

Canada
Riot Games promotes John Needham to President, Esports
After growing LoL Esports into the world’s largest esport, Needham steps up to unify, introduce, and evolve Riot Games’ esports titles globally
Riot Games announced the promotion of esports and gaming executive John Needham to the role of President, Esports. In this elevated position within Riot Games, Needham will lead the organization under which all of Riot’s esports titles and operations will now be unified.
After two-plus years as Riot’s Global Head of Esports following his previous roles as Managing Director of Europe and Head of the League of Legends European Championship (LEC), Needham will helm the world’s most successful and sustainable collection of esports.
“As we head into 2022, we’re placing our biggest bets yet on esports to deliver the most connected, immersive experiences for the millions of players worldwide who love our games,” said Nicolo Laurent, CEO of Riot Games. “John Needham’s leadership and vision for our esports business has helped us grow our fandom exponentially over the past few years. It’s why I’m excited to formalize a major division at Riot Games, with John reporting directly into me, to support and drive our big, bold swings that make it even better to be a player.”
The promotion elevates Needham to be one of the senior most executives within Riot Games, now reporting into Laurent along with Riot’s four other presidents: Shauna Spenley, President, Entertainment; Scott Gelb, President, Games; Ryan Crosby, President, Publishing; and Dylan Jadeja, President, Enterprise.
Within Needham’s governance will be 11-year old industry pioneer League of Legends Esports (LoL Esports), the rising FPS esport VALORANT Champions Tour (VCT), Wild Rift Esports (which concludes its first global tournament on Sunday), and multiple other games under a new Organized Play umbrella at Riot Games (Teamfight Tactics, aka TFT; Legends of Runeterra, aka LoR; and future games).
“Riot Games has led the explosive growth of esports over the past decade, and I’m proud to be part of the team charged with establishing our portfolio as a foundation for the future of sports,” said Needham. “Esports embodies Riot’s mission to inspire the most meaningful and lasting player experiences.
“By further professionalizing our sports, innovating and focusing on sustainability and competitive integrity, and making esports at Riot Games inclusive to all, we will thrive together with new and existing fans. We also will create additional value for our partners and plan to set the highest player-driven standards for competitive gaming well into the next decade.”
The new Riot Games esports structure being established by Needham has been informed by a combination of traditional sports leagues and governing bodies as well as Riot’s company-wide goal to innovate around and ultimately define the future of gaming. Needham plans to bring a new strategic and operational focus across the multiple sports and leagues, extend Riot’s esports’ impact into complementary entertainment and gaming categories, and create and shape viewing and content platforms for the future growth of its esports audience.
To that end, Needham recently green-lit a multi-million initiative known as Project Stryker, an innovative initiative to increase capacity of Riot’s esports content and events with a centralized broadcast model anchored by Remote Broadcast Centers (RBCs) strategically located around the world. Three years in the making, these RBCs will increase capacity for Riot Esports content and events while lowering operating costs, ensuring top-tier quality and consistency across all esports productions, and built for scale as the volume of Riot’s live esports broadcasts continues to grow. The first center will come online in Dublin, Ireland, in early 2022.
To also help him achieve Riot Games esports’ mission to bring joy to billions of fans around the world, Needham recently promoted several key executives to new positions and has begun a search for a new Global Head of Organized Play:
- Whalen Rozelle to Head of Global Esports Operations*;
- Naz Aletaha to Global Head of LoL Esports;
- Leo Faria to Global Head of Wild Rift Esports.
*Rozelle will maintain his role overseeing the VALORANT Champions Tour until a replacement is identified and hired
Riot Games’ esports, with 2021 Worlds behind it and the inaugural VALORANT Champions set to kick off in Berlin in December, has seen growing audience demand as well as the need to establish an umbrella structure for brands eager to tap into this rapidly growing global sports category. To date, Riot’s global esports partner roster includes Mastercard, Verizon, Mercedes-Benz, Bose, Unilever, Red Bull, Spotify, Bose, Louis Vuitton, YouTube, Twitch, Cisco, Amazon, Coca-Cola, and State Farm. Red Bull, Verizon and SecretLab are among the first global partners to support multiple titles or events within Riot’s esports portfolio, an opportunity that will be more readily available in the years ahead.
Biography
John Needham serves as the President, Esports at Riot Games, overseeing League of Legends Esports, VALORANT Champions Tour and Wild Rift Esports global international events and driving the overall vision for esports at Riot Games worldwide. John is responsible for shaping and defining an accessible, modern sports entertainment property for a multi-generational fanbase, while creating a strong sustainable business ecosystem that attracts top-tier sponsors and investors.
Under his leadership, the sport of League of Legends has experienced rapid maturation with continued investment in infrastructure and broadcast capabilities needed for long-term growth, digital products, and measurement standards (e.g. AMA). LoL Esports’ two major international events — The World Championship and Mid-Season Invitational — have hit record viewership and seen incredible growth in fan engagement and value, with some of the most recognizable global brands signing partnerships.
Needham joined Riot in 2017 as the Managing Director of Europe and North America. During his time in that position, he led the rebranding of the League of Legends European Championship (LEC), which included the move to a long-term partnership model with 10 teams and an influx of new partnerships including Kia, Logitech, Red Bull, and Foot Locker.
Needham is an accomplished senior-level executive with a demonstrated history of results. He has developed high-performing teams, departments, and studios through his ability to communicate, motivate, and align teams from across different regions and cultures.
Prior to Riot, John served as Partner, Microsoft where he worked on Hololens experiences, 3DCreation, Microsoft Casual Games, and Age of Empires. He previously served as Microsoft’s Studio Head of Lionhead where he transitioned Lionhead from a traditional console developer to a games-as-a-service studio. In that role, he also launched Fable Anniversary, Warface, and Quantum Break. John also has held leadership positions at Cryptic Studios, Sony Pictures Entertainment, Telemundo, Gazillion Entertainment, and Sony Online Entertainment.
Adam Fonsica Co‑Founder & COO at Random State
Random State obtains Ontario iGaming licence

Random State (“RS”), the Swedish studio behind next‑generation iLottery and multiplayer bingo content, has been granted a Gaming‑Related Supplier – Manufacturer licence by the Alcohol and Gaming Commission of Ontario (AGCO). The approval, effective 14 May 2025, authorises RS to offer its games and platform services to licensed operators across Ontario.
“Securing the Ontario licence is a milestone our entire team has worked tirelessly toward,” said Adam Fonsica, Co‑Founder & COO at Random State. “Ontario not only validates the quality and integrity of our technology; it provides a launchpad for our broader North‑American expansion. We can’t wait to introduce our eInstant titles and multiplayer bingo hub to Ontario players later this year, together with a soon‑to‑be‑announced operator.”
The licence clears the way for RS to roll out its full product portfolio in Ontario:
Interactive eInstants – instant‑win games that re‑imagine traditional lottery mechanics with modern gameplay and rich visuals.
Multiplayer bingo – a complete suite of 90-, 75-, 80/60/40‑ and 30‑ball variants, featuring progressive jackpots, Pot Booster and real‑time chat hosting.
Turn‑key iGaming platform – advanced Player Account Management (PAM), certified RNG, gamification engine and a WYSIWYG game‑configuration tool that lets operators launch new games in minutes.
Random State expects its first Ontario go‑live in Q3 2025, delivering both eInstants and multiplayer bingo on day one.
The post Random State obtains Ontario iGaming licence appeared first on Gaming and Gambling Industry in the Americas.
BCLC
Surrey Resident Wins Record-Breaking $80-Million Lotto Max Jackpot

Justin Simporios is normally a sound sleeper who “can fall asleep anywhere” – but he had a very sleepless night, after learning he won an $80-million Lotto Max jackpot from the May 9, 2025 draw. This is the largest lottery jackpot ever won in B.C. and is also the largest jackpot ever won by a single individual in Canada.
“It was 10:30 p.m.,” recalled Simporios of the moment he realized he won. “I saw that someone won $80 million in Surrey. I was joking and told my wife ‘we’re millionaires!’ and she told me to stop making that joke. After, I manually checked each number before scanning [using the BCLC Lotto! I cried and shouted, ‘we’re millionaires!’”
The Surrey resident woke up his wife to share the news. “She was in complete disbelief and a bit mad at me because our daughter wasn’t feeling well.” Simporios’ wife luckily agreed this was a good reason to wake her.
While still in disbelief about his win, Simporios is ultimately most excited to share his windfall with his family. “I want to help my family and my wife’s family. I’ll pay off my sister’s medical school debt and help my mom retire early – just giving my family a head start in life.”
Giving back to the community in Surrey and B.C. is also a key priority for Simporios. “I’ve struggled before and needed help. Even if I can give an ounce of happiness, I want to help where we can. This feels like a dream.”
As an avid LA Lakers fan, Simporios mentioned he would like to see LeBron James play before James retires. He also plans to visit his family in the Philippines for a family reunion. “My wife and kid have never visited!”
On how it feels to win a record-breaking jackpot?
“The biggest change will be having more time with my wife and family. We want to live with a purpose – to help the community around us.”
Simporios purchased the winning ticket at the Walmart Supercentre in Central City on King George Boulevard in Surrey.
So far in 2025, B.C. lottery players have redeemed more than $101 million from Lotto Max. Lotto Max is a nationwide lottery game drawn on Tuesdays and Fridays after 7:30 p.m. (PST).
Players can purchase tickets at lottery retailers or at PlayNow.com. Winning numbers and group release forms can be found online at www.bclc.com. Players can check their lottery tickets anytime, anywhere on iOS and Android devices. Learn more about the BCLC Lotto!
BCLC offers socially responsible gambling entertainment while generating income to benefit all British Columbians. Players can visit PlayNow.com to learn how to set time and money limits.
The post Surrey Resident Wins Record-Breaking $80-Million Lotto Max Jackpot appeared first on Gaming and Gambling Industry in the Americas.
AGCO
AGCO calls on media platforms to step up the fight against unregulated online gambling sites

The Alcohol and Gaming Commission of Ontario (AGCO) has contacted more than a dozen traditional and digital media platforms, calling on them to stop promoting unregulated online gambling and sports betting sites like Bodog to Ontario residents.
Operated by Il Nido Inc., Bodog is an offshore operator actively targeting Ontarians by advertising on popular traditional and digital media platforms. Despite blocking players in Quebec and Nova Scotia from accessing their unregulated gambling and sports betting sites, Bodog continues to allow Ontarians to access these sites while advertising heavily on traditional and digital media platforms targeting Ontarians.
Under the Gaming Control Act, 1992, Bodog and other online gambling sites are required to register with the AGCO and sign an operating agreement with iGaming Ontario in order to operate in Ontario. Ontario’s regulated igaming framework requires operators to meet comprehensive requirements related to game integrity, player protection, anti-money laundering and information privacy. Bodog’s efforts to direct Ontarians to unregulated gambling undermine player protection and other safeguards which exist in the regulated market, as well as fair market principles.
By airing ads for Bodog and other unregulated operators, legitimate media platforms are providing a veneer of legitimacy to unregulated and high-risk sites and creating confusion for Ontarians. The AGCO is therefore calling on these platforms to take a stand against the promotion of unregulated online gambling sites and remove the ads. By doing so, broadcasters and digital media companies will help reduce the risks these sites pose to Ontarians and support the long-term sustainability of Ontario’s regulated igaming market – all key objectives of the AGCO.
The AGCO will continue to work with its partners – both in Ontario and internationally – to combat these unregulated sites and protect the public.
“The AGCO is committed to protecting Ontario players and ensuring they have the safest experience by playing on regulated igaming sites. By refusing to carry advertising from unregulated and high-risk operators like Bodog, media organizations can exemplify social responsibility and play an important role in protecting Ontarians and supporting Ontario’s regulated market.” – Dr. Karin Schnarr, Chief Executive Officer and Registrar, AGCO.
The post AGCO calls on media platforms to step up the fight against unregulated online gambling sites appeared first on Gaming and Gambling Industry in the Americas.
-
gaming3 years ago
ODIN by 4Players: Immersive, state-of-the-art in-game audio launches into the next generation of gaming
-
EEG iGaming Directory8 years ago
iSoftBet continues to grow with new release Forest Mania
-
News7 years ago
Softbroke collaborates with Asia Live Tech for the expansion of the service line in the igaming market
-
News6 years ago
Super Bowl LIII: NFL Fans Can Bet on the #1 Sportsbook Review Site Betting-Super-Bowl.com, Providing Free Unbiased and Trusted News, Picks and Predictions
-
iGaming Industry7 years ago
Rick Meitzler appointed to the Indian Gaming Magazine Advisory Board for 2018
-
News6 years ago
REVEALED: Top eSports players set to earn $3.2 million in 2019
-
iGaming Industry8 years ago
French Senator raises Loot Boxes to France’s Gambling Regulator
-
News7 years ago
Exclusive Interview with Miklos Handa (Founder of the email marketing solutions, “MailMike.net”), speaker at Vienna International Gaming Expo 2018