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IEM Cologne 2021: how major events increase the popularity of esports betting

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IEM Cologne is one of 2021’s best Counter-Strike: Global Offensive tournaments. This newsworthy event brings together 24 teams from all around the world, has a $1 million prize pool and three stages of play.

Counter-Strike is flourishing

Counter-Strike: Global Offensive is the fourth game in the Counter-Strike series of games. As with its forerunners, the game is a multiplayer first-person shooter in which two teams (Terrorists and Counter-Terrorists) compete against each other in various game modes.

Just imagine, the first release of Counter-Strike was published on November 9, 2000. This game has existed for more than 20 years. Even though the last game in the Counter-Strike series Counter-Strike: Global Offensive was released nearly 9 years ago, in August 2012, the game is still top-rated online and has millions of fans.

According to Statista, as of February 2020, Counter-Strike had 24 million monthly active users, more than double the figure from May 2016. In May 2021, CS:GO reached more than one million concurrent players on Steam.

 

More than just a game

And what’s interesting is, it’s not just a game for millions of gamers, but for watchers of esports content too, of course. ELEAGUE Major, which took place in January 2018, was the most-watched CS:GO tournament that year, reaching nearly 1.9 million viewers. With such a large number of supporters, it is par for the course that CS:GO competitions are worth big money.

The game’s annual cumulative tournament prize pool reached $21.77M in 2019. And in 2020, the estimated prize money for CS:GO tournaments stood at $15.85M, making it the online game with the highest cumulative prize pool in that year.

Gamers are not short of attention and cash rewards. For instance, the Danish gamer, a member of Astralis, Andreas Højsleth, known by his online alias, Xyp9x, has earned over $1.88M playing CS:GO competitively. Currently, he is in second place in the earnings table for players of CS:GO. Another Danish player, Peter Rasmussen, who goes by the alias dupreeh, occupies the first spot with around $1.91M.

 

CS:GO betting

Professional gaming quickly became a matter of interest to sportsbooks. Today, as reported by iGB, the most popular esports betting titles fall under two categories. The first includes the “Big Three”: League of Legends, Dota 2, and Counter-Strike: Global Offensive. They’re also some of the most popular video games globally.

The growth of popularity of these games turned the attention of the majority of sportsbooks. Global betting operators are widening their portfolio with popular online PC games. Some of the most popular CS:GO events are commercial CS:GO tournaments with 24/7 schedules that allow sportsbooks to fill free airtime with engaging content.

Betting on commercial CS:GO events works the same way as betting on major CS:GO events. Bettors wager on various markets: the outcome of a match, top-performing players, final scores, etc.

One of the platforms that provide fast and dynamic 24/7 esports tournaments is ESportsBattle. It is worth noting that the organizers of ESportsBattle CS:GO tournaments have noticed the huge spike in bettors’ engagement rate in the run-up to big matches.

 

ESportsBattle & CS:GO

Because of increased global demand, ESportsBattle decided to expand its horizons and became the first platform to launch 1×1 CS:GO matches, guaranteeing beginner players an opportunity to have a shot at it. Earlier, ESportsBattle had only a 5×5 format and later became the first to offer 2×2 CS:GO matches.

This variety of formats and modes allows pro and amateur players to face off in EsportsBattle tournaments, develop their skills, and make money on it.

For bettors of  EsportsBattle CS:GO tournaments, operators  provide the following markets: match winner (2-way or 3-way), match handicap, total maps, correct map score, map winner (2-way and 3-way), total rounds.

During July 2021, when IEM Cologne 2021 took place, ESportsBattle CS:GO matches chalked up far more views, which, in turn, led to increased bettor engagement. The number of views of ESportsBattle tournaments has risen dramatically: from 120K in June to almost 200K in July.

Furthermore, the number of views increased by 73% from the beginning of 2021. Betting on CS:GO gives bettors a chance to feel even more engaged in the whole IEM Cologne 2021 experience, as though they are participating in the tournament.

Thanks to regular broadcasts of esports events that boosted the gaming, esports and betting markets began to enjoy particular popularity. Moreover, one of the betting operator stated that there was almost 40% uptake in the number of active bettors engaged with EsportsBattles’ CS:GO events between June and July. Since the beginning of 2021, the number of people betting on EsportsBattle CS:GO events has increased by 10,000%.

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Compliance Updates

Oddin.gg Officially Registered with LOTBA as a Supplier in the City of Buenos Aires

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Oddin.gg has been officially registered as a supplier by the Lottery of the City of Buenos Aires (LOTBA). This authorization clears the way for Oddin.gg to provide its end-to-end esports betting ecosystem—including its Odds Feed, Risk Management, BetBuilder, Widgets, and more—to licensed operators in the City of Buenos Aires. The milestone reinforces Oddin.gg’s strategic focus on supporting partners across Latin America.

LOTBA, the regulatory authority for online gaming within the Autonomous City of Buenos Aires, is well known for its rigorous compliance and technical standards. While the body manages licensing and enforcement, suppliers must undergo a formal registration process before providing services to local operators. Oddin.gg’s successful registration confirms that it has met all relevant technical, financial, and compliance requirements.

Juana Bischoff, Senior Business Development Manager LATAM at Oddin.gg, said: “Being officially registered with LOTBA marks an important step in Oddin.gg’s long-term commitment to the Latin American market. Esports is gaining real traction across the region, and we want operators in Buenos Aires—and beyond—to have the tools and insight to deliver a top-tier esports betting experience. We’re not just bringing leading technology—we’re bringing the local expertise and regulatory awareness needed to help our partners like Betsson and Jugadon grow.”

The post Oddin.gg Officially Registered with LOTBA as a Supplier in the City of Buenos Aires appeared first on Gaming and Gambling Industry in the Americas.

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NODWIN Gaming Partners with Sony LIV for Streaming Rights of Esports World Cup 2025

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NODWIN Gaming, South Asia’s leading esports and gaming company, has announced that Sony LIV has acquired the Hindi and English language media rights for select matches of the Esports World Cup (EWC) 2025, further amplifying the tournament’s reach and representation across India.

As part of the partnership, Sony LIV will stream select matches from the Esports World Cup in India, bringing the action to millions of fans in languages they resonate with. The Hindi-language broadcast will be available exclusively on the Sony LIV app and official website.

In addition, Sony LIV will also stream the weekly shows, behind-the-scenes features and player interactions spotlighting EWC athletes and teams, curated for both core and casual esports audiences. This collaboration follows NODWIN Gaming’s recent partnership with the Esports World Cup Foundation (EWCF) to manage media rights and regional distribution across South Asia.

Akshat Rathee, Co-Founder and Managing Director of NODWIN Gaming, said: “Our goal is to bring the Esports World Cup to as many passionate fans across South Asia as possible, and this partnership with Sony LIV is a major step in that direction. It combines Sony LIV’s incredible reach with NODWIN’s focus on building localized, fan-first esports experiences. With both Hindi and premium English content, we are creating a viewing experience that feels personal, immersive, and truly regional.”

With the addition of Sony LIV as the exclusive Hindi broadcast partner and NODWIN Gaming as the strategic regional media and marketing partner, the EWC is poised to reach unprecedented heights in South Asia. This aligns with the mission of making esports more inclusive, accessible and locally relevant.

With top-tier Indian talent competing across multiple titles, the Esports World Cup 2025 presents a unique opportunity to showcase India’s growing presence in global esports and to unite audiences around a shared national dream.

The post NODWIN Gaming Partners with Sony LIV for Streaming Rights of Esports World Cup 2025 appeared first on European Gaming Industry News.

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eWear launches aim.one – the world’s first functional gaming wear for esports athletes and gaming-fans

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From hoodies to short-sleeved jerseys: the entire collection has been developed to meet the specific needs of gamers – uncompromising, highest-quality and thought-out down to the last detail.

“There is the right functional clothing for every sport – for soccer, tennis, golf… Gaming used to have this gap. Not anymore!”, say the founders.

The debut collection features 4 products and thus offers the right piece for all gamers: hoodie, longsleeve, shirt and pants. Each combines innovative functionality with comfort and style. Smart gadgets – including special ventilation zones, padding and other features to promote reaction, focus and grip – make this clothing a real support in the game.

Developed from the ground up specifically for playing at a PC, “aim.one is for everyone who wants to take their gaming to the next level – from high-end eSports pros to hobby gamers,” say the founders. “With this collection, gamers finally get their own clothing tailored to their passion!”

 

The product launch will take place via Kickstarter on the 5th of August!

Until launch, Gamers can unlock MVP status for only a €/$1 donation. This grants up to 35% discount during the campaign — plus a free nickname print on their apparel.

The post eWear launches aim.one – the world’s first functional gaming wear for esports athletes and gaming-fans appeared first on European Gaming Industry News.

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