eSports
ESL FACEIT Group, Intel® and Acer expand strategic partnership across premier Counter-Strike and Dota 2 competitions
Upcoming Intel® Extreme Masters, ESL Challenger, DreamLeague, and ESL One competitions will be covered under the renewed partnership which expands to include ESL Pro League
PRESS RELEASE SUMMARY
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Cologne/New York/Taipei, January 31, 2024 – ESL FACEIT Group (EFG), the leading esports and video game entertainment company, and Intel®, have today announced the extension and expansion of their partnership with Acer. As the exclusive Original Equipment Manufacturer (OEM) partner, Acer’s gaming brand Predator will empower EFG Counter-Strike 2 and Dota 2 competitions across 2024.
Intel® and EFG have been partners in the esports space for over 20 years, fostering and supporting a passionate global community through world-leading esports events, activations and opportunities. Their vision is shared by Acer, and the mutual desire for progress, innovation, and delivering exceptional experiences has been the catalyst in the success, and now renewal, of their partnership.
The partnership sees Acer Predator become the exclusive OEM Partner for more EFG competitions across Counter-Strike 2 and Dota 2 than ever before, including:
- The Intel® Extreme Masters (IEM) 2024 events in Chengdu, China; Dallas, United States; and Cologne, Germany; as well as IEM Fall.
- ESL Pro League Season 19 and Season 20.
- The ESL Challenger competitions taking place in Jönköping, Sweden; Atlanta, United States; Katowice, Poland; and one of which the location is yet to be announced.
- The online DreamLeague Season 21, Season 22 and Season 23.
- The ESL One competitions in 2024, including ESL One Birmingham and ESL One Asia.
Acer and EFG will continue showcasing the latest Intel® powered gaming technology across online and offline events, including the Predator Helios 16, Predator Helios 18, Predator Helios Neo series laptops, and Predator Orion series desktops.
Through the alliance, Acer Predator will continue to be integrated across broadcasts, with brand exposure on livestreams and onsite at events, and will offer fans exclusive opportunities such as its distinct booth where they can get hands-on with the next generation of gaming.
The next event in the partnership cycle is IEM Katowice 2024, taking place from February 8th-11th.
“Acer has consistently shown their commitment towards elevating the esports scene and delivering outstanding experiences for fans all over the world, and we’re excited to be renewing and expanding our partnership for another year,” said Bastian Veiser, Director Partner Management at EFG. “The partnership has already brought immense value to EFG products and their respective communities, and we look forward to continuing to innovate with Intel and Acer in 2024.”
“Acer’s Predator desktop and laptop systems continue to showcase the incredible gaming performance that’s possible with Intel Core processors, and we’re thrilled to continue partnering with Acer and EFG for 2024,” said Roger Chandler, Vice President and General Manager, Enthusiast PC and Workstation Segment at Intel®. “No matter who emerges on top of this year’s competitions, when you combine the power of Intel Core 14th Gen processors with Acer’s Predator systems and EFG’s esports events, gamers and creators around the world win.”
“Acer’s partnership with Intel and EFG is driven by our shared commitment of supporting the esports community, bringing gameplay to new heights,” said Vincent Lin, Associate Vice President, Global Product Marketing and Planning, Acer Inc. “Our latest Predator gaming laptops powered by Intel Core 14th Gen processors provide powerful performance and combine AI-powered features that enhance the overall gaming experience.”
For more information about upcoming Counter-Strike 2 competitions, check out the IEM, ESL Pro League and ESL Challenger websites, and follow ESL CS on X, Instagram, and Facebook.
For additional information about upcoming Dota 2 competitions, head over to the DreamLeague and ESL One websites, and follow ESL Dota 2 on X, Instagram, and Facebook.
Asia
BETBY PARTNERS WITH SABA SPORTS TO DELIVER ESPORTS CONTENT THROUGH BETBY GAMES
BETBY strengthens its Asian position with agreement to power leading brand SABA Sports
Premium sportsbook provider BETBY has entered into a strategic partnership with renowned sports gaming supplier SABA Sports, marking a significant step in bringing BETBY’s award-winning esports feature, BETBY Games, to the Asian-facing market.
The partnership with SABA Sports, the largest sports betting provider in Asia, will kick off with the integration of NBA focused eBasketball content in its esports portfolio. Going forward SABA Sports will be expanding its e-sim offering with additional BETBY Games titles, which are renowned to increase player engagement through fast-betting content designed for the next generation of players.
“This partnership with SABA represents an important milestone for BETBY as we expand our footprint into the Asian market,” said Chris Nikolopoulos, BETBY’s Chief Commercial Officer. “SABA’s exceptional market presence and reputation make them an ideal partner to bring BETBY Games content to life for operators across the region. Together, we aim to deliver unparalleled esports experiences and redefine how players engage with these dynamic esports offerings.”
The post BETBY PARTNERS WITH SABA SPORTS TO DELIVER ESPORTS CONTENT THROUGH BETBY GAMES appeared first on European Gaming Industry News.
eSports
ESIC and WIPO Unveil IGET: A Landmark Dispute Resolution Body for the Global Video Games and Esports Industries
The Esports Integrity Commission (ESIC) and the World Intellectual Property Organisation Arbitration and Mediation Center (WIPO AMC) announced the launch of the International Games and Esports Tribunal (IGET), a groundbreaking not-for-profit dispute resolution body designed to meet the unique needs of the global video games and esports industries.
IGET represents a pioneering effort to provide tailored, professional and accessible Alternative Dispute Resolution (ADR) services for stakeholders in gaming and esports. Its innovative platform addresses the broad scope of disputes that arise in these fast-evolving sectors, ranging from anti-doping violations and player disciplinary matters to intellectual property (IP) conflicts and contractual disagreements.
A Game-Changing Approach to Dispute Resolution
Traditional legal frameworks often fail to accommodate the complexity, pace and global nature of disputes within gaming and esports. IGET fills this critical gap with:
• Specialised Expertise: IGET’s panel consists of arbitrators and mediators with in-depth knowledge of esports, video games, and intellectual property. This ensures disputes are resolved by professionals who understand the industry’s nuances and challenges.
• Global Accessibility: With a fully international approach, IGET enables parties from anywhere in the world to resolve disputes seamlessly and efficiently, regardless of jurisdiction.
• Comprehensive Coverage: IGET addresses a wide range of dispute types, from integrity-related matters like match-fixing and cheating to a wide range of commercial disputes including but not limited to IP disputes, player contracts, sponsorship agreements and beyond.
• Efficient Procedures: IGET’s bespoke ADR processes are designed for swift, effective resolutions, minimising disruption to the industry’s fast-moving ecosystem.
With the establishment of IGET, the Esports Integrity Commission (ESIC) will immediately transition the functions of its Independent Appeals Panel to IGET, making IGET the exclusive jurisdiction for all ESIC appeals.
Stephen Hanna, CEO of ESIC, said: “The launch of IGET is a significant and important milestone for the global video games and esports industries. By combining ESIC’s expertise in maintaining integrity with WIPO’s authority in intellectual property dispute resolution, this initiative will ensure that disputes are handled professionally and swiftly, maintaining the integrity that underpins these industries’ growth and credibility. IGET is a critical step towards fostering trust, professionalism, and fairness across our industries.”
Marco M. Alemán, Assistant Director General of WIPO’s IP and Innovation Ecosystems Sector, added: “At WIPO, we understand the increasing relevance of Alternative Dispute Resolution (ADR) mechanisms in evolving sectors such as video games and esports. Our partnership with ESIC to establish IGET highlights our dedication to providing the essential infrastructure for impartial and effective dispute resolution within the esports and video gaming communities.”
To support stakeholders in understanding IGET’s services and processes, a series of public webinar information sessions will soon be made available. These sessions will provide an overview of IGET’s dispute resolution offerings, the steps involved in bringing a matter to the tribunal and guidance on how to incorporate the IGET model clause into agreements.
The post ESIC and WIPO Unveil IGET: A Landmark Dispute Resolution Body for the Global Video Games and Esports Industries appeared first on European Gaming Industry News.
Asia
Skillhub Online Games Federation and Global Esports Federation Unite to Bring Global Esports Tour 2025 to India
In a landmark moment for India’s esports ecosystem, Skillhub Online Games Federation (SOGF) proudly announces its collaboration with the Global Esports Federation (GEF) to bring the Global Esports Tour (GET) 2025 to Mumbai. This historic event marks the first-ever Global Esports Tournament in India, further cementing the nation’s role as an emerging force in global esports.
The first ever Global Esports Tournament in Mumbai will bring together top-tier professional esports athletes and teams to compete on a world-class stage. This initiative is a direct outcome of the Strategic Framework Agreement signed between SOGF and Global Esports Federation (GEF) in October 2024, signifying a long-term commitment to developing esports across South Asia, including India, Nepal, Bangladesh, Bhutan, Pakistan, and Sri Lanka.
The Global Esports Tour Mumbai will not only showcase high-stakes competition but also serve as a launchpad for India’s esports talent onto the international stage. By hosting a prestigious event of this scale, SOGF aims to bolster India’s esports industry, drive investments, and create unparalleled opportunities for athletes, developers, and organizations within the ecosystem.
Sibtain Baqri, Chief Executive Officer of SOGF, expressed his excitement about this milestone,“Bringing the Global Esports Tour to India is more than just a tournament—it’s a movement. This event underscores India’s potential as a global esports powerhouse, providing athletes with an international platform to showcase their skills and compete at the highest level. SOGF is committed to nurturing this ecosystem, and GET Mumbai is just the beginning of our larger vision to shape the future of esports in India and South Asia.”
Echoing this sentiment, Rustam Aghasiyev, Chief of Staff & Operations at Global Esports Federation, stated: “We are thrilled to expand our global footprint with the Global Esports Tour in Mumbai, which will introduce a new wave of opportunities for Indian and South Asian esports communities. Our partnership with SOGF is a significant step toward fostering an inclusive, competitive, and world-class esports environment in the region.”
Global Esports Tour, the GEF’s professional team series, showcases elite-level esports athletes and teams competing in high-stakes tournaments across iconic global cities. The arrival of GET in India underscores GEF’s commitment to fostering inclusivity and delivering impactful experiences for athletes, audiences, and stakeholders alike.
The post Skillhub Online Games Federation and Global Esports Federation Unite to Bring Global Esports Tour 2025 to India appeared first on European Gaming Industry News.
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