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eSports
George Russell and Alex Albon lead the line-up for final Virtual Grand Prix event
Williams Racing’s George Russell will go in search of his sixth consecutive F1 Esports Virtual Grand Prix victory this Sunday at Interlagos in the Virtual São Paulo Grand Prix. The three-race competition comes to an end this weekend, but it is still all to play for as the teams compete one last time to win a share of a $100,000 prize pot for their charities.
Alex Albon, Red Bull Racing Test and Reserve Driver and Wings for Life ambassador, finished second in last weekend’s Virtual British Grand Prix, putting Red Bull in third place in the standings, and will be joined in this Sunday’s race by Red Bull Driftbrother Johannes Hountondji. Haas currently lead the championship standings following another high-scoring race for Pietro and Enzo Fittipaldi, who return this weekend to try and secure top spot. Ferrari sit in second position in the standings and are also calling upon young talent this weekend with Ferrari Driver Academy duo Arthur Leclerc and Dino Beganovic competing for them.
Nicolas Prost will be hoping to emulate his father Alain’s real-world F1 heroics when he lines up for Alpine alongside French comedian Arnaud Tsamere, whilst Mercedes will be relying on motorcycle rider Jake Dixon and cycling world champion Rohan Dennis, who both swap two wheels for four this weekend. Alfa Romeo continue with the same pairing of Belgium goalkeeper Thibaut Courtois and content creator Jack McDermott, aka The Pie Face, for the third consecutive race, as do AlphaTauri, who will be represented by former F1 driver Vitantonio Liuzzi and professional motorcycle rider Luca Salvadori. The full line-up will be announced across the official F1 social media channels ahead of the event.
Teams are taking part in the Virtual Grands Prix to donate money to charities they have chosen to race for, and each nominated charity will receive a significant donation from the overall prize fund, regardless of whether the team finishes first or last in the standings following this week’s final race.
This year’s Virtual Grand Prix events will begin with a sprint-race, featuring the teams’ F1 Esports Pro Series drivers, to decide the starting grid, before the teams’ pairings, made up of motorsport stars, sporting heroes and celebrities, take to the track and compete.
The Virtual São Paulo Grand Prix will be broadcast from 18:00 GMT on Sunday 14 February on the official Formula 1 YouTube, Facebook, Twitch, Huya (China) and Weibo (China) channels, as well as broadcast by international television partners including Sky Sports, ESPN, FOX Sports and Ziggo.
Julian Tan, Head of Digital Business Initiatives & Esports at Formula 1 said: “We are thrilled to have been able to bring fans around the world competitive racing in the off-season for the first time, as we look ahead to start of the 2021 season in Bahrain next month. I’d like to say a big thank you to all the drivers that have taken part in the competition, doing so for their teams’ charity, whilst putting on a show for supporters at home. We have a big year ahead planned for F1 Esports, and this has been a fantastic way to kick it off!”
eSports
Four Countries Shortlisted to Host GOTF 2027
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Phygital International (PI), the exclusive rights holders and custodians of The Games of the Future (GOTF), announced that Brazil, Serbia, South Africa, and Uzbekistan are the shortlisted applicants to host GOTF 2027. The Games of the Future is the world’s leading phygital sports tournament, bringing together sports and esports athletes from around the world.
With the UAE set to host GOTF 2025 and Kazakhstan in 2026, the competition for the 2027 edition has drawn significant interest from nations eager to position themselves as leaders in the world of phygital sports.
Nis Hatt, CEO of Phygital International, said: “We received bids from right around the world which highlights the growing awareness and passion for phygital sports globally. We would like to thank all the nations who bid to host The Games of the Future 2027 and are pleased to announce that Brazil, Serbia, South Africa, and Uzbekistan have been selected as the nations shortlisted as potential hosts.”
Following further evaluations and detailed assessments of each finalist’s proposal, the final decision on the host country for GOTF 2027 will be announced in the summer of 2025.
The post Four Countries Shortlisted to Host GOTF 2027 appeared first on European Gaming Industry News.
Asia
Valorant Added to Hero Esports Asian Champions League
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The HERO ESPORTS Asian Champions League (ACL), Asia’s premier multi-title esports tournament hosted by Hero Esports, has officially announced the addition of VALORANT to its inaugural lineup.
Previously, ACL unveiled six game titles: Dota 2, Counter-Strike 2 (CS2), Honor of Kings, Teamfight Tactics, Delta Force, and Crossfire. With VALORANT joining the roster, the total number of games now stands at seven, with more titles expected to be announced soon.
Through continued collaboration with the Esports World Cup, ACL has revealed that the champions of the ACL CS2 and Honor of Kings Tournaments will secure direct entry to the Esports World Cup. Further collaborations on the remaining titles of the ACL are anticipated.
The ACL VALORANT Tournament will be the only international-level VALORANT tournament held in China during the first half of 2025, attracting top teams from overseas. The Final of the event will take place offline in Shanghai. The event will use world-class production and cutting-edge live broadcasting technology to enhance audience experience.
The ACL is set to take place in the first half of 2025, with the Finals of the ACL CS2 Tournament and Honor of Kings Tournament scheduled for May. The ACL will have a total prize pool of $2 million.
Jonny Wang, CEO of the Asian Champions League, said: “We are excited to announce the addition of VALORANT to the ACL. Our ambition is to make ACL into a truly comprehensive tournament, providing a larger stage for players and teams across various competitions while delivering more exciting content for our audience.”
Danny Tang, Co-Founder and CEO of Hero Esports, said: “We are pleased by the progress of the ACL and its ability to attract top teams and titles to compete across Asia. We look forward to the continued collaboration between Hero Esports, ACL and the Esports World Cup Foundation, which is testament to our shared ambition to shape and empower esports globally.”
The post Valorant Added to Hero Esports Asian Champions League appeared first on European Gaming Industry News.
Asia
Esports World Cup Foundation Announces Strategic Partnership with Tencent
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Partnership to drive EWC’s expansion in China, leveraging Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem
The Esports World Cup Foundation (EWCF) announced a partnership with Tencent, making Tencent E-sports the EWCF’s strategic partner in China to drive the expansion of the Esports World Cup’s presence in the region. This partnership marks a significant milestone in the EWCF’s purpose to unite global esports fans under one competitive umbrella and underscores its commitment to integrating the world’s most important and rapidly growing esports market into the Esports World Cup platform. The agreement was formalized at the Empower Esports Worldwide Series – The Esports Operation and Technology Session in Shenzhen, China.
The collaboration will establish a dedicated Development Team to enhance EWC’s visibility, engagement, and industry collaboration in China, while leveraging EWC’s and Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem. Tencent E-sports will provide marketing expertise, strategic consulting, and operational support to deliver diverse content and experiences.
“The Esports World Cup has created a global stage for competitive gaming, demonstrating its influence not only in China but across the world,” said Mars Hou, Vice President of Tencent Games and General Manager of Tencent E-sports. “Through this partnership, we are committed to elevating EWC’s presence in China and integrating our esports industry with the world’s largest competitive gaming event. We look forward to deepening our collaboration with EWCF to push esports forward on a global scale.”
“The Esports World Cup’s purpose is to create a global platform for esports and gaming fans worldwide, and investing in key growth markets for esports is a core pillar of our mission,” said Thamer Al Shuaibi, Chief of Staff at the Esports World Cup Foundation. “China plays a critical role in this vision, and Tencent’s leadership in gaming and esports positions it as an essential partner. By combining our expertise, we will continue to strengthen esports as an industry, providing new opportunities for Chinese players and Clubs, and bringing the best of the Esports World Cup to Chinese fans.”
Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique cross-game format will reward Clubs and players competing for a life-changing prize pool in a mix of platforms and genres, bringing together esports’ best players, Clubs and games under one banner in the largest-ever celebration of esports.
The post Esports World Cup Foundation Announces Strategic Partnership with Tencent appeared first on European Gaming Industry News.
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