

eSports
Jarno Opmeer and Red Bull lead F1 Esports Pro Series ahead of the Grand Final next month
The penultimate round of this year’s F1 Esports Series presented by Aramco saw a trio of thrilling races at some of motorsport’s most iconic circuits as drivers fought it out at Silverstone, Spa and Monza in Event 3. Alfa Romeo’s Jarno Opmeer and Red Bull lead the respective championships as there are just three races left in this year’s Grand Final, as they attempt to get their hands on the $750,000 prize pot.
Due to the COVID-19 pandemic, drivers are racing remotely for the first time this year, but the popular live shows continue to be broadcast from the Gfinity Esports Arena in London, as we ensure fans don’t miss a moment of the action.
In the first of Wednesday’s two races, Renault’s Nicolas Longuet took his maiden F1 Esports victory at Silverstone, following a dramatic race at the home of the British Grand Prix. He was pushed all the way to the end by McLaren’s Dani Moreno, who stole P2 outright on the final corner, and Alfa Romeo’s Dani Bereznay, who was bumped up to third after Red Bull’s Frede Rasmussen and Marcel Kiefer were both handed time penalties which meant they dropped further down the field.
Wednesday’s action continued with a trip to Spa, a circuit that is among drivers’ most loved tracks, combining challenging fast corners with long straights, and it did not disappoint. Rasmussen ran out eventual winner, sealing a crucial victory in the race for the title, ahead of Bereznay and Kiefer in second and third respectively.
Event 3 ended at one of Formula 1’s fastest tracks, Monza, as drivers were able to put pedal to the metal for almost the entire lap, giving us some of the quickest lap times we’ve seen this season. Knowing time is running out to pick up wins Ferrari’s David Tonizza gave it all he had to secure victory on the Italian circuit, with Opmeer and Mercedes’ Brendon Leigh rounding off the top three.
The Event 3 results mean Opmeer, Rasmussen, Kiefer and Longuet have a chance to win the title in the final rounds, whilst Alfa Romeo and Red Bull will be fighting to the end to take home the team’s championship this year.
Attention now turns to the Grand Final, on 16-17 December, as drivers take to the track for the last time this year with a double-header at Suzuka and Mexico City, before the season draws to a close at Interlagos, where many real-life world championships have gone down to the wire.
The live show was streamed online via F1’s official channels on Facebook, YouTube, Twitch and Huya, as well as broadcast by international television partners such as ESPN (US), Sky (UK) and Ziggo (Netherlands).
Following a huge year for F1 Esports, which saw over 30 million people tune in to the Virtual Grand Prix Series, more people than ever want to get involved. The second and final dedicated qualifying event for the 2021 F1 Esports Series is now open until the end of November on F1 2020, the newly-released official videogame developed by Codemasters.
Julian Tan, Head of Digital Business Initiatives & Esports at Formula 1 said:
“The F1 Esports Series continues to demonstrate the very best of esports, where we are able to put on sensational racing entertainment for our fans, both old and new to the sport, in a safe and secure way. It’s been a terrific showcase all season and with only three races to go, all eyes will be on Jarno Opmeer, Marcel Kiefer and Frede Rasmussen to see who claims the 2020 F1 Esports Series Drivers’ Championship and which F1 team is crowned 2020 F1 Esports Series Constructors’ Champion!”
Frank Sagnier, CEO at Codemasters said:
“Even without the buzz of a packed arena, the competition has been as fierce and competitive as ever. As we enter the business end of the season, all eyes are now on Jarno Opmeer to see if he can bring home his and Alfa Romeo’s first World Championship.”
John Clarke, CEO at Gfinity said:
“This has been another brilliant racing spectacle for fans around the globe to enjoy. Even though the drivers are in different locations around the world, the races and the show oozes competitive tension. The scene is now been set for a stunning climax to the season, with the Gfinity Arena ready to rock. Bring it on!”
For more information on the F1 Esports Series presented by Aramco visit www.f1esports.com.
Compliance Updates
Oddin.gg Officially Registered with LOTBA as a Supplier in the City of Buenos Aires

Oddin.gg has been officially registered as a supplier by the Lottery of the City of Buenos Aires (LOTBA). This authorization clears the way for Oddin.gg to provide its end-to-end esports betting ecosystem—including its Odds Feed, Risk Management, BetBuilder, Widgets, and more—to licensed operators in the City of Buenos Aires. The milestone reinforces Oddin.gg’s strategic focus on supporting partners across Latin America.
LOTBA, the regulatory authority for online gaming within the Autonomous City of Buenos Aires, is well known for its rigorous compliance and technical standards. While the body manages licensing and enforcement, suppliers must undergo a formal registration process before providing services to local operators. Oddin.gg’s successful registration confirms that it has met all relevant technical, financial, and compliance requirements.
Juana Bischoff, Senior Business Development Manager LATAM at Oddin.gg, said: “Being officially registered with LOTBA marks an important step in Oddin.gg’s long-term commitment to the Latin American market. Esports is gaining real traction across the region, and we want operators in Buenos Aires—and beyond—to have the tools and insight to deliver a top-tier esports betting experience. We’re not just bringing leading technology—we’re bringing the local expertise and regulatory awareness needed to help our partners like Betsson and Jugadon grow.”
The post Oddin.gg Officially Registered with LOTBA as a Supplier in the City of Buenos Aires appeared first on Gaming and Gambling Industry in the Americas.
Asia
NODWIN Gaming Partners with Sony LIV for Streaming Rights of Esports World Cup 2025

NODWIN Gaming, South Asia’s leading esports and gaming company, has announced that Sony LIV has acquired the Hindi and English language media rights for select matches of the Esports World Cup (EWC) 2025, further amplifying the tournament’s reach and representation across India.
As part of the partnership, Sony LIV will stream select matches from the Esports World Cup in India, bringing the action to millions of fans in languages they resonate with. The Hindi-language broadcast will be available exclusively on the Sony LIV app and official website.
In addition, Sony LIV will also stream the weekly shows, behind-the-scenes features and player interactions spotlighting EWC athletes and teams, curated for both core and casual esports audiences. This collaboration follows NODWIN Gaming’s recent partnership with the Esports World Cup Foundation (EWCF) to manage media rights and regional distribution across South Asia.
Akshat Rathee, Co-Founder and Managing Director of NODWIN Gaming, said: “Our goal is to bring the Esports World Cup to as many passionate fans across South Asia as possible, and this partnership with Sony LIV is a major step in that direction. It combines Sony LIV’s incredible reach with NODWIN’s focus on building localized, fan-first esports experiences. With both Hindi and premium English content, we are creating a viewing experience that feels personal, immersive, and truly regional.”
With the addition of Sony LIV as the exclusive Hindi broadcast partner and NODWIN Gaming as the strategic regional media and marketing partner, the EWC is poised to reach unprecedented heights in South Asia. This aligns with the mission of making esports more inclusive, accessible and locally relevant.
With top-tier Indian talent competing across multiple titles, the Esports World Cup 2025 presents a unique opportunity to showcase India’s growing presence in global esports and to unite audiences around a shared national dream.
The post NODWIN Gaming Partners with Sony LIV for Streaming Rights of Esports World Cup 2025 appeared first on European Gaming Industry News.
eSports
eWear launches aim.one – the world’s first functional gaming wear for esports athletes and gaming-fans

From hoodies to short-sleeved jerseys: the entire collection has been developed to meet the specific needs of gamers – uncompromising, highest-quality and thought-out down to the last detail.
“There is the right functional clothing for every sport – for soccer, tennis, golf… Gaming used to have this gap. Not anymore!”, say the founders.
The debut collection features 4 products and thus offers the right piece for all gamers: hoodie, longsleeve, shirt and pants. Each combines innovative functionality with comfort and style. Smart gadgets – including special ventilation zones, padding and other features to promote reaction, focus and grip – make this clothing a real support in the game.
Developed from the ground up specifically for playing at a PC, “aim.one is for everyone who wants to take their gaming to the next level – from high-end eSports pros to hobby gamers,” say the founders. “With this collection, gamers finally get their own clothing tailored to their passion!”
The product launch will take place via Kickstarter on the 5th of August!
Until launch, Gamers can unlock MVP status for only a €/$1 donation. This grants up to 35% discount during the campaign — plus a free nickname print on their apparel.
The post eWear launches aim.one – the world’s first functional gaming wear for esports athletes and gaming-fans appeared first on European Gaming Industry News.
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