eSports
iQOOSouL reigns supreme at Android BGMS Season 3 final; bags major share of INR 1 crore prize pool
After three days of intense competition, the finale of Android Battlegrounds Mobile India Masters Series (BGMS) Season 3, India’s premier esports event culminated with iQOOSouL being crowned champions and solidifying their place at the pinnacle of the nation’s esports landscape.
Organised by NODWIN Gaming, a global new-age youth gaming, esports, and entertainment company, Android BGMS Season 3 brought together the nation’s top esports teams showcasing the best of BGMI talent in action. The finals, featuring 16 teams, took place at the Android Arena in Chhatarpur, New Delhi, from August 9 to 11.
iQOOSouL, one of the most distinguished teams in Indian esports, delivered a stellar performance across all of the 12 matches. Under the leadership of in-game leader (IGL) Mohammad Raja (Manya), and comprising Khush Singh (Jokerr), Manpreet Singh (Rony), Nakul Sharma (NakuL), and Saumay Anand (Saumay), the team began the finals with a solid start on Day 1, amassing 34 points to secure fifth place in the table. On Day 2, they added 49 points to move into second place.
In a dramatic finish to the tournament, iQOOSouL narrowly edged out Entity by just two points on the final day to capture the coveted trophy. The team recorded three Winner Winner Chicken Dinners (WWCD) and 40 points, which brought their total to 123 points, while Entity finished as runners-up with 121 points. Team Tamilas secured third place with 113 points.
Sharing his excitement after winning the tournament, Mohammad Raja aka Manya, IGL of iQOOSouL expressed, “Winning the Android BGMS Season 3 title is beyond words. I’m incredibly proud of my team for their unwavering dedication, countless hours of practice, and the strategic planning that brought us to this level. It’s the team’s love for the sport and sheer hard work that propelled us to the top spot. This victory is even more special because it’s shared with our fans. Given the intense competition we faced, this win is truly special. Team iQOOSouL is back, stronger than ever and we promise – this is just the beginning.”
With an overall prize pool of INR 1 crore, iQOOSouL walked away with a well-deserved INR 55 lakhs, while Entity secured INR 15 lakhs, and Team Tamilas earned INR 7.5 lakhs. Ankit Shukla (AKOP) of Team Orangutan was honoured with the TVS Raider Most Valuable Player (MVP) of the tournament award as well as the Most Wicked Player award for his outstanding individual performances and claimed INR 1 lakh in prize money. Moreover, Harshit Yadav (Beast) of Global Esports was awarded the Audience Favorite Raider award for his remarkable displays.
“Congratulations to iQOOSouL for their exceptional display on the final day that earned them the prestigious trophy, and to Orangutan’s AKOP for his consistent performance and winning the TVS Raider MVP and the Most Wicked Player award. Android BGMS Season 3 has been a spectacle for viewers and a testament to the incredible growth and potential of esports in India. This year, we have witnessed some of the best talent the country has to offer, and the passion and energy brought by the players and fans alike have been nothing short of extraordinary. Our partners have also played a crucial role in elevating the tournament to new heights,” said Gautam Virk, Co-founder and CEO of NODWIN Gaming.
Spanning over 22 action-packed days, Android BGMS Season 3 once again proved to be a monumental event in the Indian esports landscape. The tournament, broadcasted on Star Sports for the third consecutive year, has been instrumental in bringing esports to the mainstream and making it accessible to millions of fans across the country.
Furthermore, with the introduction of features like Powerplay, Impact Player, and Bounty, the tournament has led the way in redefining competitive esports in India. To elevate the excitement further, NODWIN Gaming also hosted an experiential carnival on Day 3 of the finals which featured various engaging brand experience zones from Garnier Men, Android, and Red Bull, a live performance from hip-hop artist Chaar Diwaari as well as a view party of the finals.
The final day of the tournament saw a peak concurrent viewership of over 350,000 on YouTube and more than 3.8 million views across the Hindi and English streams. Additionally, the overall tournament accumulated over 4.75 million hours of watch time and an average viewership surpassing 1.8 million.
“This year’s BGMS was particularly special and innovative which offered a fresh and exciting experience for both players and fans alike. To bring the community together, we organised the Android BGMS Carnival, which became one of the highlights of the season. Through the tournament’s continued presence on Star Sports and its growing viewership, we are proud to see our IP establish new standards for both esports and youth entertainment in India,” further added Gautam Virk.
This year, NODWIN Gaming joined hands with renowned brands like Android and Garnier Men, marking their entry into the Indian esports scene. Additionally, Crunchyroll and Redbull came on board as partners, while TVS Raider and Phillips Oneblade extended their ongoing support, all contributing to the tournament’s success and enhancing the experience for fans.
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Asia
Esports World Cup Foundation Announces Strategic Partnership with Tencent
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Partnership to drive EWC’s expansion in China, leveraging Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem
The Esports World Cup Foundation (EWCF) announced a partnership with Tencent, making Tencent E-sports the EWCF’s strategic partner in China to drive the expansion of the Esports World Cup’s presence in the region. This partnership marks a significant milestone in the EWCF’s purpose to unite global esports fans under one competitive umbrella and underscores its commitment to integrating the world’s most important and rapidly growing esports market into the Esports World Cup platform. The agreement was formalized at the Empower Esports Worldwide Series – The Esports Operation and Technology Session in Shenzhen, China.
The collaboration will establish a dedicated Development Team to enhance EWC’s visibility, engagement, and industry collaboration in China, while leveraging EWC’s and Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem. Tencent E-sports will provide marketing expertise, strategic consulting, and operational support to deliver diverse content and experiences.
“The Esports World Cup has created a global stage for competitive gaming, demonstrating its influence not only in China but across the world,” said Mars Hou, Vice President of Tencent Games and General Manager of Tencent E-sports. “Through this partnership, we are committed to elevating EWC’s presence in China and integrating our esports industry with the world’s largest competitive gaming event. We look forward to deepening our collaboration with EWCF to push esports forward on a global scale.”
“The Esports World Cup’s purpose is to create a global platform for esports and gaming fans worldwide, and investing in key growth markets for esports is a core pillar of our mission,” said Thamer Al Shuaibi, Chief of Staff at the Esports World Cup Foundation. “China plays a critical role in this vision, and Tencent’s leadership in gaming and esports positions it as an essential partner. By combining our expertise, we will continue to strengthen esports as an industry, providing new opportunities for Chinese players and Clubs, and bringing the best of the Esports World Cup to Chinese fans.”
Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique cross-game format will reward Clubs and players competing for a life-changing prize pool in a mix of platforms and genres, bringing together esports’ best players, Clubs and games under one banner in the largest-ever celebration of esports.
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Compliance Updates
ESIC Implemented its Anti-doping Testing Programme at IEM Katowice 2025
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The Esports Integrity Commission (ESIC) implemented its comprehensive anti-doping testing program at IEM Katowice 2025, organised by ESL FACEIT Group (EFG). Conducted at EFG’s request, this initiative reinforced the commitment of both organisations to maintaining the highest standards of competitive integrity in esports.
ESIC’s anti-doping procedures, carried out in accordance with the ESIC Anti-Doping Code, ensured that all participating competitors at IEM Katowice adhered to globally recognised best practices. The programme featured advanced testing protocols, thorough monitoring and rigorous enforcement measures, all designed to uphold fair competition.
“At ESIC, our mission is to protect the integrity of the esports ecosystem. By deploying our anti-doping testing at IEM Katowice 2025, we reaffirmed our dedication to supporting event organizers like EFG in hosting competitions where athletes compete responsibly and ethically,” Stephen Hanna, Chief Executive Officer of ESIC, said.
Over the past few years, ESIC has administered more than 700 anti-doping tests at major esports events, including those hosted by EFG. This extensive experience further cements ESIC’s reputation for providing industry-leading services that prioritise player welfare, competitive fairness and a culture of transparency.
“Protecting integrity is paramount for esports, which is why EFG and ESIC are constantly working together to ensure fair competition. ESIC have proven themselves to have the experience, as well as an advanced system that provides the credibility and peace of mind needed at one of our biggest and most prestigious events, IEM Katowice,” Carsten Kramer, Director of Tournament Management at EFG, said.
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eSports
Abios partners with Kindred Group to provide full esports betting solutions
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New partnership will see Kambi’s Esports division deliver its full suite of esports products, including odds via Kambi’s Odds Feed+ API, to Kindred’s in-house sportsbook
Abios, a leading esports data and odds provider and part of Kambi Group, is pleased to announce a multi-year partnership with Kindred Group, one of the world’s leading online betting and gaming operators, to provide its full range of best-in-class esports betting solutions.
Abios will supply its complete esports package, including odds, data, widgets and always-on content, to Kindred’s Unibet and 32Red brands, providing the operator’s in-house sportsbook with unrivalled esports betting experiences.
Leveraging Kambi’s Odds Feed+ API, Abios will deliver its high-uptime odds feed which includes comprehensive esoccer and ebasketball coverage, as well as leading esports titles such as Counter-Strike 2, League of Legends, Dota 2 and VALORANT. Utilising automated modelling, Abios’ low latency odds feed utilises official tournament data to power leading features such as bet builder and player props.
The new agreement is in addition to the Esports odds service Abios currently provides to Kindred as part of Kambi’s Turnkey Sportsbook service.
Anton Janér, Managing Director and Co-founder of Abios, said: “We are delighted to strengthen our partnership with Unibet and the wider Kindred Group, a leader in the global sports betting and gaming market. This agreement showcases the value of Abios’ full esports odds packages and our ability to deliver innovative solutions that meet the evolving needs of operators and enables them to reach new audiences through the growth of esports.”
Ben Colley, Sportsbook Director of Kindred Group, added: “Esports continues to grow in popularity, and it’s essential that we offer our customers the best possible experience in this exciting category. Extending our partnership with Abios via Kambi’s Odds Feed+ API and leveraging their deep expertise and esports odds solutions ensures we remain at the forefront of esports betting, delivering unparalleled products and services to our players.”
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