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Record-breaking participation in F1® Esports Series qualification as new campaign begins with Pro Exhibition

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Following the huge success F1® Esports has had over the last year with the Virtual Grands Prix and 2020 F1® Esports Series, Formula 1® has announced over 494k people attempted to qualify for this year’s 2021 F1® Esports Series – an increase of 108% from 2020.

There were more ways to qualify than ever before for this year’s F1® Esports Series, as drivers contested for spots in the event across the F1® Esports Series Challengers, the DHL Time Trial, the China Championship and the inaugural Women’s Wildcard.

The 2021 season officially starts with the Pro Exhibition, an online combine that will see the 30 drivers who progressed from these four qualification routes showcase their talents in a series of in-game assessments, testing their abilities for the life-changing opportunity to be potentially selected by one of the ten F1® Esports teams for their Pro Championship rosters. While the participants continue to compete on the official F1® 2020 video game developed by Codemasters, the new Pro Championship season, which begins in the autumn, will see drivers battle it out on the hugely anticipated 2021 version of the game, the first since EA acquired the long-time developers of the title, which will be released on Friday 16 July.

Highlights from the Pro Exhibition, hosted by F1® Esports regulars, Tom Deacon, Matt Gallagher and Nic Hamilton, will feature exclusive interviews from Romain Grosjean, F2 driver Guanyu Zhou and W Series driver Jessica Hawkins, and will be broadcast from the Gfinity Arena in London at 19:00 BST on Thursday 27 May on the official Formula 1® YouTube, Facebook, Twitch, Huya (China) channels.

The Pro Exhibition kicks off the new era for the F1® Esports Series, with the Pro Championship, formerly known as the Pro Series, starting later this year. The F1® Esports Series is once again presented by Aramco, Global Energy Partner of F1®, who will remain Presenting Partner as part of an extended agreement following the success of last year’s F1® Esports Series, which achieved over 11m digital live views. DHL, a founding partner of the F1® Esports Series, has been renewed as Official Sponsor and will be a key part of the Pro Championship through the DHL Fastest Lap award and associated championship point, mirroring real world racing. Fanatec also continues to be a crucial partner to the F1® Esports Series, as it has been since 2018, and will supply hardware for all drivers in the Pro Championship once rosters are confirmed after the Pro Exhibition.

Julian Tan, Head of Digital Business Initiatives and Esports at Formula 1®, said:

“We’re delighted to see so many people enjoying and engaging with the F1 game, as The F1 Esports Series continues to shatter records, with nearly half a million qualifiers for this year’s campaign. We can’t wait to see the talent on show in the Pro Exhibition and look forward to the Pro Championship later in the year, which could be the most exciting yet! As ever, we are thankful for the continued support from our partners Aramco, DHL and Fanatec as we strive to make the F1 Esports Series bigger and better every year.”

Frank Sagnier, CEO at Codemasters, said:

“We continue to be overwhelmed and thrilled with the success of the F1 Esports Series. With more ways to qualify, as shown by the recent China Championship, our players are rising to the challenge in the hope of joining one of the 10 official F1 Esports teams. We’re incredibly proud to introduce the Women’s Wildcard, and we hope we will see a significant increase in women engaging with the F1 game at a grassroots level and challenging at the top of the leaderboard.”

John Clarke, CEO at Gfinity, said:

“The Pro Exhibition is yet another fantastic example of how Formula 1 continues to innovate and expand, uniting the different F1 Esports Series qualification events in a way that hasn’t been done before. Gfinity is proud to continue our work with Formula 1, utilising our tech IP and world-class production to deepen engagement with existing and younger F1 fans around the globe.”

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GRID Launches GRID Insights: Real-Time AI Context for Esports Tournaments

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GRID, an in-game data infrastructure platform trusted by the leading game publishers and sportsbooks, has unveiled GRID Insights — a new AI-driven product delivering real-time, predictive context to live esports broadcasts and betting experiences.

GRID Insights transforms raw gameplay data into dynamic, predictive insights in milliseconds — surfacing real-time narratives like player streaks, weapon stats and record chases, all tailored to the stream’s brand and audience.

“With GRID Insights, we’re building the storytelling engine of live esports, powered entirely by official data. We use official in-game data and real-time pipelines to generate predictions, contextual stats, and behavioral patterns that previously required an analyst team. Now it’s automated and scalable, enabling our partners to create more immersive, informative, and engaging experiences that today’s digital-native audiences expect,” said Moritz Maurer, CEO of GRID.

Thanks to GRID’s deep partnerships with top game publishers and tournament organisers, Insights is built on structured, official data, enhanced by large language models (LLMs) and available via plug-and-play SDKs or APIs. The product supports major esports titles including CS2, Dota 2, League of Legends and VALORANT, with full customisation across branding and output formats.

GRID Insights made its live debut during the Champion of Champions Tour Season 3 (CS2), with broader adoption already underway. Among early adopters is the European Pro League (EPL), now integrating GRID Insights into its tournament broadcasts.

“GRID Insights is a game-changer for how fans engage with the action. At EPL, we’re always looking for new ways to elevate the viewer experience—and with GRID Insights, the instant, story-driven context keeps fans both informed and immersed. Whether you’re a dedicated follower or a casual viewer, it makes every moment more exciting,” said Oleksii Krasnikov, CEO of EPL.

The post GRID Launches GRID Insights: Real-Time AI Context for Esports Tournaments appeared first on European Gaming Industry News.

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Esportes Gaming Brasil unveils Ana Carolina Luna Maçães as Compliance Manager to reinforce regulatory commitment

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Esportes Gaming Brasil, the owner of Onabet and Esportes da Sorte, has unveiled Ana Carolina Luna Maçães as its new Compliance Manager. The hire reinforces the company’s commitment to transparency, integrity, and good governance in Brazil’s evolving betting market.

Esportes Gaming Brasil’s new Head of Compliance, Ana Carolina Luna Maçães, commented: “Esportes Gaming Brasil has set a high standard in Brazil’s betting market with its total commitment to integrity, governance, and responsible gaming. It’s a privilege to join this exceptional team as Compliance Manager. My role is to reinforce our culture of compliance, navigating us through complex regulatory frameworks across multiple jurisdictions with as little friction as possible. Our mission is to deliver secure, transparent, and competitive services for our partners and clients.”  

A seasoned legal and compliance professional who has spent time at NSX Brasil, Maçães joins with expertise in financial crime prevention, responsible gambling, and corporate ethics. She has earned a CPC-A certification from LEC (Legal, Ethics & Compliance), and she significantly strengthens the group’s in-house compliance work.

Esportes Gaming Brasil CEO Darwin Filho, added: “It’s more than just complying with and supporting regulations. Esportes Gaming Brasil has been actively leading the process of maturing the betting sector in the country. Our commitment to governance has been an essential part of our business model since the beginning. The arrival of Ana Carolina represents a strategic reinforcement, further strengthening the culture of compliance that has always guided the company.”

Esportes Gaming Brasil is proud to be one of the Brazilian-licensed operators under the SPA/MF framework and is renowned for impactful responsible gambling measures, including self-exclusion tools, behaviour monitoring, and an addiction support network.

With deep relationships to national sport and culture through major football sponsorships and experiential collaborations, and a growing digital presence via Onabet, the group is committed to shaping a safe, sustainable, and responsible future for Brazil’s gaming sector.

The post Esportes Gaming Brasil unveils Ana Carolina Luna Maçães as Compliance Manager to reinforce regulatory commitment appeared first on Gaming and Gambling Industry in the Americas.

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Gamercraft Fully Adopts ESIC Integrity Codes and Joins Commission to Elevate Global Esports Standards

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The Esports Integrity Commission (ESIC) announced that Gamercraft has joined ESIC as a Platform Tournament Organiser Member, formally embedding ESIC’s Integrity Codes into its Terms & Conditions and Terms of Use.

As part of its membership, Gamercraft will:

• Integrate ESIC’s Anti-Corruption, Anti-Cheating and Player Conduct Codes directly into every user agreement.

• Work hand-in-hand with ESIC to manage integrity-related complaints and appeals, including reviews of platform bans, to ensure transparent and independent resolution.

As an esports tournaments platform, Gamercraft delivers skill-based competitive experiences powered by proprietary tournament formats and performance-driven systems. With its integration into ESIC, Gamercraft solidifies its commitment to competitive integrity by adopting the ESIC Integrity Programme across all its operations.

Gamercraft joins a growing list of distinguished international tournament organisers and stakeholders who rely on ESIC’s Integrity Programme to form the foundation for competitive integrity within their operations.

Stephen Hanna, CEO of ESIC, said: “We are pleased to welcome Gamercraft, Inc. into ESIC membership. As a tournament organiser operating in the fast-evolving space of platform-based esports competition, their adoption of the ESIC Integrity Program is a meaningful step toward upholding fairness and ethical conduct across online tournaments. We look forward to supporting Gamercraft as they continue to scale their efforts with integrity at the core.”

JJ Garcia-Rovira, CEO of Gamercraft, said: “At Gamercraft, integrity forms the foundation of fair competition. Joining ESIC formalizes our commitment to maintaining the highest standards across our tournament ecosystem. As we pioneer new formats in skill-based competition and esports, this partnership ensures our community can compete with complete confidence in the fairness and transparency of our platform. We’re excited to work alongside ESIC in elevating integrity standards throughout the competitive gaming ecosystem.”

The post Gamercraft Fully Adopts ESIC Integrity Codes and Joins Commission to Elevate Global Esports Standards appeared first on European Gaming Industry News.

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