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Playing Dirty: Research Reveals The Nationalities That Cheat The Most At Video Games

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  • UK gamers ranked 16th – more likely to cheat than their Aussie counterparts, but less likely to do so than players in the US
  • Russia, Italy and Israel are the top three countries that cheat at gaming the most
  • The US placed as the 11th worst cheaters, with Texas, California and Nevada residents revealed as the three most likely states to use a cheat code
  • Gamers in Iceland are the most likely to cheat at the Assassin’s Creed series, Turkey takes the crown for GTA, while UK gamers are the biggest culprits for Animal Crossing cheats

Many people use video game cheat codes to boost their chances of winning, but which nation is home to the world’s biggest cheaters? Uswitch did the research to find out, and it’s revealed Russia, Italy, Israel, Japan and Sweden are the top five countries where gamers cheat the most.  

 

The World’s Biggest Gaming Cheaters

By analysing Google search volume data, Uswitch calculated how many people were actively seeking ‘cheat codes’, ‘cheats’ and cheat codes for specific games, in every country around the world, along with every state in the US.

The search volumes were then adjusted to account for each country’s population to create an index score, to make sure the data compared like for like. The results expose the top 20 countries most likely to cheat while playing video games.

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The top 20 countries that cheat the most at video games (and the cheating index score):

Position Country Index ranking score
1 Russia 18.40
2 Italy 16.58
3 Israel 4.87
4 Japan 4.48
5 Sweden 4.03
6 Romania 3.13
7 Portugal 2.36
8 Turkey 2.34
9 Brazil 2.32
10 Denmark 2.28
11 United States 2.10
12 Ireland 2.00
13 Argentina 1.92
14 Poland 1.77
15 Croatia 1.52
16 United Kingdom 1.43
17 New Zealand 1.41
18 Canada 1.35
19 Australia 1.28
20 Bulgaria 1.13

 

Up, Up, Down, Down, Left, Right, Left, Right, B, A

Half the countries in the top 20 are in Europe – Italy, Sweden, Romania, Portugal and Denmark all make the top 10, and gamers in the United Kingdom ranked as the 16th most notorious cheaters.

The US falls just outside of the top 10, in 11th position. Close behind in 12th is Ireland, Canada comes in in 18th and Bulgaria rounds off the list in 20th position.

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From Minecraft to Mario Kart – Which countries cheat the most at different games? 

The study also looked into more than 50 of the world’s most popular video games to discover which country cheated the most at each game. Interestingly, Iceland features a massive 18 times – being found to cheat the most for a wide array of games, from the stealthy Assassin’s Creed series to beloved titles like Super Mario.

Malta clocks up eight appearances for games including the classic Resident Evil and Tomb Raider franchises, along with Borderlands and Crash Bandicoot. Turkey, Germany and Ireland all have three mentions and the UK appears twice, coming in as the biggest cheaters at Animal Crossing and LEGO Marvel Superheroes.

The no.1 country that cheats the most at different video games (and their cheating index score):

Game Country Index ranking score
Animal Crossing United Kingdom 0.35
Ark Turkey 0.37
Assassin’s Creed Iceland 0.15
Battlefield Iceland 0.09
Bioshock Iceland 0.15
Borderlands Malta 0.05
Call of Duty Belize 0.28
Crash Bandicoot Malta 0.27
Crysis Iceland 0.21
Death Stranding Slovenia 0.03
Doom Iceland 0.50
Fable New Zealand 0.04
Fallout 4 Germany 0.66
Far Cry Malta 0.18
Final Fantasy Indonesia 0.31
Fortnite Germany 0.46
Forza New Zealand 0.03
Ghost of Tsushima Italy 0.03
Gran Turismo Indonesia 4.77
Grand Theft Auto Turkey 2.74
LEGO Marvel Superheroes United Kingdom 0.44
LEGO Star Wars Iceland 0.26
Little Big Planet Ireland 0.01
Mafia Czech Republic (Czechia) 0.29
Mario Kart Barbados 0.10
Metal Gear Solid Iceland 0.12
Minecraft Turkey 5.40
Mortal Kombat Indonesia 0.28
NBA 2K Iceland 0.29
Need for Speed Iceland 0.18
No Man’s Sky Iceland 0.15
Pokémon Barbados 0.70
RDR2 Ireland 1.19
Red Dead Redemption Iceland 0.50
Resident Evil Malta 0.07
Rocket League Iceland 0.29
The Sims Netherlands 2.12
Skate 3 New Zealand 0.43
Skyrim Germany 1.15
Sonic The Hedgehog Ireland 0.03
Spider-Man Iceland 0.12
Spyro Malta 0.29
Starcraft Iceland 0.44
Super Mario Iceland 0.26
Tekken Malta 0.04
The Last of Us Iceland 0.18
The Witcher Malta 0.07
Tomb Raider Malta 0.09
Tony Hawks New Zealand 0.02
Uncharted Iceland 0.12
Warcraft Iceland 0.26

 

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Which US states cheat the most at video games?

According to the study, gamers in Texas are more likely to cheat than any other US state, and California, Nevada, Georgia and New Mexico make up the rest of the top five.

When looking at the specific index scores of each US state – although none are as high as Russia’s or Italy’s in the worldwide list – Texas’ score of 2.6 is roughly around the same level as Portugal, which made it to 7th place in the global analysis.

The top 10 US states that cheat the most at video games (and the cheating index score):

Position US State Index ranking score
1 Texas 2.60
2 California 2.25
3 Nevada 2.19
4 Georgia 2.12
5 New Mexico 2.06
6 Hawaii 2.03
7 North Carolina 2.02
8 New York 1.90
9 Maryland 1.88
10 Tennessee 1.81

 

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To see the full research, including the top 50 countries that cheat at video games the most, visit: https://www.uswitch.com/broadband/worlds-biggest-gaming-cheaters/

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Getting ready for Xmas: SplitMetrics partnership with Wargaming helps World of Warships app sail to new heights with 15% uplift in organic conversions

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Wargaming, a leading game developer, teamed up with SplitMetrics, an app growth solutions company, to boost conversion rates with seasonal Christmas-themed screenshots for the launch of its game World of Warships: Legends.
Coinciding with the game’s soft launch in Brazil, the Philippines, Canada, and France ahead of the Christmas holidays, Wargaming wanted to capitalise on the seasonality effect to influence its app engagement without advertising.
By working with SplitMetrics Agency, a leading mobile growth agency, Wargaming increased conversions by an average of 15% on iOS across App Store storefronts in Canada, the Philippines and France. Canada experienced the highest conversion rate increase with 31.45%, followed by the Philippines (9.61%) and France (3.44%). On Android, the Brazilian Google Play storefront experienced the highest conversion rate increase with 6.68%.
SplitMetrics Agency focused on A/B testing as its core strategy. The agency optimised visual assets, analysed performance and tested various creative hypotheses. Using SplitMetrics Optimize, the agency’s experts ran experiments to identify the best-performing illustrations for both the App Store and Google Play product pages.
A key hypothesis tested during this project was whether tailoring visuals to each region during Christmas would have an impact. For France and Canada, the images were adjusted to include a winter theme featuring snow, fireworks and a Christmas tree. For the Philippines, the agency used white ribbons, a local Christmas tradition, along with fireworks and ornaments displaying the country’s flag. And for Brazil, fireworks and ornaments decorated with the Brazilian flag.
During this testing period, there were no in-app events or paid user acquisition campaigns, allowing the performance changes to be directly attributed to the updated screenshots.
Thomas Kriebernegg, General Manager, SplitMetrics Agency, said: “Christmas is one of the main calendar events that app marketers need to prepare for, especially in the gaming category.
“The World of Warships: Legends case study is a great example of how seasonality can significantly impact your app’s performance and give you a boost in users. And this can be achieved without an advertising budget. It can all be done organically when you have the right calendar event, great graphics and A/B testing.
“As in the case of the Wargaming game, a comprehensive analysis and testing strategy increased its conversion rate by an average 15% across three markets.
“It is essential that app marketers forward-plan for any relevant calendar events. It’s also important to note that Christmas may not be relevant for every app but if you’re unsure you can always try A/B testing to see what works. And keep optimising.”

The post Getting ready for Xmas: SplitMetrics partnership with Wargaming helps World of Warships app sail to new heights with 15% uplift in organic conversions appeared first on European Gaming Industry News.

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Nolimit City revisits the brutal factory life in Outsourced: Slash Game

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Nolimit City takes you back to the grind with its latest release, Outsourced: Slash Game. For those who thought their consumerist cravings were a safe indulgence, think again. Following in the footsteps of Outsourced, this new addition pulls back the curtain on the sweat and sacrifice lurking behind those everyday luxuries—this time with a dash of danger. Outsourced: Slash Game is the studio’s second venture into crash-style gameplay, the first being xCrash™ in Skate or Die – but this time it’s a standalone crash game!

In Slash Game, players have to make some cutthroat decisions as a laser traces the outline of their hand, increasing the multiplier with every pass. Players hit “stop” to cash out, locking in the multiplier when they feel the timing is right. After which, they will be shown the potential winnings if they wouldn’t have stopped. But here’s the catch: if players hesitate a second too long and the laser slips, all the winnings are lost. A live scoreboard displays the Top Win, Top Miss and Last Round, so that players can keep track of their previous rounds.

Outsourced: Slash Game is not a familiar Nolimit City slot to some players but could cause some excitement with an increasing multiplier and a maximum payout of 1,500x the base bet. Outsourced: Slash Game, unlike Nolimit City’s high-volatility slots, is rated as ‘Medium Volatility’ but don’t let that fool you as it still includes the risk of losing your hand.

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Per Lindheimer, Head of Product at Nolimit City, said: “Get back to work, will you? We’re bringing players back to the unrelenting factory floor of Outsourced with an all-new twist. Slash Game is a standalone take on our crash-style games, and it’s packed with plenty of heart-stopping moments (and maybe a few hand-stopping ones, too). We’re thrilled with how it turned out and we hope that our fans will be too!“

‘Outsourced: Slash Game’ will be available to all Nolimit City partners on November 5th, 2024.

The post Nolimit City revisits the brutal factory life in Outsourced: Slash Game appeared first on European Gaming Industry News.

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CS2 Intel Extreme Masters Rio 2024 SuperComputer: NaVi to bounce back after Blast Fall Final loss

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Final: Natus Vincere (36.5%) to beat Team Vitality (28.1%)

Semifinal 1: Natus Vincere (52.6%) to beat MOUZ (16.3%)

Semifinal 2: Team Vitality (47.7%) to beat G2 Esports (18.7%)

Quarterfinal 1: G2 Esports (39.8%) to beat FaZe Clan (32.8%)

Quarterfinal 2: MOUZ (35.9%) to beat Eternal Fire (24.7%)

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Group stage

  1. Natus Vincere – 48.7% to finish 1st; 17.0% to finish 2nd; 84.1% to make playoffs

  2. Team Vitality – 40.8% to finish 1st; 17.4% to finish 2nd; 77.7% to make playoffs

  3. G2 Esports – 19.3% to finish 1st; 20.4% to finish 2nd; 56.7% to make playoffs

  4. MOUZ – 14.5% to finish 1st; 21.8% to finish 2nd; 53.0% to make playoffs

  5. FaZe Clan – 13.9% to finish 1st; 21.0% to finish 2nd; 50.2% to make playoffs

  6. Eternal Flame – 40.7% to finish 1st; 16.2% to finish 2nd; 40.7% to make playoffs

  7. Liquid – 16.3% to finish 7-8th; 35.7% to make playoffs

  8. Virtus.pro – 15.4% to finish 7-8th; 29.9% to make playoffs

  9. Astralis – 28.9% to finish 9-12th; 31.5% to make playoffs

  10. The MongolZ – 32.7% to finish 9-12th; 25.4% to make playoffs

  11. Complexity – 34.3% to finish 9-12th; 21.2% to make playoffs

  12. Heroic – 26.8% to finish 9-12th; 23.5% to make playoffs

  13. paiN – 36.5% to finish 13-16th; 21.0% to make playoffs

  14. FURIA – 36.4% to finish 13-16th; 20.9% to make playoffs

  15. 9z – 44.7% to finish 13-16th; 14.6% to make playoffs

  16. Imperial – 49.1% to finish 13-16th; 13.9% to make playoffs

It has been quite the run for NaVi despite their loss with back to back grand finals in recent weeks but CSDB.gg’s predictive model suggests there will be no let up for the Ukrainian esports organisation.

G2 will also be looking to build more momentum in preparation for Majors season with NiKo on a quest to finally get over the line this year to win his first major title. Hopefully Rio won’t have to see a repeat of his reaction in the semifinals at BLAST Premier Fall Final 2024 where he punched a hole in a table after losing out to Team Vitality in a key moment.

However, the hosts of Intel Extreme Masters Rio 2024 may want to lockdown any nearby furniture and reinforce their desks if G2 are set for disappointment at the semifinals stage as predicted by the CSDB.gg SuperComputer.

A victory in Rio could be even more consequential for how the end of the year shapes up for the leading teams on the circuit. The Valve Global rankings have both teams close at the very top (NaVi at 1988 and G2 at 1953) meaning a win for either team could hand them a key advantage when it comes to who enters the Majors as top seed. 

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Back-to-back wins in T1 events for G2, should they prosper in Rio, would set the Berlin-based team on an incredible trajectory going into the winter months.

Meanwhile, Brazilian hopes for glory look slight according to the CSDB.gg SuperComputer with FURIA, the team co-owned by Neymar, having only been given a 20.9% chance of even making the playoffs. 

They are the leading contenders to make an impact for the home crowd but there are other teams flying the flag for Brazil with paiN and Imperial also set to give it their best to give local fans something to cheer on.

In terms of forecasted matchups of note, G2 and FaZe Clan could offer up a fascinating encounter in the quarterfinals should both teams qualify, with each organisation rated as having a strong chance of making the semis with little to separate them should they meet.

How was the CSDB.gg CS2 Tournament SuperComputer created?

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The CSDB.gg CS2 Tournament SuperComputer is a predictive model created using world ranking points, team quality ratings and performance trends. An element of randomness is also included in the model to avoid the best teams and players always winning, to reflect the fact that upsets can happen.

Every tournament is simulated 1,000 times with the results aggregated into a percentage rating of the chances teams or players have to achieve the predicted result.

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