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eSports
Fnatic takes the crown at Red Bull Home Ground 2023
The Red Bull Home Ground Grand Finals came to a thrilling conclusion today as Fnatic emerged victorious with a 3-2 victory over Cloud9. The professional VALORANT Invitational tournament saw a closely fought finale, with Cloud9 starting strong but unable to stop Fnatic’s momentum as they upped their game round by round, handing the US team their second straight 2nd place finish, as the Red Bull Home Ground trophy returns to EU.
The teams put on a spectacular show for fans viewing online as well as attendees at the legendary Ryogoku Kokugikan Arena in Tokyo, Japan. Since Friday, the eight attending teams have been battling it out for a place in the Grand Final, where Cloud9 and Fnatic today went head to head in a best-of-five showdown to crown the winner.
In the Group Stages on Friday both Fnatic and FUT Esports put in dominant performances, going 2-0 and immediately qualifying for the Semi-Finals. In the first round, FUT Esports had an especially dominant match against defending champs 100 Thieves, handily defeating them 13-3 and showing the world they didn’t just come to play, but came to win. Local fans may have been disappointed that two of the three hometown Japan teams, SCARZ and Fennel, were knocked out in the Group Stages, with Cloud9, DRX, 100 Thieves and ZETA Division progressing to the Saturday Playoffs.
The Playoffs began with a dominant 2-0 victory for DRX over 100 Thieves, meaning a new champ would be crowned at this Red Bull Home Ground. Cloud9 vs ZETA Division was a much closer affair, with ZETA taking the first map before a strong turnaround from Cloud9 allowed them to take the following two maps and the victory. They continued their strong performance in the Semi-Finals, taking a 2-1 win over FUT Esports, the top team in the Friday Group Stages. On the other side of the bracket Fnatic took no prisoners with DRX, only allowing them to win 7 rounds across two maps as they moved onto the Grand Final.
The final stage of the competition saw Cloud9 face Fnatic in a 5 map drama that had the audience on the edge of their seat. Fnatic took the first map, before dropping the next two and looking like they would hand the victory to Cloud9. However, a strong performance on Lotus levelled the score, with all to play for on the final battleground Haven. In the final map, Fnatic took an early lead and never looked back, ending the show with a 13-5 win.
Following an outstanding performance throughout the tournament, newly-crowned Red Bull Home Ground Champion Nikita “Derke” Sirmitev commented “I’m feeling really good as we’ve won here twice now. I’m really happy with everyone, the boys, everyone in the team and the staff for supporting us. Having a great match today, we played seven maps and it was really hard, but we came out on top.”
The tournament was hosted by VALORANT personalities Iain Chambers and Adam Savage, supported by a team of expert commentators, including Tom ‘Tombizz’ Bissmire, Mitch ‘MitchMan’ McBride, Seth ‘Achilios’ King, and Clinton ‘Paperthin’ Bader.
Asia
Esports World Cup Foundation Announces Strategic Partnership with Tencent
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Partnership to drive EWC’s expansion in China, leveraging Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem
The Esports World Cup Foundation (EWCF) announced a partnership with Tencent, making Tencent E-sports the EWCF’s strategic partner in China to drive the expansion of the Esports World Cup’s presence in the region. This partnership marks a significant milestone in the EWCF’s purpose to unite global esports fans under one competitive umbrella and underscores its commitment to integrating the world’s most important and rapidly growing esports market into the Esports World Cup platform. The agreement was formalized at the Empower Esports Worldwide Series – The Esports Operation and Technology Session in Shenzhen, China.
The collaboration will establish a dedicated Development Team to enhance EWC’s visibility, engagement, and industry collaboration in China, while leveraging EWC’s and Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem. Tencent E-sports will provide marketing expertise, strategic consulting, and operational support to deliver diverse content and experiences.
“The Esports World Cup has created a global stage for competitive gaming, demonstrating its influence not only in China but across the world,” said Mars Hou, Vice President of Tencent Games and General Manager of Tencent E-sports. “Through this partnership, we are committed to elevating EWC’s presence in China and integrating our esports industry with the world’s largest competitive gaming event. We look forward to deepening our collaboration with EWCF to push esports forward on a global scale.”
“The Esports World Cup’s purpose is to create a global platform for esports and gaming fans worldwide, and investing in key growth markets for esports is a core pillar of our mission,” said Thamer Al Shuaibi, Chief of Staff at the Esports World Cup Foundation. “China plays a critical role in this vision, and Tencent’s leadership in gaming and esports positions it as an essential partner. By combining our expertise, we will continue to strengthen esports as an industry, providing new opportunities for Chinese players and Clubs, and bringing the best of the Esports World Cup to Chinese fans.”
Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique cross-game format will reward Clubs and players competing for a life-changing prize pool in a mix of platforms and genres, bringing together esports’ best players, Clubs and games under one banner in the largest-ever celebration of esports.
The post Esports World Cup Foundation Announces Strategic Partnership with Tencent appeared first on European Gaming Industry News.
Compliance Updates
ESIC Implemented its Anti-doping Testing Programme at IEM Katowice 2025
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The Esports Integrity Commission (ESIC) implemented its comprehensive anti-doping testing program at IEM Katowice 2025, organised by ESL FACEIT Group (EFG). Conducted at EFG’s request, this initiative reinforced the commitment of both organisations to maintaining the highest standards of competitive integrity in esports.
ESIC’s anti-doping procedures, carried out in accordance with the ESIC Anti-Doping Code, ensured that all participating competitors at IEM Katowice adhered to globally recognised best practices. The programme featured advanced testing protocols, thorough monitoring and rigorous enforcement measures, all designed to uphold fair competition.
“At ESIC, our mission is to protect the integrity of the esports ecosystem. By deploying our anti-doping testing at IEM Katowice 2025, we reaffirmed our dedication to supporting event organizers like EFG in hosting competitions where athletes compete responsibly and ethically,” Stephen Hanna, Chief Executive Officer of ESIC, said.
Over the past few years, ESIC has administered more than 700 anti-doping tests at major esports events, including those hosted by EFG. This extensive experience further cements ESIC’s reputation for providing industry-leading services that prioritise player welfare, competitive fairness and a culture of transparency.
“Protecting integrity is paramount for esports, which is why EFG and ESIC are constantly working together to ensure fair competition. ESIC have proven themselves to have the experience, as well as an advanced system that provides the credibility and peace of mind needed at one of our biggest and most prestigious events, IEM Katowice,” Carsten Kramer, Director of Tournament Management at EFG, said.
The post ESIC Implemented its Anti-doping Testing Programme at IEM Katowice 2025 appeared first on European Gaming Industry News.
eSports
Abios partners with Kindred Group to provide full esports betting solutions
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New partnership will see Kambi’s Esports division deliver its full suite of esports products, including odds via Kambi’s Odds Feed+ API, to Kindred’s in-house sportsbook
Abios, a leading esports data and odds provider and part of Kambi Group, is pleased to announce a multi-year partnership with Kindred Group, one of the world’s leading online betting and gaming operators, to provide its full range of best-in-class esports betting solutions.
Abios will supply its complete esports package, including odds, data, widgets and always-on content, to Kindred’s Unibet and 32Red brands, providing the operator’s in-house sportsbook with unrivalled esports betting experiences.
Leveraging Kambi’s Odds Feed+ API, Abios will deliver its high-uptime odds feed which includes comprehensive esoccer and ebasketball coverage, as well as leading esports titles such as Counter-Strike 2, League of Legends, Dota 2 and VALORANT. Utilising automated modelling, Abios’ low latency odds feed utilises official tournament data to power leading features such as bet builder and player props.
The new agreement is in addition to the Esports odds service Abios currently provides to Kindred as part of Kambi’s Turnkey Sportsbook service.
Anton Janér, Managing Director and Co-founder of Abios, said: “We are delighted to strengthen our partnership with Unibet and the wider Kindred Group, a leader in the global sports betting and gaming market. This agreement showcases the value of Abios’ full esports odds packages and our ability to deliver innovative solutions that meet the evolving needs of operators and enables them to reach new audiences through the growth of esports.”
Ben Colley, Sportsbook Director of Kindred Group, added: “Esports continues to grow in popularity, and it’s essential that we offer our customers the best possible experience in this exciting category. Extending our partnership with Abios via Kambi’s Odds Feed+ API and leveraging their deep expertise and esports odds solutions ensures we remain at the forefront of esports betting, delivering unparalleled products and services to our players.”
The post Abios partners with Kindred Group to provide full esports betting solutions appeared first on European Gaming Industry News.
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