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Leading Esports Stars Join Yesports for Twitch Streaming in the Metaverse

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Yesports, the first Metaverse Engagement Platform (MEP) for esports, announces the arrival of three leading esports stars, Andilex, NaToSaphiX, and Luken, to the platform. Partnering with the platform will empower the players to leverage sustainable revenue streams through the sale of non-fungible tokens (NFT), and engage with fans in innovative new ways, expanding their reach worldwide.

Yesports is the first and largest blockchain-enabled esports metaverse that enables over 500 million esports fans worldwide to connect with their favorite players and teams, providing access to exclusive content, community initiatives, merchandise, and more by acquiring or holding NFTs.

At just 19 years old, French gamer Alexandre “Andilex” Christophe is one of the youngest players to be represented by the esports talent agency, Prodigy. The esports star gained global recognition by exclusively playing the popular metaverse game, Fortnite. Backed by a strong following, Andilex will now be able to engage with fans more intimately with support from Yesports to amplify his brand and bring new users to blockchain technology.

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With over 138,000 subscribers on Youtube and a further 104,000 followers on Twitch, 25-year-old esports gamer Niels Christian “NaToSaphiX” Sillassen earned his fame by playing for leading CS:GO teams. NaToSaphiX has also had an impressive top 8 finish with leading teams in ESL Pro League and ESL One events. This partnership will see NaToSaphiX bringing exclusive content to his fanbase via Yesports.

Having played for large Latin American CS:GO teams such as Sharks Esports and 9z, 24-year-old esports player Luca “Luken” Nadotti has a number of top 4 finishes under his belt in LATAM leagues as well as ESL and BLAST qualifiers. With over half a million followers across Twitch, Instagram, Youtube, and Twitter, Luken will continue to grow his following and interact with his fanbase through Yesports.

Alexandre “Andilex” Christophe, Niels Christian “NaToSaphiX” Sillassen, and Luca “Luken” Nadotti are represented by the world-renowned Prodigy Agency—an esports talent agency that provides marketing, esports strategy, and career guidance to players who are making waves in the esports space. The agency has earned a reputation for ensuring that young players are provided with fair and beneficial business opportunities in the gaming world— an industry that is rife with predatory contracts and unfavorable terms.

Sebastian Quinn, founder and CEO of Yesports, said: “This is a significant milestone, not only for Yesports but also for players looking to make an impact in the esports industry. We’re thrilled to welcome such high-caliber esports players to the platform and pleased to give them an opportunity to earn additional income and leverage Yesports’ scale to grow their following further.”

NFTs represent several unique value propositions and opportunities for recurring revenue streams in Esports. Teams and individual players can launch their collections with built-in utility to incentivize participation and receive royalties for each resale.

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Via Yesports, fans can, post, sell, and buy esports NFTs from their favourite teams Yesports also collaborates with teams to provide fans with a private metaverse experience, and access clubhouses and private team NFT marketplaces.

Some examples of the perks that Yesports is exploring to provide holders of exclusive NFTs include community incentives like VIP access to private Discord servers, signed merchandise, and exclusive video content. Player AMAs, team training live streams as well as opportunities to play along with the team are some other examples of what is currently being explored with partner teams.

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BETBY PARTNERS WITH SABA SPORTS TO DELIVER ESPORTS CONTENT THROUGH BETBY GAMES

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BETBY strengthens its Asian position with agreement to power leading brand SABA Sports

Premium sportsbook provider BETBY has entered into a strategic partnership with renowned sports gaming supplier SABA Sports, marking a significant step in bringing BETBY’s award-winning esports feature, BETBY Games, to the Asian-facing market.

The partnership with SABA Sports, the largest sports betting provider in Asia, will kick off with the integration of NBA focused eBasketball content in its esports portfolio. Going forward SABA Sports will be expanding its e-sim offering with additional BETBY Games titles, which are renowned to increase player engagement through fast-betting content designed for the next generation of players.

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“This partnership with SABA represents an important milestone for BETBY as we expand our footprint into the Asian market,” said Chris Nikolopoulos, BETBY’s Chief Commercial Officer. “SABA’s exceptional market presence and reputation make them an ideal partner to bring BETBY Games content to life for operators across the region. Together, we aim to deliver unparalleled esports experiences and redefine how players engage with these dynamic esports offerings.”

The post BETBY PARTNERS WITH SABA SPORTS TO DELIVER ESPORTS CONTENT THROUGH BETBY GAMES appeared first on European Gaming Industry News.

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eSports

ESIC and WIPO Unveil IGET: A Landmark Dispute Resolution Body for the Global Video Games and Esports Industries

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The Esports Integrity Commission (ESIC) and the World Intellectual Property Organisation Arbitration and Mediation Center (WIPO AMC) announced the launch of the International Games and Esports Tribunal (IGET), a groundbreaking not-for-profit dispute resolution body designed to meet the unique needs of the global video games and esports industries.

IGET represents a pioneering effort to provide tailored, professional and accessible Alternative Dispute Resolution (ADR) services for stakeholders in gaming and esports. Its innovative platform addresses the broad scope of disputes that arise in these fast-evolving sectors, ranging from anti-doping violations and player disciplinary matters to intellectual property (IP) conflicts and contractual disagreements.

A Game-Changing Approach to Dispute Resolution

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Traditional legal frameworks often fail to accommodate the complexity, pace and global nature of disputes within gaming and esports. IGET fills this critical gap with:

• Specialised Expertise: IGET’s panel consists of arbitrators and mediators with in-depth knowledge of esports, video games, and intellectual property. This ensures disputes are resolved by professionals who understand the industry’s nuances and challenges.

• Global Accessibility: With a fully international approach, IGET enables parties from anywhere in the world to resolve disputes seamlessly and efficiently, regardless of jurisdiction.

• Comprehensive Coverage: IGET addresses a wide range of dispute types, from integrity-related matters like match-fixing and cheating to a wide range of commercial disputes including but not limited to IP disputes, player contracts, sponsorship agreements and beyond.

• Efficient Procedures: IGET’s bespoke ADR processes are designed for swift, effective resolutions, minimising disruption to the industry’s fast-moving ecosystem.

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With the establishment of IGET, the Esports Integrity Commission (ESIC) will immediately transition the functions of its Independent Appeals Panel to IGET, making IGET the exclusive jurisdiction for all ESIC appeals.

Stephen Hanna, CEO of ESIC, said: “The launch of IGET is a significant and important milestone for the global video games and esports industries. By combining ESIC’s expertise in maintaining integrity with WIPO’s authority in intellectual property dispute resolution, this initiative will ensure that disputes are handled professionally and swiftly, maintaining the integrity that underpins these industries’ growth and credibility. IGET is a critical step towards fostering trust, professionalism, and fairness across our industries.”

Marco M. Alemán, Assistant Director General of WIPO’s IP and Innovation Ecosystems Sector, added: “At WIPO, we understand the increasing relevance of Alternative Dispute Resolution (ADR) mechanisms in evolving sectors such as video games and esports. Our partnership with ESIC to establish IGET highlights our dedication to providing the essential infrastructure for impartial and effective dispute resolution within the esports and video gaming communities.”

To support stakeholders in understanding IGET’s services and processes, a series of public webinar information sessions will soon be made available. These sessions will provide an overview of IGET’s dispute resolution offerings, the steps involved in bringing a matter to the tribunal and guidance on how to incorporate the IGET model clause into agreements.

The post ESIC and WIPO Unveil IGET: A Landmark Dispute Resolution Body for the Global Video Games and Esports Industries appeared first on European Gaming Industry News.

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Skillhub Online Games Federation and Global Esports Federation Unite to Bring Global Esports Tour 2025 to India

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In a landmark moment for India’s esports ecosystem, Skillhub Online Games Federation (SOGF) proudly announces its collaboration with the Global Esports Federation (GEF) to bring the Global Esports Tour (GET) 2025 to Mumbai. This historic event marks the first-ever Global Esports Tournament in India, further cementing the nation’s role as an emerging force in global esports.

The first ever Global Esports Tournament in Mumbai will bring together top-tier professional esports athletes and teams to compete on a world-class stage. This initiative is a direct outcome of the Strategic Framework Agreement signed between SOGF and Global Esports Federation (GEF) in October 2024, signifying a long-term commitment to developing esports across South Asia, including India, Nepal, Bangladesh, Bhutan, Pakistan, and Sri Lanka.

The Global Esports Tour Mumbai will not only showcase high-stakes competition but also serve as a launchpad for India’s esports talent onto the international stage. By hosting a prestigious event of this scale, SOGF aims to bolster India’s esports industry, drive investments, and create unparalleled opportunities for athletes, developers, and organizations within the ecosystem.

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Sibtain Baqri, Chief Executive Officer of SOGF, expressed his excitement about this milestone,“Bringing the Global Esports Tour to India is more than just a tournament—it’s a movement. This event underscores India’s potential as a global esports powerhouse, providing athletes with an international platform to showcase their skills and compete at the highest level. SOGF is committed to nurturing this ecosystem, and GET Mumbai is just the beginning of our larger vision to shape the future of esports in India and South Asia.”

Echoing this sentiment, Rustam Aghasiyev, Chief of Staff & Operations at Global Esports Federation, stated: “We are thrilled to expand our global footprint with the Global Esports Tour in Mumbai, which will introduce a new wave of opportunities for Indian and South Asian esports communities. Our partnership with SOGF is a significant step toward fostering an inclusive, competitive, and world-class esports environment in the region.”

Global Esports Tour, the GEF’s professional team series, showcases elite-level esports athletes and teams competing in high-stakes tournaments across iconic global cities. The arrival of GET in India underscores GEF’s commitment to fostering inclusivity and delivering impactful experiences for athletes, audiences, and stakeholders alike.

The post Skillhub Online Games Federation and Global Esports Federation Unite to Bring Global Esports Tour 2025 to India appeared first on European Gaming Industry News.

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