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The unstoppable rise of esports

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Chances are if you told someone 15-20 years ago that competitive gaming would become big business in the near future, they’d have told you that you’re crazy. However, in the words of Bob Dylan, “the times they are a-changin’”. Whilst largely the preserve of amateurs at the turn of the millennium, esports has become a true sporting behemoth in an incredibly short space of time. With gripping tournaments, such as The International and The League of Legends World Championship, as well as a plethora of skilled competitors duking it out to bag huge cash prizes, it’s little wonder that esports’ popularity is constantly on the up.

Prime to make the big bucks!

Just to give you an idea of exactly how much of a big deal esports is nowadays, in 2021 the global esports market was valued at just over $1.08 billion, which is even more remarkable, given that this figure represents a whopping 50% increase on last year. Such exponential growth shows no signs of stopping any time soon either, as esports’ global market revenue is projected to reach the dizzy heights of $1.62 billion in 2024.

At present, Asia and North America are the largest esports markets, with China alone accounting for almost 20% of the entire market.

Who’s tuning in?

With so much money flowing around, this begs the question: who is actually watching esports? Well, quite a few people. As of 2021, 474 million people from around the world are tuning in to get their esports fix, and this figure is set to rise even further in the near future. According to current estimates, it’s said that esports will be attracting 577 million viewers from all corners of the world by 2024.

Just to give you a concrete example of how esports’ viewership is growing, ESportsBattle events (including e-football, CS:GO, e-basketball and e-ice hockey) are now getting 6m more viewers a month this year than in 2020 (24m in 2020 and 30m in 2021). Of all the Esports Battles disciplines, CS:GO events have seen the most substantial upturn in viewers since the start of the year, with such events attracting 384k more viewers in August than in December of last year. Moreover, CS:GO matches garnered 280k more views in August than in June (400k in August compared to 120k in June).

From gaming to betting

Of course, with the money floating around and so many fans tuning in, it goes without saying that esports is making its presence felt in the world of betting, and sportsbooks are champing at the bit to get a slice of the action. Consequently, esports has already become one of the five most popular disciplines among European and Asian punters, and is even one of the top two most popular disciplines on some sites, with more and more bets being placed on esports events by the day.

For example, the total number of bets on all ESportsBattles events rose by a whopping 99.9% between December and August 2021. The number of bets placed on ESportsBattle CS:GO events rose by 70.6% between February 2021 and August 2021 and the numbers of bets on e-football events saw a 93.1% between December 2020 and August 2021. What’s more, with 24/7 tournaments, as well as more than 15,000 matches per month, such rapid growth is only set to continue.

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Compliance Updates

Oddin.gg Officially Registered with LOTBA as a Supplier in the City of Buenos Aires

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Oddin.gg has been officially registered as a supplier by the Lottery of the City of Buenos Aires (LOTBA). This authorization clears the way for Oddin.gg to provide its end-to-end esports betting ecosystem—including its Odds Feed, Risk Management, BetBuilder, Widgets, and more—to licensed operators in the City of Buenos Aires. The milestone reinforces Oddin.gg’s strategic focus on supporting partners across Latin America.

LOTBA, the regulatory authority for online gaming within the Autonomous City of Buenos Aires, is well known for its rigorous compliance and technical standards. While the body manages licensing and enforcement, suppliers must undergo a formal registration process before providing services to local operators. Oddin.gg’s successful registration confirms that it has met all relevant technical, financial, and compliance requirements.

Juana Bischoff, Senior Business Development Manager LATAM at Oddin.gg, said: “Being officially registered with LOTBA marks an important step in Oddin.gg’s long-term commitment to the Latin American market. Esports is gaining real traction across the region, and we want operators in Buenos Aires—and beyond—to have the tools and insight to deliver a top-tier esports betting experience. We’re not just bringing leading technology—we’re bringing the local expertise and regulatory awareness needed to help our partners like Betsson and Jugadon grow.”

The post Oddin.gg Officially Registered with LOTBA as a Supplier in the City of Buenos Aires appeared first on Gaming and Gambling Industry in the Americas.

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Asia

NODWIN Gaming Partners with Sony LIV for Streaming Rights of Esports World Cup 2025

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NODWIN Gaming, South Asia’s leading esports and gaming company, has announced that Sony LIV has acquired the Hindi and English language media rights for select matches of the Esports World Cup (EWC) 2025, further amplifying the tournament’s reach and representation across India.

As part of the partnership, Sony LIV will stream select matches from the Esports World Cup in India, bringing the action to millions of fans in languages they resonate with. The Hindi-language broadcast will be available exclusively on the Sony LIV app and official website.

In addition, Sony LIV will also stream the weekly shows, behind-the-scenes features and player interactions spotlighting EWC athletes and teams, curated for both core and casual esports audiences. This collaboration follows NODWIN Gaming’s recent partnership with the Esports World Cup Foundation (EWCF) to manage media rights and regional distribution across South Asia.

Akshat Rathee, Co-Founder and Managing Director of NODWIN Gaming, said: “Our goal is to bring the Esports World Cup to as many passionate fans across South Asia as possible, and this partnership with Sony LIV is a major step in that direction. It combines Sony LIV’s incredible reach with NODWIN’s focus on building localized, fan-first esports experiences. With both Hindi and premium English content, we are creating a viewing experience that feels personal, immersive, and truly regional.”

With the addition of Sony LIV as the exclusive Hindi broadcast partner and NODWIN Gaming as the strategic regional media and marketing partner, the EWC is poised to reach unprecedented heights in South Asia. This aligns with the mission of making esports more inclusive, accessible and locally relevant.

With top-tier Indian talent competing across multiple titles, the Esports World Cup 2025 presents a unique opportunity to showcase India’s growing presence in global esports and to unite audiences around a shared national dream.

The post NODWIN Gaming Partners with Sony LIV for Streaming Rights of Esports World Cup 2025 appeared first on European Gaming Industry News.

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eWear launches aim.one – the world’s first functional gaming wear for esports athletes and gaming-fans

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From hoodies to short-sleeved jerseys: the entire collection has been developed to meet the specific needs of gamers – uncompromising, highest-quality and thought-out down to the last detail.

“There is the right functional clothing for every sport – for soccer, tennis, golf… Gaming used to have this gap. Not anymore!”, say the founders.

The debut collection features 4 products and thus offers the right piece for all gamers: hoodie, longsleeve, shirt and pants. Each combines innovative functionality with comfort and style. Smart gadgets – including special ventilation zones, padding and other features to promote reaction, focus and grip – make this clothing a real support in the game.

Developed from the ground up specifically for playing at a PC, “aim.one is for everyone who wants to take their gaming to the next level – from high-end eSports pros to hobby gamers,” say the founders. “With this collection, gamers finally get their own clothing tailored to their passion!”

 

The product launch will take place via Kickstarter on the 5th of August!

Until launch, Gamers can unlock MVP status for only a €/$1 donation. This grants up to 35% discount during the campaign — plus a free nickname print on their apparel.

The post eWear launches aim.one – the world’s first functional gaming wear for esports athletes and gaming-fans appeared first on European Gaming Industry News.

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