

Canada
In the United States, a New Championship Esports Qualifying Series Will Debut
The crypto, esports, and gambling industry has been growing at an equal pace over the past few years. Naturally, states try to invest as much as possible in these sectors. Especially in the Esports sector, almost all countries compete with each other.
The most important of these countries is undoubtedly the United States of America. The USA is preparing for a significant Esports initiative in the year 2022. In the statement made by the USEF, the United States Esports Federation, they stated that they have a plan to cover the whole country. They also announced at the USEF Esports industry conference that they are starting to develop national championship tournaments that could be the first of their kind.
In addition, USEF will run an incentive campaign to attract Esports players and fans from all over the country. Then, the USEF announced that it would launch national qualifiers to form the US National Esports team. It seems that the rise of Esports will continue in 2022.
We decided to evaluate the relationship between USEF and Esports in today’s article. We will also briefly touch on the reflections of the rise of Esports on the crypto and gambling industry. If you’re ready, let’s start.
Esports is Growing Rapidly Globally
As we mentioned at the beginning of our article, the esports, crypto and gambling industry continues to grow at an equal pace. Because these three sectors continue to create a different ecosystem by influencing each other. For example, different platforms that allow you to bet on esports using crypto, such as Thunderpick have started to emerge. No matter where you live, you can place bets on online Esports tournaments around the world. This also helps the Esports ecosystem flourish. Sponsorships, partnerships and many other agreements are making the sectors come alive.
Naturally, governments want to get their share from a sector where cash flow is very high. We can see the first example of this with the United States. They want to identify the best players by starting a national Esports qualifying process.
However, they also want to create a forensic and standard elimination system for National team selection. It is also within the scope of organizing many tournaments to discover the best of USA’s digital world. Especially the fact that these tournaments are on a national scale is of great interest to municipalities and venues in that region. Because we think that the economic activity in the regions belonging to the cities where major Esports tournaments are held will be positively affected.
There are also Esports related initiatives in some schools at the moment. Perhaps in the future there will even be lessons like how and why to start Esports in all schools. Regardless, the future of Esports seems to cover the entire system.
USEF’s Goals
USEF’s newly elected president, David Geddes, made a series of statements about the process at the Esports travel summit. Florida has called to attend the conference with the leading names of the industry to be held in Daytona Beach. While the conference was organized by the Esports Travel Summit, the company’s vice president, Jason Gewirtz, made the following statement:
“The Esports Travel Summit was designed to bring together stakeholders in the esports industry to help support the growth of in-person esports events,”
When he came to the partnership with the USEF, he continued his words as follows;
“the perfect example of the kinds of connections we are looking to foster with our event, since their approach to uniting stakeholders and growing a national team is the best of what we see in the future of esports events. We’re excited to offer attendees in Daytona the chance to meet them and hear more about their vision for the future.”
Comments by General Manager David Geddes
Given the partnership, Mr. Geddes from USEF is very optimistic about the new plans. He started his speech by referring to covid and then the Esports industry and continued his words as follows;
“We are very excited by the post-covid wave of interest to host in-person competitions, the esports industry is unifying just like other NGBs, such as USA Soccer or USA Climbing.”
He also added the following to his speech on establishing a national team for Esports;
“He went on to add, “I am so delighted when I think about how our nation’s esports competitors will face off to qualify for the national team – celebrity esports athletes will be made during our championship series of events.”
USEF has now stepped up the work for the Esports team that will form the entire USA national team. They are considering sending a team to the IESF Panama cup in Buenos Aires. Likewise, it appears that they have long-term plans to participate in the 2022 IESF World championship in Indonesia.
Final Words
We greatly appreciate initiatives such as the USEF and IESF that will accelerate the development of Esports. In addition, the growth of Esports enables the development of sectors such as crypto and gambling. The Esports industry is expected to grow up to US$1.62 billion in the coming years. Currently, according to current figures, this value was equivalent to US$ 1.084 billion by 2021.
In fact, let’s take a look at the biggest Esports tournaments of 2022. Then you can understand exactly what we mean.
It seems that in the future, investments in Esports teams and players will increase considerably. We may start seeing Esports internationally, even at the Olympic games. This sounds extremely exciting.
If you want to access up-to-date information about the Esports world, don’t forget to follow us. Goodbye!
AGLC
AGLC Announces New Board Chair

Alberta Gaming, Liquor and Cannabis (AGLC) has announced the appointment of Larry Spagnolo as the new Board Chair, effective August 15, 2025. This announcement follows the official Order in Council issued by the Alberta Government and marks a new chapter in AGLC’s ongoing commitment to support communities, encourage responsible choices and position Alberta as the best place to do business.
Larry brings a wealth of experience in technology and business leadership to the AGLC Board and will play an integral role in guiding AGLC’s strategic direction. He is currently serving as VP and GM of Emerson’s SaaS SCADA business and has held senior roles at Zedi and Telus, driving innovation, growth, and global success.
A strong advocate for education and community, Larry serves as Vice Chair of Athabasca University’s Board of Governors and has held board roles with NAIT and Polytechnics Canada. He was awarded the King Charles III Coronation Medal for his community contributions.
AGLC and the Board of Directors extend their heartfelt thanks to Len Rhodes for his leadership and dedication as Board Chair since August 2019. He decided not to seek a third term and will continue to serve in this role until August 14, 2025. Len led AGLC through some significant milestones, including reducing red tape by 51%, growth of the emerging cannabis industry and ensuring AGLC delivered a balanced approach to business development, social responsibility, and regulatory oversight.
The post AGLC Announces New Board Chair appeared first on Gaming and Gambling Industry in the Americas.
Bonus Guardian
Pinnacle Ontario live with CasinoEngine in North America debut

EveryMatrix has expanded its partnership with tier-1 operator Pinnacle powering its new casino in Ontario, Canada, using CasinoEngine platform technology – the first time its platform solution has gone live in North America.
The latest agreement builds on the two companies’ previous collaboration that saw EveryMatrix’s CasinoEngine productivity platform power the well-known brand’s global casino offering.
The new launch takes the relationship to North America, marking EveryMatrix’s debut CasinoEngine platform integration in that market.
BonusEngine, EveryMatrix’s cross-vertical bonusing tool will be integrated in the second phase of launch. This will equip Pinnacle Ontario with a host of bonus types as well as AI-powered bonus abuse solution Bonus Guardian.
BonusEngine is the first of multiple engagement tools from EveryMatrix’s EngageSuite that Pinnacle plans to integrate.
With this comprehensive toolkit at its disposal, and the opportunity to add even more casino products in the future, Pinnacle Ontario can tailor campaigns, segment audiences, and reward players more effectively, creating a world-class digital entertainment experience for its customers.
EveryMatrix has more than 300 global customers and holds North American licences in Ontario, New Jersey, Michigan, West Virginia, Connecticut and Pennsylvania.
Stian Enger Petersen, CEO, Casino, EveryMatrix, said: “This launch marks a key milestone for EveryMatrix as we bring our market-leading CasinoEngine platform to Canada for the first time.
“We’re delighted to expand our partnership with Pinnacle and support their ambitions in Ontario with a powerful combination of platform, content, and engagement tools that are proven to drive success.”
The post Pinnacle Ontario live with CasinoEngine in North America debut appeared first on Gaming and Gambling Industry in the Americas.
AGCO
Prime Skill Games Inc. Official Response to AGCO Press Release

As CEO of Prime Skill Games Inc., I feel compelled to address recent comments made by the Alcohol and Gaming Commission of Ontario regarding so-called unapproved gambling machines in convenience stores across the province.
Let me be perfectly clear
Our machines are not gambling devices. They are entirely skill-based, fully compliant with the law, and built on the fundamental idea that players are in control. The outcome of every session is determined solely by the player’s ability, not by random chance.
Prime Skill Games is proud to be the only true skill game operating in Ontario today.
We categorically reject any suggestion that our products fall under the definition of unregulated gambling. Such statements are inaccurate, misleading, and fail to recognize the critical distinction between games of skill and games of chance.
We stand firmly behind the legality of our machines and the integrity of our operations. We will demonstrate this through every available means, whether through legal documentation, expert analysis, or, if necessary, before the courts. We are prepared and unafraid to defend the truth.
To our players, partners, and business community, we want to reassure you that our mission has not changed. We are committed to offering a responsible, transparent, and innovative entertainment experience. We will not be intimidated by broad and baseless accusations, and we will continue to move forward with strength and clarity.
Sincerely
Matt Zamroźniak
Chief Executive Officer
Prime Skill Games Inc.
The post Prime Skill Games Inc. Official Response to AGCO Press Release appeared first on Gaming and Gambling Industry in the Americas.
-
gaming3 years ago
ODIN by 4Players: Immersive, state-of-the-art in-game audio launches into the next generation of gaming
-
EEG iGaming Directory8 years ago
iSoftBet continues to grow with new release Forest Mania
-
News7 years ago
Softbroke collaborates with Asia Live Tech for the expansion of the service line in the igaming market
-
News6 years ago
Super Bowl LIII: NFL Fans Can Bet on the #1 Sportsbook Review Site Betting-Super-Bowl.com, Providing Free Unbiased and Trusted News, Picks and Predictions
-
iGaming Industry8 years ago
Rick Meitzler appointed to the Indian Gaming Magazine Advisory Board for 2018
-
News6 years ago
REVEALED: Top eSports players set to earn $3.2 million in 2019
-
iGaming Industry8 years ago
French Senator raises Loot Boxes to France’s Gambling Regulator
-
News7 years ago
Exclusive Interview with Miklos Handa (Founder of the email marketing solutions, “MailMike.net”), speaker at Vienna International Gaming Expo 2018