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iQOOSouL reigns supreme at Android BGMS Season 3 final; bags major share of INR 1 crore prize pool

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After three days of intense competition, the finale of Android Battlegrounds Mobile India Masters Series (BGMS) Season 3, India’s premier esports event culminated with iQOOSouL being crowned champions and solidifying their place at the pinnacle of the nation’s esports landscape.

Organised by NODWIN Gaming, a global new-age youth gaming, esports, and entertainment company, Android BGMS Season 3 brought together the nation’s top esports teams showcasing the best of BGMI talent in action. The finals, featuring 16 teams, took place at the Android Arena in Chhatarpur, New Delhi, from August 9 to 11.

iQOOSouL, one of the most distinguished teams in Indian esports, delivered a stellar performance across all of the 12 matches. Under the leadership of in-game leader (IGL) Mohammad Raja (Manya), and comprising Khush Singh (Jokerr), Manpreet Singh (Rony), Nakul Sharma (NakuL), and Saumay Anand (Saumay), the team began the finals with a solid start on Day 1, amassing 34 points to secure fifth place in the table. On Day 2, they added 49 points to move into second place.

In a dramatic finish to the tournament, iQOOSouL narrowly edged out Entity by just two points on the final day to capture the coveted trophy. The team recorded three Winner Winner Chicken Dinners (WWCD) and 40 points, which brought their total to 123 points, while Entity finished as runners-up with 121 points. Team Tamilas secured third place with 113 points.

Sharing his excitement after winning the tournament, Mohammad Raja aka Manya, IGL of iQOOSouL expressed, “Winning the Android BGMS Season 3 title is beyond words. I’m incredibly proud of my team for their unwavering dedication, countless hours of practice, and the strategic planning that brought us to this level. It’s the team’s love for the sport and sheer hard work that propelled us to the top spot. This victory is even more special because it’s shared with our fans. Given the intense competition we faced, this win is truly special. Team iQOOSouL is back, stronger than ever and we promise – this is just the beginning.”

With an overall prize pool of INR 1 crore, iQOOSouL walked away with a well-deserved INR 55 lakhs, while Entity secured INR 15 lakhs, and Team Tamilas earned INR 7.5 lakhs. Ankit Shukla (AKOP) of Team Orangutan was honoured with the TVS Raider Most Valuable Player (MVP) of the tournament award as well as the Most Wicked Player award for his outstanding individual performances and claimed INR 1 lakh in prize money. Moreover, Harshit Yadav (Beast) of Global Esports was awarded the Audience Favorite Raider award for his remarkable displays.

“Congratulations to iQOOSouL for their exceptional display on the final day that earned them the prestigious trophy, and to Orangutan’s AKOP for his consistent performance and winning the TVS Raider MVP and the Most Wicked Player award. Android BGMS Season 3 has been a spectacle for viewers and a testament to the incredible growth and potential of esports in India. This year, we have witnessed some of the best talent the country has to offer, and the passion and energy brought by the players and fans alike have been nothing short of extraordinary. Our partners have also played a crucial role in elevating the tournament to new heights,” said Gautam Virk, Co-founder and CEO of NODWIN Gaming.

Spanning over 22 action-packed days, Android BGMS Season 3 once again proved to be a monumental event in the Indian esports landscape. The tournament, broadcasted on Star Sports for the third consecutive year, has been instrumental in bringing esports to the mainstream and making it accessible to millions of fans across the country.

Furthermore, with the introduction of features like Powerplay, Impact Player, and Bounty, the tournament has led the way in redefining competitive esports in India. To elevate the excitement further, NODWIN Gaming also hosted an experiential carnival on Day 3 of the finals which featured various engaging brand experience zones from Garnier Men, Android, and Red Bull, a live performance from hip-hop artist Chaar Diwaari as well as a view party of the finals.

The final day of the tournament saw a peak concurrent viewership of over 350,000 on YouTube and more than 3.8 million views across the Hindi and English streams. Additionally, the overall tournament accumulated over 4.75 million hours of watch time and an average viewership surpassing 1.8 million.

“This year’s BGMS was particularly special and innovative which offered a fresh and exciting experience for both players and fans alike. To bring the community together, we organised the Android BGMS Carnival, which became one of the highlights of the season. Through the tournament’s continued presence on Star Sports and its growing viewership, we are proud to see our IP establish new standards for both esports and youth entertainment in India,” further added Gautam Virk.

This year, NODWIN Gaming joined hands with renowned brands like Android and Garnier Men, marking their entry into the Indian esports scene. Additionally, Crunchyroll and Redbull came on board as partners, while TVS Raider and Phillips Oneblade extended their ongoing support, all contributing to the tournament’s success and enhancing the experience for fans.

The post iQOOSouL reigns supreme at Android BGMS Season 3 final; bags major share of INR 1 crore prize pool appeared first on European Gaming Industry News.

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Esports Charts Becomes Official Viewership Analytics Partner of StarLadder Budapest Major 2025

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Esports Charts, the leading esports viewership analytics provider, has partnered with StarLadder, a pioneering tournament organiser. The Budapest Major 2025 marks a highly anticipated comeback for StarLadder, as it is their first Counter-Strike Major since 2019 and a significant return to the top-tier esports arena.

As the official analytics partner of the StarLadder Budapest Major 2025, Esports Charts will provide comprehensive, real-time audience data and insights throughout the event. This will empower organisers, teams, sponsors and fans with unparalleled transparency and a deeper understanding of the tournament’s global reach.

Artyom Odintsov, Co-founder and CEO of Esports Charts, said: “We are thrilled and proud to provide viewership analytics for StarLadder for the Budapest Major 2025. Since both Esports Charts and StarLadder are Ukraine-born companies, we share similar values and deal with similar challenges, which brings us even closer.

“It’s genuinely exciting to follow how viewership will develop at this Major. But knowing the expertise, drive, and passion that the organizers are bringing, I have no doubt we’ll witness some incredible things happen in Budapest.

“Esports Charts has always been driven by a mission to provide the esports community with accurate, actionable data, and we look forward to showcasing the impact and audience engagement of this world-class event.”

StarLadder has been a driving force in global esports for almost 15 years now, since hosting its first tournaments in 2011. Renowned for its innovation and reliability, the company has organised some of the industry’s most iconic events. These include the StarLadder Berlin Major 2019, which accumulated over 44 million hours watched and remains in the top 10 CS events by this metric, and the legendary StarSeries tournaments which started back in 2012.

Viacheslav Shcherbakov, Sales and Partnerships at StarLadder, said: “We’ve been working with Esports Charts since their founding and have always valued their professionalism and integrity. In a market where reliable data is essential, Esports Charts provides honest, transparent numbers, exactly the kind of insights sponsors and stakeholders rely on when assessing the potential reach of a World Championship event.

“We’re confident that this partnership will result in a high-quality analysis of our tournament’s performance and the audience data we’ll report to our partners. It’s a collaboration built on trust, shared values, and a deep understanding of what it takes to elevate esports to the next level.”

The Starladder Budapest Major 2025 will be held from November 24 to December 14 in Budapest, Hungary. The event will bring together the world’s top 32 Counter-Strike 2 teams to compete for a $1.25 million prize pool and one of the most prestigious titles in esports.

The post Esports Charts Becomes Official Viewership Analytics Partner of StarLadder Budapest Major 2025 appeared first on European Gaming Industry News.

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Mirage Digital Announces Partnership with Team Liquid

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Mirage Digital, the next-generation content studio shaping the future of digital entertainment, announced a groundbreaking partnership with global eSports organization Team Liquid. With over 35 million social media followers across platforms, 100+ championship titles with its over 120+ players and content creators worldwide, Team Liquid is the highest earning eSports team in the world to launch a 24/7 live-streaming programming experience surrounding the fan-favorite World of Warcraft: Race to World First event.

Mirage has created a new content monetization model for creators and enterprising entities, unlocking previously untapped non-traditional revenue streams. The company helps its clients with repurposing, redistributing, licensing, and selling content across numerous platforms and territories. Resulting in over a million dollars for its eclectic roster of over 300 creators, the company leverages its extensive creator network and expertise in original content development, to redefine digital content syndication. Mirage Digital is bridging the gap between creators and enterprise opportunities by sourcing high-quality content from creators and repurposing it for expanded deal flow and pipeline of distribution across OTT and FAST platforms.

Team Liquid, coming off a championship win in March, is set to make history with its most ambitious Race to World First campaign yet, with live coverage kicking off in July. For the first time, the tournament and its surrounding content will be broadcast beyond Twitch to OTT and FAST audiences, expanding access for new and longtime fans alike.

“This launch marks a huge moment not just for Team Liquid, but for the future of all eSports and creator content. We’re unlocking a format that merges always-on content with world-class competitive play, giving fans a reason to tune in every hour of every day. This is a monumental moment for both television networks and eSports to recognize the boundaries they are breaking in both parallels,” said Griffin Haddrill, Founder of Mirage Digital.

The multi-day broadcast includes full tournament coverage alongside exclusive behind-the-scenes content, player profiles, real-time strategy breakdowns, and each day’s highlights – providing an unprecedented level of access to Team Liquid’s journey and personalities within the event.

Team Liquid will bring its world-renowned Race to World First event to new audiences with a livestream on The Roku Channel in late August. Widely regarded as one of the most thrilling competitions in MMORPG gaming, Race to World First draws millions of global viewers eager to watch elite teams battle for supremacy in World of Warcraft. Known for pushing the boundaries of eSports entertainment, Team Liquid is once again innovating – this marks the first time the iconic event will be available via a dedicated OTT streaming platform, giving fans an even more immersive viewing experience.

“This collaboration is the result of our mission to re-imagine where and how gaming and creator content lives. All parties saw an opportunity to take one of the most anticipated eSports events of the year and expand its reach to new audiences through OTT and FAST distribution. This is about creating long-term value for teams, fans, and platforms alike—and Race to World First is just the beginning,” said Robin Bigge, Co-CEO of Mirage Digital.

“This is a historic evolution in how we bring eSports to the world. We’ve built a legacy on competitive excellence, and this partnership lets us showcase the heart, hustle, and humanity of our players in a way we’ve never done before—24/7, across every screen,” said Claire Hungate, President & COO of Team Liquid.

This moment also marks the first time Team Liquid has programmed content specifically for a FAST Channel, a move that speaks to the maturation and crossover appeal of eSports for general audiences.

The post Mirage Digital Announces Partnership with Team Liquid appeared first on Gaming and Gambling Industry in the Americas.

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Mastercard Extends Partnership with Esports World Cup 2025

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The collaboration will introduce a range of immersive on-ground activations, Priceless Experiences and seamless payment solutions to enhance the fan journey 

The Esports World Cup Foundation (EWCF) announced the return of Mastercard as an official event supplier for the 2025 Esports World Cup, the world’s largest esports event, set to take place in Riyadh, Saudi Arabia, from July 7 to August 24. The renewed partnership underscores Mastercard’s continued commitment to elevating digital experiences, championing youth engagement, and supporting the Kingdom’s rapidly growing gaming ecosystem.

Through the collaboration with the Esports World Cup, Mastercard will introduce a range of immersive on-ground activations and seamless payment solutions designed to enhance the overall fan journey. This will include creating a bespoke version of the Mastercard Gamer Academy, where Mastercard, in collaboration with G2 Esports and Esports World Cup, designed a one-of-a-kind experience that will provide 10 successful applicants with the opportunity to be mentored by professionals on how they could pursue a career in esports. Further, fans can collect Priceless Points by interacting with the games and activities available at the Mastercard booth for the chance to win ultimate gaming gear that will be rewarded to the top scoring players. Further, there will be live appearances by G2 Esports players to be hosted as fireside chats to talk about areas like pro esports. The brand’s presence will emphasize the intersection of technology, gaming, and culture, anchored by initiatives that highlight and support local Saudi talent.

“Mastercard’s return as a partner reflects the Esports World Cup’s evolution from a tournament into a global cultural platform,” said Mohammed Al Nimer, Chief Commercial Officer, Esports World Cup Foundation. “Together, we’re creating impactful experiences that go beyond gameplay, uniting youth empowerment, digital inclusion, and immersive fan engagement. Mastercard’s focus on Priceless experiences and innovation makes them an ideal partner to help us inspire the next generation of gamers and connect with fans in meaningful and memorable ways.”

Saud Swar, Country Manager, Saudi Arabia, Bahrain, Jordan and other Levant, Mastercard added, “We are proud to deepen our partnership with the Esports World Cup Foundation as we continue to unlock the potential of gaming in the Kingdom. In line with Saudi Vision 2030, Mastercard is committed to connecting people to their passions, driving innovation, and inspiring the next generation. Our priceless experiences help empower youth, promote digital inclusion, and celebrate Saudi Arabia’s vibrant esports culture.”

This partnership builds on Mastercard’s long-standing global support for the gaming and esports industry, including its strategic sponsorship of Riot Games’ League of Legends and VALORANT. It reinforces Mastercard’s leadership in digital payments and its role in shaping future-facing experiences through youth engagement and innovation.

The 2025 Esports World Cup will host 25 tournaments across 24 game titles, bringing together over 2,000 elite players and 200 Clubs from more than 100 countries. With a record-breaking prize pool of over $70 million, the event will offer fans a comprehensive entertainment experience, from high-stakes competition and live music to anime cafés, retro arcades, cosplay showcases, and more, cementing Riyadh’s position as a global esports and entertainment hub.

The post Mastercard Extends Partnership with Esports World Cup 2025 appeared first on European Gaming Industry News.

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