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THE ESPORTS AWARDS NAME RIOT GAMES, CS:GO AND RED BULL AS INDUSTRY FINALISTS

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Returning to the Esports Stadium Arlington on November 20th, the Esports Awards will celebrate and honour every corner of the industry in the biggest night in the esports calendar 

 www.esportsawards.com/vote

The Esports Awards, the most prestigious night in the esports calendar, is excited to reveal the finalists for this year’s industry categories which showcase individuals and companies who are driving the industry forward. Announced during the 3rd Spotlight Show of the year and hosted by Thom ‘F.’ Badinger, this year’s nominees include the likes of VALORANT, Dexerto, PUBG MOBILE and Activision Blizzard.

The 3rd Spotlight Show also played host to an epic quiz challenge between hosts James “Dash” Patterson and Frankie Ward, an interview by Loviel “Velly” Cardwell with the Sentinels’ VALORANT team, and Nyvi Estephan sat down with LOUD_Coringa to discuss his Esports Awards Streamer of the Year nomination. The Esports Awards also showcased its third Creative Corner segment with George Nowack interviewing AARON CREATE from OpTic Gaming, cementing its goal of celebrating those who would otherwise go unrecognised and putting a spotlight on creatives.

The industry category at the Esports Awards aims to honour those individuals and businesses at the centre of the industry who innovate, support and showcase. The industry section of the Esports Awards includes Esports Broadcast/Production Team of the Year, Esports Commercial Partner of the Year, Esports Coverage Platform of the Year in association with Sizzle Creative, Esports Game of the Year in association with The Koyo Store, Esports Hardware Provider of the Year, Esports Journalist of the Year, Esports Publisher of the Year and Esports Supporting Agency of the Year.

The full list of industry awards finalists are:

Esports Broadcast/Production Team of the Year

  • Riot Games
  • ESL Gaming
  • Nerd Street Gamers
  • Psyonix
  • Esports Engine
  • Activision Blizzard
  • Beyond the Summit
  • BLAST Premier
  • Garena
  • FACEIT

Esports Commercial Partner of the Year

  • Intel
  • Red Bull
  • BMW
  • State Farm
  • Logitech G
  • Mountain Dew
  • HyperX
  • Alienware
  • Verizon
  • FTX
  • Cash App
  • KITKAT

Esports Hardware Provider of the Year

  • Logitech G
  • Razer
  • Elgato
  • HyperX
  • NVIDIA
  • Intel
  • AMD
  • Alienware
  • Secretlab
  • Corsair
  • SteelSeries
  • ASUS ROG

Esports Supporting Service of the Year

  • ESG LAW
  • Paper Crowns
  • Aftershock Media Group
  • Hitmarker
  • Discord
  • The Story Mob
  • ESEA
  • Creative Artists Agency
  • Character Select Agency
  • Prodigy Agency
  • Mobalytics

Esports Coverage Platform of the Year in association with Sizzle Creative

  • Dexerto
  • The Esports Observer
  • Esports Insider
  • Dot Esports
  • HLTV.org
  • Liquipedia
  • Esportmaníacos
  • Inven Global
  • SiegeGG
  • Upcomer

Esports Game of the Year in association with The Koyo Store

  • League of Legends
  • VALORANT
  • Free Fire
  • CS:GO
  • Call of Duty
  • Rocket League
  • Rainbow Six Siege
  • Dota 2
  • PUBG Mobile
  • Overwatch

Esports Journalist of the Year

  • Jacob Wolf
  • Richard Lewis
  • Adam Fitch
  • Ashley Kang
  • FionnOnFire
  • Kevin Hitt
  • Liz Richardson
  • Wasif Ahmed
  • Pablo ‘Bloop’ Suárez
  • H.B. Duran

Esports Publisher of the Year

  • Riot Games
  • Tencent
  • Garena
  • Ubisoft
  • Psyonix
  • EA
  • Activision Blizzard
  • Epic Games
  • Valve

“This year’s industry finalists provide a true showcase of the resilience and growth of the esports industry in the last 12 months and it’s such an honour to be able to provide a platform for them to receive the recognition that they deserve. As we sit in our sixth year I couldn’t be more proud of how the awards continue to reach new heights and I know that this year’s awards will be our best yet,” said Michael Ashford, Managing Director, Esports Awards.

Esports Awards 2021 key campaign dates for the rest of the year are:

  • July: Finalists for Creative Awards
  • September: Finalists for the Pro & On-Air Talent Awards
  • October: The Go-Home Show building up to the main event
  • Saturday 20th November: The Esports Awards 2021 Ceremony

Sponsors for the Esports Awards 2021 include The Koyo Store, Sizzle Creative, Touch of Ginger, SCUF, Arlington CVB, SecretLab, Matrix Keyboards and Verizon.

Nominations for Creative Awards and Pro & On-Air Talent Awards are still open over at www.esportsawards.com/nominate. Creative Awards close in July and Pro & On-Air Talent Awards nominations conclude in September.

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AGLC Announces New Board Chair

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Alberta Gaming, Liquor and Cannabis (AGLC) has announced the appointment of Larry Spagnolo as the new Board Chair, effective August 15, 2025. This announcement follows the official Order in Council issued by the Alberta Government and marks a new chapter in AGLC’s ongoing commitment to support communities, encourage responsible choices and position Alberta as the best place to do business.

Larry brings a wealth of experience in technology and business leadership to the AGLC Board and will play an integral role in guiding AGLC’s strategic direction. He is currently serving as VP and GM of Emerson’s SaaS SCADA business and has held senior roles at Zedi and Telus, driving innovation, growth, and global success.

A strong advocate for education and community, Larry serves as Vice Chair of Athabasca University’s Board of Governors and has held board roles with NAIT and Polytechnics Canada. He was awarded the King Charles III Coronation Medal for his community contributions.

AGLC and the Board of Directors extend their heartfelt thanks to Len Rhodes for his leadership and dedication as Board Chair since August 2019. He decided not to seek a third term and will continue to serve in this role until August 14, 2025. Len led AGLC through some significant milestones, including reducing red tape by 51%, growth of the emerging cannabis industry and ensuring AGLC delivered a balanced approach to business development, social responsibility, and regulatory oversight.

The post AGLC Announces New Board Chair appeared first on Gaming and Gambling Industry in the Americas.

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Pinnacle Ontario live with CasinoEngine in North America debut

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EveryMatrix has expanded its partnership with tier-1 operator Pinnacle powering its new casino in Ontario, Canada, using CasinoEngine platform technology – the first time its platform solution has gone live in North America. 

The latest agreement builds on the two companies’ previous collaboration that saw EveryMatrix’s CasinoEngine productivity platform power the well-known brand’s global casino offering.

The new launch takes the relationship to North America, marking EveryMatrix’s debut CasinoEngine platform integration in that market.

BonusEngine, EveryMatrix’s cross-vertical bonusing tool will be integrated in the second phase of launch. This will equip Pinnacle Ontario with a host of bonus types as well as AI-powered bonus abuse solution Bonus Guardian.

BonusEngine is the first of multiple engagement tools from EveryMatrix’s EngageSuite that Pinnacle plans to integrate.

With this comprehensive toolkit at its disposal, and the opportunity to add even more casino products in the future, Pinnacle Ontario can tailor campaigns, segment audiences, and reward players more effectively, creating a world-class digital entertainment experience for its customers.

EveryMatrix has more than 300 global customers and holds North American licences in Ontario, New Jersey, Michigan, West Virginia, Connecticut and Pennsylvania.

Stian Enger Petersen, CEO, Casino, EveryMatrix, said: “This launch marks a key milestone for EveryMatrix as we bring our market-leading CasinoEngine platform to Canada for the first time.

“We’re delighted to expand our partnership with Pinnacle and support their ambitions in Ontario with a powerful combination of platform, content, and engagement tools that are proven to drive success.”

The post Pinnacle Ontario live with CasinoEngine in North America debut appeared first on Gaming and Gambling Industry in the Americas.

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Prime Skill Games Inc. Official Response to AGCO Press Release

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As CEO of Prime Skill Games Inc., I feel compelled to address recent comments made by the Alcohol and Gaming Commission of Ontario regarding so-called unapproved gambling machines in convenience stores across the province.

Let me be perfectly clear

Our machines are not gambling devices. They are entirely skill-based, fully compliant with the law, and built on the fundamental idea that players are in control. The outcome of every session is determined solely by the player’s ability, not by random chance.

Prime Skill Games is proud to be the only true skill game operating in Ontario today.

We categorically reject any suggestion that our products fall under the definition of unregulated gambling. Such statements are inaccurate, misleading, and fail to recognize the critical distinction between games of skill and games of chance.

We stand firmly behind the legality of our machines and the integrity of our operations. We will demonstrate this through every available means, whether through legal documentation, expert analysis, or, if necessary, before the courts. We are prepared and unafraid to defend the truth.

To our players, partners, and business community, we want to reassure you that our mission has not changed. We are committed to offering a responsible, transparent, and innovative entertainment experience. We will not be intimidated by broad and baseless accusations, and we will continue to move forward with strength and clarity.

 

Sincerely

Matt Zamroźniak

Chief Executive Officer

Prime Skill Games Inc.

The post Prime Skill Games Inc. Official Response to AGCO Press Release appeared first on Gaming and Gambling Industry in the Americas.

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