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eSports

Riot Games chooses GGTech Entertainment as Tournament Organizer for TFT Remix Rumble Season in North America

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The partnership reinforces commitment to expand GGTech’s North American presence.

■ Riot Games redefines competitive TFT with Remix Rumble Set. For this set, two cups will be contested: the K/DA Cup and the Heartsteel Cup.

■ The North American TFT Set kicked off with a LAN event at the MGM Grand in Las Vegas. North American player Milala emerged as the champion, claiming the top prize of $100,000 USD.

Austin, TX, December 14th, 2023.- GGTech Entertainment, one of the leading corporations in the esports and gaming industry worldwide, has been selected by Riot Games to team up and operate the Teamfight Tactics Remix Rumble Set in North America. The global company will assume the role of the Tournament Organizer and Broadcast Operator for the TFT Remix Rumble season across the United States and Canada.

In this way, GGTech and Riot Games aim to further enhance the competitive TFT scene globally and to offer the best experience to fans and communities. From TFT Dragonlands (Set 7), GGTech has consolidated its position as the TFT World Championship producer for Riot Games.

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In addition, this new partnership cements GGTech’s commitment to further expand its operations in North America.

What’s new for this set?

Riot Games has unveiled Remix Rumble on November 21st, introducing significant changes to enhance the gaming experience. The mid-set has been removed, and the set duration is extended to 4 months.

Remix Rumble brings Riot’s beloved music IP to the forefront, blending creativity into an exhilarating set. This release also signifies a move towards a schedule of 3 sets annually.

How will the competition be?

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With the arrival of Remix Rumble Set, exciting changes are on the horizon for the competitive format, promising a more concise and action-packed gaming experience. Two cups, the K/DA and the Heartsteel Cups, will take center stage, each offering four coveted slots for the Regional Finals. Additionally, the top 10 players with the highest accumulated points across both cups will also advance to the next phase. The top 6 leaders of the Official Ladder Board will do the same, with Snapshots obtained every Wednesday between January 3 and February 7.

The Regional Finals will be a fierce battleground, in which four players will qualify to the Remix Rumble Championship, the global competition of Teamfight Tactics. Qualifier points will be earned by players based on their performance in both the K/DA Cup and the Heartsteel Cup. The top 10 players with the highest cumulative points across both cups secure spots at the North American Regional Finals.

The K/DA Cup and the Heartsteel Cup will boast a prize pool of $12,500 each, while the Regional Finals will offer a substantial $35,000 prize pool.

For more detailed information on registration, breakdown of qualifier and leadership snapshots, please visit: natftesports.teamfighttactics.leagueoflegends.com

TFT Las Vegas Open

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From December 8 to 10, 512 players worldwide faced off at the MGM Grand in Las Vegas for a LAN event, marking the start of North America’s TFT Remix Rumble competitive season.

Milala, from NA, dominated the competition, securing the first-place prize of $100,000 USD out of the total $300,000 USD distributed in the tournament. Thus,

Milala became the inaugural winner of the TFT Vegas Open, defeating Humbug in the Annie reroll comp from NA.

eSports

Four Countries Shortlisted to Host GOTF 2027

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Phygital International (PI), the exclusive rights holders and custodians of The Games of the Future (GOTF), announced that Brazil, Serbia, South Africa, and Uzbekistan are the shortlisted applicants to host GOTF 2027. The Games of the Future is the world’s leading phygital sports tournament, bringing together sports and esports athletes from around the world.

With the UAE set to host GOTF 2025 and Kazakhstan in 2026, the competition for the 2027 edition has drawn significant interest from nations eager to position themselves as leaders in the world of phygital sports.

Nis Hatt, CEO of Phygital International, said: “We received bids from right around the world which highlights the growing awareness and passion for phygital sports globally. We would like to thank all the nations who bid to host The Games of the Future 2027 and are pleased to announce that Brazil, Serbia, South Africa, and Uzbekistan have been selected as the nations shortlisted as potential hosts.”

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Following further evaluations and detailed assessments of each finalist’s proposal, the final decision on the host country for GOTF 2027 will be announced in the summer of 2025.

The post Four Countries Shortlisted to Host GOTF 2027 appeared first on European Gaming Industry News.

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Asia

Valorant Added to Hero Esports Asian Champions League

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The HERO ESPORTS Asian Champions League (ACL), Asia’s premier multi-title esports tournament hosted by Hero Esports, has officially announced the addition of VALORANT to its inaugural lineup.

Previously, ACL unveiled six game titles: Dota 2, Counter-Strike 2 (CS2), Honor of Kings, Teamfight Tactics, Delta Force, and Crossfire. With VALORANT joining the roster, the total number of games now stands at seven, with more titles expected to be announced soon.

Through continued collaboration with the Esports World Cup, ACL has revealed that the champions of the ACL CS2 and Honor of Kings Tournaments will secure direct entry to the Esports World Cup. Further collaborations on the remaining titles of the ACL are anticipated.

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The ACL VALORANT Tournament will be the only international-level VALORANT tournament held in China during the first half of 2025, attracting top teams from overseas. The Final of the event will take place offline in Shanghai. The event will use world-class production and cutting-edge live broadcasting technology to enhance audience experience.

The ACL is set to take place in the first half of 2025, with the Finals of the ACL CS2 Tournament and Honor of Kings Tournament scheduled for May. The ACL will have a total prize pool of $2 million.

Jonny Wang, CEO of the Asian Champions League, said: “We are excited to announce the addition of VALORANT to the ACL. Our ambition is to make ACL into a truly comprehensive tournament, providing a larger stage for players and teams across various competitions while delivering more exciting content for our audience.”

Danny Tang, Co-Founder and CEO of Hero Esports, said: “We are pleased by the progress of the ACL and its ability to attract top teams and titles to compete across Asia. We look forward to the continued collaboration between Hero Esports, ACL and the Esports World Cup Foundation, which is testament to our shared ambition to shape and empower esports globally.”

The post Valorant Added to Hero Esports Asian Champions League appeared first on European Gaming Industry News.

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Esports World Cup Foundation Announces Strategic Partnership with Tencent

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Partnership to drive EWC’s expansion in China, leveraging Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s  global ecosystem

The Esports World Cup Foundation (EWCF) announced a partnership with Tencent, making Tencent E-sports the EWCF’s strategic partner in China to drive the expansion of the Esports World Cup’s presence in the region. This partnership marks a significant milestone in the EWCF’s purpose to unite global esports fans under one competitive umbrella and underscores its commitment to integrating the world’s most important and rapidly growing esports market into the Esports World Cup platform. The agreement was formalized at the Empower Esports Worldwide Series – The Esports Operation and Technology Session in Shenzhen, China.

The collaboration will establish a dedicated Development Team to enhance EWC’s visibility, engagement, and industry collaboration in China, while leveraging EWC’s and Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem. Tencent E-sports will provide marketing expertise, strategic consulting, and operational support to deliver diverse content and experiences.

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“The Esports World Cup has created a global stage for competitive gaming, demonstrating its influence not only in China but across the world,” said Mars Hou, Vice President of Tencent Games and General Manager of Tencent E-sports. “Through this partnership, we are committed to elevating EWC’s presence in China and integrating our esports industry with the world’s largest competitive gaming event. We look forward to deepening our collaboration with EWCF to push esports forward on a global scale.”

“The Esports World Cup’s purpose is to create a global platform for esports and gaming fans worldwide, and investing in key growth markets for esports is a core pillar of our mission,” said Thamer Al Shuaibi, Chief of Staff at the Esports World Cup Foundation. “China plays a critical role in this vision, and Tencent’s leadership in gaming and esports positions it as an essential partner. By combining our expertise, we will continue to strengthen esports as an industry, providing new opportunities for Chinese players and Clubs, and bringing the best of the Esports World Cup to Chinese fans.”

Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique cross-game format will reward Clubs and players competing for a life-changing prize pool in a mix of platforms and genres, bringing together esports’ best players, Clubs and games under one banner in the largest-ever celebration of esports.

The post Esports World Cup Foundation Announces Strategic Partnership with Tencent appeared first on European Gaming Industry News.

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