eSports
Red Bull Mobile Esports Open, the global mobile gaming tournament, is back for season 5!
Red Bull Mobile Esports Open, the multi-game global mobile gaming competition, is back! Returning for its fifth year, this year’s tournament will include some of the most popular mobile games in the world, such as PUBG MOBILE, World Cricket Championship, Hearthstone Battleground and Arena of Valor – which will vary on a regional basis. Over 20 countries are taking part in the competition, which will run from May to December, featuring both National and Regional Qualifiers and Finals. Open to all, won by one, Red Bull M.E.O. gives competitive mobile players across the world the chance to compete, win, and build their reputation as the best mobile gamer in their country and beyond.
Red Bull M.E.O. is a fully open and free to enter competition, featuring some of the most popular mobile games in the world. With mobile gaming enjoyed by tens of millions around the world, and in many areas are the most popular esports games, this tournament is designed to offer talented gamers from around the world the ability to test their skills by playing against the very best. Each country and region participating in Red Bull M.E.O. has a dedicated and tailored selection of games available, based on the most popular titles in that area. This year the tournament is set to be more open than ever, with players from across the world able to progress to the big stage.
Red Bull M.E.O. Season 5 takes part in over 20 countries, with the circuit running from May to December. Throughout the year players will have the ability to qualify for their respective regional finals, experiencing competitive esports at the highest level. A number of LAN events are also planned for 2022 – stay tuned for details on these and individual regions and games at redbull.com/meo.
PUBG MOBILE will feature as the most represented game in Red Bull M.E.O. Season 5. One of the most popular mobile games of all time, Red Bull M.E.O. is set to showcase great new PUBG MOBILE talent from across the globe. World Cricket Championship, Hearthstone Battleground and Arena of Valor will also feature in select regions.
This year’s circuit follows on from an incredible Season 4, with epic battles and standout events having taken place across the world. KHK ESPORTS, a Bahrain-based esports team, said of the tournament after winning the PUBG MOBILE Arab Finals in Egypt: “The experience was spectacular and insane. It was very competitive and a unique experience on its own. Honestly it’s much harder than I expected. The setup and environment were crazy.
The feeling is out of this world and you can see it from my expressions during the tournament, and when we got our winner winner chicken dinner you can see how I reacted. it was priceless, the feeling can’t be bought, and being the first between all the best teams is an insane feeling that no one can describe unless you are physically there.”
Shrey Aggarwal is another player who proved his skills through Red Bull M.E.O., winning the World Cricket Championship 3 tournament in India. On the circuit, he had to say: “I had a wonderful experience participating in the WCC competition at Red Bull M.E.O. Season 4. The format was interesting – we had to maximize our scores playing against the AI, and I was thrilled to finish on top of the leaderboard. The competition was organized so well. The tournament hosts were friendly, active, and punctual and it made it a memorable experience. The competition was quite intense right from the qualifiers. So, to emerge victorious after beating some of the best players in the country feels so special. It was a proud moment lifting the trophy being called the India Champion.”
Asia
BETBY PARTNERS WITH SABA SPORTS TO DELIVER ESPORTS CONTENT THROUGH BETBY GAMES
BETBY strengthens its Asian position with agreement to power leading brand SABA Sports
Premium sportsbook provider BETBY has entered into a strategic partnership with renowned sports gaming supplier SABA Sports, marking a significant step in bringing BETBY’s award-winning esports feature, BETBY Games, to the Asian-facing market.
The partnership with SABA Sports, the largest sports betting provider in Asia, will kick off with the integration of NBA focused eBasketball content in its esports portfolio. Going forward SABA Sports will be expanding its e-sim offering with additional BETBY Games titles, which are renowned to increase player engagement through fast-betting content designed for the next generation of players.
“This partnership with SABA represents an important milestone for BETBY as we expand our footprint into the Asian market,” said Chris Nikolopoulos, BETBY’s Chief Commercial Officer. “SABA’s exceptional market presence and reputation make them an ideal partner to bring BETBY Games content to life for operators across the region. Together, we aim to deliver unparalleled esports experiences and redefine how players engage with these dynamic esports offerings.”
The post BETBY PARTNERS WITH SABA SPORTS TO DELIVER ESPORTS CONTENT THROUGH BETBY GAMES appeared first on European Gaming Industry News.
eSports
ESIC and WIPO Unveil IGET: A Landmark Dispute Resolution Body for the Global Video Games and Esports Industries
The Esports Integrity Commission (ESIC) and the World Intellectual Property Organisation Arbitration and Mediation Center (WIPO AMC) announced the launch of the International Games and Esports Tribunal (IGET), a groundbreaking not-for-profit dispute resolution body designed to meet the unique needs of the global video games and esports industries.
IGET represents a pioneering effort to provide tailored, professional and accessible Alternative Dispute Resolution (ADR) services for stakeholders in gaming and esports. Its innovative platform addresses the broad scope of disputes that arise in these fast-evolving sectors, ranging from anti-doping violations and player disciplinary matters to intellectual property (IP) conflicts and contractual disagreements.
A Game-Changing Approach to Dispute Resolution
Traditional legal frameworks often fail to accommodate the complexity, pace and global nature of disputes within gaming and esports. IGET fills this critical gap with:
• Specialised Expertise: IGET’s panel consists of arbitrators and mediators with in-depth knowledge of esports, video games, and intellectual property. This ensures disputes are resolved by professionals who understand the industry’s nuances and challenges.
• Global Accessibility: With a fully international approach, IGET enables parties from anywhere in the world to resolve disputes seamlessly and efficiently, regardless of jurisdiction.
• Comprehensive Coverage: IGET addresses a wide range of dispute types, from integrity-related matters like match-fixing and cheating to a wide range of commercial disputes including but not limited to IP disputes, player contracts, sponsorship agreements and beyond.
• Efficient Procedures: IGET’s bespoke ADR processes are designed for swift, effective resolutions, minimising disruption to the industry’s fast-moving ecosystem.
With the establishment of IGET, the Esports Integrity Commission (ESIC) will immediately transition the functions of its Independent Appeals Panel to IGET, making IGET the exclusive jurisdiction for all ESIC appeals.
Stephen Hanna, CEO of ESIC, said: “The launch of IGET is a significant and important milestone for the global video games and esports industries. By combining ESIC’s expertise in maintaining integrity with WIPO’s authority in intellectual property dispute resolution, this initiative will ensure that disputes are handled professionally and swiftly, maintaining the integrity that underpins these industries’ growth and credibility. IGET is a critical step towards fostering trust, professionalism, and fairness across our industries.”
Marco M. Alemán, Assistant Director General of WIPO’s IP and Innovation Ecosystems Sector, added: “At WIPO, we understand the increasing relevance of Alternative Dispute Resolution (ADR) mechanisms in evolving sectors such as video games and esports. Our partnership with ESIC to establish IGET highlights our dedication to providing the essential infrastructure for impartial and effective dispute resolution within the esports and video gaming communities.”
To support stakeholders in understanding IGET’s services and processes, a series of public webinar information sessions will soon be made available. These sessions will provide an overview of IGET’s dispute resolution offerings, the steps involved in bringing a matter to the tribunal and guidance on how to incorporate the IGET model clause into agreements.
The post ESIC and WIPO Unveil IGET: A Landmark Dispute Resolution Body for the Global Video Games and Esports Industries appeared first on European Gaming Industry News.
Asia
Skillhub Online Games Federation and Global Esports Federation Unite to Bring Global Esports Tour 2025 to India
In a landmark moment for India’s esports ecosystem, Skillhub Online Games Federation (SOGF) proudly announces its collaboration with the Global Esports Federation (GEF) to bring the Global Esports Tour (GET) 2025 to Mumbai. This historic event marks the first-ever Global Esports Tournament in India, further cementing the nation’s role as an emerging force in global esports.
The first ever Global Esports Tournament in Mumbai will bring together top-tier professional esports athletes and teams to compete on a world-class stage. This initiative is a direct outcome of the Strategic Framework Agreement signed between SOGF and Global Esports Federation (GEF) in October 2024, signifying a long-term commitment to developing esports across South Asia, including India, Nepal, Bangladesh, Bhutan, Pakistan, and Sri Lanka.
The Global Esports Tour Mumbai will not only showcase high-stakes competition but also serve as a launchpad for India’s esports talent onto the international stage. By hosting a prestigious event of this scale, SOGF aims to bolster India’s esports industry, drive investments, and create unparalleled opportunities for athletes, developers, and organizations within the ecosystem.
Sibtain Baqri, Chief Executive Officer of SOGF, expressed his excitement about this milestone,“Bringing the Global Esports Tour to India is more than just a tournament—it’s a movement. This event underscores India’s potential as a global esports powerhouse, providing athletes with an international platform to showcase their skills and compete at the highest level. SOGF is committed to nurturing this ecosystem, and GET Mumbai is just the beginning of our larger vision to shape the future of esports in India and South Asia.”
Echoing this sentiment, Rustam Aghasiyev, Chief of Staff & Operations at Global Esports Federation, stated: “We are thrilled to expand our global footprint with the Global Esports Tour in Mumbai, which will introduce a new wave of opportunities for Indian and South Asian esports communities. Our partnership with SOGF is a significant step toward fostering an inclusive, competitive, and world-class esports environment in the region.”
Global Esports Tour, the GEF’s professional team series, showcases elite-level esports athletes and teams competing in high-stakes tournaments across iconic global cities. The arrival of GET in India underscores GEF’s commitment to fostering inclusivity and delivering impactful experiences for athletes, audiences, and stakeholders alike.
The post Skillhub Online Games Federation and Global Esports Federation Unite to Bring Global Esports Tour 2025 to India appeared first on European Gaming Industry News.
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