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Red Bull Mobile Esports Open, the global mobile gaming tournament, is back for season 5!

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Red Bull Mobile Esports Open, the multi-game global mobile gaming competition, is back! Returning for its fifth year, this year’s tournament will include some of the most popular mobile games in the world, such as PUBG MOBILE, World Cricket Championship, Hearthstone Battleground and Arena of Valor – which will vary on a regional basis. Over 20 countries are taking part in the competition, which will run from May to December, featuring both National and Regional Qualifiers and Finals. Open to all, won by one, Red Bull M.E.O. gives competitive mobile players across the world the chance to compete, win, and build their reputation as the best mobile gamer in their country and beyond.

Red Bull M.E.O. is a fully open and free to enter competition, featuring some of the most popular mobile games in the world. With mobile gaming enjoyed by tens of millions around the world, and in many areas are the most popular esports games, this tournament is designed to offer talented gamers from around the world the ability to test their skills by playing against the very best. Each country and region participating in Red Bull M.E.O. has a dedicated and tailored selection of games available, based on the most popular titles in that area. This year the tournament is set to be more open than ever, with players from across the world able to progress to the big stage.

Red Bull M.E.O. Season 5 takes part in over 20 countries, with the circuit running from May to December. Throughout the year players will have the ability to qualify for their respective regional finals, experiencing competitive esports at the highest level. A number of LAN events are also planned for 2022 – stay tuned for details on these and individual regions and games at redbull.com/meo.

PUBG MOBILE will feature as the most represented game in Red Bull M.E.O. Season 5. One of the most popular mobile games of all time, Red Bull M.E.O. is set to showcase great new PUBG MOBILE talent from across the globe. World Cricket Championship, Hearthstone Battleground and Arena of Valor will also feature in select regions.

This year’s circuit follows on from an incredible Season 4, with epic battles and standout events having taken place across the world. KHK ESPORTS, a Bahrain-based esports team, said of the tournament after winning the PUBG MOBILE Arab Finals in Egypt: “The experience was spectacular and insane. It was very competitive and a unique experience on its own. Honestly it’s much harder than I expected. The setup and environment were crazy.

The feeling is out of this world and you can see it from my expressions during the tournament, and when we got our winner winner chicken dinner you can see how I reacted. it was priceless, the feeling can’t be bought, and being the first between all the best teams is an insane feeling that no one can describe unless you are physically there.”

Shrey Aggarwal is another player who proved his skills through Red Bull M.E.O., winning the World Cricket Championship 3 tournament in India. On the circuit, he had to say: “I had a wonderful experience participating in the WCC competition at Red Bull M.E.O. Season 4. The format was interesting – we had to maximize our scores playing against the AI, and I was thrilled to finish on top of the leaderboard. The competition was organized so well. The tournament hosts were friendly, active, and punctual and it made it a memorable experience. The competition was quite intense right from the qualifiers. So, to emerge victorious after beating some of the best players in the country feels so special. It was a proud moment lifting the trophy being called the India Champion.”

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Global Esports Federation Launches its Innovation & Research Centre in Athens

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The Global Esports Federation has launched its Innovation & Research Centre (IRC) in Athens, Greece, in collaboration with Socialinnov, a non-profit organisation dedicated to digital empowerment and social entrepreneurship.

The GEF Innovation & Research Centres are envisioned as collaborative spaces where technology, creativity and innovation converge to unlock human potential in the digital era. They will anchor forward-looking programmes that connect esports with education, wellness and opportunities in adjacent industries.

The Athens IRC anchors this global network, strengthening local ecosystems, enabling cooperation across regions and expanding opportunities in esports, gaming, technology and entertainment.

Thanos Karagrounas, GEF Chief Impact Officer, said: “The launch of our Innovation & Research Center in Athens is a milestone in the GEF’s journey to shape an inclusive and impactful future for esports. By combining Socialinnov’s deep expertise in digital empowerment with the GEF’s international network, we will unlock new opportunities for innovation, education, and investment – with people at the center of everything we do.”

“We are proud to partner with the Global Esports Federation to bring the GEF Innovation & Research Center to Athens. This collaboration reflects our mission to empower individuals and communities with the skills and tools needed to thrive in the digital age. Together, we will cultivate new pathways for youth, educators, and entrepreneurs to engage with technology, esports, and innovation on a global scale,” said Stella Psarrou, Director, Socialinnov.

Leveraging Greece’s growing digital ecosystem and Socialinnov’s expertise in education, youth empowerment and SME support, the Athens IRC will serve as a platform to develop strategies, programmes and investment opportunities focused on responsible gaming, holistic wellness and sustainable career pathways in esports and beyond.

The post Global Esports Federation Launches its Innovation & Research Centre in Athens appeared first on European Gaming Industry News.

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EEF Strengthens Ties with Paralympic Leaders

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The European Esports Federation (EEF) has strengthened its ties with the Paralympic leaders. On September 2, EEF Secretary General Łukasz Klimczyk and Board Member Karol Cagan, held a meeting with Mr. Andrew Parsons, President of the International Paralympic Committee (IPC), and Mr. Tomas Varga, Executive Committee member at the European Paralympic Committee (EPC). The meeting took place at the headquarters of the Slovak Olympic Committee, following official celebration of 30th anniversary of the Slovak Paralympic Committee.

Discussions focused on exploring opportunities for closer cooperation between EEF, IPC and EPC, particularly in the areas of competition, prevention and educational initiatives. EEF remains committed to strengthening partnerships that support the values of inclusion, fair play and the development of parasport across Europe.

Importantly, esports offers unique opportunities for athletes with disabilities by removing many of the physical barriers present in traditional sports. With accessible technologies and adaptive solutions, esports can provide a level playing field where performance depends primarily on skill, strategy and teamwork.

The post EEF Strengthens Ties with Paralympic Leaders appeared first on European Gaming Industry News.

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Finland’s Esports Betting Gets a Lift Through Oddin.gg and Veikkaus Partnership

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Oddin.gg, the leading B2B provider of esports betting solutions, is proud to announce a new partnership with Veikkaus, Finland’s state-owned betting operator. The agreement will see Oddin.gg’s technology and data powering Veikkaus’s growing esports offering—starting with a strong focus on Counter-Strike 2 (CS2).

Veikkaus has set ambitious goals for its esports portfolio, aiming to double related revenue within the next year. To support this growth, the operator is strengthening its focus on quality content, reliable infrastructure, and innovative engagement formats—all areas where Oddin.gg’s solutions will play a central role.

Veikkaus’s focus on CS2 made Oddin.gg a natural fit. Alongside traditional markets, Oddin.gg also brings exclusive CS2 Duels via its 24/7 Fast Betting Content offering, adding fresh engagement opportunities for bettors. This blend of data depth and product innovation supports Veikkaus’s commitment to delivering a best-in-class esports betting experience for its Finnish base.

Andreas Reimblad VP, Sports Betting at Veikkaus, commenting on the partnership said: “Esports have been an important part of Veikkaus’ portfolio for several years, but in recent years it has been challenging to deliver a truly competitive offering and experience. What we value most in Oddin.gg is their drive to continuously improve the product and customer experience, while already being in a leading position. Together, we can take esports betting at Veikkaus to the next level, and we are extremely excited to work together with Oddin.gg.”

Marek Suchar, Co-Founder and Managing Director at Oddin.gg added:  “What makes this partnership exciting is the mindset Veikkaus brings. They’re serious about growing their esports offering and are already thinking beyond the basics—looking at things like local tournament data, new formats, and long-term product development. It’s the kind of collaboration where we can create something genuinely impactful—not just deliver and walk away.”

The post Finland’s Esports Betting Gets a Lift Through Oddin.gg and Veikkaus Partnership appeared first on European Gaming Industry News.

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