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Significance of Yoga in esports community/athletes | International Yoga Day

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Since the covid outbreak, we have realized the importance of good health, and we know “health is a key to success”. 

The esports community can’t ignore the constant pressure they go through and the long hours of dedicated playing schedules are no joke. Maintaining good health is important for esports players too. As we will be observing International Yoga Day (21st of June, Monday), Abhinav Tejan, one of India’s top player in Tekken7, Karan Manganani, the best Clash Royale player in India, and Moinuddin Amdani, the leading player in PES 2020 share their views on the well-being of esports athletes and how yoga can help to achieve it, especially during the pandemic scenario.

Please find below the quotes of India’s esports heroes who are winning Laurels for the country and are setting the bar high and aspiring many more youngsters to take up esports professionally:

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Quote shared by Abhinav Tejan

As the pandemic outbreaks in our country last year, the esports athletes are playing more than the usual timing as we all are stuck in our houses. But, since we don’t want to part ways with our controller, mouse, mobile and keyboard we need a more, let’s say, easily acquired solution which takes care of our mental and physical well being during these tough times. The best thing about Yoga is that you can take it up right in the comfort of your own living room.

Yoga might not only help improve the state and condition of your body and mind but also improve your gaming ability. Yoga is a form of workout which helps relieve stress and focuses on the use of breath in order to balance your body and calm your mind. As we can’t be able to go to gyms or any sports centre, we should make yoga our everyday regime.

Achievements by Abhinav:

Current national champion

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1st position in Dreamhack Delhi 2018 and 2019

3rd position SEA Major TWT 2018

4th position IESF 2018 Kaohsiung

9th position EVO Japan 2020

Quote shared by Karan “jin kazama” Manganani

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Esports gamers spend most of their day (10-13 hours sometimes) glued to their screens which takes a toll on their physical and mental health. Gamers usually have spine-related issues, their fingers are constantly stressed, and their neck and shoulder take a lot of pressure due to their profession. Esports athletes need to keep a check on their health, both physically and mentally and Yoga is a great way to help them, especially when we are confined at home. Practising even simple yoga exercises for the upper body can give great results. It also has the ability to relieve stress as players are constantly exposed to the virtual setup which tricks the mind. I personally rely on yoga to support my well being.

List of Achievements 2018-20 Clash Royale for Karan: –

 

  1. CRL Combine Phase 1 Rank 1
  2. CRL Combine Main Event Rank Top 10(Los Angeles)
  3. Asian Games 2018 National Champion (2018)
  4. Asian Games 2018 Regional Champion (South Asia)
  5. Asian Games 2018 Rank 4(All Over Asia)
  6. Esl India Premiership 2018-19 Winter Season Champion
  7. MGL World Cup Clash Royale 2018(India MVP)
  8. World Royale League Clash Royale 2018(India Captain)
  9. ESL India Premiership 2019-20 Summer Season Champion
  10. World Royale League 2019 Team India (MVP)

Quote shared by Moinuddin Amdani:

Every esports athlete is giving extra time in their gaming after this pandemic outbreak, which forced everyone to be confined within the four walls of their homes. Virtual reality is so lifelike that it can drastically affect one’s mind and personality. Yoga can play a role of catalyst for mental and physical well being, not just for gamers but for everyone.

With yoga as your guiding light and meditation as your inventory, one can easily improve their game. Practising yoga and meditation regularly will help you stay fit, keep calm through gaming competitions and make your mark in the virtual world!

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Achievements by Moinuddin:

Two-time national champion

Runner up in PES 2017 tournament at IGX

Runner up at Nations Cup held in India

Represented India at the 2019 World Championship 2019

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Represented India at E-Masters Asia

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Thailand: Requirement of B50M in Account for Casino Entry Removed

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The Thailand’s Entertainment Complex Bill has been amended, removing the requirement that Thais must show they have at least 50 million in a fixed deposit before being allowed into the planned casino-entertainment complex.

It has been replaced by the need to have filed three-years of income tax returns.

The requirement is in Section 65 of the draft Entertainment Complex Bill, which has been under scrutiny by the Council of State, the government’s legal advisory body.

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Deputy Prime Minister and Minister for Finance Pichai Chunhavajira said the draft had now been reviewed by the council and revisions proposed to meet its objectives, including listening to feedback from the public.

The revised draft legislation had been signed by Deputy Prime Minister and Interior Minister Anutin Charnivirakul and sent to the cabinet secretariat on Feb 28, but it would not be on this week’s cabinet agenda, Mr Pichai said.

The process prior to submitting the bill to the cabinet would take about two weeks, he said.

Deputy Finance Minister Julapun Amornvivat confirmed that the 50 million baht requirement for casino entry had been removed and replaced by the requirement that Thais must have submitted three-years of tax returns.

The casino entrance fee remained at 5000 baht, he said.

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“The Ministry has checked the data and found there are only 10,000 Thai accounts with at least 50 million baht. So, the former requirement would push people to gamble elsewhere, which could be illegal. This amendment has been agreed on by the ministry and the Council of State,” Mr Julapun said.

He said the draft bill would be submitted to the cabinet for approval as soon as possible. He expected this would be during the current parliamentary session.

On Monday, representatives of several protest groups – the Network of Students and People for Thailand’s Reform, the Centre of People for the Protection of the Monarchy, and the Dharma Army – gathered near government house in Bangkok.

They submitted a letter to the prime minister opposing passage of the legislation. They argued that it would be harmful to the people, the country and the principles of all religions.

The post Thailand: Requirement of B50M in Account for Casino Entry Removed appeared first on European Gaming Industry News.

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Scientific Games India Recognized as One of Jombay’s 2025 WOW Workplaces

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Scientific Games has been named one of Jombay’s WOW Workplaces of 2025 in the Information Technology, Information Technology Enabled Services and Global Capability Center category at its Bangalore, India, location. This prestigious accolade reaffirms the company’s commitment to fostering a culture of innovation, collaboration and inclusivity. The award highlights the global lottery leader’s dedication to providing an exceptional environment where employees thrive personally and professionally.

The WOW Workplace Awards are an annual listing of organizations with the most WOW reviews. The award substantiates how “great,” “best” or “exceptional” a company is through testimonials and feedback across the web (including employee review websites) using Jombay’s AI engine.

 

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Pat McHugh, CEO of Scientific Games, said, “Being recognized as one of Jombay’s WOW Workplaces is an incredible honor and a true reflection of the remarkable culture our team in India has built. Our India team’s relentless dedication to innovation and excellence is inspiring and helps fuel our success with employees and customers worldwide.”

Scientific Games’ Bangalore operations, established in 2015, recently expanded to a new, state-of-the-art facility, underscoring the company’s growth and investment in its workforce. The center is a hub for research and development, software innovation, quality assurance and technology operations, contributing significantly to the company’s global mission.

Mahesh Nanjundappa, Managing Director of Scientific Games India, added, “This recognition is a testament to our employees’ hard work, creativity and commitment to making Scientific Games a fantastic workplace. At the heart of our success is the inspiring environment we’ve cultivated where every team member feels valued and empowered to achieve their best.”

Scientific Games operates across five continents, delivering a comprehensive range of retail and digital lottery solutions and lottery sports betting products and services to 150 lotteries in 50 countries.

The post Scientific Games India Recognized as One of Jombay’s 2025 WOW Workplaces appeared first on European Gaming Industry News.

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Tencent Cloud Recognised as a Leader in Omdia Market Radar for Games in Asia & Oceania, Solidifying its Position as a Global Gaming Industry Innovator

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Tencent Cloud, the cloud business of global leading technology company Tencent, has been named as a leader among cloud platforms for games in the latest report by Omdia, a premier technology research and advisory firm. The report highlights Tencent Cloud’s exceptional capabilities in supporting the gaming industry, showcasing its cutting-edge infrastructure and innovative, gaming-specific solutions, which solidify its position as an innovator in the global gaming sector.

According to the “Omdia Market Radar: Cloud Platforms for Games, Asia & Oceania – 2025,” Tencent Cloud is the top cloud platform for game developers in China – one of the largest and fastest-growing markets globally. It is also expanding its influence internationally, establishing a significant presence in Asia and Oceania, where it is positioned as one of the leading cloud service providers and is the only Asian vendor in the leader quadrant. As China’s largest gaming company, Tencent’s scale is reflected in its deep expertise and sustained focus in the gaming sector, with a sustained focus on gaming, which drives the development of its cloud platform. This emphasis is evident in Tencent Cloud’s robust suite of tools for game developers, including game servers, multiplayer services, and LiveOps. The platform’s offerings reflect the advanced adoption of live service business models in the Chinese market, distinguishing Tencent Cloud as a leader in the industry.

Poshu Yeung, Senior Vice President of Tencent Cloud International, said: “It is an honor for us at Tencent Cloud to be recognized as a leader in the Omdia Market Radar. This acknowledgment is a testament to our commitment to innovation and excellence in supporting the gaming industry. As the demand for cloud-based gaming solutions continues to grow, Tencent Cloud becomes even more well positioned to drive innovation and deliver greater value to developers and players all over the world.”

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The post Tencent Cloud Recognised as a Leader in Omdia Market Radar for Games in Asia & Oceania, Solidifying its Position as a Global Gaming Industry Innovator appeared first on European Gaming Industry News.

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