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Esports Insider & the University of Warwick announce the agenda for ESI Next Gen, the UK’s first conference dedicated to esports and video games in education

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The leading B2B esports events and media company, Esports Insider (ESI) and the University of Warwick are pleased to reveal the agenda for the inaugural ESI Next Gen, a one-and-a-half day conference dedicated to esports and video games in education. Offering interactive sessions, networking and insights on March 22nd-23rd, 2023 at the University’s Esports Centre.

The UK has steadily increased the number of esports-focused qualifications on offer, moving beyond competitive play there are now 39 esports courses through 14 providers (according to UCAS) across the UK, now providing three-year degrees or Higher Education courses on the wider industry or specific aspects such as Event Management, Digital Marketing, or Coaching, Health and Well-Being.

As two leading authorities in esports business and education, Esports Insider and University of Warwick have crafted the first ever ESI Next Gen conference to bring together leaders from universities and colleges from across the UK and beyond, alongside professionals from both the esports and games industries to discuss the skills the industry can offer young people. This includes game developers, publishers, esports teams, tournament operators, education sector service providers, and regional government all under one roof, right on the doorstep of one of the UK’s largest creative clusters. There’ll be ample industry related and education-focused content, as well as extensive networking opportunities and interactive workshops for students looking to get into the industry.

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The event is supported by Gold Sponsor IN4 Group, Official Youth Esports Partner Esports Coaching Academy and event partners Chillblast, Viperio, NSE, Esport1, Swipe Right PR, UKIE and NUEL. ESI Next Gen is set to welcome over 250 attendees, with over 30+ speakers across more than 9 live sessions.

Speakers this year include educators & industry executives such as:

  • Meg Daintith, Talent Acquisition Manager at Electronic Arts
  • Phil Bale, Operations Manager at Ubisoft Leamington
  • Kalam Neale, Head of Education at British Esports
  • Gina Jackson OBE, Founder of SKILLfull
  • Ólafur Steinarsson, Co-founder & COO at Esports Coaching Academy
  • Mikayla Sinead, Founder & CEO at Bridge Network Group
  • James Fraser-Murison, Director of Esports at Queen Marys College
  • Becky Wright, Senior Partnerships Manager at NSE
  • Dr Bianca Wright, Curriculum Lead: Immersive and Associate Professor at Coventry University
  • Shahneila Saeed, Programme Director for Digital Schoolhouse

At ESI Next Gen, there will be five panels and two workshops, all designed to support education staff, industry stakeholders and students equally. The event will explore leadership in esports and gaming education, navigating the obstacles of curriculum development, potential graduate opportunities, policy matters, and sector growth.

Esports Coaching Academy will host a ‘Pathways to Building a Career and Business in Grassroots Youth Esports’ workshop, which will provide attendees with valuable insights and resources on the grassroots esports industry and how to build a career and business in it. Topics will include the current landscape of youth esports, career pathways, business opportunities and best practices in grassroots esports.

Sam Cooke, Managing Director and Founder at ESI stated: “We are delighted to be working with the University of Warwick for our first inaugural ESI Next Gen. This event will provide a great opportunity to explore and promote the collaborative relationship between the esports and video game industries and educational institutions, so as to create a strong foundation for the new emerging talent.”

The event will kick off with a networking social and the final of Lions Clash, a Valorant tournament for UK universities and colleges, followed by an evening reception on 22nd March 2023, allowing attendees to register early, experience a live esports event, and network in a relaxed and welcoming environment.

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Jack Fenton, Head of Esports at University of Warwick says: “This is a huge landmark for Warwick as co-creating the ESI: Next Gen concept has been an exciting strategic goal for both us and for Esports Insider. I know that this will be the Esports Centre’s biggest and most impactful event to-date and we’re really proud to be acting as a catalyst for the creative and digital sector. I can’t wait to see the collaboration that spins out of this event!”

Join us for ESI Next Gen 2023 to celebrate the convergence of esports, video games and education on March 22-23 at the Esports Centre, Coventry.

Bring your team of 3 or more and save with our Group Registration rates. Currently enrolled students may register to attend #ESINextGen at a special discounted rate. Tickets are available now, including an option for inclusive accommodation.

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Oddin.gg Breaks New Ground as Ohio Marks its 5th North American Betting License

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Oddin.gg is proud to announce that it has secured a full 3-year sports betting license in Ohio, further strengthening its standing as the esports betting solutions provider with the most licenses in North America. With this latest addition, Oddin.gg now holds four US licenses—New Jersey, Colorado, West Virginia, and Ohio—and a total of five across North America, including Ontario, Canada.

The Ohio license is a strategic milestone, as the state is set to become one of the most active betting markets in the American Midwest. According to projections from the Ohio Legislative Service Commission, the state’s sports gaming market is expected to reach approximately $3.35 billion annually as it matures. By securing this license, Oddin.gg is well-positioned to support operators in tapping into this significant potential.

Obtaining the Ohio license also demonstrates Oddin.gg’s ability to meet the state’s comprehensive regulatory standards, which include arduous assessments of financial stability, operational integrity, and adherence to state laws. This achievement reinforces Oddin.gg’s reputation for compliance and reliability, enhancing its capability to deliver full-service esports betting solutions tailored to a growing market.

Ohio’s sports betting legislation imposes a 10% tax on sports gaming receipts, contributing to public education and initiatives supporting veterans in the state. Oddin.gg’s entry into this regulated environment reinforces its role as a leader in shaping the future of esports betting in the US while offering operators a pathway to engage with a new generation of bettors in a secure and exciting way.

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Vlastimil Venclík, CEO of Oddin.gg, shared his enthusiasm about the news: “Securing a license from the Ohio Casino Control Commission is a significant step in our North American journey. Ohio is poised to become one of the most dynamic betting markets in the US, and gaining this
approval aer meeting the state’s rigorous standards is a true reflection of our commitment to integrity and excellence both in Ohio and beyond. However, this license isn’t just about expanding our reach; it’s about ensuring our partners have access to market-leading esports betting solutions that fully align with all local regulatory requirements.”

He continued, “Ohio’s market is gearing up to be something special, and we’re excited to help operators tap into that potential. As esports betting continues to evolve, Oddin.gg is ready to provide the expertise, technology, and support to make sure our partners succeed.

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SIS enhances global esports presence with Rivalry partnership

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Rivalry expands betting content portfolio with successful launch of SIS eBasketball & eSoccer products in global markets to engage next generation of bettors

SIS (Sports Information Services) Group, has launched its H2H Global Gaming League™ (H2HGGL) eBasketball & eSoccer games in multiple international markets through a partnership with Rivalry, the leading sportsbook and iGaming operator for Gen Z.

Rivalry will offer its customers over 150,000 H2HGGL short-form games annually, presented with low-latency video, game stats, player form and more than 50 pre-game and in-play markets. The SIS products are set to build on the operator’s market leadership among digitally native Millennials and Gen Z with content tailored for the next generation of players.

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Built specifically for sportsbooks, SIS’ H2H Global Gaming League™ is currently adding as much as 10% in value to operators. Professional gamers take part in all eBasketball and eSoccer games which are produced entirely in-house from SIS’ secure studios in the UK.

Currently, H2HGGL is the only product available on the market to have been awarded the Esports Integrity Commission’s (ESIC) Gold Standards, which are the highest possible accreditation created to set unmatched levels of integrity and safety in the industry.  Trained referees oversee every contest to ensure full trust in the content.

Jake Nowry, Sales and Business Development Manager at SIS Content Services, said: “We are thrilled to launch our complete esports portfolio with Rivalry and expand the reach of our sport sims solution. Partnering with a leading industry brand is another landmark deal for SIS as we showcase the versatility of our esports offering internationally.”

Michele Fischer, Vice President, SIS Content Services, said: “We are pleased to partner with Rivalry, whose platform appeals to a global, digitally native audience. Our short-form esports content, which has already proven to bridge the gap between live sports and its counterpart esports game, should enhance Rivalry’s current offering.”

Evan Van Luven, Director of Sportsbook Operations at Rivalry, said:  “Our partnership with SIS expands Rivalry’s product offering with new, around-the-clock betting content for our customers. These products are a great bridge and cross-selling point between our audience of sports and esports bettors looking for more interactive content.”

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Max Verstappen to attend GAMERGY, the world’s largest esports, gaming and entertainment event

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In an exciting announcement for motorsports and gaming fans alike, three-time Formula 1 World Champion Max Verstappen will be making a special appearance at the GAMERGY event for the exciting Heineken Player 0.0 Global Final in Madrid this December. This immersive entertainment and gaming Experience promises to bring together the worlds of motorsport and gaming, offering fans a unique experience.

GAMERGY, one of the largest global gaming and esports events, will take place in Madrid this December from the 13th-15th, 2024. The 10th edition of the event will host exhilarating activities featuring cutting-edge technology, live competitions, traditional sports activations and phygital interactive experiences that cater to a wide audience.

“In the past few years, we have seen how the traditional sports and gaming ecosystems have come closer together in innovative and immersive ways. At our most recent GAMERGY México edition, we saw our tennis, football, boxing, skateboarding and paddle activations being amongst the most popular gaming fair attractions. We are very excited to partner with Heineken in adding Player 0.0 to the digital fandom,” said Cristina Carranza, Global Head of Sales at GGTech.

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Heineken® Player 0.0 Global Final featuring Max Verstappen
23 finalists from all around the world will be joining us in Madrid for a simulated racing competition with the aim of winning the title of Player 0.0 Global Champion. Expect a high-octane race where the finalists will demonstrate their skills, speed and agility. During the Player 0.0 Global Final, festival goers will also have the once-in-a-lifetime opportunity to see Max Verstappen on stage. This unique experience is expected to draw immense crowds and therefore fans are encouraged to arrive early.

Exclusive Merchandise and Memorabilia
Fans attending the event will have the opportunity to purchase exclusive GAMERGY merchandise. Limited-edition collectibles will be available for purchase. Don’t miss the chance to take home a piece of history!

The post Max Verstappen to attend GAMERGY, the world’s largest esports, gaming and entertainment event appeared first on European Gaming Industry News.

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