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Leading EA SPORTS FIFA Online 4 players to compete in ePremier League China

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The Premier League, in partnership with Tencent Sports, Tencent Gaming and EA SPORTS, is launching ePremier League China later this month, the first ePremier League event to be staged outside the UK.

Some of the best Chinese gamers on EA SPORTS FIFA Online 4 will represent all 20 Premier League clubs alongside hand-picked content creators and influencers. They will compete together in a group stage to determine who reaches the finals in May. The tournament will be streamed live by Tencent across China and kicks off on Wednesday 28 April.

Premier League Commercial Director Will Brass said: “The EA SPORTS FIFA Online 4 video game series is one of the key channels through which fans in Asia can engage with Premier League clubs and players. After three successful ePremier League seasons in the UK, it is exciting to now be able to take this overseas for the first time and particularly to China – a hotbed for gaming and football.

“We are looking forward to working closely with EA SPORTS and our broadcast partner Tencent Sports to showcase some of the world’s best gamers in action. I am sure it will prove popular with the loyal and passionate supporters of Premier League clubs in China.”

Matches will be played on EA SPORTS FIFA Online 4 (FO4) on PC, which has more than 10 million registered players in China. Each of the 20 Premier League clubs will be represented in the tournament by two local players – one high-ranking gamer on the FO4 leader board and one influencer.

This will include famous esports commentator Guan Zeyuan and the well-known FIFA Online influencer Shen Rongjie.

The clubs will be divided into four groups of five teams, with the winners of each group advancing to a knockout stage. Group-stage matches will be played online, whereas knockout matches will be played offline at Wisdom Bay in Shanghai.

Group matches will take place between Wednesday 28 April and Saturday 8 May. The knockout phase will be held on Friday 14 May, with the Grand Final on Saturday 15 May.

The ePremier League China tournament will further complement the Premier League’s digital offerings in the country, where it has more than eight million followers across its digital and social platforms.

The tournament is being broadcast on Tencent Sports, Tencent Video and Tencent News. It will also be available on Huya, Douyu and Yizhibo.

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Macau Govt Appoints Ng Wai Han as Director of DICJ

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The Macau Government has appointed Ng Wai Han, who was serving as Director of the Public Administration and Civil Service Bureau (SAFP), as Director of the Macau Gaming Inspection and Coordination Bureau (DICJ).

Ng had served as head of the Public Administration Bureau since September 2023, following a three-year stint as Deputy Director.

Between 1999 and 2020, Ng rose through the ranks of the Labour Affairs Bureau (DSAL) to the position of Deputy Director.

With this appointment, the reshuffling of DICJ’s leadership team is now complete. The position of Director had remained vacant since 20 December last year, when her predecessor, Adriano Marques Ho, became Director General of the Macau Customs. Deputy Director Lio Chi Chong had been serving as Acting Director in the interim.

Lei Seak Chio, who, like Ng, previously worked at DSAL, was appointed one of DICJ’s Deputy Directors in February, replacing Peter Chui.

The post Macau Govt Appoints Ng Wai Han as Director of DICJ appeared first on European Gaming Industry News.

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Aquisitions/Mergers

Nazara’s subsidiary Absolute Sports acquires TJRWrestling.net and ITRWrestling.com

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Absolute Sports, a subsidiary of Nazara Technologies and the parent company of Sportskeeda.com, announced today that it has signed definitive agreements, subject to closing conditions, to acquire two IPs, TJRWrestling.net and ITRWrestling.com. These business assets will be acquired from Titan Insider Digital. These IPs add to the already dominant global position of Absolute Sports in the combat sports publishing industry.

TJRWrestling and ITRWrestling established in 2009 and 2020 respectively, have built a robust audience base within the wrestling fan community through their high-quality and in-depth combat sports news and content coverage. Together, they currently attract 1.7 million monthly active users and generate 4.6 million monthly pageviews, predominantly from North America. They generated $722K (~INR 6.1 crore) in revenue in 2024.

The transaction, valued at $1.25 million (~INR 10.5 crore), will be an all-cash asset purchase via the company’s U.S. subsidiary, Sportskeeda Inc., and is expected to close within the next 45 days.

This strategic acquisition bolsters Sportskeeda’s position in the combat sports segment and expands its presence in the U.S., home to the world’s largest pro-wrestling fanbase. The integration of these platforms will also create deeper engagement opportunities for fans and advertisers across digital formats.

Ajay Pratap Singh, CEO of Absolute Sports, commented: “ITRWrestling and TJRwrestling are two of the most respected voices in the global wrestling community. This acquisition aligns perfectly with our vision to be the leading go-to destination for wrestling content worldwide. It also reinforces Absolute Sports’ dedication to expanding its footprint in the fast-growing U.S. media market through a targeted and impactful M&A strategy.”

The post Nazara’s subsidiary Absolute Sports acquires TJRWrestling.net and ITRWrestling.com appeared first on European Gaming Industry News.

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BMM INNOVATION GROUP REINFORCES ASIA-PACIFIC LEADERSHIP AT G2E ASIA MAY 7-9, CONTINUING TO DRIVE GROWTH THROUGH TRUSTED PRODUCT COMPLIANCE AND DIGITAL GAMING SERVICES

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Company’s focus is on leading, protecting, and powering the future of gaming in the world’s fastest-growing gambling market

BMM Innovation Group, a technology conglomerate focused on land-based and online gaming product compliance testing, cybersecurity solutions, and virtual training for the global gaming industry, today announced its support and participation in G2E Asia May 7-9 at The Venetian Macao.

With a legacy spanning over four decades serving the Asia-Pacific region, the BIG Group continues to lead the region’s land-based and online gaming product compliance market, supporting the growth and integrity of the region’s regulated gaming markets.

Through its core business BMM Testlabs, BIG delivers industry-leading certification testing, quality assurance testing, compliance consultation, mathematical analysis, inspection, and training services. Its long-standing relationships with regulators, suppliers, and operators across Asia-Pacific have solidified its reputation as the most experienced and trusted product compliance partner in the market.

BMM is also meeting the market’s increasing demand for online gaming services with product transfers internationally to markets including Europe, North America, and now Brazil. BMM’s services include certification and QA testing for iGaming platforms, sports betting platforms, mobile and web-based gaming applications, RNG evaluations, and security assessment tailored to regulated online environments.

BMM’s President, Land-Based Gaming & Inspections Kirk White said, “Asia-Pacific is one of our most important markets, and we remain deeply committed to supporting its growth. Our legacy here is built on integrity, innovation, and performance — values that continue to drive everything we do today.”

The Company has offices and test labs throughout the region in Macau, Singapore, and Sydney and Melbourne, Australia, with additional offices positioned strategically around the world for global market coverage.

BMM’s regional leadership team will be at the show to connect with customers, regulators, and partners to discuss the market’s evolving needs and how BIG is positioned to help the fast-growing market continue to thrive through integrity, regulation, and innovation.

The post BMM INNOVATION GROUP REINFORCES ASIA-PACIFIC LEADERSHIP AT G2E ASIA MAY 7-9, CONTINUING TO DRIVE GROWTH THROUGH TRUSTED PRODUCT COMPLIANCE AND DIGITAL GAMING SERVICES appeared first on European Gaming Industry News.

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