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Gaimin Gladiators take the win in DreamLeague Season 19 powered by Intel® and qualify for Riyadh Masters

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Season 19 of DreamLeague powered by Intel®, the longest-running Dota 2 league hosted by the ESL FACEIT Group, has come to a thrilling close, with Gaimin Gladiators taking the win over Team Liquid in the Grand Final by 3-2. Gaimin Gladiators will take home the largest share of the $1,000,000 prize pool and qualify for the Riyadh Masters Group Stage at Gamers8 later this year.

This year, DreamLeague Season 19 saw exciting new changes and updates to its existing format and schedule, including changes to the number of teams competing and the different tournament stages as well as returning to its multiregional roots. Commencing on April 9 with Group Stage 1, 16 teams battled for the eight available spots in Group Stage 2, with the top four teams then progressing to the Playoffs.

Featuring elite squads from across the globe – including Lima Major winners Gaimin Gladiators, and reigning The International Champions Tundra Esports – Group Stage 1 began on April 9. The 16 teams competed in a single round-robin format with all matches being best-of-two. In this stage, five teams went unbeaten: Gaimin Gladiators, Shopify Rebellion, Evil Geniuses, Team Liquid, and beastcoast.

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In Group Stage 2, all eight qualified teams were put in the same group, where they fought in a best-of-three single round-robin format. Here, the eight teams were whittled down to four, as Team Liquid, Gaimin Gladiators, Shopify Rebellion, and Tundra Esports all made it through. Team Liquid and Gaimin Gladiators dominated this stage, with both boasting 6-1 records at the end of Group Stage 2.

In the Playoffs, the remaining four teams battled in a double elimination bracket, playing in the best-of-three format, with Team Liquid and Gaimin Gladiators making it to the best-of-five Grand Finals.

The Grand Final saw Gaimin Gladiators bag the first-round win before Team Liquid rallied and took round two to tie the scores. However, in game three, Gaimin Gladiators picked up where they left off in the first round to make it 2-1. A stunning fourth game saw Team Liquid dominate, sweeping Gaimin Gladiators away to set up game five, where Gaimin Gladiators secured a 3-2 win.

Gaimin Gladiators topped Group A in Group Stage 1, going unbeaten in a tough group, which included Shopify Rebellion, Evil Geniuses, and TSM, boasting a 3-4-0 record. In Group Stage 2, they finished second, just behind Team Liquid. In the Upper Bracket Final of the Playoffs, they were then beaten 2-0 by Team Liquid, sending them to the Lower Bracket Final, where they dispatched Shopify Rebellion by the same score to set up the Grand Final with Team Liquid.

The DreamLeague Season 19 Grand Final saw nearly 18 million hours watched,* with a peak viewership of over 268,000*.

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“Team Liquid are an insanely good team but the third game was such an epic comeback from us,” said Quinn “Quinn” Callahan from Gaimin Gladiators. “[At] the end of a tournament we know we’re going to win [and it] is almost like a victory lap, it’s such a nice feeling to know you’re going to win in a few seconds.”

Soon, fans can expect more top tier Dota 2 action with the ESL One Berlin Dota 2 Major, taking place in Berlin, Germany, on April 26 – May 7. After that, the ESL Pro Tour for Dota 2 will continue with DreamLeague Season 20, taking place online on June 11 – 25. For more information about the ESL Pro Tour for Dota 2, check out the official website, and follow ESL Dota 2 on Twitter, Instagram, and Facebook.

*According to Escharts

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Oddin.gg Breaks New Ground as Ohio Marks its 5th North American Betting License

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Oddin.gg is proud to announce that it has secured a full 3-year sports betting license in Ohio, further strengthening its standing as the esports betting solutions provider with the most licenses in North America. With this latest addition, Oddin.gg now holds four US licenses—New Jersey, Colorado, West Virginia, and Ohio—and a total of five across North America, including Ontario, Canada.

The Ohio license is a strategic milestone, as the state is set to become one of the most active betting markets in the American Midwest. According to projections from the Ohio Legislative Service Commission, the state’s sports gaming market is expected to reach approximately $3.35 billion annually as it matures. By securing this license, Oddin.gg is well-positioned to support operators in tapping into this significant potential.

Obtaining the Ohio license also demonstrates Oddin.gg’s ability to meet the state’s comprehensive regulatory standards, which include arduous assessments of financial stability, operational integrity, and adherence to state laws. This achievement reinforces Oddin.gg’s reputation for compliance and reliability, enhancing its capability to deliver full-service esports betting solutions tailored to a growing market.

Ohio’s sports betting legislation imposes a 10% tax on sports gaming receipts, contributing to public education and initiatives supporting veterans in the state. Oddin.gg’s entry into this regulated environment reinforces its role as a leader in shaping the future of esports betting in the US while offering operators a pathway to engage with a new generation of bettors in a secure and exciting way.

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Vlastimil Venclík, CEO of Oddin.gg, shared his enthusiasm about the news: “Securing a license from the Ohio Casino Control Commission is a significant step in our North American journey. Ohio is poised to become one of the most dynamic betting markets in the US, and gaining this
approval aer meeting the state’s rigorous standards is a true reflection of our commitment to integrity and excellence both in Ohio and beyond. However, this license isn’t just about expanding our reach; it’s about ensuring our partners have access to market-leading esports betting solutions that fully align with all local regulatory requirements.”

He continued, “Ohio’s market is gearing up to be something special, and we’re excited to help operators tap into that potential. As esports betting continues to evolve, Oddin.gg is ready to provide the expertise, technology, and support to make sure our partners succeed.

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SIS enhances global esports presence with Rivalry partnership

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Rivalry expands betting content portfolio with successful launch of SIS eBasketball & eSoccer products in global markets to engage next generation of bettors

SIS (Sports Information Services) Group, has launched its H2H Global Gaming League™ (H2HGGL) eBasketball & eSoccer games in multiple international markets through a partnership with Rivalry, the leading sportsbook and iGaming operator for Gen Z.

Rivalry will offer its customers over 150,000 H2HGGL short-form games annually, presented with low-latency video, game stats, player form and more than 50 pre-game and in-play markets. The SIS products are set to build on the operator’s market leadership among digitally native Millennials and Gen Z with content tailored for the next generation of players.

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Built specifically for sportsbooks, SIS’ H2H Global Gaming League™ is currently adding as much as 10% in value to operators. Professional gamers take part in all eBasketball and eSoccer games which are produced entirely in-house from SIS’ secure studios in the UK.

Currently, H2HGGL is the only product available on the market to have been awarded the Esports Integrity Commission’s (ESIC) Gold Standards, which are the highest possible accreditation created to set unmatched levels of integrity and safety in the industry.  Trained referees oversee every contest to ensure full trust in the content.

Jake Nowry, Sales and Business Development Manager at SIS Content Services, said: “We are thrilled to launch our complete esports portfolio with Rivalry and expand the reach of our sport sims solution. Partnering with a leading industry brand is another landmark deal for SIS as we showcase the versatility of our esports offering internationally.”

Michele Fischer, Vice President, SIS Content Services, said: “We are pleased to partner with Rivalry, whose platform appeals to a global, digitally native audience. Our short-form esports content, which has already proven to bridge the gap between live sports and its counterpart esports game, should enhance Rivalry’s current offering.”

Evan Van Luven, Director of Sportsbook Operations at Rivalry, said:  “Our partnership with SIS expands Rivalry’s product offering with new, around-the-clock betting content for our customers. These products are a great bridge and cross-selling point between our audience of sports and esports bettors looking for more interactive content.”

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Max Verstappen to attend GAMERGY, the world’s largest esports, gaming and entertainment event

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In an exciting announcement for motorsports and gaming fans alike, three-time Formula 1 World Champion Max Verstappen will be making a special appearance at the GAMERGY event for the exciting Heineken Player 0.0 Global Final in Madrid this December. This immersive entertainment and gaming Experience promises to bring together the worlds of motorsport and gaming, offering fans a unique experience.

GAMERGY, one of the largest global gaming and esports events, will take place in Madrid this December from the 13th-15th, 2024. The 10th edition of the event will host exhilarating activities featuring cutting-edge technology, live competitions, traditional sports activations and phygital interactive experiences that cater to a wide audience.

“In the past few years, we have seen how the traditional sports and gaming ecosystems have come closer together in innovative and immersive ways. At our most recent GAMERGY México edition, we saw our tennis, football, boxing, skateboarding and paddle activations being amongst the most popular gaming fair attractions. We are very excited to partner with Heineken in adding Player 0.0 to the digital fandom,” said Cristina Carranza, Global Head of Sales at GGTech.

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Heineken® Player 0.0 Global Final featuring Max Verstappen
23 finalists from all around the world will be joining us in Madrid for a simulated racing competition with the aim of winning the title of Player 0.0 Global Champion. Expect a high-octane race where the finalists will demonstrate their skills, speed and agility. During the Player 0.0 Global Final, festival goers will also have the once-in-a-lifetime opportunity to see Max Verstappen on stage. This unique experience is expected to draw immense crowds and therefore fans are encouraged to arrive early.

Exclusive Merchandise and Memorabilia
Fans attending the event will have the opportunity to purchase exclusive GAMERGY merchandise. Limited-edition collectibles will be available for purchase. Don’t miss the chance to take home a piece of history!

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