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eSports
Galaxy Racer’s esports caster and host Natasha ‘Tashbunny’ Hashim wins ‘Rising Talent Award’ in Season 4 PUBG Mobile Pro League Awards
Galaxy Racer and Malaysia-based content creator Natasha ‘Tashbunny’ Hashim, who is signed under esports, gaming and lifestyle organisation Galaxy Racer has won the Rising Talent Golden Bullet Award for the Season 4 PUBG Mobile Pro League Awards at yesterday’s ceremony. This award comes shortly after Tashbunny’s re-entry into professional esports sportscasting and analysis and was decided by fan votes.
- Natasha ‘Tashbunny’ Hashim commented, “Winning this award came as a surprise as I’m very new in the PMPL Malaysia and Singapore community. It has been a very humbling journey especially since it’s my first time doing professional analysis for PUBGM. My first step into the esports world started off as an esports host with limited knowledge of some of the games I hosted. I was more of a casual gamer and only knew of one esports game which was League of Legends. Someone once told me that my path to being a caster and analyst isn’t a path taken by many but I feel that is definitely the best path for me. It’s surprising how much you learn just by watching tournaments after so many years!
- “I started off in esports when I was 26, and honestly, I didn’t really feel like I achieved much till I was 29 years old. Prior to that, I remembered feeling so lost and there were times where I felt like a failure to the point that I actually left the esports industry for a year. I’m so thankful for the people around me that gave me the confidence to return to esports. While many are already successful and ahead, I’m glad that I trusted my instincts that everyone blooms at their own pace. Mine just so happened to be slightly later than I expected. I’m more than excited to embark on this new journey with Galaxy Racer’s expansion into the MY/SG market. I look forward to creating next-level content for the fans and the gaming community!”
- Melvyn Lim, Galaxy Racer’s Country Manager for Malaysia & Singapore comments: “Tash has a charismatic personality and a relatable and engaging persona that has created a wonderful community around her. I have been watching her progress as a content creator since her eGG Network days and when the opportunity came to get her onboard with Galaxy Racer in October, we jumped at it. Her winning this award is a further reinforcement to everyone that her hard work and perseverance to be a successful gaming personality is starting to pay off.”
- Founded in 2019, Galaxy Racer is one of the fastest-growing esports, gaming and lifestyle organisations in the world, with over 100 content creators, over 500 million followers and over 2.5 billion monthly views.
- Nigma Galaxy, the esports team competitive division of Galaxy Racer, hosts an impressive roster of teams in Dota 2, League of Legends, CS:GO, Fortnite, Valorant, Wild Rift, PUBG Mobile, BGMI and Free Fire.
Asia
Valorant Added to Hero Esports Asian Champions League
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The HERO ESPORTS Asian Champions League (ACL), Asia’s premier multi-title esports tournament hosted by Hero Esports, has officially announced the addition of VALORANT to its inaugural lineup.
Previously, ACL unveiled six game titles: Dota 2, Counter-Strike 2 (CS2), Honor of Kings, Teamfight Tactics, Delta Force, and Crossfire. With VALORANT joining the roster, the total number of games now stands at seven, with more titles expected to be announced soon.
Through continued collaboration with the Esports World Cup, ACL has revealed that the champions of the ACL CS2 and Honor of Kings Tournaments will secure direct entry to the Esports World Cup. Further collaborations on the remaining titles of the ACL are anticipated.
The ACL VALORANT Tournament will be the only international-level VALORANT tournament held in China during the first half of 2025, attracting top teams from overseas. The Final of the event will take place offline in Shanghai. The event will use world-class production and cutting-edge live broadcasting technology to enhance audience experience.
The ACL is set to take place in the first half of 2025, with the Finals of the ACL CS2 Tournament and Honor of Kings Tournament scheduled for May. The ACL will have a total prize pool of $2 million.
Jonny Wang, CEO of the Asian Champions League, said: “We are excited to announce the addition of VALORANT to the ACL. Our ambition is to make ACL into a truly comprehensive tournament, providing a larger stage for players and teams across various competitions while delivering more exciting content for our audience.”
Danny Tang, Co-Founder and CEO of Hero Esports, said: “We are pleased by the progress of the ACL and its ability to attract top teams and titles to compete across Asia. We look forward to the continued collaboration between Hero Esports, ACL and the Esports World Cup Foundation, which is testament to our shared ambition to shape and empower esports globally.”
The post Valorant Added to Hero Esports Asian Champions League appeared first on European Gaming Industry News.
Asia
Esports World Cup Foundation Announces Strategic Partnership with Tencent
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Partnership to drive EWC’s expansion in China, leveraging Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem
The Esports World Cup Foundation (EWCF) announced a partnership with Tencent, making Tencent E-sports the EWCF’s strategic partner in China to drive the expansion of the Esports World Cup’s presence in the region. This partnership marks a significant milestone in the EWCF’s purpose to unite global esports fans under one competitive umbrella and underscores its commitment to integrating the world’s most important and rapidly growing esports market into the Esports World Cup platform. The agreement was formalized at the Empower Esports Worldwide Series – The Esports Operation and Technology Session in Shenzhen, China.
The collaboration will establish a dedicated Development Team to enhance EWC’s visibility, engagement, and industry collaboration in China, while leveraging EWC’s and Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem. Tencent E-sports will provide marketing expertise, strategic consulting, and operational support to deliver diverse content and experiences.
“The Esports World Cup has created a global stage for competitive gaming, demonstrating its influence not only in China but across the world,” said Mars Hou, Vice President of Tencent Games and General Manager of Tencent E-sports. “Through this partnership, we are committed to elevating EWC’s presence in China and integrating our esports industry with the world’s largest competitive gaming event. We look forward to deepening our collaboration with EWCF to push esports forward on a global scale.”
“The Esports World Cup’s purpose is to create a global platform for esports and gaming fans worldwide, and investing in key growth markets for esports is a core pillar of our mission,” said Thamer Al Shuaibi, Chief of Staff at the Esports World Cup Foundation. “China plays a critical role in this vision, and Tencent’s leadership in gaming and esports positions it as an essential partner. By combining our expertise, we will continue to strengthen esports as an industry, providing new opportunities for Chinese players and Clubs, and bringing the best of the Esports World Cup to Chinese fans.”
Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique cross-game format will reward Clubs and players competing for a life-changing prize pool in a mix of platforms and genres, bringing together esports’ best players, Clubs and games under one banner in the largest-ever celebration of esports.
The post Esports World Cup Foundation Announces Strategic Partnership with Tencent appeared first on European Gaming Industry News.
Compliance Updates
ESIC Implemented its Anti-doping Testing Programme at IEM Katowice 2025
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The Esports Integrity Commission (ESIC) implemented its comprehensive anti-doping testing program at IEM Katowice 2025, organised by ESL FACEIT Group (EFG). Conducted at EFG’s request, this initiative reinforced the commitment of both organisations to maintaining the highest standards of competitive integrity in esports.
ESIC’s anti-doping procedures, carried out in accordance with the ESIC Anti-Doping Code, ensured that all participating competitors at IEM Katowice adhered to globally recognised best practices. The programme featured advanced testing protocols, thorough monitoring and rigorous enforcement measures, all designed to uphold fair competition.
“At ESIC, our mission is to protect the integrity of the esports ecosystem. By deploying our anti-doping testing at IEM Katowice 2025, we reaffirmed our dedication to supporting event organizers like EFG in hosting competitions where athletes compete responsibly and ethically,” Stephen Hanna, Chief Executive Officer of ESIC, said.
Over the past few years, ESIC has administered more than 700 anti-doping tests at major esports events, including those hosted by EFG. This extensive experience further cements ESIC’s reputation for providing industry-leading services that prioritise player welfare, competitive fairness and a culture of transparency.
“Protecting integrity is paramount for esports, which is why EFG and ESIC are constantly working together to ensure fair competition. ESIC have proven themselves to have the experience, as well as an advanced system that provides the credibility and peace of mind needed at one of our biggest and most prestigious events, IEM Katowice,” Carsten Kramer, Director of Tournament Management at EFG, said.
The post ESIC Implemented its Anti-doping Testing Programme at IEM Katowice 2025 appeared first on European Gaming Industry News.
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