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eSports

Riot Games chooses GGTech Entertainment as Tournament Organizer for TFT Remix Rumble Season in North America

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The partnership reinforces commitment to expand GGTech’s North American presence.

■ Riot Games redefines competitive TFT with Remix Rumble Set. For this set, two cups will be contested: the K/DA Cup and the Heartsteel Cup.

■ The North American TFT Set kicked off with a LAN event at the MGM Grand in Las Vegas. North American player Milala emerged as the champion, claiming the top prize of $100,000 USD.

Austin, TX, December 14th, 2023.- GGTech Entertainment, one of the leading corporations in the esports and gaming industry worldwide, has been selected by Riot Games to team up and operate the Teamfight Tactics Remix Rumble Set in North America. The global company will assume the role of the Tournament Organizer and Broadcast Operator for the TFT Remix Rumble season across the United States and Canada.

In this way, GGTech and Riot Games aim to further enhance the competitive TFT scene globally and to offer the best experience to fans and communities. From TFT Dragonlands (Set 7), GGTech has consolidated its position as the TFT World Championship producer for Riot Games.

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In addition, this new partnership cements GGTech’s commitment to further expand its operations in North America.

What’s new for this set?

Riot Games has unveiled Remix Rumble on November 21st, introducing significant changes to enhance the gaming experience. The mid-set has been removed, and the set duration is extended to 4 months.

Remix Rumble brings Riot’s beloved music IP to the forefront, blending creativity into an exhilarating set. This release also signifies a move towards a schedule of 3 sets annually.

How will the competition be?

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With the arrival of Remix Rumble Set, exciting changes are on the horizon for the competitive format, promising a more concise and action-packed gaming experience. Two cups, the K/DA and the Heartsteel Cups, will take center stage, each offering four coveted slots for the Regional Finals. Additionally, the top 10 players with the highest accumulated points across both cups will also advance to the next phase. The top 6 leaders of the Official Ladder Board will do the same, with Snapshots obtained every Wednesday between January 3 and February 7.

The Regional Finals will be a fierce battleground, in which four players will qualify to the Remix Rumble Championship, the global competition of Teamfight Tactics. Qualifier points will be earned by players based on their performance in both the K/DA Cup and the Heartsteel Cup. The top 10 players with the highest cumulative points across both cups secure spots at the North American Regional Finals.

The K/DA Cup and the Heartsteel Cup will boast a prize pool of $12,500 each, while the Regional Finals will offer a substantial $35,000 prize pool.

For more detailed information on registration, breakdown of qualifier and leadership snapshots, please visit: natftesports.teamfighttactics.leagueoflegends.com

TFT Las Vegas Open

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From December 8 to 10, 512 players worldwide faced off at the MGM Grand in Las Vegas for a LAN event, marking the start of North America’s TFT Remix Rumble competitive season.

Milala, from NA, dominated the competition, securing the first-place prize of $100,000 USD out of the total $300,000 USD distributed in the tournament. Thus,

Milala became the inaugural winner of the TFT Vegas Open, defeating Humbug in the Annie reroll comp from NA.

Asia

BETBY PARTNERS WITH SABA SPORTS TO DELIVER ESPORTS CONTENT THROUGH BETBY GAMES

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BETBY strengthens its Asian position with agreement to power leading brand SABA Sports

Premium sportsbook provider BETBY has entered into a strategic partnership with renowned sports gaming supplier SABA Sports, marking a significant step in bringing BETBY’s award-winning esports feature, BETBY Games, to the Asian-facing market.

The partnership with SABA Sports, the largest sports betting provider in Asia, will kick off with the integration of NBA focused eBasketball content in its esports portfolio. Going forward SABA Sports will be expanding its e-sim offering with additional BETBY Games titles, which are renowned to increase player engagement through fast-betting content designed for the next generation of players.

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“This partnership with SABA represents an important milestone for BETBY as we expand our footprint into the Asian market,” said Chris Nikolopoulos, BETBY’s Chief Commercial Officer. “SABA’s exceptional market presence and reputation make them an ideal partner to bring BETBY Games content to life for operators across the region. Together, we aim to deliver unparalleled esports experiences and redefine how players engage with these dynamic esports offerings.”

The post BETBY PARTNERS WITH SABA SPORTS TO DELIVER ESPORTS CONTENT THROUGH BETBY GAMES appeared first on European Gaming Industry News.

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ESIC and WIPO Unveil IGET: A Landmark Dispute Resolution Body for the Global Video Games and Esports Industries

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The Esports Integrity Commission (ESIC) and the World Intellectual Property Organisation Arbitration and Mediation Center (WIPO AMC) announced the launch of the International Games and Esports Tribunal (IGET), a groundbreaking not-for-profit dispute resolution body designed to meet the unique needs of the global video games and esports industries.

IGET represents a pioneering effort to provide tailored, professional and accessible Alternative Dispute Resolution (ADR) services for stakeholders in gaming and esports. Its innovative platform addresses the broad scope of disputes that arise in these fast-evolving sectors, ranging from anti-doping violations and player disciplinary matters to intellectual property (IP) conflicts and contractual disagreements.

A Game-Changing Approach to Dispute Resolution

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Traditional legal frameworks often fail to accommodate the complexity, pace and global nature of disputes within gaming and esports. IGET fills this critical gap with:

• Specialised Expertise: IGET’s panel consists of arbitrators and mediators with in-depth knowledge of esports, video games, and intellectual property. This ensures disputes are resolved by professionals who understand the industry’s nuances and challenges.

• Global Accessibility: With a fully international approach, IGET enables parties from anywhere in the world to resolve disputes seamlessly and efficiently, regardless of jurisdiction.

• Comprehensive Coverage: IGET addresses a wide range of dispute types, from integrity-related matters like match-fixing and cheating to a wide range of commercial disputes including but not limited to IP disputes, player contracts, sponsorship agreements and beyond.

• Efficient Procedures: IGET’s bespoke ADR processes are designed for swift, effective resolutions, minimising disruption to the industry’s fast-moving ecosystem.

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With the establishment of IGET, the Esports Integrity Commission (ESIC) will immediately transition the functions of its Independent Appeals Panel to IGET, making IGET the exclusive jurisdiction for all ESIC appeals.

Stephen Hanna, CEO of ESIC, said: “The launch of IGET is a significant and important milestone for the global video games and esports industries. By combining ESIC’s expertise in maintaining integrity with WIPO’s authority in intellectual property dispute resolution, this initiative will ensure that disputes are handled professionally and swiftly, maintaining the integrity that underpins these industries’ growth and credibility. IGET is a critical step towards fostering trust, professionalism, and fairness across our industries.”

Marco M. Alemán, Assistant Director General of WIPO’s IP and Innovation Ecosystems Sector, added: “At WIPO, we understand the increasing relevance of Alternative Dispute Resolution (ADR) mechanisms in evolving sectors such as video games and esports. Our partnership with ESIC to establish IGET highlights our dedication to providing the essential infrastructure for impartial and effective dispute resolution within the esports and video gaming communities.”

To support stakeholders in understanding IGET’s services and processes, a series of public webinar information sessions will soon be made available. These sessions will provide an overview of IGET’s dispute resolution offerings, the steps involved in bringing a matter to the tribunal and guidance on how to incorporate the IGET model clause into agreements.

The post ESIC and WIPO Unveil IGET: A Landmark Dispute Resolution Body for the Global Video Games and Esports Industries appeared first on European Gaming Industry News.

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Skillhub Online Games Federation and Global Esports Federation Unite to Bring Global Esports Tour 2025 to India

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In a landmark moment for India’s esports ecosystem, Skillhub Online Games Federation (SOGF) proudly announces its collaboration with the Global Esports Federation (GEF) to bring the Global Esports Tour (GET) 2025 to Mumbai. This historic event marks the first-ever Global Esports Tournament in India, further cementing the nation’s role as an emerging force in global esports.

The first ever Global Esports Tournament in Mumbai will bring together top-tier professional esports athletes and teams to compete on a world-class stage. This initiative is a direct outcome of the Strategic Framework Agreement signed between SOGF and Global Esports Federation (GEF) in October 2024, signifying a long-term commitment to developing esports across South Asia, including India, Nepal, Bangladesh, Bhutan, Pakistan, and Sri Lanka.

The Global Esports Tour Mumbai will not only showcase high-stakes competition but also serve as a launchpad for India’s esports talent onto the international stage. By hosting a prestigious event of this scale, SOGF aims to bolster India’s esports industry, drive investments, and create unparalleled opportunities for athletes, developers, and organizations within the ecosystem.

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Sibtain Baqri, Chief Executive Officer of SOGF, expressed his excitement about this milestone,“Bringing the Global Esports Tour to India is more than just a tournament—it’s a movement. This event underscores India’s potential as a global esports powerhouse, providing athletes with an international platform to showcase their skills and compete at the highest level. SOGF is committed to nurturing this ecosystem, and GET Mumbai is just the beginning of our larger vision to shape the future of esports in India and South Asia.”

Echoing this sentiment, Rustam Aghasiyev, Chief of Staff & Operations at Global Esports Federation, stated: “We are thrilled to expand our global footprint with the Global Esports Tour in Mumbai, which will introduce a new wave of opportunities for Indian and South Asian esports communities. Our partnership with SOGF is a significant step toward fostering an inclusive, competitive, and world-class esports environment in the region.”

Global Esports Tour, the GEF’s professional team series, showcases elite-level esports athletes and teams competing in high-stakes tournaments across iconic global cities. The arrival of GET in India underscores GEF’s commitment to fostering inclusivity and delivering impactful experiences for athletes, audiences, and stakeholders alike.

The post Skillhub Online Games Federation and Global Esports Federation Unite to Bring Global Esports Tour 2025 to India appeared first on European Gaming Industry News.

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