eSports
The Largest Esports Championships Come to an End
The International Esports Federation (IESF) concluded the 14th World Esports Championships Finals, after ten days of thrilling competition, social programs, and a spectacular medal ceremony in Bali, Indonesia.
Over 600 players representing a historic 105 countries competed at the 14th WE Championships across six games: CS:GO, Dota 2, Mobile Legends: Bang Bang, eFootball ™ 2023, Tekken 7, and PUBG Mobile. After the national and regional qualifiers, play-in stages, finals, and Grand Finals, 7 teams emerged triumphant, winning the $500,000 prize pool. Indonesia shocked the world by winning three of the seven titles and as a result becoming the 2022 WE Champion Nation.
The 492 hours of fierce competition currently has surpassed 10 million views from a record-breaking 497 matches, also reaching more than 3 million views on TikTok and 185.4 M impressions across other social media platforms. The final detailed media report has been commissioned to Nielsen to understand the full reach of the 53 clean feeds provided for localized broadcasting.
During the Closing Ceremony, the winners were crowned and all of the athletes were celebrated for their endurance and sportsmanship. The re-elected president of IESF Vlad Marinescu presented the champions with the WE Championships trophy and delivered closing remarks to conclude the historic event.
IESF President Vlad Marinescu said in his speech: “Congratulations to Indonesia for hosting the Esports Family and becoming the 2022 WE Champion Nation, and our gold medalists; Indonesia, Kazakhstan, North Macedonia, Pakistan, and Poland. We are grateful to experience the Bali hospitality and grateful to the nation for making History! IESF’s values of respect, friendship, and courage were on full display throughout these ten days of competition. We thank the athletes for their passion and human values displayed at the World Esports Championships Finals – you have broken barriers and borders displaying the union and unity between 105 competing nations, Bali we have made History!”
Indonesia’s passion for esports energized every competition, with emotional and enthusiastic athletes, families, and fans gathering together to cheer on all of the action, particularly the first-ever women’s CS:GO tournament, which proved to be a significant step towards creating more opportunities for women in esports and building a more inclusive World Esports Family.
At the conclusion of the Closing Ceremony, Bali officially handed over hosting rights to Iași, Romania, who will host the 15th WE Championships Finals in 2023. The next edition of IESF’s flagship event is set to feature over 130 nations and 800 athletes. This marks the second time Romania will host IESF’s flagship event.. Iași is the historical capital of Romania and is well-known as home to multiple prestigious universities. The city offers an exciting opportunity for IESF to engage with a new generation of esports fans and grow the World Esports Family.
IESF General Secretary Boban Totovski said: “Esports has the power to empower and unite people. The Flag Handover Ceremony from Bali to Iasi is a beautiful representation of this and IESF’s vision of a united World Esports. The culturally rich and youth-centric city is ready to welcome the World Esports Family. Iași has our full confidence and support to deliver an exceptional championship in 2023.”
Iași Deputy Mayor Daniel Juravle said: “Iasi is a dynamic and full of energy city. We have the youngest population in Romania, a creative youth passionate about everything esports entails. As a city that is the heart of culture and history in Romania and at the same time an IT&C hub in remarkable growth, we have all the prerequisites to organize the 15th edition of the WE Championships in a memorable way. We are excited to develop together the future of the esports industry with the International Esports Federations!”
eSports
PandaScore and Playbook Engineering join forces

Pioneering esports odds, data and betting products provider now available to operators powered by leading platform supplier with the integration facilitated by Sporting Solutions
PandaScore, the award-winning provider of esports odds, data and betting products, has integrated its suite of solutions with Playbook Engineering, the global sportsbook platform provider.
The partnership has been facilitated by Sporting Solutions, which has strategic partnerships with both PandaScore and Playbook Engineering.
Playbook Engineering has established itself as a leading sportsbook platform provider, supporting brands such as Star Sports, AK Bets, Priced Up, Bet Wright, Gentleman Jim, and Dragon Bet.
Following the integration, online sportsbooks powered by Playbook Engineering can access PandaScore’s Odds feed allowing them to offer comprehensive and competitive esports odds for some of the most popular disciplines.
The scope of markets and the value of odds are unrivalled with PandaScore using sophisticated models backed by a team of experienced traders including specialist traders for disciplines like CS2, Dota 2 and LoL.
A growing number of platform providers and operators are making a move into the lucrative esports betting space, with PandaScore recently surpassing €1bn of bets through its platform off the back of a sharp rise in demand among players and operators.
Joseph Noone, Senior Sales Manager at PandaScore, said: “Playbook Engineering powers some renowned sportsbooks as well as up and coming brands that are really making an impact.
“It’s great that these sportsbooks can access our esports odds, data and betting products, allowing them to engage new and existing player cohorts with a compelling esports offering that stands out when it comes to the range and value of odds.
“The integration wouldn’t have been possible without our shared partner Sporting Solutions, and stands as an example of what can be achieved when providers work together.”
Luke Cousins, Commercial Director at Playbook Engineering, added: “Sportsbook operators simply can’t ignore the demand for esports betting and in PandaScore, we have a premium odds, data and betting product provider that lives and breathes esports.
“This partnership, done through our mutual friends, Sporting Solutions, further positions Playbook Engineering as a tier-one platform provider to some of the most exciting sportsbook brands around the world. This makes it a win for us, our partners and their players.”
The post PandaScore and Playbook Engineering join forces appeared first on European Gaming Industry News.
eSports
Four Countries Shortlisted to Host GOTF 2027

Phygital International (PI), the exclusive rights holders and custodians of The Games of the Future (GOTF), announced that Brazil, Serbia, South Africa, and Uzbekistan are the shortlisted applicants to host GOTF 2027. The Games of the Future is the world’s leading phygital sports tournament, bringing together sports and esports athletes from around the world.
With the UAE set to host GOTF 2025 and Kazakhstan in 2026, the competition for the 2027 edition has drawn significant interest from nations eager to position themselves as leaders in the world of phygital sports.
Nis Hatt, CEO of Phygital International, said: “We received bids from right around the world which highlights the growing awareness and passion for phygital sports globally. We would like to thank all the nations who bid to host The Games of the Future 2027 and are pleased to announce that Brazil, Serbia, South Africa, and Uzbekistan have been selected as the nations shortlisted as potential hosts.”
Following further evaluations and detailed assessments of each finalist’s proposal, the final decision on the host country for GOTF 2027 will be announced in the summer of 2025.
The post Four Countries Shortlisted to Host GOTF 2027 appeared first on European Gaming Industry News.
Asia
Valorant Added to Hero Esports Asian Champions League

The HERO ESPORTS Asian Champions League (ACL), Asia’s premier multi-title esports tournament hosted by Hero Esports, has officially announced the addition of VALORANT to its inaugural lineup.
Previously, ACL unveiled six game titles: Dota 2, Counter-Strike 2 (CS2), Honor of Kings, Teamfight Tactics, Delta Force, and Crossfire. With VALORANT joining the roster, the total number of games now stands at seven, with more titles expected to be announced soon.
Through continued collaboration with the Esports World Cup, ACL has revealed that the champions of the ACL CS2 and Honor of Kings Tournaments will secure direct entry to the Esports World Cup. Further collaborations on the remaining titles of the ACL are anticipated.
The ACL VALORANT Tournament will be the only international-level VALORANT tournament held in China during the first half of 2025, attracting top teams from overseas. The Final of the event will take place offline in Shanghai. The event will use world-class production and cutting-edge live broadcasting technology to enhance audience experience.
The ACL is set to take place in the first half of 2025, with the Finals of the ACL CS2 Tournament and Honor of Kings Tournament scheduled for May. The ACL will have a total prize pool of $2 million.
Jonny Wang, CEO of the Asian Champions League, said: “We are excited to announce the addition of VALORANT to the ACL. Our ambition is to make ACL into a truly comprehensive tournament, providing a larger stage for players and teams across various competitions while delivering more exciting content for our audience.”
Danny Tang, Co-Founder and CEO of Hero Esports, said: “We are pleased by the progress of the ACL and its ability to attract top teams and titles to compete across Asia. We look forward to the continued collaboration between Hero Esports, ACL and the Esports World Cup Foundation, which is testament to our shared ambition to shape and empower esports globally.”
The post Valorant Added to Hero Esports Asian Champions League appeared first on European Gaming Industry News.
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