eSports
AyoRichie emerges victorious at Red Bull Golden Letters after incredible upsets against Tekken’s biggest stars
Richie “AyoRichie” Olusanya has been crowned Red Bull Golden Letters champion, overcoming Joey Fury in the Grand Final after a weekend of tense Tekken 7 action at the Red Bull Gaming Sphere in London.
AyoRichie won out at the new Tekken 7 LAN event, which was broadcast live from the Red Bull Gaming Sphere in London, staking a claim as one of the UK’s rising stars in Tekken as a series of outstanding performances saw them rise to the top of 100 aspiring and professional players.
The Brit proved a force to be reckoned with throughout the weekend, pulling off an unbelievable series of upsets over some of Tekken’s biggest stars to set up a tense Grand Final against Loser’s Bracket winner Joey Fury.
The Grand Final started as a tense affair where Joey Fury’s experience could stand out, as the American pulled off a clean sweep to take the first game and, despite signs of a recovering AyoRichie, shortly after took home the second, scoring a ‘Perfect’ in the process. The third was a closer affair but a confident Joey Fury capitalised to pull off a clean sweep in the set and confirm a Grand Final Reset with everything to play for.
In the second set, AyoRichie immediately took the advantage and displayed the incredible form he’d shown throughout the tournament, scoring a clutch ‘Great’ score that saw him gain enough momentum to take game one. The second game went all the way as the pair traded blows, and while AyoRichie’s momentum scooped him game two to put him within reach of the Championship, Joey Fury proved clutch in game three to take it to a pulse-racing fourth game.
With another game ramping up the tension, AyoRichie pressed his advantage in a brilliant display, securing a clean sweep to win the set and the Red Bull Golden Letters trophy.
The Championship Sunday played host to a series of epic matchups, after the Saturday had whittled down the field of 96 players to the four best players and saw Tekken 7 stars including Anakin, Super Akouma, Joey Fury & Chickenmaru entering the fray.
Despite the star-studded field of competitors, AyoRichie was the story of the tournament, battling through from Open Qualifiers with some excellent performances to reach the top eight. He reached another level on Championship Sunday as the Rize Gaming player pulled off surprise upsets against Super Akouma, Joey Fury and home-favourite Anakin to set up a Grand Final against Loser’s Bracket winner Joey Fury.
Following his amazing performance in the Grand Final, newly-crowned Red Bull Golden Letters Champion Richie “AyoRichie” Olusanya said: “I can’t describe the feeling of coming away with the win, I’ve been working so hard at the game and it’s finally paid off so I’m just excited to see what’s going to happen next.
“The [Golden Letters] format brings so much hype to it, the scoring can work against you but it’s sick and so great to watch and play in. It was unbelievable playing here in front of a live audience – with people cheering you on there’s nothing like it at all and that atmosphere definitely inspired some of the performances today.”
Red Bull Golden Letters pioneers a unique format that offers a fresh and scintillating twist to the classic Tekken 7 formula. In best of five sets, players who can carry out dominant wins or clutch plays and earn ‘Perfect’ or ‘Great’ scores – Tekken’s iconic golden letters – will reap the rewards with automatic wins.
The format helped inspire some unforgettable matches and mouth-watering moments as some of the best Tekken 7 pros showed off their poise under pressure, with a total of 14 Golden Letters victories throughout the competition..
Red Bull Golden Letters host Hassan “Spag” Farooq, commented after the Grand Final: “It’s great to see a UK player put in this kind of amazing performance on home turf at Red Bull Golden Letters. When he started out during the pandemic everyone in the UK could see he had potential for greatness but he’s proved it now with a huge breakout performance.
“Nothing like the Golden Letters format had been done before and it’s been a huge success, genuinely adding to the viewing experience and building up the hype even more for fans with some unforgettable moments, and we’re already hearing people want another one.”
As the Official Hardware Partner The ‘Legion by Lenovo: Beat the Pro’ challenge saw players compete against the best of the best for a chance to win exclusive Legion by Lenovo prizes, with five challengers taking a win against Tekken stars Anakin, Super Akouma, Joey Fury and Chickenmaru to take home exclusive Lenovo headsets. Tekken fans were also treated to additional mouth-watering clashes ahead of the Grand Final as continents collided in UK vs EU and UK vs The World special exhibition matches.
Tekken icon Hassan “Spag” Farooq was front and centre of yet another blockbuster Tekken event as the live broadcast host, supported by an all-star casting team of Rasheed “Bubsy” Jenkins, Hussain “Gosain” Shah and Kobi “K-Wiss” Scarlett. As one of the first major Tekken 7 LAN events of the year, the broadcast garnered over 18,000 concurrent viewers across all channels.
Red Bull Golden Letters was delivered in partnership with Lenovo Legion, official hardware partner of The Red Bull Gaming Sphere.
Asia
BETBY PARTNERS WITH SABA SPORTS TO DELIVER ESPORTS CONTENT THROUGH BETBY GAMES
BETBY strengthens its Asian position with agreement to power leading brand SABA Sports
Premium sportsbook provider BETBY has entered into a strategic partnership with renowned sports gaming supplier SABA Sports, marking a significant step in bringing BETBY’s award-winning esports feature, BETBY Games, to the Asian-facing market.
The partnership with SABA Sports, the largest sports betting provider in Asia, will kick off with the integration of NBA focused eBasketball content in its esports portfolio. Going forward SABA Sports will be expanding its e-sim offering with additional BETBY Games titles, which are renowned to increase player engagement through fast-betting content designed for the next generation of players.
“This partnership with SABA represents an important milestone for BETBY as we expand our footprint into the Asian market,” said Chris Nikolopoulos, BETBY’s Chief Commercial Officer. “SABA’s exceptional market presence and reputation make them an ideal partner to bring BETBY Games content to life for operators across the region. Together, we aim to deliver unparalleled esports experiences and redefine how players engage with these dynamic esports offerings.”
The post BETBY PARTNERS WITH SABA SPORTS TO DELIVER ESPORTS CONTENT THROUGH BETBY GAMES appeared first on European Gaming Industry News.
eSports
ESIC and WIPO Unveil IGET: A Landmark Dispute Resolution Body for the Global Video Games and Esports Industries
The Esports Integrity Commission (ESIC) and the World Intellectual Property Organisation Arbitration and Mediation Center (WIPO AMC) announced the launch of the International Games and Esports Tribunal (IGET), a groundbreaking not-for-profit dispute resolution body designed to meet the unique needs of the global video games and esports industries.
IGET represents a pioneering effort to provide tailored, professional and accessible Alternative Dispute Resolution (ADR) services for stakeholders in gaming and esports. Its innovative platform addresses the broad scope of disputes that arise in these fast-evolving sectors, ranging from anti-doping violations and player disciplinary matters to intellectual property (IP) conflicts and contractual disagreements.
A Game-Changing Approach to Dispute Resolution
Traditional legal frameworks often fail to accommodate the complexity, pace and global nature of disputes within gaming and esports. IGET fills this critical gap with:
• Specialised Expertise: IGET’s panel consists of arbitrators and mediators with in-depth knowledge of esports, video games, and intellectual property. This ensures disputes are resolved by professionals who understand the industry’s nuances and challenges.
• Global Accessibility: With a fully international approach, IGET enables parties from anywhere in the world to resolve disputes seamlessly and efficiently, regardless of jurisdiction.
• Comprehensive Coverage: IGET addresses a wide range of dispute types, from integrity-related matters like match-fixing and cheating to a wide range of commercial disputes including but not limited to IP disputes, player contracts, sponsorship agreements and beyond.
• Efficient Procedures: IGET’s bespoke ADR processes are designed for swift, effective resolutions, minimising disruption to the industry’s fast-moving ecosystem.
With the establishment of IGET, the Esports Integrity Commission (ESIC) will immediately transition the functions of its Independent Appeals Panel to IGET, making IGET the exclusive jurisdiction for all ESIC appeals.
Stephen Hanna, CEO of ESIC, said: “The launch of IGET is a significant and important milestone for the global video games and esports industries. By combining ESIC’s expertise in maintaining integrity with WIPO’s authority in intellectual property dispute resolution, this initiative will ensure that disputes are handled professionally and swiftly, maintaining the integrity that underpins these industries’ growth and credibility. IGET is a critical step towards fostering trust, professionalism, and fairness across our industries.”
Marco M. Alemán, Assistant Director General of WIPO’s IP and Innovation Ecosystems Sector, added: “At WIPO, we understand the increasing relevance of Alternative Dispute Resolution (ADR) mechanisms in evolving sectors such as video games and esports. Our partnership with ESIC to establish IGET highlights our dedication to providing the essential infrastructure for impartial and effective dispute resolution within the esports and video gaming communities.”
To support stakeholders in understanding IGET’s services and processes, a series of public webinar information sessions will soon be made available. These sessions will provide an overview of IGET’s dispute resolution offerings, the steps involved in bringing a matter to the tribunal and guidance on how to incorporate the IGET model clause into agreements.
The post ESIC and WIPO Unveil IGET: A Landmark Dispute Resolution Body for the Global Video Games and Esports Industries appeared first on European Gaming Industry News.
Asia
Skillhub Online Games Federation and Global Esports Federation Unite to Bring Global Esports Tour 2025 to India
In a landmark moment for India’s esports ecosystem, Skillhub Online Games Federation (SOGF) proudly announces its collaboration with the Global Esports Federation (GEF) to bring the Global Esports Tour (GET) 2025 to Mumbai. This historic event marks the first-ever Global Esports Tournament in India, further cementing the nation’s role as an emerging force in global esports.
The first ever Global Esports Tournament in Mumbai will bring together top-tier professional esports athletes and teams to compete on a world-class stage. This initiative is a direct outcome of the Strategic Framework Agreement signed between SOGF and Global Esports Federation (GEF) in October 2024, signifying a long-term commitment to developing esports across South Asia, including India, Nepal, Bangladesh, Bhutan, Pakistan, and Sri Lanka.
The Global Esports Tour Mumbai will not only showcase high-stakes competition but also serve as a launchpad for India’s esports talent onto the international stage. By hosting a prestigious event of this scale, SOGF aims to bolster India’s esports industry, drive investments, and create unparalleled opportunities for athletes, developers, and organizations within the ecosystem.
Sibtain Baqri, Chief Executive Officer of SOGF, expressed his excitement about this milestone,“Bringing the Global Esports Tour to India is more than just a tournament—it’s a movement. This event underscores India’s potential as a global esports powerhouse, providing athletes with an international platform to showcase their skills and compete at the highest level. SOGF is committed to nurturing this ecosystem, and GET Mumbai is just the beginning of our larger vision to shape the future of esports in India and South Asia.”
Echoing this sentiment, Rustam Aghasiyev, Chief of Staff & Operations at Global Esports Federation, stated: “We are thrilled to expand our global footprint with the Global Esports Tour in Mumbai, which will introduce a new wave of opportunities for Indian and South Asian esports communities. Our partnership with SOGF is a significant step toward fostering an inclusive, competitive, and world-class esports environment in the region.”
Global Esports Tour, the GEF’s professional team series, showcases elite-level esports athletes and teams competing in high-stakes tournaments across iconic global cities. The arrival of GET in India underscores GEF’s commitment to fostering inclusivity and delivering impactful experiences for athletes, audiences, and stakeholders alike.
The post Skillhub Online Games Federation and Global Esports Federation Unite to Bring Global Esports Tour 2025 to India appeared first on European Gaming Industry News.
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