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Mumbai Marshals crowned Esports Premier League 2021 Champions

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Mumbai Marshals emerged as champions in the inaugural edition of the Esports Premier League (ESPL) 2021. The country’s first-ever franchise-based Esports league, which witnessed high-octane competition of Free Fire matches, concluded in a nail-biting finale. The mega prize distribution ceremony took place at a city hotel on Monday in the presence of Deputy Chief Minister of Delhi Mr. Manish Sisodia and Ms. Kalli Purie, Vice Chairperson, India Today Group, as the champions and the runner-ups were handed over the trophies and the cash awards.

After two and a half months of virtual competition, two of the most impressive and skilled teams from the league stage, Bangalore Ballistics and Mumbai Marshals, locked horns in a thrilling grand finale. A neck to neck competition saw the Mumbai team getting past the opposition for the prestigious title. The ESPL season 1 champions, Mumbai Marshals have some top players in its roster including Sagar Patel, Indranil Saha, Jayesh Yadav, Naitik Khosto and Asjad Khateeb, who also grabbed the Most Valuable Player award. For his impressive show throughout the tournament, Jayesh Yadav aka Mr Jay from Mumbai Marshals, with 74 kills, was named as the player of the tournament along with an award of Rs. 30,000.

“It was like a festival of Esports, playing out in the last couple of months. There was an overwhelming response coming from all over the country. The gamers showcased their A-game and the competition was nothing short of top class. I hope these athletes will further utilise this experience and win medals for the country in the coming time,” said Mr. Vishwalok Nath, Director, ESPL.

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“We, at ESPL, are committed to revolutionising the Indian Esports ecosystem and we are very proud to announce our next big Esports IP, World Esports Cup. We are thankful to Delhi Deputy Chief Minister, Mr Manish Sisodia who unveiled the logo of this upcoming championship. We believe this tournament will also help us to contribute in making India a global Esports powerhouse. We are also thankful to all our sponsors and stakeholders for their support and belief. This is just the beginning of a new era,” Nath further added.

With more than 100 million video views and one million-plus registrations for the ESPL 2021, eight teams, representing eight cities/states, were finally chosen for the finals at the end of the third round after a highly competitive final stage of the league. The group matches were followed by knockout rounds where 96 teams participated. The eight teams that made it through the knockout finals were assigned one Franchise team each. The list of franchise teams included Mumbai Marshals, Rajasthan Reapers, Bangalore Ballistics, Hyderabad Hydras, Chennai Celestials, Delhi Dukes, Punjab Paladins and Kolkata Kaijus. The tournament saw a massive prize pool of INR 25 lakh with a cash prize award to all the top-8 teams. The Mumbai team took home the major share of Rs 12 lakh from the prize money.

Delhi’s Deputy Chief Minister Manish Sisodia, while addressing the ESPL winners and players, said, “Esports now is growing very fast. I am convinced that this “E” sport deserves all the support and recognition. I promise that the Delhi government will encourage Esports in every possible manner. We will be happy to encourage all the initiatives that will help the industry and the sector to grow.”

ESPL 2021, which had Infinix smartphone as the presenting sponsor, was played under the aegis of gamer-centric campaign #ESPLGameSeFame with Tiger Shroff as the inimitable brand ambassador that encouraged players to showcase their top game and get recognised in the industry. The tournament also saw huge response and was streamed live on Disney+ Hotstar, Free Fire official streaming platform Booyah and Malayalam OTT platform Koode alongside official YouTube and Facebook channels of India Today and Aaj Tak and its websites.

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ASCI Signs MoU with FIFS, AIGF and EGF

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The Advertising Standards Council of India (ASCI) has signed a Memorandum of Understanding (MoU) with the Federation of Indian Fantasy Sports (FIFS), the All India Gaming Federation (AIGF) and the E-Gaming Federation (EGF).

The MoU between ASCI and the online gaming industry federations establishes a framework to address these challenges through a special monitoring cell that will focus on screening and reporting offshore betting and gambling advertisements to the concerned ministries. The cell will also screen and process real-money gaming advertisements that are found to be in potential violation of the ASCI Code. The partnership aims to surface illegal ads and also strengthen compliance of the RMG industry.

Since the kickoff of the MoU in January 2025, ASCI has flagged 413 ads of offshore betting to the Ministry of Information and Broadcasting and processed 12 advertisements for potential violation of ASCI’s RMG guidelines. Previously, ASCI flagged off 1336 ads in the period April 2023–March 24, to the Ministry of I&B. Based on this, the Ministry has taken action to block such ads and platforms. During the same period, 492 cases pertaining to Real Money Gaming were also taken up by ASCI.

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Indian state laws prohibit gambling and offshore betting activities; making advertisements for these activities, illegal in these states. However, online real-money games (RMG) that require a predominance of skill, are permitted by most state laws, and their advertising is therefore allowed. Some offshore betting and gambling operators attempt to portray themselves as legally permitted gaming companies, necessitating the need to identify such advertisements and escalate the same to regulators. For the real-money gaming sector, ASCI’s guidelines for “Advertising of Online Gaming for Real Money Winnings” needs advertisements to ensure that the content of such ads remains responsible and does not depict minors or represents winnings as a means of livelihood. In addition, these ads are required to carry disclaimers to inform consumers of the risks associated with such games.

Manisha Kapoor, CEO and Secretary General of ASCI, said: “Indian consumers are exposed to numerous ads of offshore betting and gambling companies that have no accountability in India. Several Indian celebrities too have been a part of such advertisements. Since gambling ads are prohibited in most parts of the country, their large-scale presence is a breach of the law. ASCI would like to surface such advertising to the regulators for necessary action. It is also key that the gaming industry, whose advertising is permissible in India, remains compliant with the ASCI Code. We welcome the proactive initiative of the gaming associations of working with the self-regulator to create a special monitoring cell for the industry.”

Neil Castelino, CEO of Federation of Indian Fantasy Sports, said: “Members of FIFS have demonstrated their commitment and compliance to responsible advertising through implementation of the ASCI guidelines and FIFS Charter. We are further committed to adopting the global best standards in responsible advertising, and through this collaboration, we hope that Indian consumers are not exposed to illegal platforms in the guise of online gaming while promoting responsible advertising practices amongst the Indian RMG industry.”

Anuraag Saxena, CEO of E-Gaming Federation, said: “Indian citizens have been duped and scammed by unscrupulous operators for years. The nation suffers, so do consumers, so does the domestic industry. Which is why we at EGF have been pioneering responsible gaming, and mandatory audits of our gaming companies. The monitoring cell of ASCI will only turbo-boost our efforts. Together, we will uphold high ethical standards and create a safer, more trusted gaming landscape for all.”

Roland Landers, CEO of All India Gaming Federations, said: “As the oldest and largest industry federation, AIGF has been at the forefront of advocating for responsible gaming practices and addressing the menace of offshore and illegal betting and gambling. We remain steadfast in our mission to ensure a robust, transparent, and responsible gaming environment in India. By collaborating with ASCI and fellow industry federations, we aim to tackle the growing challenge of offshore gambling ads and non-compliant advertising practices. This MoU marks a pivotal step towards protecting consumers, fostering ethical advertising, and elevating the credibility of India’s online gaming sector. Together, we are dedicated to shaping a fair and sustainable ecosystem for all stakeholders.”

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Esports World Cup Foundation Announces Strategic Partnership with Tencent

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Partnership to drive EWC’s expansion in China, leveraging Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s  global ecosystem

The Esports World Cup Foundation (EWCF) announced a partnership with Tencent, making Tencent E-sports the EWCF’s strategic partner in China to drive the expansion of the Esports World Cup’s presence in the region. This partnership marks a significant milestone in the EWCF’s purpose to unite global esports fans under one competitive umbrella and underscores its commitment to integrating the world’s most important and rapidly growing esports market into the Esports World Cup platform. The agreement was formalized at the Empower Esports Worldwide Series – The Esports Operation and Technology Session in Shenzhen, China.

The collaboration will establish a dedicated Development Team to enhance EWC’s visibility, engagement, and industry collaboration in China, while leveraging EWC’s and Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem. Tencent E-sports will provide marketing expertise, strategic consulting, and operational support to deliver diverse content and experiences.

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“The Esports World Cup has created a global stage for competitive gaming, demonstrating its influence not only in China but across the world,” said Mars Hou, Vice President of Tencent Games and General Manager of Tencent E-sports. “Through this partnership, we are committed to elevating EWC’s presence in China and integrating our esports industry with the world’s largest competitive gaming event. We look forward to deepening our collaboration with EWCF to push esports forward on a global scale.”

“The Esports World Cup’s purpose is to create a global platform for esports and gaming fans worldwide, and investing in key growth markets for esports is a core pillar of our mission,” said Thamer Al Shuaibi, Chief of Staff at the Esports World Cup Foundation. “China plays a critical role in this vision, and Tencent’s leadership in gaming and esports positions it as an essential partner. By combining our expertise, we will continue to strengthen esports as an industry, providing new opportunities for Chinese players and Clubs, and bringing the best of the Esports World Cup to Chinese fans.”

Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique cross-game format will reward Clubs and players competing for a life-changing prize pool in a mix of platforms and genres, bringing together esports’ best players, Clubs and games under one banner in the largest-ever celebration of esports.

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Angel Group Completes Implementation of Smart Table Systems at Sands China Properties in Macao

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Angel Group has successfully completed the implementation of its Smart Table System on all baccarat tables, over 1100 tables, in the mass market areas operated by Sands China Limited, one of the leading Integrated Resort (IR) companies in Macao.

With this latest deployment, approximately 2000 baccarat tables in Macao, Singapore, the Philippines and Australia are now operating with Angel’s Smart Table System.

The operation of Angel Smart Table “Hybrid” Solution utilises both Artificial Intelligence (AI) and Radio Frequency Identification (RFID) technology to capture each and every chip information including quantity, type and exact location on the table. This smart table technology revolutionises casino operations on their marketing strategies, game protection, operational efficiency as well as customer experience based on the real-time data analysis, supporting optimal game management.

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