoverability.

 

Q. What are the options for monetization and the advertisement support that publishers can enjoy as part of the Huawei Ecosystem?

A. Something that we’re passionate about at Huawei is aligning our partners’ business development goals with the tools they need to achieve them. There are a variety of different HMS Core Kits that developers can choose to integrate with to harness the unique software and hardware capabilities we have on offer.

This includes the Huawei Ads Kit which empowers developers to create high-quality and personalized ads within their apps. Alongside the easy-to-use Publisher Service, developers can work seamlessly with third-party advertising and tracking platforms to monitor ad success. We also have a range of platforms to encourage our partners to boost their revenue, from the traffic monetization platform − a one-stop platform for developers to earn more − to advertising identifiers and conversion attributions.

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In a nutshell, we provide a flexible set of services for gaming developers to fit their business models, whether they monetize through IAP, ads, premium paid games or a mix of those revenue streams.

 

Q. Could you enlighten us on the user data protection measures that Huawei has taken to ensure that the personal information of users is not compromised? This is probably an area where even the biggest companies on the internet have an inconsistent record.

A. AppGallery has a full-cycle security and protection system, including developer real-name verification, a four-step review process, download and installation protection as well as a prevention mechanism for secure app operation. Protecting user privacy and security is something that we take very seriously.

In addition to ensuring that all default apps fully comply with privacy compliance requirements, EMUI provides permit management, notification management, audio/video reminders, location service management and other privacy settings for apps, giving users visibility and control over their permissions.

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Huawei has also established local data storage in six regional centres and 15 data centres worldwide. Complying with the localized service distribution and deployment policy, personal information is encrypted and stored in the area to which the user belongs. For example, Huawei stores all European user data in Germany, where rules and regulations call for the highest standards of user privacy.

To further ensure the safety of our users, we have implemented an age rating system globally, which intelligently blocks non-age-appropriate content according to user settings to provide a safe and healthy application environment for underage users.

 

Q. Huawei is betting big on the Internet of Things (IoT). How do you think the IoT is going to make its mark in the gaming sector? 

A. In two years’, time, we expect to see 2.6 billion gamers streaming and competing together on mobile devices. The IoT is another area where we have a reputation for taking the lead and driving an industrial-scale digital transformation. Through our all-scenario, modular solutions, we’ll ensure that our mobile gamers have access to the smoothest possible gameplay experience.

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In the next few years, we expect to see gamers having access to an increasing number of smart devices and wanting to play their favourite games in a frictionless manner across those devices. Let’s imagine the following user journey: a gamer might receive a notification on their smart watch reminding them to a play the next shooter game level. They might pass a few levels during the commute to work on a smartphone, and continue playing at home on a tablet, before competing with friends on a smart TV over the weekend. This type of cross-device and cross-platform gameplay will require developers to evolve their game development practices.  It will mean that we need to bring hardware and software making this “omni-channel gaming” possible.

 

Q. Finally, what are Huawei’s major initiatives in the near future to deliver the ultimate mobile gaming experience?

A. Our top priority remains our users – we’ll continue to provide them with access to the best, most relevant mobile games in the world. There are a number of unique ways in which we’re able to do this. For example, we listen to our global customers’ needs through Wishlist – a tool that AppGallery users can use to recommend an app that they’d like to see available on the platform.

We also have staff dedicated to reading users’ feedback in Wishlist and analysing apps with the most votes. This allows us to prioritise the most wanted apps and ensure that consumer appeal is addressed, so that AppGallery is adapting to the fast-changing mobile app landscape.

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We are also keeping in mind gamers needs and preferences when we design and launch new hardware on the market. I am extremely excited about our line-up of smartphones, smart TVs, connected watches and other devices and I am intimately convinced that this hardware ecosystem will bring the gaming experience to a new level.

Looking at the growth that the gaming industry has seen this year alone, it’s our mission to ensure that Huawei remains at the forefront of mobile gaming.

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XSOLLA LAUNCHES THE XSOLLA GOLD GIFT CARD TO ENHANCE GAME BRAND VISIBILITY THROUGH PHYSICAL AND DIGITAL CHANNELS, OFFERING GAMERS A NEW WAY TO PAY

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Xsolla, a leading global video game commerce company, announces the launch of the Xsolla Gold Gift Card, a flexible payment solution designed to enhance how gamers purchase, gift, and redeem virtual goods. Available in physical and digital formats, the Xsolla Gold Gift Card provides players with an accessible and convenient way to engage with their favorite games across multiple platforms.

As the global gift card market is projected to reach $5.3 trillion by 2033, developers face increasing opportunities to expand their monetization strategies and engage players more effectively. The Xsolla Gold Gift Card offers a seamless way for players to acquire in-game items, gift content to friends, and redeem rewards, enriching their gaming experience. This solution unlocks new revenue streams for developers, enhances brand visibility, and enables targeted marketing initiatives, including co-branded promotions and customized campaigns.

Discover the standout benefits making this gift card a game-changer for players and developers:

  • Flexible Distribution Options: Includes physical and digital cards, ensuring broad accessibility for players worldwide
  • Enhanced Community Engagement: Encourages players to share gaming experiences through gifting, fostering deeper connections within gaming communities
  • Monetization and Marketing Opportunities: Leverages gift cards for cross-promotions, partnerships with retail brands, and exclusive in-game offers, driving increased engagement and revenue for developers
  • Cross-Platform Usability: Fully compatible across multiple platforms and game titles, catering to a diverse player base with various spending preferences

“We’re excited to offer a gift card to help simplify how players purchase and share virtual goods while helping developers increase player retention and engagement through strategic integrations,” said Chris Hewish, Chief Strategy Officer of Xsolla. “The Xsolla Gold Gift Card allows us to continue innovating, enhancing how players interact with their favorite games and how developers can reach a broader audience.”

The Xsolla Gold Gift Card will be available in various denominations, adapting to different player needs. Developers can integrate these cards into their ecosystems to enhance player engagement and drive monetization through tailored campaigns and promotions.

The post XSOLLA LAUNCHES THE XSOLLA GOLD GIFT CARD TO ENHANCE GAME BRAND VISIBILITY THROUGH PHYSICAL AND DIGITAL CHANNELS, OFFERING GAMERS A NEW WAY TO PAY appeared first on Gaming and Gambling Industry in the Americas.

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XSOLLA PARTNERS WITH POCKET GAMER CONNECTS TO EMPOWER MOBILE GAME DEVELOPERS IN 2025

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Xsolla, a leading global video game commerce company, is deepening its commitment to mobile game developers through a strategic partnership with Pocket Gamer Connects (PGC) in 2025. As the industry leader in Web Shop development and management, with over 500+ Web Shops generating revenue, Xsolla is also leading the way in direct-to-consumer monetization in the video game industry. Xsolla will showcase its latest innovations in mobile game monetization, user acquisition, and cross-platform analytics throughout key global PGC events.

Supporting Mobile Developers at PGC Events Worldwide

Xsolla will sponsor Pocket Gamer Connects events in 2025, bringing its expertise in direct-to-consumer monetization and engagement strategies to the following locations:

  • PGC San Francisco (March 17-18)
  • PGC Dubai (May 7-8)
  • PGC Barcelona (June 3-4)
  • PG Summit Shanghai (July 30)
  • Mobile Games Awards at Gamescom (August)
  • PGC Helsinki (October 7-8)

Xsolla will engage with developers at each event through thought leadership sessions, panel discussions, and networking opportunities. It will offer data-driven insights and solutions to help mobile developers maximize revenue beyond traditional app stores.

Advancing Web Shop Monetization with AppsFlyer Integration

A key component of Xsolla’s presence at PGC will be its partnership with AppsFlyer, the global leader in mobile measurement and data analytics. Together, they have developed a first-in-the-industry integration that solves cross-platform attribution challenges, giving mobile game developers the tools to:

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  • Measure Web Shop purchases as in-app events for accurate LTV and ROAS tracking.
  • Seamlessly attribute Web Shop revenue to mobile user acquisition, re-engagement, and retention campaigns.
  • Optimize ad spending across mobile and Web Shops with real-time analytics, all without requiring coding from developers.

Xsolla’s Web Shop solution has already transformed mobile game monetization, enabling 500+ developers to generate direct-to-consumer sales online while pushing players to pay on their mobile devices. By integrating AppsFlyer’s measurement tools, Xsolla ensures that mobile developers gain a complete, end-to-end understanding of the user journey across platforms, allowing them to make smarter business decisions and improve ROI.

“Xsolla’s Web Shop has revolutionized how mobile game developers monetize online, and our integration with AppsFlyer takes it to the next level,” said Berkley Egenes, Chief Marketing & Growth Officer at Xsolla. “By bridging the data gap between Web Shops and mobile applications, we empower developers with the insights they need to optimize performance, increase revenue, and engage players more effectively. We look forward to engaging directly with the community and hearing from the Pocket Gamer community throughout the year at each event around the world.”

Strengthening the Global Mobile Gaming Ecosystem

Xsolla’s continued investment in mobile game commerce solutions aligns with Pocket Gamer Connects’ mission to support and connect game developers worldwide. With the combined power of Web Shop, AppsFlyer integration, and a direct presence at major industry events, Xsolla is committed to helping mobile game creators navigate monetization challenges and drive sustainable growth.

“Pocket Gamer Connects is the world’s leading event series for mobile game developers (and others) and we’re thrilled to have Xsolla as a key partner in 2025,” said Chris James, CEO at Steel Media, Pocket Gamer’s parent company. “Xsolla’s expertise in mobile commerce, cross-platform engagement, and Web Shop monetization makes them an invaluable resource for developers looking to scale their businesses.”

By partnering with Pocket Gamer Connects, Xsolla ensures mobile developers worldwide can access the latest technology, insights, and business models to thrive in today’s competitive gaming market.

For more information on Xsolla Web Shop and its integration with AppsFlyer, visit: xsolla.blog/xsolla-appsflyer

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Join us at Pocket Gamer Connects 2025 to connect, learn, and explore new opportunities in the gaming industry.

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Portside Game Assembly: Studios behind Dead Cells, Dungeon Clawler, Dorfromantik, Blasphemous on board and ticket sales for brunch and party launched

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With Portside Game Assembly, Gamecity Hamburg is welcoming studio heads and directors from successful indie game studios on a conference ship and other extraordinary locations in Hamburg on June 27. Benjamin Laulan, Co-Founder of Evil Empire, (Dead Cells, The Rogue Prince of Persia) will give a keynote on the Triple-i Initiative started by the French studio. At the Triple-i Showcase 2024, over 30 “iii games” were announced in 45 minutes, and 150,000 views were achieved on YouTube alone. Further speaker on board is Philomena Schwab, Founder of Stray Fawn Studio (Dungeon Clawler, The Wandering Village).

Portside Game Assembly celebrates its premiere as B2B-conference for international indie game leaders on June 27. There will be no direct ticket sales for the conference; instead, a curated list of participants will ensure that only studio heads and decision makers attend the conference on board a ship sailing through the port of Hamburg.

At the same time, the Networking Brunch and the Games Industry Party are open as networking events for interested contacts from the games industry to bring platform holders, publishers, and game companies into contact with the international conference participants. Studio leads from Denmark, Sweden, Switzerland, the UK, France, Spain, Canada, the USA, and Germany are already on board for the conference.

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Portside Game Assembly is set to be a platform for decision makers and studio leads to exchange ideas, learn from each other, and face the challenges of the games industry through collaboration.

As the first announced talk of the conference, Benjamin Laulan (Co-Founder of Evil Empire) will present a keynote on the Triple-i Initiative and how to create your own announcement space and talk directly to your audience when you can’t really relate to other existing showcases. In addition, Philomena Schwab (Founder of Stray Fawn Studio & Publishing) will give a short talk about ways for game idea validation.

The program of the Portside Game Assembly will consist of keynotes, short talks, and roundtables.

 

Selection of already confirmed participants:

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  • Evil Empire (Dead Cells, The Rogue Prince of Persia) / France
  • Stray Fawn Studio (Dungeon Clawler, The Wandering Village) / Switzerland
  • The Game Kitchen (Blasphemous I & II) / Spain
  • Toukana Interactive (Dorfromantik)/ Germany
  • Ghostship Publishing (Deep Rock Galactic) / Denmark
  • Landfall Games (Content Warning, Totally Accurate Battle Simulator) / Sweden
  • Chasing Carrots (Halls of Torment) / Germany
  • Foulball Hangover (Hydroneer) / UK
  • Siege Camp (Foxhole) / Canada

The post Portside Game Assembly: Studios behind Dead Cells, Dungeon Clawler, Dorfromantik, Blasphemous on board and ticket sales for brunch and party launched appeared first on European Gaming Industry News.

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