Asia
India Storms into Female CS:GO Asian Championship; Outclasses Sri Lanka in South Asian Qualifiers
Living up to their name, India’s female CS:GO team performed to the best of their abilities to convincingly prevail against Sri Lanka in the South Asian Qualifiers and advance to the IESF Asian Championship which is set to be held in Riyadh, Saudi Arabia from July 10-17, 2023.
Led by team captain Swayambika Sachar (Sway) the vibrant team comprising Nidhi Salekar (Stormyyy), Shagufta Iqbal (xyaa), Dilraj Kaur Matharu (COCO), and Aastha Nangia (CrackShot) made lightwork of Sri Lanka by defeating them by 16-3, 16-0 in the best-of-three matchup.
With an efficient and flawless display on both maps, the team lost only three rounds in the entire series courtesy of the individual brilliance of their roster that helped them thoroughly dominate the opposition.
Swayambika Sachar, captain of the female Indian CS:GO team, said: “We are extremely proud to have secured our spot in the Asian qualifiers and to represent India amongst all the elite teams from the continent. It is a remarkable achievement for all of us, and I couldn’t be happier with our scintillating performance against Sri Lanka in the South Asia regionals. The team has improved significantly in the last few months and we are constantly working on improving our gameplay by strategizing and practicing rigorously. We want to be at our very best when we compete in the offline qualifiers in Riyadh and are determined to secure a spot for the Grand Finals in Romania.”
The five-member team created history by becoming the very first all-female CS:GO team to qualify for the South Asian regional qualifiers by defeating Team Purr-ple in the finals of the National Esports Championships (NESC) 2023, conducted by the Esports Federation of India (ESFI) earlier this year.
They will now take on the female CS:GO outfits from Saudi Arabia and Hong Kong in a bid to qualify for the 15th World Esports Championships (WEC) in Iasi from August 24 to September 4, 2023.
“Our female CS:GO team has grown leaps and bounds as a unit since the NESC 2023 and their success in the South Asian qualifiers is a testament to that. Their journey so far has been inspiring for all the women gamers in India that seek a career in Esports. As they embark on the upcoming Asian Championship, we extend our heartfelt wishes for their continued success and firmly believe in their ability that will help them advance to the 15th WEC,” said Vinod Tiwari, President, Esports Federation of India.
India’s DOTA 2 team comprising skipper Manav Kunte (mnz), Vishal Vernekar (HBK), Abhishek Yadav (Abhi-), Shahbaz Hussain (PinkMaN), Krish Gupta (Krish`), and substitute Jaikishan Malik (KaEL) shall be commencing with their South Asian qualifiers from May 15 onwards.
The Indian CS:GO (Open) team comprising of team captain Harsh Jain (f1redup), Jaspreet Singh (SpawN), Sadab Khan (SK wow^), Piyush Kalwania (clouda), Nikhil Kathe (N1kace) and substitute Omkar Thube (omkar09) already secured their place for the Asian Regionals on May 8.
The country’s well-renowned Tekken 7 professional Abhinav Tejan and eFootball athlete Ibrahim Gulrez have already secured their qualification at the 15th WEC that has a whopping prize pool of $500,000 (INR 4.12 crore), and is set to be the largest edition of the tournament to date with at least 130 countries participating in eFootball, DOTA 2, Tekken7, Mobile Legends, PUBG: Mobile and CS:GO.
Asia
New Indian Law Aims to Curb Online Money Gambling Sector, Prohibits Related Advertising

Following the passage of the Promotion and Regulation of Online Gaming Bill 2025 on August 21, the government of India imposes a complete ban on online money games, alongside the advertisements related to the sector.
Passed by the parliament, any financial transactions related to these platforms would be considered unlawful as stated under the Information Technology Act of 2000. The legislation also aims to establish a national-level regulatory authority that will govern the categorising and registration of online games.
The said authority shall issue guidelines, codes of practice and directions for compliance, with strict punishments induced, leading to imprisonment for up to three years, and a fine to one crore rupees or 114,017 USD.
The advertisement of the said games is also punishable with similar penalties, with imprisonment up to two years and a fine of up to fifty lakh rupees 1140 USD.
While the law prohibited online money gaming such poker, rummy and fantasy sports that offer cash rewards, e-sports are considered and recognised as a legitimate competitive sport in India, and is not included in the total ban, as well as online social games or casual games that are recreational in nature.
This draws that the bill-turned-law, used a “balanced approach” since recognising that the online gaming sector is one of the most dynamic segments in the digital and creative economy, hence, still allowing esports and online social games.
This came after the report of over 45 crore or 45,000,000 people were reportedly affected by online money games and have lost more than Rs. 20,000 crores or 2,280.414 USD, according to Shri Ashwini Vaishnaw, Union Minister for Electronics and Information Technology.
According to the same ministry, the total ban was driven by the following reasons:
• Addiction and Financial Ruin
• Mental Health and Suicide
• Fraud and Money Laundering
• Threat to National Security
• Closing Legal Loopholes
• Encouraging Healthy Alternatives
Meanwhile, the bill also stated that while the online gaming authority governs the registration of online games, the central government still has the authority to frame the rules for the promotion and advertisement of e-sports, online social games and other rules related under the law.
In total, the legislation aims to safeguard vulnerable populations, particularly the middle class and youth by introducing these strict regulations and a greater emphasis on brand responsibility and ethical advertising.
The post New Indian Law Aims to Curb Online Money Gambling Sector, Prohibits Related Advertising appeared first on European Gaming Industry News.
Asia
Macao Casino Sector Salaries Hit a 10-year High

Salaries in Macao’s gambling industry have climbed to their highest level in a decade, with average earnings for full-time employees increasing 2.4% year-on-year to 27,390 patacas, according to the second quarter survey on manpower needs and wages by the Statistics and Census Service (known by its Portuguese initials DSEC).
Average monthly earnings for resident full-time casino employees were slightly lower – 27,340 patacas per month – but also rose by 2.4%. Since 2023, the average pay for non-resident workers has exceeded that of residents, with non-resident managers now earning an average of 90,000 patacas a month.
DSEC attributed the quarter’s rises “mainly to increases in salaries.”
The number of full-time workers in the gambling sector edged up by 380 over the past year, reaching 52,898 at the end of the second quarter. Most were local directors and managers.
The sector reported 208 job vacancies at the end of June, with clerical roles accounting for more than half. Just under half of the roles required work experience, while 74.1% required only senior secondary education or lower.
Demand for manpower has “gradually stabilised,” DSEC noted, as both the employee turnover rate (1.6%) and recruitment rate (1.1%) dropped year-on-year.
The survey does not cover junket promoters or their associates.
The post Macao Casino Sector Salaries Hit a 10-year High appeared first on European Gaming Industry News.
Asia
ED Arrests Karnataka MLA Veerendra “Puppy” in Illegal Betting Case

The Indian Enforcement Directorate (ED) has intensified its investigation into Karnataka Congress MLA K.C. Veerendra, also known as “Puppy,” over alleged involvement in a large-scale money laundering and illegal betting operation. The legislator, arrested in Sikkim on Saturday, August 23, was brought to Bengaluru on Sunday for further questioning in connection with financial transactions tied to casinos in Sri Lanka, Nepal and Georgia.
Veerendra was apprehended in Gangtok, where he had reportedly been pursuing a deal to lease land for a casino venture. After his arrest, he was produced before a special court in Bengaluru, which granted ED custody until August 28. To prevent any incidents during his transfer, strict security was enforced at Kempegowda International Airport, and he was quickly escorted to an undisclosed location for interrogation.
Authorities confirmed that multi-state raids preceded the arrest, covering 31 locations across India, including Bengaluru, Hubballi, Chitradurga, Goa, Jodhpur, Mumbai and Sikkim. Five casinos in Goa—Puppy’s Casino Gold, Ocean Rivers Casino, Puppy’s Casino Pride, Ocean 7 Casino, and Big Daddy Casino—were also raided as part of the ongoing probe.
According to ED sources, preliminary findings suggest that Veerendra maintained financial links with casinos and shell companies operating in Sri Lanka, Nepal and Georgia. Evidence gathered during the raids points to overseas transactions and the use of foreign entities to launder large sums of money, some of which may have originated from cyber fraud. Officials suspect that these funds were “converted into white money” by being disguised as credit card transactions.
Documents recovered from multiple properties also revealed that Veerendra was in the process of finalising a deal to acquire a casino from Santiago Martin, a businessman widely recognised as the “lottery king” of Tamil Nadu. Martin is already under investigation by the ED in a separate money laundering case and is known for his financial ties to political figures.
Incriminating evidence seized from Veerendra’s residences, including Rs 12 crore in cash and a significant quantity of jewelry, is now being analysed. The ED has also uncovered records suggesting that his brother, K.C. Thippeswamy, managed three Dubai-based entities—Diamond Softech, TRS Technologies and Prime9Technologies—believed to be connected to their gaming and call centre businesses.
The post ED Arrests Karnataka MLA Veerendra “Puppy” in Illegal Betting Case appeared first on European Gaming Industry News.
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