

Asia
India’s national champions to participate in the Regional Qualifiers at the Esports World Championship 2021
A strong 17-member Indian contingent is geared up to present the country’s challenge at the Regional Qualifiers of the 13th Esports World Championship which are scheduled online from September 11 to October 10.
After impressive title-winning triumphs at the recently-concluded National Esports Championship (NESC) 2021, Hemanth Kommu (PES 2021), Hitesh Khorwal (Tekken7), five-member Team for Dota2, comprising of captain Jaikishan Malik, Manav Kunte, Shubham Goli, Vedant Patil, Ranjit Biswal and five-member Team for CS:GO, comprising of captain Ritesh Sarda, Shuvajyoti Chakraborty, Anshul Adardkar, Hrishikesh Shenoy & Harsh Jain will represent India at the prestigious tournament.
The 2021 Esports World Championship, unlike the last edition, which was completely held virtually, will be played with the remodeled format comprising a mix of online and offline competitions. The countries are divided into 10 different regions in the Regional Qualifiers and the winners will proceed to the Finals, which will be played offline in Eilat, Israel from November 14-19. The Indian contingent is placed in the South Asia region alongside Pakistan, Sri Lanka, Nepal, Maldives and UAE.
“The NESC ’21 was a stupendous success in every possible way, there were many surprising and impressive results. This Indian contingent will be tough one to beat and I’m certain that they will not only put up a strong fight but also strive for a podium finish. It’s great to see a growing interest among the Indian youth towards Esports. On behalf of the Esports Federation of India, I wish the entire squad best luck for the prestigious event,” said Mr Yugal Kishore Sharma, Director of Esports Federation of India (ESFI).
T
he NESC 2021 was full of surprises as the new talents dethroned the defending champions and earned themselves spots at the Esports World Championship.
In PES 2021, the defending champion Moin Amdani among the country’s 31 top players, including Navneetha Anand and Ankur Diwakar, a duo which was part of Team India at the 2018 Asian Games, battled it out. Hemanth notched up a close victory against Navneetha in the final and secured himself a spot in the Regional Qualifiers. However, Amdani lost to Gulrez in losers bracket.
CS:GO also witnessed participation of 22 top Indian teams including Wicked Gaming, Tetroyd, Team Ano, Vac Banned, Redemptions and Infinity Esports. Living up to the favourites tag, Wicked Gaming put up a brilliant show and defeated Team Ano in a nail-biting summit clash.
In Tekken7, the defending champion Abhinav Tejan and other 66 top Indian athletes took part. Hitesh Khorwal aka rcool emerged as the champion after he brilliantly cut short Rohit Jain’s winning run in the grand finale. The strong title contender Tejan suffered a defeat against Jeonsa, who was later defeated by mokujimaster.
In the popular multiplayer online battle arena game, DOTA 2, Team Punisher sealed a berth in the Regional Qualifiers after beating Macro Monks in the final.
This upcoming edition of the Esports World Championship will witness a strong competition with the National Esports Federations of 77 countries taking part in it. The matches will be streamed live on the International Esports Federation’s official channels.
ESFI continued its partnership with Artsmith- Concepts & Visions which will continue its support as the communication partner for the prestigious World Championships.
Asia
Macau Government Extends Lottery Concession of Macau Slot Until 5 June 2026

The Macau government has extended the lottery concession of Macau Slot Co Ltd for one year until 5 June 2026.
The concession renewal was published in the official gazette on Wednesday. Further extensions may be granted, subject to mutual agreement between the Macau government and Macau Slot.
As part of the renewal terms, Macau Slot is required to gradually reduce its number of non-resident employees and actively collaborate with the government to recruit and retain local talent.
Earlier this month, the government held a meeting with Macau Slot representatives to discuss the extension. According to the Gaming Inspection and Coordination Bureau (DICJ), the city’s industry regulator, Macau Slot committed to cutting 35% of its non-local, non-skilled workforce—equivalent to 26 positions—by the first quarter of 2026. The company also pledged to make further reductions to its foreign labour quota in the future. Currently, non-local staff account for 15% of the total workforce at Macau Slot.
“Over the past year, despite fluctuations in the macroeconomic environment and slower economic recovery in neighbouring regions, the local economy has remained relatively stable under the guidance of the Macau SAR government’s policies,” Macau Slot said in a statement.
“Looking ahead, we are committed to further diversifying our sports betting products to meet customer demand, while upgrading our information technology infrastructure to stay current and deliver more comprehensive sports betting services.”
The post Macau Government Extends Lottery Concession of Macau Slot Until 5 June 2026 appeared first on European Gaming Industry News.
Asia
QTech Games strengthens its elite suite with Bigpot Gaming

Emerging-markets leader expands its all-encompassing library with exciting new slots portfolio
The post QTech Games strengthens its elite suite with Bigpot Gaming appeared first on European Gaming Industry News.
Asia
Polemos Announces Partnership with Guinevere Capital

Polemos, a Web3 gaming infrastructure platform, has announced a strategic partnership with Guinevere Capital, a prominent esports and gaming investment firm known for its investments and advisory roles in projects such as GiantX, iTero, Perion, Skybox and various other projects across the industry. Guinevere Capital has established a strong reputation for its work across global Web2 gaming titles, including League of Legends, Valorant, Rocket League and many more. This partnership aims to leverage the combined expertise of Polemos.io and Guinevere Capital to enhance and further monetise audiences across publishers, infrastructure players, gaming companies, studios and platforms.
The collaboration will focus on integrating advanced asset management and engagement tools from Polemos.io’s Forge platform with Guinevere Capital’s extensive network and experience in both Web2 and esports ecosystems. This will create new monetisation opportunities and improve player experiences by bridging traditional gaming with blockchain-enabled innovations.
Carl Wilgenbus, CEO of Polemos.io, said: “Partnering with Guinevere Capital marks a significant milestone in our mission to expand access to gaming rewards and unlock new revenue streams for the entire gaming industry. Together, we will empower publishers and studios to better engage their audiences and capitalize on the evolving landscape of gaming and esports.”
“Polemos has built an impressive piece of infrastructure that has plugged a huge gap in the gaming sector. We look forward to working with them to commercialise this,” said Dave Harris, a partner at Guinevere Capital.
Dave’s previous experience includes investing in and operating top teams and leagues in the Riot Games and Activision Blizzard ecosystems.
Guinevere Capital’s strategic involvement will accelerate the adoption of blockchain gaming infrastructure while supporting the growth of esports and gaming communities worldwide. This alliance underscores a shared vision to drive innovation, education and monetisation in the gaming sector by combining Web2’s reach with Web3’s potential.
The post Polemos Announces Partnership with Guinevere Capital appeared first on European Gaming Industry News.
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