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National Federation Colours on offer at MSSA’s South African National Online Esports Championships

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Mind Sports South Africa (MSSA) will thus be holding its South African National Online  Esports Championships on  3 December 2022. MSSA’s South African National Online Esports Championships will offer local players the opportunity to qualify for selection to the national squad and for the Protea Team.

In order to participate, players must be registered for the 2022/2023 season.

The championship shall be held on 3 December 2022.

Game titles to be played are:

Period/genre Title Platform Age restriction Players
Shooter
Call of DutyMobile PC/mobile 18 5 v 5
CS GO PC 16 5 v 5
Paladins PC/console 12 5 v 5
PUBG Mobile Mobile 17 4 v 4
Sport
FIFA ’22 Console 12 1 v 1
PES 2022 Console 12 1 v 1
MOBA
DotA 2 PC 12 5 v 5
Clash Royale Mobile 12 1 v 1
League of Legends PC 12 5 v 5
Mobile Legends: Bang Bang Mobile 12 5 v 5
Fighting
Tekken 7 Console 16 1 v 1
Street Fighter V Console 12 1 v 1
Card HearthStone Various 7 1 v 1
 
Tournament Structure:
As per the MSSA’s rules, being:
  • If less than six teams, the championship shall be a Round Robin Championship
  • If 6 to 10 teams enter the championship there shall be four rounds as played to the Swiss System
  • If 11 or more teams enter the championship there shall be five rounds as played to the Swiss System

Eligibility:

  • Any team consisting of players who are Registered Players affiliated to a MSSA member club may enter.

Entries:

  • Entry is R100.00 per Registered Player.
  • Only fully-paid-up Registered Players may participate in this event.
  • Entries must be submitted by 30 November 2022.
  • To enter, the club must complete the Google Drive document.
  • The entry form may be found on Google Drive.
  • Clubs are to download the entry form, completed the downloaded form, and e-mail it to Mind Sports South Africa.

Medals:

Medals shall be handed over to winners at the next MSSA LAN that they attend.

      MALE:

  • PREMIERMedals shall be awarded to the first three teams.
  • UNDER 24: Medals shall be awarded to the first three teams that have not won a Premier medal and which are comprised entirely of students currently registered at any officially recognized University.
  • SCHOLARSMedals shall be awarded to the first three teams of learners currently registered at any officially recognized school, provided they have not received any Premier medals.

        FEMALE:

  • PREMIER: Medals shall be awarded to the first three teams.
  • UNDER 24: Medals shall be awarded to the first three teams that have not won a Premier medal and which are comprised entirely of students currently registered at any officially recognized University.
  • SCHOLARS: Medals shall be awarded to the first three teams of learners currently registered at any officially recognized school, provided they have not received any Premier medals.

Colours:

  • Protea Colours: Only Players that are selected to represent South Africa in International Championships may earn National Colours if the Protea Colours Board’s criteria are met.
  • National Colours: All Players that win all of their Matches at a National Championship will earn National Colours.
  • Provincial Colours: All Players that win all of their Matches at a Provincial Championship will earn Provincial Colours. All Players who score within the top 50% in a specific Period at a Provincial Championship, and who also score within the top 50% at a National Championship in the same period and in the same year, will earn Provincial Colours.

General:

  • The championship shall be played on: 4 December 2021
  • The first round will start at 10H00. Players shall be given 60 minutes to complete each round.
  • The championship is accredited as being of the same status as a provincial championship.
  • The championship shall be used for the awarding of provincial colours;
  • The championship shall be used for the awarding of medals for 1st, 2nd and 3rd places in Premier, Under 24, and School categories;
  • The championship shall be used for the ability to qualify for National Team Squad.
  • All medals shall be awarded to the recipients at a MSSA LAN championships.

Umpires:

  • Umpires may only be contacted over Skype on the day of competition. Any communication not on the Skype channel shall not be entered into.

Ladder:

  • All games shall count towards the National Ladder.

Shout casting:

  • MSSA shall decide who may shout-cast the games.
  • Anybody wishing to be appointed as a Shout-Caster must apply in writing to
  • [email protected]
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Esports World Cup Foundation Renews Partnership with Albaik

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The Esports World Cup Foundation (EWCF) has announced the renewal of its partnership with Albaik for a second consecutive year, aimed at enriching the experience of both visitors and players participating in the Esports World Cup (EWC). With a deep-rooted history in Saudi Arabia since 1974, Albaik will continue supporting the Kingdom’s gaming and esports sector through this prestigious partnership, aligned with its broader mission to empower youth and foster local talent in line with Saudi Vision 2030.

This partnership is built on a shared commitment to the future – bringing diverse entertainment offerings to the largest esports and gaming event in history. With audiences attending from across the globe, EWC 2025 offers visitors an exciting mix of competitive matches, immersive experiences and cultural programming.

Albaik’s continued involvement in EWC 2025 reflects its long-standing commitment to social, sporting and economic development in the Kingdom. It also reinforces the company’s belief that meaningful community impact is a core part of doing business – a principle that shapes its contributions to national development and youth empowerment.

Returning to Riyadh, Saudi Arabia, from July 7 to August 24, 2025, the Esports World Cup will unite global gaming communities for a celebration of esports culture. With 25 tournaments across 24 games, 2000 elite players and 200 Clubs from over 100 countries, the EWC will feature the largest prize pool in esports history, over $70 million. Fans can expect exclusive experiences, from high-stakes competition to live music, anime cafes, retro arcades, cosplay and more, drawing millions of fans online and in person.

The post Esports World Cup Foundation Renews Partnership with Albaik appeared first on European Gaming Industry News.

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Esports World Cup Foundation and Lenovo™ Partner to Power the Next Generation of Esports Champions

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Lenovo’s Legion premium gaming brand joins the world’s largest esports event to fuel elite performance and elevate the fan experience through world-class hardware

The Esports World Cup Foundation (EWCF) and Lenovo, announced a partnership to make Lenovo’s Legion brand of gaming devices the Official PC & Gaming Hardware partner of the Esports World Cup 2025 (EWC). Lenovo Legion is the one of the world’s leading gaming ecosystem brands, and will be bring its relentless commitment to innovation and performance to the global stage, empowering EWC athletes to compete at their highest level.

From training rooms to tournament zones, EWC athletes will be equipped with Lenovo Legion Towers, Lenovo Legion laptops, and peripherals – built for elite esports play with advanced thermal systems, high-performance silicon, high refresh-rate displays and low latency keyboards and mice that meet the demands of top-level competition.

Key models such as the Legion Tower 7i and Legion Tower 5i will feature across the event’s player infrastructure, delivering the reliability and power needed to perform under the intense pressure of elite competition. Designed for esports, both towers offer expansive I/O for a complete gaming setup and Legion Coldfront: Liquid cooling thermal solutions. The Legion Tower 7i boasts advanced cooling and an NVIDIA® GeForce RTX™ 5080 Desktop GPU for the extreme performance that top-tier esports athletes rely on, while the Legion Tower 5i pairs intelligent cooling with the RTX 5070 Ti Desktop GPU to deliver focused, winning gameplay.

EWC will also feature Legion Pro 7i laptops to give attendees the full Lenovo Legion experience. Legion laptops untether elite-level gaming experiences from the desk, allowing gamers to win anywhere they find themselves in competition for the top spot with up to NVIDIA GeForce RTX 5090 Laptop GPUs and Legion Coldfront: Vapor thermal systems, allowing the laptop to deliver up to 250W TDP that brings the most demanding games to life on the 16” PureSight OLED display.

“We’re building the Esports World Cup to set a new global standard — in both competition and the technology behind it,” said Mohammed Al Nimer, Chief Commercial Officer at Esports World Cup Foundation. “Lenovo’s Legion brand understands what elite players need: speed, efficiency, and reliability under pressure. These machines deliver the competitive edge required on the world’s biggest stage, and together we’re pushing the limits of performance — while delivering an experience that meets the expectations of athletes, fans, and the future of global esports.”

“Lenovo Legion equips gamers around the world with outstanding devices to help them achieve their goals and reach their impossible,” said Volker Düring, VP, PC Gaming Business, Lenovo. “The Esports World Cup is the ultimate forum for the world’s best gamers to showcase their mettle and emerge at the top of the world leaderboards, and when the best gamers compete on Lenovo Legion devices, anything is possible.”

As part of the partnership, Lenovo’s Legion branding will appear across EWC’s global broadcast, digital content, and onsite experiences, including fully equipped festival zones with PCs, gear, and laptops available for attendees to play on-site, helping drive deeper engagement with fans while highlighting the ecosystem that supports world-class gaming.

Fans can expect exclusive content, player-focused storytelling, and digital activations across Lenovo Legion’s social channels, offering an inside look at the road to victory – and the technology that powers it.

Returning to Riyadh, Saudi Arabia, from July 7 to August 24, 2025, the Esports World Cup will unite global gaming communities for a celebration of esports culture. With 25 tournaments across 24 games, 2,000 elite players, and 200 Clubs from over 100 countries, the EWC will feature the largest prize pool in esports history, over $70 million. Fans can expect exclusive experiences, from high-stakes competition to live music, anime cafes, retro arcades, cosplay, and more, drawing millions of fans online and in person.

The post Esports World Cup Foundation and Lenovo™ Partner to Power the Next Generation of Esports Champions appeared first on European Gaming Industry News.

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BETBY REDEFINES CHESS BETTING WITH EXPANDED MARKET OFFERING AHEAD OF ESPORTS WORLD CUP DEBUT

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BETBY, the innovative sportsbook supplier, is redefining how chess is experienced in the betting world, launching an innovative suite of markets designed to deepen engagement and bring fresh energy to one of the world’s oldest strategy games.

Marking a new chapter for chess within the iGaming space, BETBY’s upgraded betting content portfolio goes far beyond traditional markets like outright winner or total moves. Bettors can now engage with detailed, event-specific outcomes including the first move made, the first piece captured, number of checks, castlings, and whether a game will feature a pawn promotion, an en passant, or end in stalemate. Several markets also focus on the timing of critical moments, such as whether a checkmate will occur before a certain move, offering more dynamic, real-time decision-making for players.

This launch follows six months of dedicated product development across BETBY’s chess vertical and reflects the company’s long-term vision for the game as a core part of its sportsbook strategy. With chess now officially included in the Esports World Cup, the timing marks a natural convergence of two verticals where BETBY continues to strengthen its position: esports and traditional chess.

As part of this expansion, BETBY is also introducing another exclusive: live betting on the Top Chess Engine Championship (TCEC), a prestigious AI-based tournament. While the event follows a defined schedule, it opens up a new betting experience through intense matchups between powerful engines, enriching the overall chess offering.

Currently, BETBY offers pre-match coverage for around 20 chess tournaments per month, totaling approximately 400 matches. The addition of these expanded markets marks a strategic leap forward in delivering a modern, high-engagement chess product to sportsbook partners and players.

“Chess has always been a passion of ours, and today we’re proud to announce the launch of a truly comprehensive chess offering,” said Kirill Nekrasov, Head of Sportsbook Product at BETBY. “By expanding our market depth and introducing innovative tournaments, including both traditional and AI-driven formats, we’re giving our partners and players a completely new way to engage with the game. Our vision is ambitious: we want chess and betting to become synonymous, to the point where no modern sportsbook feels complete without chess markets. We’ve already done this with Betby.Games and esports, now it’s time to do the same with chess.”

BETBY’s long-term global brand ambassador, five-time world chess champion Magnus Carlsen, will represent Team Liquid at the Esports World Cup. His participation in the tournament, which begins on July 7th, reinforces chess’s growing presence in global esports and its potential as a premium betting vertical.

The post BETBY REDEFINES CHESS BETTING WITH EXPANDED MARKET OFFERING AHEAD OF ESPORTS WORLD CUP DEBUT appeared first on European Gaming Industry News.

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