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F1 Esports Pro Series Presented by Aramco Returns for Biggest Season Yet

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TIMING DETAILS, WHERE TO WATCH INFO, AND DRIVER QUOTES FOR F1 ESPORTS PRO SERIES PRESENTED BY ARAMCO

Whilst the F1 2020 season is well underway, attention turns to the virtual world as the F1 Esports Pro Series presented by Aramco returns for the fourth year, in what is set to be the biggest and best season yet, as teams battle it out for a huge $750,000 prize pot, in12 races across four events. For full information about the Pro Series visit: https://www.f1esports.com/

The first round of races kicks off on Wednesday afternoon with a double-header at the Bahrain International Circuit, and the brand-new Hanoi Street Circuit in Vietnam as F1 visits Vietnam for the very first time. Thursday’s action will see drivers go wheel to wheel on the Shanghai International Circuit, as they look to finish the opening round of the season with a flourish.

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The live shows will be streamed online via F1’s official channels on Facebook, YouTube, Twitch and Huya, as well as broadcast on television by international partners such as ESPN (US), Sky (UK) and Ziggo (Netherlands), whilst Qualifying show content will be streamed exclusively on Twitch and Huya (China). Please see the table below for the full breakdown of the platform splits so you don’t miss a moment of the action:

 

Day Session Time (BST) Coverage
Wednesday 14 October Qualifying Show 1
(featuring Quali. 1 highlights and Quali. 2 live)
15:30 – 16:45 Twitch / Huya
Evening Show 1
(featuring Quali. 1 and Quali. 2 highlights, Race 1 re-run and Race 2 live)
19:30 – 21:00 TV & Online
Thursday 15 October Qualifying Show 2
(featuring Qualifying 3 live)
15:30 – 16:45 Twitch / Huya
Evening Show 2
(featuring Quali/Race 1 and Quali/Race 2 highlights, Quali. 3 highlights and Race 3 live)
19:30 – 21:00 TV & Online

 

Ahead of the Pro Series, we caught up with three of the competition’s stars to get their thoughts about the upcoming season. Please feel free to use these comments in editorial around the build-up to first event.

 

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David Tonizza, FDA Hublot Esports Team

“One of my biggest rivals this year is Jarno [Opmeer] because last year he was really fast and from the test races we had this season we have seen that he is extremely fast and alongside his teammate Daniel, the strongest line-up in my opinion is Alfa Romeo. So one driver and one team I’d say Jarno and Alfa Romeo.”

“I like the new handling and the new ERS mode. Last year we were handling the ERS corner by corner so it was really tough but this year with overtake mode you can just focus on your driving and go faster. The game itself is easier and so gaps will be reduced so we will see an insane level of competition this year.”

 

Brendon Leigh, Mercedes AMG Petronas Esports Team

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“F1 esports has grown massively since 2017 in the Gfinity Arena for the semi-finals and even in Abu Dhabi for the Final. Numbers are bigger, but also the production from Gfinity themselves, the sporting side from Formula 1 and also the hosting from Codemasters have improved massively. Going forward I can only see it getting bigger and bigger and bigger and being a prominent esports series for the near future.”

“I’m massively confident about being able to replicate results from previous seasons. But the past is the past and the future is now. I’m looking forward to being the best version of me that the public has ever seen.”

 

James Baldwin, McLaren Shadow

“McLaren Shadow have given me a great opportunity and trusted me to represent them in the series. I feel that me and my teammates have done a really good job in prep for the first round, I feel that we’re surprisingly quick. I would say that we’re not the favourites if you asked everyone on social media which is good as we’re under the radar. I think we will turn a few heads which is really exciting.”

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“The team to beat has got to be Alfa Romeo. Statistically they’ve got the best team because Dani Bereznay, Jarno Opmeer finished third and fourth last year. Having those two in the same team sounds like a strong combination.”

 

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BETBY PARTNERS WITH SABA SPORTS TO DELIVER ESPORTS CONTENT THROUGH BETBY GAMES

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BETBY strengthens its Asian position with agreement to power leading brand SABA Sports

Premium sportsbook provider BETBY has entered into a strategic partnership with renowned sports gaming supplier SABA Sports, marking a significant step in bringing BETBY’s award-winning esports feature, BETBY Games, to the Asian-facing market.

The partnership with SABA Sports, the largest sports betting provider in Asia, will kick off with the integration of NBA focused eBasketball content in its esports portfolio. Going forward SABA Sports will be expanding its e-sim offering with additional BETBY Games titles, which are renowned to increase player engagement through fast-betting content designed for the next generation of players.

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“This partnership with SABA represents an important milestone for BETBY as we expand our footprint into the Asian market,” said Chris Nikolopoulos, BETBY’s Chief Commercial Officer. “SABA’s exceptional market presence and reputation make them an ideal partner to bring BETBY Games content to life for operators across the region. Together, we aim to deliver unparalleled esports experiences and redefine how players engage with these dynamic esports offerings.”

The post BETBY PARTNERS WITH SABA SPORTS TO DELIVER ESPORTS CONTENT THROUGH BETBY GAMES appeared first on European Gaming Industry News.

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eSports

ESIC and WIPO Unveil IGET: A Landmark Dispute Resolution Body for the Global Video Games and Esports Industries

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The Esports Integrity Commission (ESIC) and the World Intellectual Property Organisation Arbitration and Mediation Center (WIPO AMC) announced the launch of the International Games and Esports Tribunal (IGET), a groundbreaking not-for-profit dispute resolution body designed to meet the unique needs of the global video games and esports industries.

IGET represents a pioneering effort to provide tailored, professional and accessible Alternative Dispute Resolution (ADR) services for stakeholders in gaming and esports. Its innovative platform addresses the broad scope of disputes that arise in these fast-evolving sectors, ranging from anti-doping violations and player disciplinary matters to intellectual property (IP) conflicts and contractual disagreements.

A Game-Changing Approach to Dispute Resolution

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Traditional legal frameworks often fail to accommodate the complexity, pace and global nature of disputes within gaming and esports. IGET fills this critical gap with:

• Specialised Expertise: IGET’s panel consists of arbitrators and mediators with in-depth knowledge of esports, video games, and intellectual property. This ensures disputes are resolved by professionals who understand the industry’s nuances and challenges.

• Global Accessibility: With a fully international approach, IGET enables parties from anywhere in the world to resolve disputes seamlessly and efficiently, regardless of jurisdiction.

• Comprehensive Coverage: IGET addresses a wide range of dispute types, from integrity-related matters like match-fixing and cheating to a wide range of commercial disputes including but not limited to IP disputes, player contracts, sponsorship agreements and beyond.

• Efficient Procedures: IGET’s bespoke ADR processes are designed for swift, effective resolutions, minimising disruption to the industry’s fast-moving ecosystem.

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With the establishment of IGET, the Esports Integrity Commission (ESIC) will immediately transition the functions of its Independent Appeals Panel to IGET, making IGET the exclusive jurisdiction for all ESIC appeals.

Stephen Hanna, CEO of ESIC, said: “The launch of IGET is a significant and important milestone for the global video games and esports industries. By combining ESIC’s expertise in maintaining integrity with WIPO’s authority in intellectual property dispute resolution, this initiative will ensure that disputes are handled professionally and swiftly, maintaining the integrity that underpins these industries’ growth and credibility. IGET is a critical step towards fostering trust, professionalism, and fairness across our industries.”

Marco M. Alemán, Assistant Director General of WIPO’s IP and Innovation Ecosystems Sector, added: “At WIPO, we understand the increasing relevance of Alternative Dispute Resolution (ADR) mechanisms in evolving sectors such as video games and esports. Our partnership with ESIC to establish IGET highlights our dedication to providing the essential infrastructure for impartial and effective dispute resolution within the esports and video gaming communities.”

To support stakeholders in understanding IGET’s services and processes, a series of public webinar information sessions will soon be made available. These sessions will provide an overview of IGET’s dispute resolution offerings, the steps involved in bringing a matter to the tribunal and guidance on how to incorporate the IGET model clause into agreements.

The post ESIC and WIPO Unveil IGET: A Landmark Dispute Resolution Body for the Global Video Games and Esports Industries appeared first on European Gaming Industry News.

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Skillhub Online Games Federation and Global Esports Federation Unite to Bring Global Esports Tour 2025 to India

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In a landmark moment for India’s esports ecosystem, Skillhub Online Games Federation (SOGF) proudly announces its collaboration with the Global Esports Federation (GEF) to bring the Global Esports Tour (GET) 2025 to Mumbai. This historic event marks the first-ever Global Esports Tournament in India, further cementing the nation’s role as an emerging force in global esports.

The first ever Global Esports Tournament in Mumbai will bring together top-tier professional esports athletes and teams to compete on a world-class stage. This initiative is a direct outcome of the Strategic Framework Agreement signed between SOGF and Global Esports Federation (GEF) in October 2024, signifying a long-term commitment to developing esports across South Asia, including India, Nepal, Bangladesh, Bhutan, Pakistan, and Sri Lanka.

The Global Esports Tour Mumbai will not only showcase high-stakes competition but also serve as a launchpad for India’s esports talent onto the international stage. By hosting a prestigious event of this scale, SOGF aims to bolster India’s esports industry, drive investments, and create unparalleled opportunities for athletes, developers, and organizations within the ecosystem.

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Sibtain Baqri, Chief Executive Officer of SOGF, expressed his excitement about this milestone,“Bringing the Global Esports Tour to India is more than just a tournament—it’s a movement. This event underscores India’s potential as a global esports powerhouse, providing athletes with an international platform to showcase their skills and compete at the highest level. SOGF is committed to nurturing this ecosystem, and GET Mumbai is just the beginning of our larger vision to shape the future of esports in India and South Asia.”

Echoing this sentiment, Rustam Aghasiyev, Chief of Staff & Operations at Global Esports Federation, stated: “We are thrilled to expand our global footprint with the Global Esports Tour in Mumbai, which will introduce a new wave of opportunities for Indian and South Asian esports communities. Our partnership with SOGF is a significant step toward fostering an inclusive, competitive, and world-class esports environment in the region.”

Global Esports Tour, the GEF’s professional team series, showcases elite-level esports athletes and teams competing in high-stakes tournaments across iconic global cities. The arrival of GET in India underscores GEF’s commitment to fostering inclusivity and delivering impactful experiences for athletes, audiences, and stakeholders alike.

The post Skillhub Online Games Federation and Global Esports Federation Unite to Bring Global Esports Tour 2025 to India appeared first on European Gaming Industry News.

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