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PUBG MOBILE ESPORTS UNVEIL CHANGES FOR 2022 PRO LEAGUE AND SPRING SPLIT SCHEDULE

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PUBG MOBILE is pleased to present the 2022 PUBG MOBILE Pro League (PMPL). The league will see the introduction of a brand new format and the addition of two new regions. In order to enhance excitement and create a stable competitive environment, the PMPL will now run on a 1-year-cycle instead of seasonal relegation, where the best pro teams in the world compete for a $5.3 million prize pool.

The PMPL has yet again expanded to more regions with the addition of PMPL Pakistan and PMPL Africa as PUBG MOBILE looks to offer even more opportunities for players. As previously announced the PMPL has also seen a change in region classification with EMEA and MENA & SA regions now being classed as Europe, South Asia and Middle East & Africa.

The PMPL covers five Regional Championships including PMPL Southeast Asia Championship, PMPL South Asia Championship, PMPL Americas Championship, PMPL European Championship and PMPL Middle East & Africa Championship. Each PMPL region competes for spots in its PMPL Regional Championship which will take place either in May or June.

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The start dates for 2022 PMPL Spring are:

  • PMPL Southeast Asia
    • PMPL Indonesia Spring: March 23rd
    • PMPL Vietnam Spring: March 22nd
    • PMPL Thailand Spring: March 23rd
    • PMPL MY/SG/PH Spring: March 23rd
    • PMPL Southeast Asia Championship Spring: June
  • PMPL South Asia 
    • PMPL South Asia Spring: March 29th
    • PMPL Pakistan Spring: March 22nd
    • PMPL South Asia Championship Spring: May
  • PMPL Americas 
    • PMPL Brazil Spring: March 4th
    • PMPL LATAM Spring: March 4th
    • PMPL North America Spring: March 21st
    • PMPL Americas Championship Spring: May
  • PMPL European 
    • PMPL Turkey Spring: March 21st
    • PMPL Western Europe Spring: March 22nd
    • PMPL European Championship Spring: May
  • PMPL Middle East & Africa 
    • PMPL Arabia Spring: February 14th
    • PMPL Africa Spring: March 22nd
    • PMPL Middle East & Africa Championship Spring: May

A one-time-only PMPL qualifier event has also been introduced to kickstart the new PMPL qualification system. Since the PUBG MOBILE Club Open (PMCO) no longer feeds into the PMPL, a selection of new teams will need to be determined. Teams invited to the PMPL qualifier include lower-seeded PMPL teams and top semi-pro & amateur teams from last year‘s official PUBG MOBILE supported competitions such as PMNC, PMCO and more. High ranking teams from last year’s PMPL receive a direct invite to compete in the 2022 PMPL.

PUBG MOBILE also recently announced a competitive shift by making its esports ecosystem pyramid bigger and stronger in order to host more tournaments and regions. PMCO has switched to a regional amateur & semi-pro competition and will no longer be a gateway to PMPL. Instead, teams will compete through the PUBG MOBILE National Championship (PMNC) or Regional Cup with a chance to reach PMPL in 2023. Teams will also be able to compete in PUBG MOBILE Esports authorised events throughout the year to rack up points and qualify for PMNC or Regional Cup at the end of the year.

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Asia

Valorant Added to Hero Esports Asian Champions League

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The HERO ESPORTS Asian Champions League (ACL), Asia’s premier multi-title esports tournament hosted by Hero Esports, has officially announced the addition of VALORANT to its inaugural lineup.

Previously, ACL unveiled six game titles: Dota 2, Counter-Strike 2 (CS2), Honor of Kings, Teamfight Tactics, Delta Force, and Crossfire. With VALORANT joining the roster, the total number of games now stands at seven, with more titles expected to be announced soon.

Through continued collaboration with the Esports World Cup, ACL has revealed that the champions of the ACL CS2 and Honor of Kings Tournaments will secure direct entry to the Esports World Cup. Further collaborations on the remaining titles of the ACL are anticipated.

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The ACL VALORANT Tournament will be the only international-level VALORANT tournament held in China during the first half of 2025, attracting top teams from overseas. The Final of the event will take place offline in Shanghai. The event will use world-class production and cutting-edge live broadcasting technology to enhance audience experience.

The ACL is set to take place in the first half of 2025, with the Finals of the ACL CS2 Tournament and Honor of Kings Tournament scheduled for May. The ACL will have a total prize pool of $2 million.

Jonny Wang, CEO of the Asian Champions League, said: “We are excited to announce the addition of VALORANT to the ACL. Our ambition is to make ACL into a truly comprehensive tournament, providing a larger stage for players and teams across various competitions while delivering more exciting content for our audience.”

Danny Tang, Co-Founder and CEO of Hero Esports, said: “We are pleased by the progress of the ACL and its ability to attract top teams and titles to compete across Asia. We look forward to the continued collaboration between Hero Esports, ACL and the Esports World Cup Foundation, which is testament to our shared ambition to shape and empower esports globally.”

The post Valorant Added to Hero Esports Asian Champions League appeared first on European Gaming Industry News.

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Asia

Esports World Cup Foundation Announces Strategic Partnership with Tencent

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Partnership to drive EWC’s expansion in China, leveraging Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s  global ecosystem

The Esports World Cup Foundation (EWCF) announced a partnership with Tencent, making Tencent E-sports the EWCF’s strategic partner in China to drive the expansion of the Esports World Cup’s presence in the region. This partnership marks a significant milestone in the EWCF’s purpose to unite global esports fans under one competitive umbrella and underscores its commitment to integrating the world’s most important and rapidly growing esports market into the Esports World Cup platform. The agreement was formalized at the Empower Esports Worldwide Series – The Esports Operation and Technology Session in Shenzhen, China.

The collaboration will establish a dedicated Development Team to enhance EWC’s visibility, engagement, and industry collaboration in China, while leveraging EWC’s and Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem. Tencent E-sports will provide marketing expertise, strategic consulting, and operational support to deliver diverse content and experiences.

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“The Esports World Cup has created a global stage for competitive gaming, demonstrating its influence not only in China but across the world,” said Mars Hou, Vice President of Tencent Games and General Manager of Tencent E-sports. “Through this partnership, we are committed to elevating EWC’s presence in China and integrating our esports industry with the world’s largest competitive gaming event. We look forward to deepening our collaboration with EWCF to push esports forward on a global scale.”

“The Esports World Cup’s purpose is to create a global platform for esports and gaming fans worldwide, and investing in key growth markets for esports is a core pillar of our mission,” said Thamer Al Shuaibi, Chief of Staff at the Esports World Cup Foundation. “China plays a critical role in this vision, and Tencent’s leadership in gaming and esports positions it as an essential partner. By combining our expertise, we will continue to strengthen esports as an industry, providing new opportunities for Chinese players and Clubs, and bringing the best of the Esports World Cup to Chinese fans.”

Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique cross-game format will reward Clubs and players competing for a life-changing prize pool in a mix of platforms and genres, bringing together esports’ best players, Clubs and games under one banner in the largest-ever celebration of esports.

The post Esports World Cup Foundation Announces Strategic Partnership with Tencent appeared first on European Gaming Industry News.

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Compliance Updates

ESIC Implemented its Anti-doping Testing Programme at IEM Katowice 2025

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The Esports Integrity Commission (ESIC) implemented its comprehensive anti-doping testing program at IEM Katowice 2025, organised by ESL FACEIT Group (EFG). Conducted at EFG’s request, this initiative reinforced the commitment of both organisations to maintaining the highest standards of competitive integrity in esports.

ESIC’s anti-doping procedures, carried out in accordance with the ESIC Anti-Doping Code, ensured that all participating competitors at IEM Katowice adhered to globally recognised best practices. The programme featured advanced testing protocols, thorough monitoring and rigorous enforcement measures, all designed to uphold fair competition.

“At ESIC, our mission is to protect the integrity of the esports ecosystem. By deploying our anti-doping testing at IEM Katowice 2025, we reaffirmed our dedication to supporting event organizers like EFG in hosting competitions where athletes compete responsibly and ethically,” Stephen Hanna, Chief Executive Officer of ESIC, said.

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Over the past few years, ESIC has administered more than 700 anti-doping tests at major esports events, including those hosted by EFG. This extensive experience further cements ESIC’s reputation for providing industry-leading services that prioritise player welfare, competitive fairness and a culture of transparency.

“Protecting integrity is paramount for esports, which is why EFG and ESIC are constantly working together to ensure fair competition. ESIC have proven themselves to have the experience, as well as an advanced system that provides the credibility and peace of mind needed at one of our biggest and most prestigious events, IEM Katowice,” Carsten Kramer, Director of Tournament Management at EFG, said.

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