

Asia
Olympic Council of Asia announced the titles of esports as an official medal sport at the 19th Asian Games in Hangzhou, China
The Olympic Council of Asia has announced the titles for the debut of esports as an official medal sport at the 19th Asian Games in Hangzhou, China in September 2022.
There will be eight medal events, plus two demonstration games, reflecting the popularity and growth of electronic sports in China and Asia. The announcement of the games titles was made on the first day of the two-day Chefs de Mission Seminar video conference for the 19th Asian Games on Wednesday, September 8.
The Director General of the OCA, Mr Husain Al-Musallam, said: “We hope that this announcement allows all participating teams ample time to prepare and equip themselves ahead of the qualifying stages.
“I believe we have ticked all the right boxes ensuring a high level of competition which promises great viewing for enthusiasts and casuals alike.
“We at the OCA are looking forward to working closely with our friends at the Asian Electronic Sports Federation and the Hangzhou Asian Games Organising Committee to ensure a successful execution of the esports event at the 2022 Asian Games.”
The Asian Electronic Sports Federation, which is based in Hong Kong, China, has been appointed Technical Delegate of the esports competition at the 19th Asian Games by the OCA. The AESF will be in charge of the qualifying competition and for the operation and management of the esports competition in Hangzhou.
The eight official events, and publisher, are:
1、Arena of Valor Asian Games Version
2、Dota 2
3、Dream Three Kingdoms 2
4、EA SPORTS FIFA branded soccer games
5、HearthStone
6、League of Legends
7、PUBG Mobile Asian Games Version
8、Street Fighter V
The two demonstration events are:
9、AESF Robot Masters-Powered by Migu
10、AESF VR Sports-Powered by Migu
Note: Esports was added to the Asian Games sports programme at the OCA General Assembly in Muscat, Oman on December 16, 2020. It was a demonstration sport at the 18th Asian Games in Indonesia in 2018, meaning that medals did not count in the official medal rankings.
PFB the quote on behalf of Mr Lokesh Suji, Director, Esports Federation of India & Vice President of the Asian Esports Federation (AESF) on this announcement:
“Finally, we are here with esports at the Asian Games’22; 8 esports titles means 24 medals. For titles like Hearthstone; EA FIFA, DOTA2, League of Legends, Street Fighter, we have very strong chances of winning Medals for India; Tirth Mehta who got bronze medal last time (2018), will be able to convert that bronze to a Gold this time. We will soon launch the “Road to Asian Games” program in line with AESF, to identify the best of the talent and train them for the main event at Hangzhou, China in September 2022. Thankfully we have enough time at our hands (unlike last time) to have the best of the players represent India at Asian Games’22. For titles like AOV (Asian Games Version) and PUBG Mobile (Asian Games Version); we are waiting for more inputs to come.
It’s time for our Sports Ministry to recognize ESFI and our sport “esports”. We are confident that we will increase our medals tally this time. ESFI & AESF both are committed to develop, support and grow esports not only in India but the region.”
Asia
Xailient and Konami to Debut Privacy-Safe Biometric Innovation for Table Games at G2E Asia 2025

Xailient Inc., the world leader in privacy-safe computer vision AI, announced the debut of a groundbreaking biometric innovation in partnership with global gaming leader Konami Gaming Inc. At G2E Asia 2025, Konami will unveil SYNK Vision Tables, a new addition to its award-winning SYNKROS casino management system, powered by Xailient’s privacy-preserving facial recognition AI technology.
Attendees of G2E Asia 2025 will be among the first to experience SYNK Vision Tables in action, as Konami showcases the new technology at Booth #B1303 at The Venetian Expo in Macau. The solution delivers seamless player recognition, real-time rating and instant rewards—marking a transformational step in the convergence of biometric technology and gaming operations.
This latest innovation extends the success of SYNK Vision Slots to the live table games environment, providing casinos with a unified biometric ecosystem that automatically recognizes players as they sit down—without the need for loyalty cards. For players, the experience is frictionless, secure, and personalized. For operators, it offers powerful real-time insights, reduced fraud risk, and improved player engagement.
“SYNK Vision Tables represents a major leap forward in biometric player tracking. By combining Xailient’s real-time, privacy-safe AI face recognition with Konami’s SYNKROS system, we’re delivering next-generation capabilities that enhance the player experience while upholding the highest standards of privacy and data protection,”said Lars Oleson, CEO of Xailient.
Mallika Patel, VP of Product at Xailient, said: “Face Recognition AI provides triple benefit from a single technology. Responsible gaming, anti-money laundering, and patron loyalty programs all benefit from robust and reliable replacement to carded play.”
“Together with Xailient, we’re enabling operators to unify their slots and tables under a single intelligent ecosystem. With SYNK Vision Tables, operators can improve the accuracy and efficiency of their loyalty programs while providing players with a streamlined, personalized, and cardless experience,” said Joe Mayer, Systems Sales & Operations Manager at Konami Australia Pty Ltd.
The post Xailient and Konami to Debut Privacy-Safe Biometric Innovation for Table Games at G2E Asia 2025 appeared first on European Gaming Industry News.
Asia
DigiPlus Officially Incorporates Singapore Hub to Power Global Growth

DigiPlus Interactive Corp, the Philippines’ leading digital entertainment company, has taken a step forward in its international growth strategy with the official incorporation of DigiPlus Global Pte Ltd in Singapore.
Fully owned by Diginvest Holdings Inc, a 100% subsidiary of DigiPlus Interactive, the newly established DigiPlus Global will serve as the company’s international hub—driving its global ambitions through strategic partnerships, talent acquisition and corporate support. The entity is formally registered under Singapore’s business activity classification for head and regional offices, acting as DigiPlus Interactive’s centralised administrative and management office.
While the Singapore entity will focus solely on regional support services, it will not operate any gaming platforms in Singapore, in full respect of the country’s regulatory framework.
“This is not just an expansion; it’s a foundational step in our growth strategy. By anchoring our international presence in Singapore—one of the world’s most advanced business ecosystems—we are accelerating DigiPlus’ transformation into a globally recognized force in digital entertainment,” said DigiPlus Interactive Chairman Eusebio Tanco.
The move enables DigiPlus to deepen its access to global expertise, strengthen cross-border collaboration and build high-value relationships in key markets. It will also accelerate the company’s ability to pioneer the next wave of digital entertainment innovations as it continues to grow its digital platforms—BingoPlus, ArenaPlus and GameZone—which already dominate the Philippine market.
The post DigiPlus Officially Incorporates Singapore Hub to Power Global Growth appeared first on European Gaming Industry News.
Asia
KONAMI GROUP CORPORATION Named “Most Honored Company” in the Gaming Sector in Extel’s “2025 Japan Executive Team” Survey
KONAMI GROUP CORPORATION has been named “Most Honored Company” in the gaming sector in Extel’s (formerly Institutional Investor) “2025 Japan Executive Team” survey.
This survey is conducted by Extel to select listed Japanese companies with outstanding IR activities based on votes from 541 investors and analysts from 237 firms, nominating a total of 533 companies.
In the gaming sector, KONAMI GROUP CORPORATION ranked first in the categories of “Best CEO” (Sell-Side), “Best Investor Relations Professional,” “Best Investor Relations Program,” and “Best Company Board,” and as a result, the company has been named the “Most Honored Company.”
To increase our corporate value, KONAMI GROUP CORPORATION places high priority on constructive dialogue with shareholders and investors to deepen mutual understanding. In FY2025, the company held over 400 IR meetings, with our top management actively participating in quarterly financial results briefings and overseas IR roadshows. The “Most Honored Company” designation is in recognition of these efforts.
KONAMI GROUP CORPORATION will continue to work to achieve sustainable growth and enhance our corporate value over the medium-to-long-term through our IR activities.
The post KONAMI GROUP CORPORATION Named “Most Honored Company” in the Gaming Sector in Extel’s “2025 Japan Executive Team” Survey appeared first on European Gaming Industry News.
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