Connect with us
Prague Gaming & TECH Summit 2025 (25-26 March)

Asia

Grand Finale of NODWIN Gaming’s Valorant Agni Series 2020 to Stream Live on November 2, 2020

Published

on

Reading Time: < 1 minute

 

Grand Prize pool of a whopping INR 4.25 Lakhs on the line

NODWIN Gaming’s first-ever Valorant tournament titled NODWIN Valorant Agni Series 2020 that went live on its YouTube Channel on August 21, 2020, is now in its last leg. The grand finale of the series will be streamed live on 2nd November at 5 PM on NODWIN’s YouTube channel. Professional players, along with aspiring amateurs battled through four qualifying rounds for a grand prize pool of INR 4.25 lakhs.

The winners of the four qualifiers that have reached the finale are:

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Qualifier #1 – Godsquad
Qualifier #2 – Velocity Gaming
Qualifier #3 – Global Esports
Qualifier #4 – Reckoning Esports

Teams will play Best-of-3 semi-finals and a grand finale to win the crown of Agni Series.

“The community has been waiting for a big opening of Valorant ever since the game became a global rage and we’re happy to report that we have done that in style, with Agni Series. The overwhelming response to the tournament is an indicator of how Valorant will be placed in the Indian esports ecosystem in the future. All the very best to the qualified teams!” said Akshat Rathee, Co-Founder and MD, NODWIN Gaming.

The Valorant Agni Series has been a much-loved tournament for the esports community across the country, especially with all the top teams and star players. NODWIN Gaming brought the Valorant series to India in order to make the high-octane live action available to the Indian fans. The winners of this series will earn the right to call themselves the first Valorant Agni Series champions of India.

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)
Continue Reading
Advertisement

Asia

Thailand: Requirement of B50M in Account for Casino Entry Removed

Published

on

thailand:-requirement-of-b50m-in-account-for-casino-entry-removed
Reading Time: 2 minutes

 

The Thailand’s Entertainment Complex Bill has been amended, removing the requirement that Thais must show they have at least 50 million in a fixed deposit before being allowed into the planned casino-entertainment complex.

It has been replaced by the need to have filed three-years of income tax returns.

The requirement is in Section 65 of the draft Entertainment Complex Bill, which has been under scrutiny by the Council of State, the government’s legal advisory body.

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Deputy Prime Minister and Minister for Finance Pichai Chunhavajira said the draft had now been reviewed by the council and revisions proposed to meet its objectives, including listening to feedback from the public.

The revised draft legislation had been signed by Deputy Prime Minister and Interior Minister Anutin Charnivirakul and sent to the cabinet secretariat on Feb 28, but it would not be on this week’s cabinet agenda, Mr Pichai said.

The process prior to submitting the bill to the cabinet would take about two weeks, he said.

Deputy Finance Minister Julapun Amornvivat confirmed that the 50 million baht requirement for casino entry had been removed and replaced by the requirement that Thais must have submitted three-years of tax returns.

The casino entrance fee remained at 5000 baht, he said.

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

“The Ministry has checked the data and found there are only 10,000 Thai accounts with at least 50 million baht. So, the former requirement would push people to gamble elsewhere, which could be illegal. This amendment has been agreed on by the ministry and the Council of State,” Mr Julapun said.

He said the draft bill would be submitted to the cabinet for approval as soon as possible. He expected this would be during the current parliamentary session.

On Monday, representatives of several protest groups – the Network of Students and People for Thailand’s Reform, the Centre of People for the Protection of the Monarchy, and the Dharma Army – gathered near government house in Bangkok.

They submitted a letter to the prime minister opposing passage of the legislation. They argued that it would be harmful to the people, the country and the principles of all religions.

The post Thailand: Requirement of B50M in Account for Casino Entry Removed appeared first on European Gaming Industry News.

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)
Continue Reading

Asia

Scientific Games India Recognized as One of Jombay’s 2025 WOW Workplaces

Published

on

scientific-games-india-recognized-as-one-of-jombay’s-2025-wow-workplaces
Reading Time: < 1 minute

 

Scientific Games has been named one of Jombay’s WOW Workplaces of 2025 in the Information Technology, Information Technology Enabled Services and Global Capability Center category at its Bangalore, India, location. This prestigious accolade reaffirms the company’s commitment to fostering a culture of innovation, collaboration and inclusivity. The award highlights the global lottery leader’s dedication to providing an exceptional environment where employees thrive personally and professionally.

The WOW Workplace Awards are an annual listing of organizations with the most WOW reviews. The award substantiates how “great,” “best” or “exceptional” a company is through testimonials and feedback across the web (including employee review websites) using Jombay’s AI engine.

 

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Pat McHugh, CEO of Scientific Games, said, “Being recognized as one of Jombay’s WOW Workplaces is an incredible honor and a true reflection of the remarkable culture our team in India has built. Our India team’s relentless dedication to innovation and excellence is inspiring and helps fuel our success with employees and customers worldwide.”

Scientific Games’ Bangalore operations, established in 2015, recently expanded to a new, state-of-the-art facility, underscoring the company’s growth and investment in its workforce. The center is a hub for research and development, software innovation, quality assurance and technology operations, contributing significantly to the company’s global mission.

Mahesh Nanjundappa, Managing Director of Scientific Games India, added, “This recognition is a testament to our employees’ hard work, creativity and commitment to making Scientific Games a fantastic workplace. At the heart of our success is the inspiring environment we’ve cultivated where every team member feels valued and empowered to achieve their best.”

Scientific Games operates across five continents, delivering a comprehensive range of retail and digital lottery solutions and lottery sports betting products and services to 150 lotteries in 50 countries.

The post Scientific Games India Recognized as One of Jombay’s 2025 WOW Workplaces appeared first on European Gaming Industry News.

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)
Continue Reading

Asia

Tencent Cloud Recognised as a Leader in Omdia Market Radar for Games in Asia & Oceania, Solidifying its Position as a Global Gaming Industry Innovator

Published

on

tencent-cloud-recognised-as-a-leader-in-omdia-market-radar-for-games-in-asia-&-oceania,-solidifying-its-position-as-a-global-gaming-industry-innovator
Reading Time: 1 minute

 

Tencent Cloud, the cloud business of global leading technology company Tencent, has been named as a leader among cloud platforms for games in the latest report by Omdia, a premier technology research and advisory firm. The report highlights Tencent Cloud’s exceptional capabilities in supporting the gaming industry, showcasing its cutting-edge infrastructure and innovative, gaming-specific solutions, which solidify its position as an innovator in the global gaming sector.

According to the “Omdia Market Radar: Cloud Platforms for Games, Asia & Oceania – 2025,” Tencent Cloud is the top cloud platform for game developers in China – one of the largest and fastest-growing markets globally. It is also expanding its influence internationally, establishing a significant presence in Asia and Oceania, where it is positioned as one of the leading cloud service providers and is the only Asian vendor in the leader quadrant. As China’s largest gaming company, Tencent’s scale is reflected in its deep expertise and sustained focus in the gaming sector, with a sustained focus on gaming, which drives the development of its cloud platform. This emphasis is evident in Tencent Cloud’s robust suite of tools for game developers, including game servers, multiplayer services, and LiveOps. The platform’s offerings reflect the advanced adoption of live service business models in the Chinese market, distinguishing Tencent Cloud as a leader in the industry.

Poshu Yeung, Senior Vice President of Tencent Cloud International, said: “It is an honor for us at Tencent Cloud to be recognized as a leader in the Omdia Market Radar. This acknowledgment is a testament to our commitment to innovation and excellence in supporting the gaming industry. As the demand for cloud-based gaming solutions continues to grow, Tencent Cloud becomes even more well positioned to drive innovation and deliver greater value to developers and players all over the world.”

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

The post Tencent Cloud Recognised as a Leader in Omdia Market Radar for Games in Asia & Oceania, Solidifying its Position as a Global Gaming Industry Innovator appeared first on European Gaming Industry News.

Continue Reading

Trending