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Gaming and Esports Agency OS Studios Connects Sailors Across the Globe With the Power of Gaming

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Gaming and Esports Agency OS Studios, a member of the Project Worldwide network, is delighted to announce the return of the Navy MWR Esports tournament series. The series kicked off earlier this year, as Navy MWR personnel (morale, welfare and recreation) were looking for ways to connect Sailors while avoiding physical contact during the height of the pandemic. Gaming is what came of that brain trust and a tournament series was born, which continues this month when many Sailors are away from family.

The first tournament series focused on Madden 2020 and included Sailors from all over the world across different time zones and regions. The tournament allowed Sailors to form friendships and build community along the way. Later tournament series focused on Call of Duty: Warzone, Rocket League and Apex Legends.

This is OS Studios’ fourth iteration of the tournament series, with the newest Halo release, Halo Infinite Multiplayer. OS Studios will be running the tournament from their control room in Manhattan. OS is responsible for organizing and executing the event, bringing on talent to host, while ensuring Sailors are having a unique and fun experience. Sailors are ecstatic to have high level players and casters take part, as it heightens the production value.

The competition is open to Navy MWR Sailors around the world, with priority given to active-duty Sailors. Anyone in service, including the department of defense and core families of Navy and military personnel can participate within the tournament, enrollment limitations given. The tournament is capped at 128 participants, with the ability to build more brackets based on participation numbers.

Of the tournament series, John Higgins, CEO of OS Studios said, “We’re really excited to partner with Twitch to create this unique opportunity to connect Sailors across the world and help them forge new friendships through gaming. We are using cutting edge technology that gaming presents to allow new ways for Sailors to socialize. We’ve only scratched the surface of what’s to come with Navy MWR.”

Navy MWR’s Refugio Orozco said, “The future of the Navy MWR Esports program is exciting and demonstrates how Navy MWR has evolved. The team is working hard to provide groundbreaking content for worldwide virtual programs. To date there have been over 30 million minutes watched as thousands of participants competed. The upcoming tournaments are just in time for the holiday season and new year!”

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AGLC Announces New Board Chair

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Alberta Gaming, Liquor and Cannabis (AGLC) has announced the appointment of Larry Spagnolo as the new Board Chair, effective August 15, 2025. This announcement follows the official Order in Council issued by the Alberta Government and marks a new chapter in AGLC’s ongoing commitment to support communities, encourage responsible choices and position Alberta as the best place to do business.

Larry brings a wealth of experience in technology and business leadership to the AGLC Board and will play an integral role in guiding AGLC’s strategic direction. He is currently serving as VP and GM of Emerson’s SaaS SCADA business and has held senior roles at Zedi and Telus, driving innovation, growth, and global success.

A strong advocate for education and community, Larry serves as Vice Chair of Athabasca University’s Board of Governors and has held board roles with NAIT and Polytechnics Canada. He was awarded the King Charles III Coronation Medal for his community contributions.

AGLC and the Board of Directors extend their heartfelt thanks to Len Rhodes for his leadership and dedication as Board Chair since August 2019. He decided not to seek a third term and will continue to serve in this role until August 14, 2025. Len led AGLC through some significant milestones, including reducing red tape by 51%, growth of the emerging cannabis industry and ensuring AGLC delivered a balanced approach to business development, social responsibility, and regulatory oversight.

The post AGLC Announces New Board Chair appeared first on Gaming and Gambling Industry in the Americas.

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Pinnacle Ontario live with CasinoEngine in North America debut

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EveryMatrix has expanded its partnership with tier-1 operator Pinnacle powering its new casino in Ontario, Canada, using CasinoEngine platform technology – the first time its platform solution has gone live in North America. 

The latest agreement builds on the two companies’ previous collaboration that saw EveryMatrix’s CasinoEngine productivity platform power the well-known brand’s global casino offering.

The new launch takes the relationship to North America, marking EveryMatrix’s debut CasinoEngine platform integration in that market.

BonusEngine, EveryMatrix’s cross-vertical bonusing tool will be integrated in the second phase of launch. This will equip Pinnacle Ontario with a host of bonus types as well as AI-powered bonus abuse solution Bonus Guardian.

BonusEngine is the first of multiple engagement tools from EveryMatrix’s EngageSuite that Pinnacle plans to integrate.

With this comprehensive toolkit at its disposal, and the opportunity to add even more casino products in the future, Pinnacle Ontario can tailor campaigns, segment audiences, and reward players more effectively, creating a world-class digital entertainment experience for its customers.

EveryMatrix has more than 300 global customers and holds North American licences in Ontario, New Jersey, Michigan, West Virginia, Connecticut and Pennsylvania.

Stian Enger Petersen, CEO, Casino, EveryMatrix, said: “This launch marks a key milestone for EveryMatrix as we bring our market-leading CasinoEngine platform to Canada for the first time.

“We’re delighted to expand our partnership with Pinnacle and support their ambitions in Ontario with a powerful combination of platform, content, and engagement tools that are proven to drive success.”

The post Pinnacle Ontario live with CasinoEngine in North America debut appeared first on Gaming and Gambling Industry in the Americas.

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Prime Skill Games Inc. Official Response to AGCO Press Release

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As CEO of Prime Skill Games Inc., I feel compelled to address recent comments made by the Alcohol and Gaming Commission of Ontario regarding so-called unapproved gambling machines in convenience stores across the province.

Let me be perfectly clear

Our machines are not gambling devices. They are entirely skill-based, fully compliant with the law, and built on the fundamental idea that players are in control. The outcome of every session is determined solely by the player’s ability, not by random chance.

Prime Skill Games is proud to be the only true skill game operating in Ontario today.

We categorically reject any suggestion that our products fall under the definition of unregulated gambling. Such statements are inaccurate, misleading, and fail to recognize the critical distinction between games of skill and games of chance.

We stand firmly behind the legality of our machines and the integrity of our operations. We will demonstrate this through every available means, whether through legal documentation, expert analysis, or, if necessary, before the courts. We are prepared and unafraid to defend the truth.

To our players, partners, and business community, we want to reassure you that our mission has not changed. We are committed to offering a responsible, transparent, and innovative entertainment experience. We will not be intimidated by broad and baseless accusations, and we will continue to move forward with strength and clarity.

 

Sincerely

Matt Zamroźniak

Chief Executive Officer

Prime Skill Games Inc.

The post Prime Skill Games Inc. Official Response to AGCO Press Release appeared first on Gaming and Gambling Industry in the Americas.

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