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Everything you need to know about VCT Game Changers EMEA #2

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58 teams of fierce competitors are set to battle it out in the next iteration of the groundbreaking VCT Game Changers EMEA tournament series next week – and we’ve got something very exciting to share with you all before then!

Review VCT Game Changers EMEA Series #1

With the first VCT Game Changers EMEA tournament concluded, our teams have proven they are #HERETOSLAY, – and now it’s time to show that VCT Game Changers EMEA is here to stay!

True to VCT Game Changers EMEAs goal of fostering an inclusive environment for competition and creating new opportunities for women to shine in the VALORANT esports ecosystem, an astonishing total of 49 Teams registered for the first VCT Game Changers EMEA tournament, which took place between September 27 – October 3 this year The top spot was taken by TENSTAR Nova  following a valiant fight against Rix.GG after a week long competition, with the final score standing 3:1 in favor of TENSTAR Nova

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This translates to 272 players (including subs) from 36 countries in the EMEA region, with the largest number of players coming from Turkey, followed by Russia and France.

VCT Game Changers EMEA Series #1 boasted 21,933  peak viewers with over 189,000 hours watched across platforms and simultaneous co-streams presented by our 12 Watch Party Hosts. The hosts have also committed to host the upcoming tournaments as well, making Game Changers EMEA accessible in 7 languages

Vera Wienken, Brand Manager DACH at Riot Games said: “We couldn’t be more proud about our first achievements. It’s awesome seeing these women competing on such a high level and vocalizing their dedication and positive feedback publicly. We see more and more esports organizations signing talents, which is a huge success and will allow us as a region to thrive together towards a more diverse VALORANT esports ecosystem. This is only the beginning, we are here to slay.”

And following the roaring success of our first series, we’re happy to announce that Series #2 and beyond will be backed by an incredible new partner ready to join the fray!

HyperX partners with VCT Game Changers EMEA!

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We’re delighted to reveal HyperX as our Main Partner for VCT Game Changers for the remainder of our first season! HyperX is integral to the VALORANT esports community and we’re excited to have them on board to help us push VCT Game Changers EMEA to the next level.

“At HyperX we celebrate and empower all gamers to be their best. The VALORANT Game Changers tournament is an incredible initiative that lifts all women to the forefront of competitive gaming, an area which needs to be improved to ensure inclusivity in gaming and esports. We’re proud to support the VALORANT Game Changers series in EMEA and look forward to witnessing the next generation of a more gender equal esport.”  Said Jessany Van’t Hoff, Head of Global Gaming Partnerships for HyperX.

What’s next? Looking ahead to VCT Game Changers EMEA Series #2

We’re immensely proud of VCT Game Changers Series #1 – so much so that we’re excited to do it all again!

VCT Game Changers EMEA Series #2 will kick off later next Monday as up to 64 all-women teams will battle it out for the lion’s share of the €20,000 prize pool. Series #2 will begin on October 25, with the final game closing out on October 31 in an action-packed week showcasing the best of the best female VALORANT talent EMEA has to offer.

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And after watching Series #1, we know that some of these squads are ready to turn up all guns blazing! With that in mind, here are some of teams you should definitely keep an eye out for:

  • Rix.GG Lightning

    • The Rix.gg Lightning squad showed they are a force to be reckoned with in the last Series, securing second place after a strong showing against rival squad, TENSTAR Nova. Rix.GG has already established itself as an impressive org within the UK and are known for their fighting spirit during heavy competitions. On their return to Series #2, expect them to come back with a vengeance!

  • TENSTAR NOVA

    • TENSTAR Nova are our reigning champs after taking down Rix.GG in VCT Game Changers Series #1, and snagging the biggest slice of the prize pool on offer. The teams return to Series #2 will surely put the other teams on red-alert.

  • Oxygen Esports

    • Oxygen Esports were our third place winners of VCT Game Changers Series #1 and showed tremendous determination throughout the competition. With a roster of fantastic players and the hunger to fight for the crown, this Turkish side is definitely one to keep an eye on in Series #2.

  • The Originals

    • After securing fourth place in Series #1, The Originals will be aiming for numerous successful rematches this time around. We’re expecting big things from this new team, and we can know their squad are thinking the same thing.

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Asia

Valorant Added to Hero Esports Asian Champions League

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The HERO ESPORTS Asian Champions League (ACL), Asia’s premier multi-title esports tournament hosted by Hero Esports, has officially announced the addition of VALORANT to its inaugural lineup.

Previously, ACL unveiled six game titles: Dota 2, Counter-Strike 2 (CS2), Honor of Kings, Teamfight Tactics, Delta Force, and Crossfire. With VALORANT joining the roster, the total number of games now stands at seven, with more titles expected to be announced soon.

Through continued collaboration with the Esports World Cup, ACL has revealed that the champions of the ACL CS2 and Honor of Kings Tournaments will secure direct entry to the Esports World Cup. Further collaborations on the remaining titles of the ACL are anticipated.

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The ACL VALORANT Tournament will be the only international-level VALORANT tournament held in China during the first half of 2025, attracting top teams from overseas. The Final of the event will take place offline in Shanghai. The event will use world-class production and cutting-edge live broadcasting technology to enhance audience experience.

The ACL is set to take place in the first half of 2025, with the Finals of the ACL CS2 Tournament and Honor of Kings Tournament scheduled for May. The ACL will have a total prize pool of $2 million.

Jonny Wang, CEO of the Asian Champions League, said: “We are excited to announce the addition of VALORANT to the ACL. Our ambition is to make ACL into a truly comprehensive tournament, providing a larger stage for players and teams across various competitions while delivering more exciting content for our audience.”

Danny Tang, Co-Founder and CEO of Hero Esports, said: “We are pleased by the progress of the ACL and its ability to attract top teams and titles to compete across Asia. We look forward to the continued collaboration between Hero Esports, ACL and the Esports World Cup Foundation, which is testament to our shared ambition to shape and empower esports globally.”

The post Valorant Added to Hero Esports Asian Champions League appeared first on European Gaming Industry News.

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Asia

Esports World Cup Foundation Announces Strategic Partnership with Tencent

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Partnership to drive EWC’s expansion in China, leveraging Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s  global ecosystem

The Esports World Cup Foundation (EWCF) announced a partnership with Tencent, making Tencent E-sports the EWCF’s strategic partner in China to drive the expansion of the Esports World Cup’s presence in the region. This partnership marks a significant milestone in the EWCF’s purpose to unite global esports fans under one competitive umbrella and underscores its commitment to integrating the world’s most important and rapidly growing esports market into the Esports World Cup platform. The agreement was formalized at the Empower Esports Worldwide Series – The Esports Operation and Technology Session in Shenzhen, China.

The collaboration will establish a dedicated Development Team to enhance EWC’s visibility, engagement, and industry collaboration in China, while leveraging EWC’s and Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem. Tencent E-sports will provide marketing expertise, strategic consulting, and operational support to deliver diverse content and experiences.

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“The Esports World Cup has created a global stage for competitive gaming, demonstrating its influence not only in China but across the world,” said Mars Hou, Vice President of Tencent Games and General Manager of Tencent E-sports. “Through this partnership, we are committed to elevating EWC’s presence in China and integrating our esports industry with the world’s largest competitive gaming event. We look forward to deepening our collaboration with EWCF to push esports forward on a global scale.”

“The Esports World Cup’s purpose is to create a global platform for esports and gaming fans worldwide, and investing in key growth markets for esports is a core pillar of our mission,” said Thamer Al Shuaibi, Chief of Staff at the Esports World Cup Foundation. “China plays a critical role in this vision, and Tencent’s leadership in gaming and esports positions it as an essential partner. By combining our expertise, we will continue to strengthen esports as an industry, providing new opportunities for Chinese players and Clubs, and bringing the best of the Esports World Cup to Chinese fans.”

Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique cross-game format will reward Clubs and players competing for a life-changing prize pool in a mix of platforms and genres, bringing together esports’ best players, Clubs and games under one banner in the largest-ever celebration of esports.

The post Esports World Cup Foundation Announces Strategic Partnership with Tencent appeared first on European Gaming Industry News.

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Compliance Updates

ESIC Implemented its Anti-doping Testing Programme at IEM Katowice 2025

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The Esports Integrity Commission (ESIC) implemented its comprehensive anti-doping testing program at IEM Katowice 2025, organised by ESL FACEIT Group (EFG). Conducted at EFG’s request, this initiative reinforced the commitment of both organisations to maintaining the highest standards of competitive integrity in esports.

ESIC’s anti-doping procedures, carried out in accordance with the ESIC Anti-Doping Code, ensured that all participating competitors at IEM Katowice adhered to globally recognised best practices. The programme featured advanced testing protocols, thorough monitoring and rigorous enforcement measures, all designed to uphold fair competition.

“At ESIC, our mission is to protect the integrity of the esports ecosystem. By deploying our anti-doping testing at IEM Katowice 2025, we reaffirmed our dedication to supporting event organizers like EFG in hosting competitions where athletes compete responsibly and ethically,” Stephen Hanna, Chief Executive Officer of ESIC, said.

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Over the past few years, ESIC has administered more than 700 anti-doping tests at major esports events, including those hosted by EFG. This extensive experience further cements ESIC’s reputation for providing industry-leading services that prioritise player welfare, competitive fairness and a culture of transparency.

“Protecting integrity is paramount for esports, which is why EFG and ESIC are constantly working together to ensure fair competition. ESIC have proven themselves to have the experience, as well as an advanced system that provides the credibility and peace of mind needed at one of our biggest and most prestigious events, IEM Katowice,” Carsten Kramer, Director of Tournament Management at EFG, said.

The post ESIC Implemented its Anti-doping Testing Programme at IEM Katowice 2025 appeared first on European Gaming Industry News.

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