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eSports
Jarno Opmeer and Red Bull lead F1 Esports Pro Series ahead of the Grand Final next month
The penultimate round of this year’s F1 Esports Series presented by Aramco saw a trio of thrilling races at some of motorsport’s most iconic circuits as drivers fought it out at Silverstone, Spa and Monza in Event 3. Alfa Romeo’s Jarno Opmeer and Red Bull lead the respective championships as there are just three races left in this year’s Grand Final, as they attempt to get their hands on the $750,000 prize pot.
Due to the COVID-19 pandemic, drivers are racing remotely for the first time this year, but the popular live shows continue to be broadcast from the Gfinity Esports Arena in London, as we ensure fans don’t miss a moment of the action.
In the first of Wednesday’s two races, Renault’s Nicolas Longuet took his maiden F1 Esports victory at Silverstone, following a dramatic race at the home of the British Grand Prix. He was pushed all the way to the end by McLaren’s Dani Moreno, who stole P2 outright on the final corner, and Alfa Romeo’s Dani Bereznay, who was bumped up to third after Red Bull’s Frede Rasmussen and Marcel Kiefer were both handed time penalties which meant they dropped further down the field.
Wednesday’s action continued with a trip to Spa, a circuit that is among drivers’ most loved tracks, combining challenging fast corners with long straights, and it did not disappoint. Rasmussen ran out eventual winner, sealing a crucial victory in the race for the title, ahead of Bereznay and Kiefer in second and third respectively.
Event 3 ended at one of Formula 1’s fastest tracks, Monza, as drivers were able to put pedal to the metal for almost the entire lap, giving us some of the quickest lap times we’ve seen this season. Knowing time is running out to pick up wins Ferrari’s David Tonizza gave it all he had to secure victory on the Italian circuit, with Opmeer and Mercedes’ Brendon Leigh rounding off the top three.
The Event 3 results mean Opmeer, Rasmussen, Kiefer and Longuet have a chance to win the title in the final rounds, whilst Alfa Romeo and Red Bull will be fighting to the end to take home the team’s championship this year.
Attention now turns to the Grand Final, on 16-17 December, as drivers take to the track for the last time this year with a double-header at Suzuka and Mexico City, before the season draws to a close at Interlagos, where many real-life world championships have gone down to the wire.
The live show was streamed online via F1’s official channels on Facebook, YouTube, Twitch and Huya, as well as broadcast by international television partners such as ESPN (US), Sky (UK) and Ziggo (Netherlands).
Following a huge year for F1 Esports, which saw over 30 million people tune in to the Virtual Grand Prix Series, more people than ever want to get involved. The second and final dedicated qualifying event for the 2021 F1 Esports Series is now open until the end of November on F1 2020, the newly-released official videogame developed by Codemasters.
Julian Tan, Head of Digital Business Initiatives & Esports at Formula 1 said:
“The F1 Esports Series continues to demonstrate the very best of esports, where we are able to put on sensational racing entertainment for our fans, both old and new to the sport, in a safe and secure way. It’s been a terrific showcase all season and with only three races to go, all eyes will be on Jarno Opmeer, Marcel Kiefer and Frede Rasmussen to see who claims the 2020 F1 Esports Series Drivers’ Championship and which F1 team is crowned 2020 F1 Esports Series Constructors’ Champion!”
Frank Sagnier, CEO at Codemasters said:
“Even without the buzz of a packed arena, the competition has been as fierce and competitive as ever. As we enter the business end of the season, all eyes are now on Jarno Opmeer to see if he can bring home his and Alfa Romeo’s first World Championship.”
John Clarke, CEO at Gfinity said:
“This has been another brilliant racing spectacle for fans around the globe to enjoy. Even though the drivers are in different locations around the world, the races and the show oozes competitive tension. The scene is now been set for a stunning climax to the season, with the Gfinity Arena ready to rock. Bring it on!”
For more information on the F1 Esports Series presented by Aramco visit www.f1esports.com.
eSports
Four Countries Shortlisted to Host GOTF 2027
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Phygital International (PI), the exclusive rights holders and custodians of The Games of the Future (GOTF), announced that Brazil, Serbia, South Africa, and Uzbekistan are the shortlisted applicants to host GOTF 2027. The Games of the Future is the world’s leading phygital sports tournament, bringing together sports and esports athletes from around the world.
With the UAE set to host GOTF 2025 and Kazakhstan in 2026, the competition for the 2027 edition has drawn significant interest from nations eager to position themselves as leaders in the world of phygital sports.
Nis Hatt, CEO of Phygital International, said: “We received bids from right around the world which highlights the growing awareness and passion for phygital sports globally. We would like to thank all the nations who bid to host The Games of the Future 2027 and are pleased to announce that Brazil, Serbia, South Africa, and Uzbekistan have been selected as the nations shortlisted as potential hosts.”
Following further evaluations and detailed assessments of each finalist’s proposal, the final decision on the host country for GOTF 2027 will be announced in the summer of 2025.
The post Four Countries Shortlisted to Host GOTF 2027 appeared first on European Gaming Industry News.
Asia
Valorant Added to Hero Esports Asian Champions League
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The HERO ESPORTS Asian Champions League (ACL), Asia’s premier multi-title esports tournament hosted by Hero Esports, has officially announced the addition of VALORANT to its inaugural lineup.
Previously, ACL unveiled six game titles: Dota 2, Counter-Strike 2 (CS2), Honor of Kings, Teamfight Tactics, Delta Force, and Crossfire. With VALORANT joining the roster, the total number of games now stands at seven, with more titles expected to be announced soon.
Through continued collaboration with the Esports World Cup, ACL has revealed that the champions of the ACL CS2 and Honor of Kings Tournaments will secure direct entry to the Esports World Cup. Further collaborations on the remaining titles of the ACL are anticipated.
The ACL VALORANT Tournament will be the only international-level VALORANT tournament held in China during the first half of 2025, attracting top teams from overseas. The Final of the event will take place offline in Shanghai. The event will use world-class production and cutting-edge live broadcasting technology to enhance audience experience.
The ACL is set to take place in the first half of 2025, with the Finals of the ACL CS2 Tournament and Honor of Kings Tournament scheduled for May. The ACL will have a total prize pool of $2 million.
Jonny Wang, CEO of the Asian Champions League, said: “We are excited to announce the addition of VALORANT to the ACL. Our ambition is to make ACL into a truly comprehensive tournament, providing a larger stage for players and teams across various competitions while delivering more exciting content for our audience.”
Danny Tang, Co-Founder and CEO of Hero Esports, said: “We are pleased by the progress of the ACL and its ability to attract top teams and titles to compete across Asia. We look forward to the continued collaboration between Hero Esports, ACL and the Esports World Cup Foundation, which is testament to our shared ambition to shape and empower esports globally.”
The post Valorant Added to Hero Esports Asian Champions League appeared first on European Gaming Industry News.
Asia
Esports World Cup Foundation Announces Strategic Partnership with Tencent
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Partnership to drive EWC’s expansion in China, leveraging Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem
The Esports World Cup Foundation (EWCF) announced a partnership with Tencent, making Tencent E-sports the EWCF’s strategic partner in China to drive the expansion of the Esports World Cup’s presence in the region. This partnership marks a significant milestone in the EWCF’s purpose to unite global esports fans under one competitive umbrella and underscores its commitment to integrating the world’s most important and rapidly growing esports market into the Esports World Cup platform. The agreement was formalized at the Empower Esports Worldwide Series – The Esports Operation and Technology Session in Shenzhen, China.
The collaboration will establish a dedicated Development Team to enhance EWC’s visibility, engagement, and industry collaboration in China, while leveraging EWC’s and Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem. Tencent E-sports will provide marketing expertise, strategic consulting, and operational support to deliver diverse content and experiences.
“The Esports World Cup has created a global stage for competitive gaming, demonstrating its influence not only in China but across the world,” said Mars Hou, Vice President of Tencent Games and General Manager of Tencent E-sports. “Through this partnership, we are committed to elevating EWC’s presence in China and integrating our esports industry with the world’s largest competitive gaming event. We look forward to deepening our collaboration with EWCF to push esports forward on a global scale.”
“The Esports World Cup’s purpose is to create a global platform for esports and gaming fans worldwide, and investing in key growth markets for esports is a core pillar of our mission,” said Thamer Al Shuaibi, Chief of Staff at the Esports World Cup Foundation. “China plays a critical role in this vision, and Tencent’s leadership in gaming and esports positions it as an essential partner. By combining our expertise, we will continue to strengthen esports as an industry, providing new opportunities for Chinese players and Clubs, and bringing the best of the Esports World Cup to Chinese fans.”
Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique cross-game format will reward Clubs and players competing for a life-changing prize pool in a mix of platforms and genres, bringing together esports’ best players, Clubs and games under one banner in the largest-ever celebration of esports.
The post Esports World Cup Foundation Announces Strategic Partnership with Tencent appeared first on European Gaming Industry News.
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