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Global Esports Tour Los Angeles Crowns Champion

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Team Kraken battled to victory at the Grand Final of the Global Esports Tour’s first Hearthstone® event, in the game’s first LAN event in two years

Yesterday saw Team Kraken take first place in the initial stop of the Global Esports Federation and FACEIT’s new worldwide esports invitational – the Global Esports Tour. The winning team, led by Jeffrey “TrumpSC” Shih with Jerome “Monsanto” Faucher and Mihai “languagehacker” Dragalin, dominated during the two-day event, beating David “Killinallday” Acosta’s Team Gryphon in the final with a solid performance played on Hearthstone® Classic Mode.

Team Kraken bags the champion’s trophy in the first Global Esports Tour Los Angeles. From left: Mihai “languagehacker” Dragalin, Jerome “Monsanto” Faucher, Jeffrey “TrumpSC” Shih, Dr. Melita N. Moore, GEF Board Member and Chair of Health & Wellness Commission, Paul J. Foster, CEO of GEF, and Christopher ‘MonteCristo’ Mykles.

Team Kraken began the tournament with a shaky start, dropping their first match to Team Gryphon with a 4-1 loss. However, moving down to the lower bracket they began to find their groove, winning their following two matches against Frank “Fr0zen” Zhang’s Team Mammoth 4-3 and Alexandra “Alliestrasza” MacPherson’s Team Phoenix 4-0.

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In the Final against Team Gryphon, Team Kraken stormed forward in the first four games, gaining a 3- 1 lead against the tournament favourites. Team Gryphon’s Jeffrey “Tarei” Liu pulled back a victory in Game 5, before Mihai “languagehacker” Dragalin closed the show with a victory against Tarei in Game 6.

The GEF team caught up with Team Kraken after the Grand Final and spoke to the winners. “Thank you GEF. This was a lit tournament. We really love what you are doing for esports. The cities chosen are the hot spots in the world for esports,” said Jeffrey “TrumpSC” Shih, captain of the winning team.

Mihai “languagehacker” Dragalin added, “It’s really cool, honestly. This entire tour that you’ve set up is really incredible. For the first edition to be Hearthstone®, and for us to be a part of it, it’s incredible. We didn’t really expect to win it all, and that’s just speaks for how cool this event is.”

Four teams of North America’s best players were invited to compete in this best of seven, double elimination conquest form, for a US$50,000 prize. Made up of three plyers each, the teams entered with six decks, all from a unique class. Team captains TrumpSC, Fr0zen, Alliestrasza, and Killinallday led their respective squads:

Team Kraken

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Jeffrey “TrumpSC” Shih

Jerome “Monsanto” Faucher

Mihai “Languagehacker” Dragalin

Team Phoenix

Alexandra “Alliestrasza” MacPherson

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John “Dekkster” Kotrich

Andrew “TidesofTime” Biessener

Team Mammoth

Frank “Fr0zen” Zhang

David “Justsaiyan” Shan

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George “hyped” Maganzini

Team Gryphon

David ‘Killinallday” Acosta

Jeffrey “Tarei” Liu

Mark “Ant” Trevino

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Pro gamer and game designer turned broadcaster, Brian Kibler, strategy game expert Nathan ‘Admirable’ Zamora, and Cloud9 player Cong “StrifeCro” Shu, provided their expert commentary and analysis during the event.

The GET is the GEF’s Pro-Team tournament staged in key global cities throughout the year. GET 2021 offers a total prize pool of US$500,000. The tournament showcases skills and talent from different game genres from around the world with Hearthstone®, PUBG MOBILE, and CS:GO the chosen games. FACEIT has joined the GET as the GEF’s Strategic Partner, Esports Services and was also the tournament organiser for this Hearthstone® stop.

In October, the GET heads to Riyadh (October 24-26, 2021) with PUBG MOBILE, and on to Dubai (November 26-27, 2021) with CS:GO.

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Bally’s Interactive Launches the New Bally Bet Sportsbook & Casino App in Ontario

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Bally’s Interactive, the digital and sports betting division of Bally’s Corporation, has launched the all-new Bally Bet Sportsbook & Casino app in Ontario, Canada. This latest release marks another significant milestone for the company, following the recent app update in New Jersey and a series of successful app launches in the past year, including the introduction of Bally Bet Sportsbook across multiple states and Bally Casino in Rhode Island.

The updated Bally Bet Sportsbook & Casino app represents a major step forward, as it combines the functionalities of the existing Bally Casino app and Bally Bet Sportsbook app into one comprehensive platform. Powered by White Hat Gaming, this new app allows players residing in or traveling to Ontario to conveniently place wagers on both sports and casino games using a single app, account, and universal wallet.

“We are thrilled to introduce the new Bally Bet Sportsbook & Casino app, marking a significant milestone for Bally’s. This integrated platform merges the features of our previous apps, providing players in Ontario with a seamless experience for both sports and casino betting. Our commitment to enhancing the player experience remains at the forefront as we strive to personalize the enjoyment of playing Bally Bet,” said Robeson Reeves, CEO of Bally’s Corporation.

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BCLC

Be #GiftSmart: Scratch the Idea of Gifting Scratch & Win Tickets to Kids

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BCLC reminds adults to gift responsibly this holiday season

With the holiday season in full swing, BCLC is reminding British Columbians to gift responsibly and scratch lottery products from their shopping lists for kids.

“Scratch & Win tickets can make great stocking stuffers for the adults in your life, but they’re not for kids,” said Ryan McCarthy, BCLC’s Director of Player Health. “The research shows that children who have early encounters with gambling are four times more likely to develop riskier gambling behaviour as they grow up. While people are out shopping for those last-minute gifts, BCLC wants adults to be aware of the potential risks associated with gifting lottery products to children and to consider safer alternatives.”

While Scratch & Win tickets are among the most common ways kids can be introduced to gambling, children are increasingly exposed to various online forms, such as gambling streams.

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“With the convergence of gaming and gambling, youth are becoming more exposed to gambling content in online spaces like streaming sites, where creators are able to live-stream their own gambling, usually while playing online slots and instant games,” said Dr. Luke Clark, Director for Gambling Research at UBC. “Our research at the UBC Centre for Gambling shows that a higher frequency of watching online gambling streams is associated with a more positive attitude towards gambling and a high intention to gamble in the future.”

In B.C., it is illegal to sell lottery products to anyone under the age of 19 and BCLC encourages adults to have conversations with the kids in their lives about the risks associated with gambling.

“Open and honest conversations are crucial when it comes to navigating childhood exposure to gambling,” said McCarthy, who shared the following tips to adults:

  • Monitor for gambling-related lifestyle changes. For example, developing a positive attitude towards gambling or a preoccupation with video games or streaming sites.
  • Be a positive role model. Exhibit safer gambling behaviour and talk about the risks.
  • Limit exposure. Monitor kids’ online activities and discourage engagement with gambling content. Explain how gambling is based on chance.
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AGCO

Jackpot Digital Receives Approval from AGCO as a Registered Gaming Supplier

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Jackpot Digital Inc., a leading provider of innovative dealerless electronic poker gaming solutions, has announced that the Alcohol and Gaming Commission of Ontario (AGCO) has approved the Company to be licensed as a registered Gaming Related-Supplier (the “Supplier License”) under the Gaming Control Act in the Province of Ontario.

This significant achievement allows Jackpot Digital to enter one of the most dynamic and rapidly growing regulated gaming markets in North America. The Supplier License authorizes Jackpot Digital to supply its electronic table games to Ontario’s gaming venues, including casinos and other regulated gaming facilities.

Jackpot Digital’s flagship product, the Jackpot Blitz electronic table game system, offers a modern, dealerless, player-friendly solution that integrates traditional multiplayer poker games with cutting-edge digital technology. The Supplier License will enable the Company to offer its innovative gaming solutions to operators throughout Ontario, driving new revenue opportunities and enhancing player experiences.

“Receiving AGCO’s approval is a major milestone. This approval provides us with the opportunity to offer our top-tier electronic gaming systems to operators throughout all of Ontario, positioning us for further growth in one of the world’s most robust gaming markets. We are excited to bring our innovative products to Ontario’s gaming community and continue our commitment to providing exciting, technology-driven entertainment experiences,” said Jake Kalpakian, CEO of Jackpot Digital.

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