eSports
Adrian “Hatchy” Widera joins Prodigy Agency as League of Legends (LoL) Agent in Europe
Prodigy Agency, a leading esports representation agency, has appointed Adrian “Hatchy” Widera, former coach in regional leagues and more recently Sports Director at Misfits Gaming in LEC and LFL, to the role of LoL Agent to expand its initiative to protect and support the players on the game.
Prodigy Agency, founded by industry leader Jérôme Coupez, represents some of the biggest stars in esports such as Mathieu “ZywOo” Herbaut and Nicholas “nitr0” Cannella (CSGO), Adil “ScreaM” Benrlitom and Tyson “TenZ” Ngo (VALORANT), Kacper “Inspired” Sloma and Rayan “General Sniper” Shoura (League of Legends), Alexandre “Kaydop” Courant and Axel “Vatira Touret (Rocket League), and Alexandre “Andilex” Christophe (Fortnite).
Prodigy Agency is already representing world-class LoL players such as Kacper “Inspired” Słoma (MVP LEC and LCS), Finn “Finn” Wiestål (LEC) and more, but also young and promising prodigies like Doğukan “113” Balci (LEC) or Shane “Kenvi” Espinoza (LCS), and intend to keep developing its support to this ecosystem.
Prior to joining Prodigy Agency, as a prominent figure in League of Legends, Adrian Widera served as a Sports Director for Misfits, spearheading their LEC and LFL operations. He was also deeply involved in the LoL ecosystem and development, being a coach from 2014 to 2021 in Poland, France and Turkey, and having created multiple Scouting Grounds and Academy projects that helped future top tier players get attention and spotlight.
With such an extensive experience and knowledge of the game; being known for promoting and recruiting young players to the starting rosters of the team, and for having amazing talents to scout future prodigies, Adrian is a perfect profile to understand the needs and to support the League of Legends’ players from all angles.
Using the constantly growing global resources of Prodigy Agency and joining a team of more than 35 collaborators around the world, he will be working on expanding its LoL operations and #PlayersFirst mindset all over Europe, with a focus on scouting and developing the prodigies of tomorrow.
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“Adrian has the perfect profile and skill set to become a prominent Agent and expand our initiatives on League Of Legends.
He has a massive experience and truly cares for the players as much as we all do at Prodigy Agency.
He will perfectly complement our current LoL department and allows us to develop more initiatives by pushing our Players First values forward.
I’m really proud that Adrian chose to join our family and I’m confident that we are building the absolute best team possible to protect and support the players!» -Jérôme Coupez, Founder & CEO – Prodigy Agency.
“After a successful time in Misfits as a Sports Director, I’ve been looking into other ways of helping and promoting players and coaches – this is what always gave me the most satisfaction in my competitive career. In my teams we often gave chances to young players, we ran academies and scouting grounds. And I know how difficult it is to get started without proper help or guidance when you’re still a very young player.
I want to take that experience from competitive League of Legends and make the best use of it for the sake of the players. Prodigy Agency was the best place to do so, with their motto of always putting the players first. Here we can count on a large amount of top-quality people who can help the talent not only with their professional career choices, but also marketing and day to day struggles.
If we can take some of the burdens that the players have to carry, we will allow them to focus more on performing and worry mostly about what is happening on the Rift. This is my goal, to be there for these young athletes’ day to day, to be someone they can always reach out to and talk to. And there was no better place to do it than the Prodigy Agency, with the largest number of experts on the market, ready to be there for the players every day.
Lastly, it is very important for me to continue looking for new talent, people who yet did not get a chance to shine on a professional vision. I am extremely happy that Prodigy Agency shares my views in that aspect, so you should expect us to come up with new projects to help the players get the spotlight and chance they have been waiting for!”
Adrian “Hatchy” Widera, LoL Agent – Prodigy Agency
Asia
Valorant Added to Hero Esports Asian Champions League
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The HERO ESPORTS Asian Champions League (ACL), Asia’s premier multi-title esports tournament hosted by Hero Esports, has officially announced the addition of VALORANT to its inaugural lineup.
Previously, ACL unveiled six game titles: Dota 2, Counter-Strike 2 (CS2), Honor of Kings, Teamfight Tactics, Delta Force, and Crossfire. With VALORANT joining the roster, the total number of games now stands at seven, with more titles expected to be announced soon.
Through continued collaboration with the Esports World Cup, ACL has revealed that the champions of the ACL CS2 and Honor of Kings Tournaments will secure direct entry to the Esports World Cup. Further collaborations on the remaining titles of the ACL are anticipated.
The ACL VALORANT Tournament will be the only international-level VALORANT tournament held in China during the first half of 2025, attracting top teams from overseas. The Final of the event will take place offline in Shanghai. The event will use world-class production and cutting-edge live broadcasting technology to enhance audience experience.
The ACL is set to take place in the first half of 2025, with the Finals of the ACL CS2 Tournament and Honor of Kings Tournament scheduled for May. The ACL will have a total prize pool of $2 million.
Jonny Wang, CEO of the Asian Champions League, said: “We are excited to announce the addition of VALORANT to the ACL. Our ambition is to make ACL into a truly comprehensive tournament, providing a larger stage for players and teams across various competitions while delivering more exciting content for our audience.”
Danny Tang, Co-Founder and CEO of Hero Esports, said: “We are pleased by the progress of the ACL and its ability to attract top teams and titles to compete across Asia. We look forward to the continued collaboration between Hero Esports, ACL and the Esports World Cup Foundation, which is testament to our shared ambition to shape and empower esports globally.”
The post Valorant Added to Hero Esports Asian Champions League appeared first on European Gaming Industry News.
Asia
Esports World Cup Foundation Announces Strategic Partnership with Tencent
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Partnership to drive EWC’s expansion in China, leveraging Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem
The Esports World Cup Foundation (EWCF) announced a partnership with Tencent, making Tencent E-sports the EWCF’s strategic partner in China to drive the expansion of the Esports World Cup’s presence in the region. This partnership marks a significant milestone in the EWCF’s purpose to unite global esports fans under one competitive umbrella and underscores its commitment to integrating the world’s most important and rapidly growing esports market into the Esports World Cup platform. The agreement was formalized at the Empower Esports Worldwide Series – The Esports Operation and Technology Session in Shenzhen, China.
The collaboration will establish a dedicated Development Team to enhance EWC’s visibility, engagement, and industry collaboration in China, while leveraging EWC’s and Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem. Tencent E-sports will provide marketing expertise, strategic consulting, and operational support to deliver diverse content and experiences.
“The Esports World Cup has created a global stage for competitive gaming, demonstrating its influence not only in China but across the world,” said Mars Hou, Vice President of Tencent Games and General Manager of Tencent E-sports. “Through this partnership, we are committed to elevating EWC’s presence in China and integrating our esports industry with the world’s largest competitive gaming event. We look forward to deepening our collaboration with EWCF to push esports forward on a global scale.”
“The Esports World Cup’s purpose is to create a global platform for esports and gaming fans worldwide, and investing in key growth markets for esports is a core pillar of our mission,” said Thamer Al Shuaibi, Chief of Staff at the Esports World Cup Foundation. “China plays a critical role in this vision, and Tencent’s leadership in gaming and esports positions it as an essential partner. By combining our expertise, we will continue to strengthen esports as an industry, providing new opportunities for Chinese players and Clubs, and bringing the best of the Esports World Cup to Chinese fans.”
Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique cross-game format will reward Clubs and players competing for a life-changing prize pool in a mix of platforms and genres, bringing together esports’ best players, Clubs and games under one banner in the largest-ever celebration of esports.
The post Esports World Cup Foundation Announces Strategic Partnership with Tencent appeared first on European Gaming Industry News.
Compliance Updates
ESIC Implemented its Anti-doping Testing Programme at IEM Katowice 2025
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The Esports Integrity Commission (ESIC) implemented its comprehensive anti-doping testing program at IEM Katowice 2025, organised by ESL FACEIT Group (EFG). Conducted at EFG’s request, this initiative reinforced the commitment of both organisations to maintaining the highest standards of competitive integrity in esports.
ESIC’s anti-doping procedures, carried out in accordance with the ESIC Anti-Doping Code, ensured that all participating competitors at IEM Katowice adhered to globally recognised best practices. The programme featured advanced testing protocols, thorough monitoring and rigorous enforcement measures, all designed to uphold fair competition.
“At ESIC, our mission is to protect the integrity of the esports ecosystem. By deploying our anti-doping testing at IEM Katowice 2025, we reaffirmed our dedication to supporting event organizers like EFG in hosting competitions where athletes compete responsibly and ethically,” Stephen Hanna, Chief Executive Officer of ESIC, said.
Over the past few years, ESIC has administered more than 700 anti-doping tests at major esports events, including those hosted by EFG. This extensive experience further cements ESIC’s reputation for providing industry-leading services that prioritise player welfare, competitive fairness and a culture of transparency.
“Protecting integrity is paramount for esports, which is why EFG and ESIC are constantly working together to ensure fair competition. ESIC have proven themselves to have the experience, as well as an advanced system that provides the credibility and peace of mind needed at one of our biggest and most prestigious events, IEM Katowice,” Carsten Kramer, Director of Tournament Management at EFG, said.
The post ESIC Implemented its Anti-doping Testing Programme at IEM Katowice 2025 appeared first on European Gaming Industry News.
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