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ESPORTS AWARDS RETURNS TO LAS VEGAS FOR 2023 CEREMONY

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    • The Esports Awards returns to Las Vegas to celebrate its ninth year, with the main ceremony taking place at the Best of Las Vegas 2022: Best Nightclub awardee, Zouk
    • 5GRV, the award-winning reality show, has partnered with the Esports Awards to celebrate diversity in the gaming industry and beyond
    • Last year’s Esports Awards campaign saw 17M total viewership and over 10M votes counted 
    • This year, nominees are nominated by industry professionals–learn more about the nomination process at https://bit.ly/3MusrDt

The Esports Awards, the most prestigious night in the esports calendar, is excited to kick off its 2023 campaign by announcing its return to Las Vegas. Alongside the iconic ceremony, the Esports Awards will feature networking opportunities and the return of the popular Lifetime Achievement Mixer providing brands, organisations and industry thought-leaders the opportunity to debate and network.

After an incredible turnout in 2022, which featured outstanding talent such as legendary hosts Eefje ‘Sjokz” Depoortere and Alex “Goldenboy” Mendez, the Esports Awards returns to Las Vegas for its 2023 ceremony. Set to take place on the 29th and 30th of November, the Esports Awards will be broadcast live across all major and linear platforms from Zouk, one of the most technologically advanced venues in the world.

The Esports Awards are also glad to welcome 5GRV: Gamers on the Road in a partnership that will see them present the Esports Host of the Year Award as they embark on season two of their award-winning reality show. Season two will follow fierce, Black Female Streamers BarefootTasha, DefinedbyKy, LeeshCapeesh, and comedian GloZell as they journey to the 2023 Esports Awards to celebrate diversity within gaming and beyond.

This year, the Esports Awards will provide equal chances to organisations, brands, and individuals, irrespective of the size of their communities, to put their hat in the ring for an Esports Award. The 2023 Esports Awards will feature a self-nomination format, open to B2B professionals alongside select media outlets in the esports industry. The new format will allow nominees to provide support information for their nomination, and directly involve media outlets whose knowledge of the esports scene, products, games, and individuals who make it, is highly valued and respected.

Nominations must be completed by an official representative of the company, product or talent, and must be completed before July 7th. Learn more about the nomination process at: https://bit.ly/3MusrDt.

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In addition to the Esports Awards ceremony, Las Vegas will see the inaugural Scholars on the 28th of November. The Scholars are the collegiate gaming awards ceremony ran by the organisers of the Esports Awards. Stay tuned for more details around the Scholars.

The categories for this year’s Esports Awards have been announced as follows:

  • Esports Cosplay of the Year
  • Esports Creative of the Year
  • Esports Creative Team of the Year
  • Esports Content of the Year
  • Esports Content Creator of the Year
  • Esports Personality of the Year
  • Streamer of the Year
  • Esports Broadcast/Production Team of the Year
  • Esports Commercial Partner of the Year
  • Esports Coverage Platform of the Year
  • Esports Hardware Piece of the Year
  • Esports Journalist of the Year
  • Esports Publisher of the Year
  • Esports Supporting Service of the Year
  • Esports Game of the Year
  • Esports Mobile Game of the Year
  • Esports Colour Caster of the Year
  • Esports Desk Analyst of the Year
  • Collegiate Program of the Year
  • Esports Host of the Year presented by 5GRV
  • Esports Play By Play Caster of the Year
  • Esports Coach of the Year
  • Esports Controller Player of the Year
  • Esports Mobile Player of the Year
  • Esports Organisation of the Year
  • Esports PC Player of the Year
  • Esports Team of the Year
  • Breakthrough Player of the Year
  • Esports Play of the Year
  • Lifetime Achievement in Esports
  • Panel’s Choice Award

Mike Ashford, CEO of the Esports Awards, commented “We could not be more excited to continue our legacy of  recognising and rewarding excellence in the industry, and honouring the industry that has made many a dream come true, including ours. Having recognised the potential of the collegiate scene, we’ve introduced the Scholars as a way to provide players, individuals, and organisations in the collegiate their own platform. We look forward to seeing talented individuals from across the world join us for some well deserved celebrations in November.”

Last year’s Esports Awards saw a spectacular ceremony at Resorts World Las Vegas. A milestone and star-studded event, the awards hosted some of the biggest faces from esports and beyond with the likes of PUBG MOBILE, LOUD and Matthew ‘Nadeshot’ Haag all picking up awards. The 2022 Esports Awards campaign also saw over 17 million total viewership,  115M impressions and 10M votes cast.

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Oddin.gg Breaks New Ground as Ohio Marks its 5th North American Betting License

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Oddin.gg is proud to announce that it has secured a full 3-year sports betting license in Ohio, further strengthening its standing as the esports betting solutions provider with the most licenses in North America. With this latest addition, Oddin.gg now holds four US licenses—New Jersey, Colorado, West Virginia, and Ohio—and a total of five across North America, including Ontario, Canada.

The Ohio license is a strategic milestone, as the state is set to become one of the most active betting markets in the American Midwest. According to projections from the Ohio Legislative Service Commission, the state’s sports gaming market is expected to reach approximately $3.35 billion annually as it matures. By securing this license, Oddin.gg is well-positioned to support operators in tapping into this significant potential.

Obtaining the Ohio license also demonstrates Oddin.gg’s ability to meet the state’s comprehensive regulatory standards, which include arduous assessments of financial stability, operational integrity, and adherence to state laws. This achievement reinforces Oddin.gg’s reputation for compliance and reliability, enhancing its capability to deliver full-service esports betting solutions tailored to a growing market.

Ohio’s sports betting legislation imposes a 10% tax on sports gaming receipts, contributing to public education and initiatives supporting veterans in the state. Oddin.gg’s entry into this regulated environment reinforces its role as a leader in shaping the future of esports betting in the US while offering operators a pathway to engage with a new generation of bettors in a secure and exciting way.

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Vlastimil Venclík, CEO of Oddin.gg, shared his enthusiasm about the news: “Securing a license from the Ohio Casino Control Commission is a significant step in our North American journey. Ohio is poised to become one of the most dynamic betting markets in the US, and gaining this
approval aer meeting the state’s rigorous standards is a true reflection of our commitment to integrity and excellence both in Ohio and beyond. However, this license isn’t just about expanding our reach; it’s about ensuring our partners have access to market-leading esports betting solutions that fully align with all local regulatory requirements.”

He continued, “Ohio’s market is gearing up to be something special, and we’re excited to help operators tap into that potential. As esports betting continues to evolve, Oddin.gg is ready to provide the expertise, technology, and support to make sure our partners succeed.

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SIS enhances global esports presence with Rivalry partnership

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Rivalry expands betting content portfolio with successful launch of SIS eBasketball & eSoccer products in global markets to engage next generation of bettors

SIS (Sports Information Services) Group, has launched its H2H Global Gaming League™ (H2HGGL) eBasketball & eSoccer games in multiple international markets through a partnership with Rivalry, the leading sportsbook and iGaming operator for Gen Z.

Rivalry will offer its customers over 150,000 H2HGGL short-form games annually, presented with low-latency video, game stats, player form and more than 50 pre-game and in-play markets. The SIS products are set to build on the operator’s market leadership among digitally native Millennials and Gen Z with content tailored for the next generation of players.

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Built specifically for sportsbooks, SIS’ H2H Global Gaming League™ is currently adding as much as 10% in value to operators. Professional gamers take part in all eBasketball and eSoccer games which are produced entirely in-house from SIS’ secure studios in the UK.

Currently, H2HGGL is the only product available on the market to have been awarded the Esports Integrity Commission’s (ESIC) Gold Standards, which are the highest possible accreditation created to set unmatched levels of integrity and safety in the industry.  Trained referees oversee every contest to ensure full trust in the content.

Jake Nowry, Sales and Business Development Manager at SIS Content Services, said: “We are thrilled to launch our complete esports portfolio with Rivalry and expand the reach of our sport sims solution. Partnering with a leading industry brand is another landmark deal for SIS as we showcase the versatility of our esports offering internationally.”

Michele Fischer, Vice President, SIS Content Services, said: “We are pleased to partner with Rivalry, whose platform appeals to a global, digitally native audience. Our short-form esports content, which has already proven to bridge the gap between live sports and its counterpart esports game, should enhance Rivalry’s current offering.”

Evan Van Luven, Director of Sportsbook Operations at Rivalry, said:  “Our partnership with SIS expands Rivalry’s product offering with new, around-the-clock betting content for our customers. These products are a great bridge and cross-selling point between our audience of sports and esports bettors looking for more interactive content.”

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Max Verstappen to attend GAMERGY, the world’s largest esports, gaming and entertainment event

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In an exciting announcement for motorsports and gaming fans alike, three-time Formula 1 World Champion Max Verstappen will be making a special appearance at the GAMERGY event for the exciting Heineken Player 0.0 Global Final in Madrid this December. This immersive entertainment and gaming Experience promises to bring together the worlds of motorsport and gaming, offering fans a unique experience.

GAMERGY, one of the largest global gaming and esports events, will take place in Madrid this December from the 13th-15th, 2024. The 10th edition of the event will host exhilarating activities featuring cutting-edge technology, live competitions, traditional sports activations and phygital interactive experiences that cater to a wide audience.

“In the past few years, we have seen how the traditional sports and gaming ecosystems have come closer together in innovative and immersive ways. At our most recent GAMERGY México edition, we saw our tennis, football, boxing, skateboarding and paddle activations being amongst the most popular gaming fair attractions. We are very excited to partner with Heineken in adding Player 0.0 to the digital fandom,” said Cristina Carranza, Global Head of Sales at GGTech.

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Heineken® Player 0.0 Global Final featuring Max Verstappen
23 finalists from all around the world will be joining us in Madrid for a simulated racing competition with the aim of winning the title of Player 0.0 Global Champion. Expect a high-octane race where the finalists will demonstrate their skills, speed and agility. During the Player 0.0 Global Final, festival goers will also have the once-in-a-lifetime opportunity to see Max Verstappen on stage. This unique experience is expected to draw immense crowds and therefore fans are encouraged to arrive early.

Exclusive Merchandise and Memorabilia
Fans attending the event will have the opportunity to purchase exclusive GAMERGY merchandise. Limited-edition collectibles will be available for purchase. Don’t miss the chance to take home a piece of history!

The post Max Verstappen to attend GAMERGY, the world’s largest esports, gaming and entertainment event appeared first on European Gaming Industry News.

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