eSports
7 state ministers unveil franchise teams for Esports Premier League 2021, the final leg of ESPL to kickstart on August 16
India’s first-ever franchise-based Esports league, the Esports Premier League (ESPL) has finalised the top eight teams as the ultimate face off in the inaugural edition of the nation-wide Esports league is set to begin on August 16. State ministers from seven regions launched their respective franchise team names, logos, and jerseys.
While the Esports industry has been in quest to gain legitimacy and recognition from the government, involvement and acceptance from the government at this level to the tournament is a giant stride for Esports industry in India.
“To have the best gamers from across the country representing final eight franchise teams as well as their team’s official jersey being unveiled by the state ministers is a matter of absolute honor and pride. Even in its inaugural edition, ESPL has received exceptional response from the Esports community, the players and the audience,” said Mr. Vishwalok Nath, Director, ESPL.
Here is the complete list of Ministers and personalities that unveiled teams representing their respective states:
- Mr. V. Srinivas Goud
Hon’ble Minister of Sports & Youth Services
Govt. Of Telangana
- Mr. Sunil Chhatrapal Kedar
Hon’ble Minister of Sports and Youth Welfare
Govt. of Maharashtra
- Mr. Manish Sisodia
Deputy Chief Minister
Govt. of Delhi
- Mr. Manoj Tiwary
Hon’ble Minister of Department of Youth Services and Sports
Govt. Of West Bengal
- Mr. K.C. Narayana Gowda
Hon’ble Minister of Department of Youth Empowerment and Sports Department of Planning
Govt. of Karnataka
- Mr. Ashok Chandna
Hon’ble Minister of Sports & Youth Affairs (Independent charge)
Govt. of Rajasthan
- Mr. Rana Gurmeet Singh Sodhi
Hon’ble Minister of Sports and Youth Affairs
Govt. of Punjab
- RJ Balaji
Radio jockey, director, sports broadcaster, and writer based out of Chennai
The final eight franchises teams and the players were chosen through a draft process. And the teams that are qualified through various stages of the competition for the draft process include BADGE99, Total Gaming, 4 UNKNOWN, TSM FTX, No Chance, AFF Esports, Head Hunters, and TWO SIDE GAMERS. Each of these teams were picked to represent a city team and in the final stage during the draft, popular influencers and Esports gamers were roped in to conduct the process.
The eight franchise teams are Punjab Paladins, Chennai Celestials, Delhi Dukes, Hyderabad Hydras, Kolkata Kaijus, Rajasthan Reapers, Mumbai Marshals, and Bangalore Ballistics. Below is the complete list of players of all these teams who will represent the respective state teams:
BADGEE99 will represent Kolkata Kaijus
Ø Hriteek Ranjan Ø Muhammed Faizal. N Ø Prahast Garg Ø Azmal Akhtar Choudhury Ø Yogesh Buchale
|
Total Gaming will represent Hyderabad Hydras
Ø Ajay Sharma Ø Vora Hetkumar Ø Daksh Garg Ø Narai Yadav Ø Anshul Rawat |
4 UNKNOWN will represent Rajasthan Reapers
Ø Swastik Madhukar Dushing Ø Anand Madhukar Dushing Ø Radhe Thakor Ø Vadehr Anil Devashibhai Ø Mohd Zuber
|
AFF Esports will represent Delhi Dukes
Ø Owais Bhati Ø Kanishk Verma Ø Rahil Katoch Ø Pavan Adwani Ø Arpit Tyagi
|
TWO SIDE GAMERS will represent Bengaluru Ballistics
Ø Ritik Jain Ø Ojasvi Kamra Ø Vihan Datta Ø Bhavesh Lakhwani |
No Chance will represent Chennai Celestials
Ø Priyansh Ø Devesh Chauhan Ø Aritra Adak Ø Priyanshu Kumar Ø Soumya Sundar
|
TSM FTX will represent Mumbai Marshals
Ø Sagar Patel Ø Indranil Saha Ø Jayesh Yadav Ø Naitik Khosto Ø Asjad Khateeb
|
Head Hunters will represent Punjab Paladins
Ø Satyam Thakur Ø Md. Abdul Moghni Ø Aasim Usama Ø Jatin Taneja Ø Priyanshu Halder Saha |
ESPL 2021, which began on June 16, will see the athletes competing in the popular battle royale game Free Fire as the winners will have INR 25 lacs prize money to win.
This final phase has lot more in store and a spectacle series of matches and exciting live-action will be streamed on Disney+ Hotstar, Free Fire official streaming platform Booyah and Malayalam OTT platform Koode alongside official YouTube and Facebook channels of India Today and Aaj Tak and its websites.
eSports
Oddin.gg Breaks New Ground as Ohio Marks its 5th North American Betting License
Oddin.gg is proud to announce that it has secured a full 3-year sports betting license in Ohio, further strengthening its standing as the esports betting solutions provider with the most licenses in North America. With this latest addition, Oddin.gg now holds four US licenses—New Jersey, Colorado, West Virginia, and Ohio—and a total of five across North America, including Ontario, Canada.
The Ohio license is a strategic milestone, as the state is set to become one of the most active betting markets in the American Midwest. According to projections from the Ohio Legislative Service Commission, the state’s sports gaming market is expected to reach approximately $3.35 billion annually as it matures. By securing this license, Oddin.gg is well-positioned to support operators in tapping into this significant potential.
Obtaining the Ohio license also demonstrates Oddin.gg’s ability to meet the state’s comprehensive regulatory standards, which include arduous assessments of financial stability, operational integrity, and adherence to state laws. This achievement reinforces Oddin.gg’s reputation for compliance and reliability, enhancing its capability to deliver full-service esports betting solutions tailored to a growing market.
Ohio’s sports betting legislation imposes a 10% tax on sports gaming receipts, contributing to public education and initiatives supporting veterans in the state. Oddin.gg’s entry into this regulated environment reinforces its role as a leader in shaping the future of esports betting in the US while offering operators a pathway to engage with a new generation of bettors in a secure and exciting way.
Vlastimil Venclík, CEO of Oddin.gg, shared his enthusiasm about the news: “Securing a license from the Ohio Casino Control Commission is a significant step in our North American journey. Ohio is poised to become one of the most dynamic betting markets in the US, and gaining this
approval aer meeting the state’s rigorous standards is a true reflection of our commitment to integrity and excellence both in Ohio and beyond. However, this license isn’t just about expanding our reach; it’s about ensuring our partners have access to market-leading esports betting solutions that fully align with all local regulatory requirements.”
He continued, “Ohio’s market is gearing up to be something special, and we’re excited to help operators tap into that potential. As esports betting continues to evolve, Oddin.gg is ready to provide the expertise, technology, and support to make sure our partners succeed.
eSports
SIS enhances global esports presence with Rivalry partnership
Rivalry expands betting content portfolio with successful launch of SIS eBasketball & eSoccer products in global markets to engage next generation of bettors
SIS (Sports Information Services) Group, has launched its H2H Global Gaming League™ (H2HGGL) eBasketball & eSoccer games in multiple international markets through a partnership with Rivalry, the leading sportsbook and iGaming operator for Gen Z.
Rivalry will offer its customers over 150,000 H2HGGL short-form games annually, presented with low-latency video, game stats, player form and more than 50 pre-game and in-play markets. The SIS products are set to build on the operator’s market leadership among digitally native Millennials and Gen Z with content tailored for the next generation of players.
Built specifically for sportsbooks, SIS’ H2H Global Gaming League™ is currently adding as much as 10% in value to operators. Professional gamers take part in all eBasketball and eSoccer games which are produced entirely in-house from SIS’ secure studios in the UK.
Currently, H2HGGL is the only product available on the market to have been awarded the Esports Integrity Commission’s (ESIC) Gold Standards, which are the highest possible accreditation created to set unmatched levels of integrity and safety in the industry. Trained referees oversee every contest to ensure full trust in the content.
Jake Nowry, Sales and Business Development Manager at SIS Content Services, said: “We are thrilled to launch our complete esports portfolio with Rivalry and expand the reach of our sport sims solution. Partnering with a leading industry brand is another landmark deal for SIS as we showcase the versatility of our esports offering internationally.”
Michele Fischer, Vice President, SIS Content Services, said: “We are pleased to partner with Rivalry, whose platform appeals to a global, digitally native audience. Our short-form esports content, which has already proven to bridge the gap between live sports and its counterpart esports game, should enhance Rivalry’s current offering.”
Evan Van Luven, Director of Sportsbook Operations at Rivalry, said: “Our partnership with SIS expands Rivalry’s product offering with new, around-the-clock betting content for our customers. These products are a great bridge and cross-selling point between our audience of sports and esports bettors looking for more interactive content.”
The post SIS enhances global esports presence with Rivalry partnership appeared first on European Gaming Industry News.
eSports
Max Verstappen to attend GAMERGY, the world’s largest esports, gaming and entertainment event
In an exciting announcement for motorsports and gaming fans alike, three-time Formula 1 World Champion Max Verstappen will be making a special appearance at the GAMERGY event for the exciting Heineken Player 0.0 Global Final in Madrid this December. This immersive entertainment and gaming Experience promises to bring together the worlds of motorsport and gaming, offering fans a unique experience.
GAMERGY, one of the largest global gaming and esports events, will take place in Madrid this December from the 13th-15th, 2024. The 10th edition of the event will host exhilarating activities featuring cutting-edge technology, live competitions, traditional sports activations and phygital interactive experiences that cater to a wide audience.
“In the past few years, we have seen how the traditional sports and gaming ecosystems have come closer together in innovative and immersive ways. At our most recent GAMERGY México edition, we saw our tennis, football, boxing, skateboarding and paddle activations being amongst the most popular gaming fair attractions. We are very excited to partner with Heineken in adding Player 0.0 to the digital fandom,” said Cristina Carranza, Global Head of Sales at GGTech.
Heineken® Player 0.0 Global Final featuring Max Verstappen
23 finalists from all around the world will be joining us in Madrid for a simulated racing competition with the aim of winning the title of Player 0.0 Global Champion. Expect a high-octane race where the finalists will demonstrate their skills, speed and agility. During the Player 0.0 Global Final, festival goers will also have the once-in-a-lifetime opportunity to see Max Verstappen on stage. This unique experience is expected to draw immense crowds and therefore fans are encouraged to arrive early.
Exclusive Merchandise and Memorabilia
Fans attending the event will have the opportunity to purchase exclusive GAMERGY merchandise. Limited-edition collectibles will be available for purchase. Don’t miss the chance to take home a piece of history!
The post Max Verstappen to attend GAMERGY, the world’s largest esports, gaming and entertainment event appeared first on European Gaming Industry News.
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