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Tickets are available now for Red Bull Home Ground 2022: Talent and the first round of teams announced for the pro VALORANT invitational!

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  • Red Bull Home Ground will see eight of the best VALORANT teams go head to head in December for the finals, broadcast from Victoria Warehouse, Manchester.
  • The first round of teams for the pro invitational has been announced including Team Liquid, Team Vitality, FOKUS Clan, the Turkish Qualifier winners FUT Esports & EMEA Qualifier winner Team BIG – with the full lineup set to be released via Red Bull Gaming socials.
  • Yinsu Collins returns to host the third iteration of Red Bull Home Ground, alongside Mitch “Mitchman” McBride, Tom “Tombizz” Bissmire, Ryan “RyanCentral” Horton, Beatriz “kaquka” Alonso and Adam “Dinko” Hawthorne.
  • Special appearances from G2 Gozen and “Legends Never Die” singer Chrissy Costanza.
  • AGON by AOC is the official Monitor Partner for the event, bringing exceptional visual clarity and ultra-high refresh rates to competitors. AMD joins Red Bull Home Ground as Technology Provider, ensuring the high-performance computing that will push the boundaries of the tournament. Supporting Red Bull Home Ground as a peripheral sponsor, HyperX ensures that players will be able to reach their full potential on the stage.

Tickets are now available for the one-of-a-kind pro-VALORANT competition, Red Bull Home Ground. As an official part of the VALORANT Champions Offseason Tournaments and returning to the vibrant city of Manchester for its third iteration, eight of the world’s elite teams will battle it out to be crowned champions in a unique ‘Home and Away’ format from December 9th-11th.

  • 9th December: Best-of-three group stages begin; two teams will immediately pass to the semi finals, four will pass to the quarter-finals, and two will be eliminated.
  • 10th December: Kicking off at 16:00 CET, the quarter-finals will switch to a best-of-five format, eliminating two more teams.
  • 11th December: Fans can catch the four teams battling it out in the semi finals from 13:00 CET, with the losing teams from each match-up facing an immediate knockout. Leaving two teams to battle it out in the finals for the Red Bull Home Ground 2022 trophy.

For the first time, Red Bull Home Ground has opened its doors to teams outside of Europe who are set to make waves going up against the EMEA’s best teams, taking their best shot at the $100,000 prize pool. These invitations promise fierce competition as Red Bull Home Ground will witness  rivalries reignite for the first time outside the VALORANT Champions Tournament. Before, we’ve seen EMEA battle it out on the Red Bull Home Ground Stage, but now it’s time for the Americas teams to prove their skills.

Fans will get the chance to see eight world-class international VALORANT teams, including last year’s Red Bull Home Ground champions Team Liquid go head-to-head as the first round of teams has been announced, with more set to be revealed soon:

  • Team Liquid
  • Team Vitality
  • FOKUS Clan
  • TO BE ANNOUNCED
  • TO BE ANNOUNCED
  • TO BE ANNOUNCED
  • FUT Esports – TR Qualifier
  • Team BIG – EMEA Qualifier

FUT Esports grabbed their spot during the closed Turkish Qualifiers in August. This year’s EMEA Open Qualifier took place on Sunday and saw German organisation Team BIG emerge victorious. In an incredibly close final, BIG went head to head with KOI, securing the win over the Spanish squad.

Providing insight into the team’s dynamics and expert opinions throughout the tournament, Yinsu Collins is set to return as the host of the invitational alongside commentators; Mitch “Mitchman” McBride, Tom “Tombizz” Bissmire, Ryan “RyanCentral” Horton, Beatriz “kaquka” Alonso and Adam “Dinko” Hawthorne.

An official part of the VALORANT Champions Offseason Tournaments, Red Bull Home Ground will also feature special guest appearances from from G2’s female VALORANT roster G2 Gozen and Against The Current front-woman and recent desk host of the VALORANT Champions Tour, Chrissy Costanza. Taking a break from inventing, VALORANT Agent “Killjoy” will also make her way to Red Bull Home Ground; stay updated on her journey via her TikTok closer to the event. Fans can also anticipate some exciting cosmetic content drops throughout the tournament’s gameplay.

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Red Bull Home Ground pioneers a pulse-racing Home and Away structure that puts an exciting curveball on the traditional VALORANT format. The two competing teams will select a “home ground” to play on for the open two maps. This structure rewards tactical awareness, map knowledge and wider map usage; if a team wins both opening “home” and “away” matches, they automatically win the tie, while a stalemate will default the tie to the traditional best of format.

Embracing the pulsing atmosphere of Manchester, the Red Bull Home Ground cyberpunk aesthetic sets a futuristic mood for this year’s event. The combination of eight world-class teams, global rivalries, and famous hosts offers the live audience a once-in-a-lifetime experience at Victoria Warehouse. The event will be brought to life for digital audiences across the globe, made available in several languages on Twitch and YouTube.

VALORANT analyst, commentator and content creator Beatriz “Kaquka” Alonso said: “Red Bull Home Ground brings together some of the world’s top teams, giving us the opportunity to see completely new match-ups and teams partnerships ahead of next year. The unique format means we’ll see teams perform and strategise in totally new ways, bringing unpredictability to one of the most anticipated tournaments for some time. I look forward to catching up with the UK VALORANT community and fans in the vibrant city of Manchester- see you there!”

Going into its third edition, Red Bull Home Ground is the premier Red Bull event for VALORANT and, alongside Red Bull Campus Clutch – an open global VALORANT tournament for students –  encapsulates the brand´s continued commitment to support the VALORANT community and uplift its competitive ecosystem, from a grassroots level with an array of local initiatives to the very highest echelons of esports. National Qualifiers are taking place across the world right now, head over to redbull .com/campusclutch for more information

To level up last year’s tournament and create a truly unforgettable experience for teams and fans alike, Red Bull Home Ground has teamed up with gaming and esports industry leaders. AGON by AOC, a global leader in gaming monitors, is the Official Monitor Partner for the event, bringing exceptional visual clarity and ultra-high refresh rates to competitors. AMD joins as Technology Provider, ensuring the high-performance computing that will push the boundaries of the tournament. Also supporting Red Bull Home Ground as a peripheral sponsor, HyperX ensures that players will be able to reach their full potential on the stage.

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Emirates Esports Federation Announces Worldwide Tender for Premier EGL Franchises, Unlocking Global Investment Opportunities

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The Emirates Esports Federation (EEF), in collaboration with ITW Universe, has announced the launch of an Invitation to Tender (ITT) for the acquisition and operation of elite franchises in the upcoming E-Gaming League (EGL). This initiative presents a significant opportunity for global investors, esports teams, sports franchise businesses and high-net-worth individuals to become part of the rapidly growing esports ecosystem, reinforcing the UAE’s position as a hub for digital entertainment and economic advancement.

The E-Gaming League is set to redefine esports with a sustainable, inclusive and competitive platform that spans multiple gaming genres. Designed to engage diverse demographics, the league will serve as a stable framework for fostering global collaboration and long-term investment opportunities.

Highlighting the significance of this initiative, Sheikh Sultan Bin Khalifa Bin Shakbout Al Nahyan, President, Emirates Esports Federation, stated: “The EGL franchise model represents a groundbreaking evolution in the esports industry. It is not just a framework but a transformative platform that ensures stability, fosters global collaboration, and unlocks unparalleled opportunities for long-term investment. Esports has grown beyond virtual entertainment to become a mass sport that transcends borders, cultures, and generations. With EGL, we are not just hosting games—we are shaping the future of the digital economy.”

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Echoing this sentiment, Saeed Ali Al-Tahir, General Secretary – Emirates Esports Federation, added: “The launch of the EGL franchise model marks a defining moment in the evolution of esports. It stands as a beacon of innovation, providing stability through equitable revenue-sharing, strategic brand partnerships, and pathways for talent development. Our vision is to position the UAE as the world’s premier hub for competitive gaming and to lead the charge in driving economic growth, cultural exchange, and limitless opportunities for the next generation.”

Vivek Chandra, Director of ITW Universe, said: “We are happy to announce the EGL Franchise Ownership Tender along with Emirates Esports Federation. This initiative is designed to attract forward-thinking partners eager to engage in a dynamic and profitable esports ecosystem. We look forward to creating a League that add values to the Publishers, Players & whole esports ecosystem and our franchise partners would be at the centre of all the initiatives.”

The post Emirates Esports Federation Announces Worldwide Tender for Premier EGL Franchises, Unlocking Global Investment Opportunities appeared first on European Gaming Industry News.

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Asia

BETBY PARTNERS WITH SABA SPORTS TO DELIVER ESPORTS CONTENT THROUGH BETBY GAMES

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BETBY strengthens its Asian position with agreement to power leading brand SABA Sports

Premium sportsbook provider BETBY has entered into a strategic partnership with renowned sports gaming supplier SABA Sports, marking a significant step in bringing BETBY’s award-winning esports feature, BETBY Games, to the Asian-facing market.

The partnership with SABA Sports, the largest sports betting provider in Asia, will kick off with the integration of NBA focused eBasketball content in its esports portfolio. Going forward SABA Sports will be expanding its e-sim offering with additional BETBY Games titles, which are renowned to increase player engagement through fast-betting content designed for the next generation of players.

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“This partnership with SABA represents an important milestone for BETBY as we expand our footprint into the Asian market,” said Chris Nikolopoulos, BETBY’s Chief Commercial Officer. “SABA’s exceptional market presence and reputation make them an ideal partner to bring BETBY Games content to life for operators across the region. Together, we aim to deliver unparalleled esports experiences and redefine how players engage with these dynamic esports offerings.”

The post BETBY PARTNERS WITH SABA SPORTS TO DELIVER ESPORTS CONTENT THROUGH BETBY GAMES appeared first on European Gaming Industry News.

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eSports

ESIC and WIPO Unveil IGET: A Landmark Dispute Resolution Body for the Global Video Games and Esports Industries

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The Esports Integrity Commission (ESIC) and the World Intellectual Property Organisation Arbitration and Mediation Center (WIPO AMC) announced the launch of the International Games and Esports Tribunal (IGET), a groundbreaking not-for-profit dispute resolution body designed to meet the unique needs of the global video games and esports industries.

IGET represents a pioneering effort to provide tailored, professional and accessible Alternative Dispute Resolution (ADR) services for stakeholders in gaming and esports. Its innovative platform addresses the broad scope of disputes that arise in these fast-evolving sectors, ranging from anti-doping violations and player disciplinary matters to intellectual property (IP) conflicts and contractual disagreements.

A Game-Changing Approach to Dispute Resolution

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Traditional legal frameworks often fail to accommodate the complexity, pace and global nature of disputes within gaming and esports. IGET fills this critical gap with:

• Specialised Expertise: IGET’s panel consists of arbitrators and mediators with in-depth knowledge of esports, video games, and intellectual property. This ensures disputes are resolved by professionals who understand the industry’s nuances and challenges.

• Global Accessibility: With a fully international approach, IGET enables parties from anywhere in the world to resolve disputes seamlessly and efficiently, regardless of jurisdiction.

• Comprehensive Coverage: IGET addresses a wide range of dispute types, from integrity-related matters like match-fixing and cheating to a wide range of commercial disputes including but not limited to IP disputes, player contracts, sponsorship agreements and beyond.

• Efficient Procedures: IGET’s bespoke ADR processes are designed for swift, effective resolutions, minimising disruption to the industry’s fast-moving ecosystem.

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With the establishment of IGET, the Esports Integrity Commission (ESIC) will immediately transition the functions of its Independent Appeals Panel to IGET, making IGET the exclusive jurisdiction for all ESIC appeals.

Stephen Hanna, CEO of ESIC, said: “The launch of IGET is a significant and important milestone for the global video games and esports industries. By combining ESIC’s expertise in maintaining integrity with WIPO’s authority in intellectual property dispute resolution, this initiative will ensure that disputes are handled professionally and swiftly, maintaining the integrity that underpins these industries’ growth and credibility. IGET is a critical step towards fostering trust, professionalism, and fairness across our industries.”

Marco M. Alemán, Assistant Director General of WIPO’s IP and Innovation Ecosystems Sector, added: “At WIPO, we understand the increasing relevance of Alternative Dispute Resolution (ADR) mechanisms in evolving sectors such as video games and esports. Our partnership with ESIC to establish IGET highlights our dedication to providing the essential infrastructure for impartial and effective dispute resolution within the esports and video gaming communities.”

To support stakeholders in understanding IGET’s services and processes, a series of public webinar information sessions will soon be made available. These sessions will provide an overview of IGET’s dispute resolution offerings, the steps involved in bringing a matter to the tribunal and guidance on how to incorporate the IGET model clause into agreements.

The post ESIC and WIPO Unveil IGET: A Landmark Dispute Resolution Body for the Global Video Games and Esports Industries appeared first on European Gaming Industry News.

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