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eSports
Williams duo Russell and Latifi are first Formula 1 drivers confirmed as Virtual Grands Prix return for charity
Williams Racing’s George Russell and Nicholas Latifi are the first Formula 1 drivers to confirm their spots as F1 Esports’ hugely-popular Virtual Grands Prix return this weekend. The Virtual Austrian Grand Prix takes place on Sunday 31 January, kicking off a trio of special live events as team’s battle it out for a share of a charity prize pot that they will donate to a cause of their choosing.
Russell is no stranger to the Virtual Grands Prix after winning last year’s series, following a number of impressive performances, as the online racing action took the place of real-life competition when the pandemic first struck. Russell and Latifi will be representing the current crop of F1 drivers in the first event, alongside some former stars of the sport and future prospects, but the Williams Racing duo will be joined by fellow drivers from the 2021 grid in upcoming events.
Alex Albon, Red Bull Racing Test and Reserve Driver and Wings for Life ambassador, was a firm favourite in last year’s Virtual Grands Prix and returns alongside Jeffrey Herlings, Red Bull KTM Factory rider and MXGP World Champion. Pietro Fittipaldi made his Haas F1 debut last season in Bahrain and will represent the American team in this week’s race, alongside his brother Enzo, whilst former F1 drivers Stoffel Vandoorne and Tonio Luizzi will represent Mercedes and AlphaTauri respectively. Renault academy drivers Christian Lundgaard and reigning FIA F3 champion Oscar Piastri will drive for Alpine, whilst Virtual Grand Prix regular and Belgium goalkeeper Thibaut Courtois returns this year for Alfa Romeo. The full line-up will be announced across the official F1 social media channels over the coming days.
While the return of Virtual Grands Prix will give fans around the world excitement ahead of the Formula 1 season starting in Bahrain, the primary focus of this year’s three-race competition is to donate money to charities chosen by the teams. Each nominated charity will receive a significant donation from the overall prize fund, regardless of whether the team finishes first or last in the standings after the three events.
This year’s Virtual Grand Prix events will begin with a sprint-race, featuring the team’s talented F1 Esports Pro Series drivers, to decide the starting grid, before the teams’ pairings, made up of motorsport stars, sporting heroes and celebrities, will take to the track and get ready to race. Silverstone and Interlagos will also play host to upcoming virtual races on Sunday 7 February and Sunday 14 February respectively.
The Virtual Austrian Grand Prix will be broadcast from 18:00 GMT on Sunday 31 January on the official Formula 1 YouTube, Facebook, Twitch, Huya (China) and Weibo (China) channels, as well as broadcast by international television partners including Sky Sports, ESPN, FOX Sports and Ziggo.
Julian Tan, Head of Digital Business Initiatives & Esports at Formula 1 said:
“We are thrilled to be bringing the Virtual Grands Prix back to keep fans entertained during the off-season as we look forward to the year of racing ahead. Last year’s virtual events were a huge success for F1 Esports and we can’t wait to see the F1 drivers and famous faces back in action once again, and this time all in the name of charity!”
Asia
Valorant Added to Hero Esports Asian Champions League
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The HERO ESPORTS Asian Champions League (ACL), Asia’s premier multi-title esports tournament hosted by Hero Esports, has officially announced the addition of VALORANT to its inaugural lineup.
Previously, ACL unveiled six game titles: Dota 2, Counter-Strike 2 (CS2), Honor of Kings, Teamfight Tactics, Delta Force, and Crossfire. With VALORANT joining the roster, the total number of games now stands at seven, with more titles expected to be announced soon.
Through continued collaboration with the Esports World Cup, ACL has revealed that the champions of the ACL CS2 and Honor of Kings Tournaments will secure direct entry to the Esports World Cup. Further collaborations on the remaining titles of the ACL are anticipated.
The ACL VALORANT Tournament will be the only international-level VALORANT tournament held in China during the first half of 2025, attracting top teams from overseas. The Final of the event will take place offline in Shanghai. The event will use world-class production and cutting-edge live broadcasting technology to enhance audience experience.
The ACL is set to take place in the first half of 2025, with the Finals of the ACL CS2 Tournament and Honor of Kings Tournament scheduled for May. The ACL will have a total prize pool of $2 million.
Jonny Wang, CEO of the Asian Champions League, said: “We are excited to announce the addition of VALORANT to the ACL. Our ambition is to make ACL into a truly comprehensive tournament, providing a larger stage for players and teams across various competitions while delivering more exciting content for our audience.”
Danny Tang, Co-Founder and CEO of Hero Esports, said: “We are pleased by the progress of the ACL and its ability to attract top teams and titles to compete across Asia. We look forward to the continued collaboration between Hero Esports, ACL and the Esports World Cup Foundation, which is testament to our shared ambition to shape and empower esports globally.”
The post Valorant Added to Hero Esports Asian Champions League appeared first on European Gaming Industry News.
Asia
Esports World Cup Foundation Announces Strategic Partnership with Tencent
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Partnership to drive EWC’s expansion in China, leveraging Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem
The Esports World Cup Foundation (EWCF) announced a partnership with Tencent, making Tencent E-sports the EWCF’s strategic partner in China to drive the expansion of the Esports World Cup’s presence in the region. This partnership marks a significant milestone in the EWCF’s purpose to unite global esports fans under one competitive umbrella and underscores its commitment to integrating the world’s most important and rapidly growing esports market into the Esports World Cup platform. The agreement was formalized at the Empower Esports Worldwide Series – The Esports Operation and Technology Session in Shenzhen, China.
The collaboration will establish a dedicated Development Team to enhance EWC’s visibility, engagement, and industry collaboration in China, while leveraging EWC’s and Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem. Tencent E-sports will provide marketing expertise, strategic consulting, and operational support to deliver diverse content and experiences.
“The Esports World Cup has created a global stage for competitive gaming, demonstrating its influence not only in China but across the world,” said Mars Hou, Vice President of Tencent Games and General Manager of Tencent E-sports. “Through this partnership, we are committed to elevating EWC’s presence in China and integrating our esports industry with the world’s largest competitive gaming event. We look forward to deepening our collaboration with EWCF to push esports forward on a global scale.”
“The Esports World Cup’s purpose is to create a global platform for esports and gaming fans worldwide, and investing in key growth markets for esports is a core pillar of our mission,” said Thamer Al Shuaibi, Chief of Staff at the Esports World Cup Foundation. “China plays a critical role in this vision, and Tencent’s leadership in gaming and esports positions it as an essential partner. By combining our expertise, we will continue to strengthen esports as an industry, providing new opportunities for Chinese players and Clubs, and bringing the best of the Esports World Cup to Chinese fans.”
Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique cross-game format will reward Clubs and players competing for a life-changing prize pool in a mix of platforms and genres, bringing together esports’ best players, Clubs and games under one banner in the largest-ever celebration of esports.
The post Esports World Cup Foundation Announces Strategic Partnership with Tencent appeared first on European Gaming Industry News.
Compliance Updates
ESIC Implemented its Anti-doping Testing Programme at IEM Katowice 2025
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The Esports Integrity Commission (ESIC) implemented its comprehensive anti-doping testing program at IEM Katowice 2025, organised by ESL FACEIT Group (EFG). Conducted at EFG’s request, this initiative reinforced the commitment of both organisations to maintaining the highest standards of competitive integrity in esports.
ESIC’s anti-doping procedures, carried out in accordance with the ESIC Anti-Doping Code, ensured that all participating competitors at IEM Katowice adhered to globally recognised best practices. The programme featured advanced testing protocols, thorough monitoring and rigorous enforcement measures, all designed to uphold fair competition.
“At ESIC, our mission is to protect the integrity of the esports ecosystem. By deploying our anti-doping testing at IEM Katowice 2025, we reaffirmed our dedication to supporting event organizers like EFG in hosting competitions where athletes compete responsibly and ethically,” Stephen Hanna, Chief Executive Officer of ESIC, said.
Over the past few years, ESIC has administered more than 700 anti-doping tests at major esports events, including those hosted by EFG. This extensive experience further cements ESIC’s reputation for providing industry-leading services that prioritise player welfare, competitive fairness and a culture of transparency.
“Protecting integrity is paramount for esports, which is why EFG and ESIC are constantly working together to ensure fair competition. ESIC have proven themselves to have the experience, as well as an advanced system that provides the credibility and peace of mind needed at one of our biggest and most prestigious events, IEM Katowice,” Carsten Kramer, Director of Tournament Management at EFG, said.
The post ESIC Implemented its Anti-doping Testing Programme at IEM Katowice 2025 appeared first on European Gaming Industry News.
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