Connect with us

eSports

Le Mans Virtual Series, 500 Miles of Sebring– Post Race Report

Published

on

Reading Time: 3 minutes

 

  • The 500 Miles of Sebring, the fourth of five rounds of the Le Mans Virtual Series, kicked off Saturday 18th December with 114 drivers across the LMP2 and GTE classes taking to the start line. Star drivers including the likes of ex-F1 and IndyCar star Felix Rosenqvist who battled against the bumps of the infamously challenging circuit as the last opportunity to display their skill, experience and knowledge ahead of the 24 Hours of Le Mans Virtual final in January.
  • Conditions were clear in Florida, and all eyes on team strategy with the race being run to 500 miles instead of a set time on the Sebring International Raceway, with some cars including #966 Team Fordzilla pitting early after firing up the grid in the opening laps. James Baldwin in the #49 YAS Heat also pitted early to fit new soft compound tyres that largely paid off as the car continued to set purple sectors throughout and eventually recorded the race’s fastest lap time with Isaac Gillissen at the helm.

 

  • In the LMP Classification, the race began with Erhan Jajovski in the #8 R8G Esports leading the grid in pole position, and initial skirmishes saw the pack leaders still largely intact, with the #22 GPX Rebellion Williams driven by Marcell Csincsik on the hunt in second. Drama occurred on lap 38, after the then-championship-leading #123 Team Redline received a drive-through penalty for causing a collision with the #888 TESLA R8G Esports GTE amid packed traffic, dropping the car down the rankings and away from the podium. With the Le Mans Virtual Series championship at stake, the team produced an impressive comeback performance to finish in sixth place and only drop to second in the championship rankings.
  • The top three entered a tense battle going into the final third of the race, with tremendous driving from third-place Nikodem Wisniewski in the #1 Rebellion GPX Esports, who produced a quick double-overtake to assume the lead for the first time. Having dropped down to third, catastrophe struck #22 GPX Rebellion Williams driver David Pittard when he hit the barriers on lap 106 and lost the car’s rear wing to force an unexpected visit to the pits and plummet down the rankings. The #1 Rebellion GPX Esports car continued to extend its lead at the front of the pack, eventually taking its first win of the championship. The #8 R8G Esports crossed the line in second, with the #70 Realteam Hydrogen Redline rounding out the podium in third. The #10 MAHLE RACING TEAM quietly had a blistering race and soared up the rankings, securing fifth behind #4 Floyd ByKolles-Burst.

 

  • Over in the LMGTE Classification, the #71 BMW Team Redline and driver Kevin Siggy took pole position on the grid, but was quickly overtaken by Joshua Rogers in the #92 Porsche Esports Team, with the other #91 Porsche Esports Team close behind as the three battled for first for most of the race. After the halfway mark on lap 83 the #51 FDA Esports Team’s Ferrari – which was surging up the standings – was at the centre of drama. Struck by #55 BMW Team GB, the Ferrari then spun out and made contact with the #65 Panis Racing LMP, triggering drive through penalties for both GTEs.
  • In the end, the #71 BMW Team Redline’s unique fuel saving strategy worked to dramatic effect as the BMW M8 eventually secured a dominant win over its Porsche rivals, who were forced to refuel more. The #91 Porsche Esports Team finished some way off in second, while the #88 Proton Competition secured the final podium place place after a time penalty for Nestor Garcia – who had stayed in the car for too long – meant the  #111 Red Bull Racing Esports car dropped from third to seventh.

 

  • Isaac Gillissen for #49 YAS Heat recorded the fastest lap time in the LMP2 Classification, with a blistering 1:45.341 on the 132nd lap during a tense battle against Bono Huis in the #123 Team Redline. In the LMGTE Classification, Dayne Warren for Proton Competition secured the fastest lap, recording an impressive 1:57.835 in the 30th lap.
  • Augustin Canapino from GPX Rebellion Williams said: “It was a great job from everyone on the team and I enjoyed every lap of the race. It was a great drive from Niko [Wisniewski] to finish so strongly and now the car is in a really good position to fight for the championship in the final round.
  • Rudy van Buren from BMW Team Redline, said: “We felt our strategy was very sensible and thought others would adopt that to make it closer. It was a great race and our preparation paid off…This week we’ll get going at [the Le Mans 24], and set ourselves up to be as good as we can be for it.”

 

Sebring presented the final challenge to teams and drivers before the 24 Hours of Le Mans Virtual race, which will be held entirely online on January 15/16, 2022.

Continue Reading
Advertisement

eSports

Thunderpick Partners with Oddin.gg and Introduces BetPeek, First Fully Interactive Esports Viewing Platform

Published

on

thunderpick-partners-with-oddin.gg-and-introduces-betpeek,-first-fully-interactive-esports-viewing-platform

Thunderpick, the leading esports betting platform, in partnership with Oddin.gg, a provider of end-to-end esports betting solutions, today announced the exclusive launch of BetPeek, a first-of-its-kind interactive esports viewing experience available only on Thunderpick.io.

While most esports streams today limit fans to static broadcast feeds and pre-selected camera angles, BetPeek flips the script. For the first time, viewers can control how they watch the action—transforming every match into a personalized, immersive event.

BetPeek’s key features include:

  • Follow Any Player – Switch instantly to the POV of any competitor on the server.

  • Dynamic Camera Control – Place the camera anywhere on the map for a unique vantage point.

  • X-Ray Vision – Unlock strategic insights by seeing what players can’t.

  • Play, Pause & Rewind – Revisit every clutch play with DVR-style controls.

  • Integrated Betting Tools – Access deeper context and analysis to inform smarter wagers.

“Traditional esports streams have barely evolved; they’re often one-size-fits-all broadcasts that leave fans wishing for more control,” said Kelly Sanders, Head of Strategy at Thunderpick. “BetPeek completely changes that. By putting fans in the driver’s seat, we’re delivering an esports experience that’s not just more engaging, but truly revolutionary for bettors and spectators alike.”

Why It Matters

Until now, esports fans had little choice beyond passively watching standard tournament streams or fragmented co-streams. BetPeek represents the next era: an interactive, on-demand, and bet-integrated platform unlike anything else in the industry. For bettors, this means unprecedented visibility into momentum shifts, rotations, and player form. For fans, it’s a chance to experience the match exactly how they want.

Exclusive to Thunderpick

BetPeek is available only on Thunderpick.io, reinforcing Thunderpick’s position as the most innovative esports betting destination worldwide. In partnership with Oddin.gg, a global leader in esports betting solutions, Thunderpick continues to push the boundaries of what’s possible in live, fan-first esports engagement.

The post Thunderpick Partners with Oddin.gg and Introduces BetPeek, First Fully Interactive Esports Viewing Platform appeared first on Gaming and Gambling Industry in the Americas.

Continue Reading

eSports

Esports Charts to deliver comprehensive viewership data to GeoGuessr

Published

on

esports-charts-to-deliver-comprehensive-viewership-data-to-geoguessr
Reading Time: < 1 minute

 

Esports Charts, the leading esports viewership analytics provider, is partnering with GeoGuessr, the world’s favourite geography‑guessing game, to deliver detailed analytics for its esports tournaments. The collaboration will give organizers clear insights into audience engagement and viewership patterns across events.

As part of the partnership, Esports Charts provides tournament dashboard data for the GeoGuessr competitions. Organizers can track engagement trends, compare performance across regions, and make data-driven decisions for future events.

“Esports Charts is thrilled to support GeoGuessr’s esports events. Our team even enjoys the game together during team activities, so it’s fun to combine that passion with our analytics expertise. By providing clear insights into viewership and engagement, we hope to help the organizers nurture and grow GeoGuessr’s competitive scene globally.” – Sergii Rudenko, CSO at Esports Charts

The recent GeoGuessr World Championship 2025 set new viewership records, reflecting the game’s growing presence in esports. In recent years, GeoGuessr has expanded its competitive offerings with larger prize pools, longer seasons, and more events.

“This year’s World Championship has been an incredible journey across four countries. We extend our gratitude to the passionate GeoGuessr community, talented players, and all of our partners who made this possible. Our partnership with Esports Charts plays a key role in helping us gain valuable audience insights, allowing us to continuously grow and elevate the GeoGuessr esports scene. – Mikael Falgard, Head of GeoGuessr Esports

The collaboration marks another step in the development of GeoGuessr’s esports scene and strengthens Esports Charts’ role as a leading provider of competitive gaming analytics.

The post Esports Charts to deliver comprehensive viewership data to GeoGuessr appeared first on European Gaming Industry News.

Continue Reading

eSports

Global Esports Federation confirms program for Los Angeles 2026 Global Esports Games

Published

on

global-esports-federation-confirms-program-for-los-angeles-2026-global-esports-games

 

The Global Esports Federation at its 16th Board Meeting approved the draft program for the Los Angeles 2026 Global Esports Games, to be held in December 2026. This follows the earlier announcement of Los Angeles as host city at a major ceremony hosted by Los Angeles Times Media Group Executive Chairman & CEO Dr. Patrick Soon-Shiong, Los Angeles Mayor Karen Bass, and El Segundo Mayor Chris Pimentel—now marking a significant milestone on the road to GEF’s flagship event in the United States.

The GEF Board also unanimously elected Paul J. Foster as President of the Global Esports Federation. Paul, who is GEF Chief Executive Officer, was appointed President ad interim following the resignation of founding President Chris Chan in July, and now assumes the role of President & CEO through December 2027.

“I’m honored to be elected President of the Global Esports Federation at today’s Board Meeting. Together with our Member Federations and partners, we will champion inclusion, innovation, and sustainability—empowering athletes, embracing digital transformation, and strengthening the global credibility and prestige of esports for generations to come.” –Paul J. Foster, GEF President & CEO.

In addition, the GEF Board approved the establishment of frameworks to develop the esports ecosystem in the United States, anchored in Los Angeles. This initiative will strengthen the GEF’s connections with stakeholders worldwide and reinforce its mission to elevate esports for all.

The outcomes of GEF 16th Board Meeting reaffirm the GEF’s role as a convening platform, uniting athletes, publishers, Member Federations, and partners to power the future of esports globally.

The post Global Esports Federation confirms program for Los Angeles 2026 Global Esports Games appeared first on Gaming and Gambling Industry in the Americas.

Continue Reading

Trending