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eSports
ZenSports to Host eSports Tournament; Launches Additional eSports Titles for Betting
ZenSports is announcing more for eSports bettors and enthusiasts with the launch of its first-ever eSports soccer tournament that it will be hosting next month, along with more eSports titles for betting within its peer-to-peer sports betting marketplace. The eSports tournament being hosted by ZenSports will be held on Aug. 15, 2020, with up to 64 players competing in a head-to-head, double-elimination bracket of one of the popular soccer game titles out there.
Gamers will have a chance to win up to 1,000,000 SPORTS tokens for first place (current value = $1,000), and there will be a total prize pool of 2,075,000 SPORTS tokens available across the top eight spots (current value = $2,075). There will also be a special skills competition in the middle of the tournament, with the winner of that receiving 250,000 SPORTS tokens (current value = $250). Several popular streamers, such as Themightyped, King CJ0 (DC United), and cisseSZN (Philadelphia Union) are expected to participate and compete for the prize pool. Playing in the tournament is currently by invite only.
According to ZenSports, Co-Founder & CEO Mark Thomas, “While there is some eSports user-generated content available via other channels, no one is combining the ability to register and manage an eSports tournament online, while offering betting and prize money in a clean, simple management tool like ZenSports is.”
The ZenSports mobile app will provide for the following technological capabilities during its first tournament:
- Tournament registration.
- Double-elimination bracket and head-to-head matchplay software management. Even those not playing in the tournament will be able to view match and tournament results in real-time.
- Betting and prize money management.
ZenSports will also be broadcasting the tournament on its Twitch channel and hopes to integrate a Twitch streaming feed into its app for future tournaments.
In addition to hosting its own eSports tournament next month, ZenSports has also added four new popular eSports game titles for betting within its app: FIFA, Dota 2, Overwatch, and Rainbow 6 Siege. Adding these new eSports titles will allow sports bettors to bet on all of the organized leagues and tournaments that fall under these four game titles, just like bettors can currently do within ZenSports for League of Legends and CS:GO.
“Given the high-interest level of betting on League of Legends and CS:GO by ZenSports customers the past few months, and the rising demand of eSports betting in general, it makes sense to continue to add more eSports titles for betting within our app”, said Thomas. “We believe that eSports betting is the fastest-growing segment within the sports betting industry, and we’re excited to continue helping the sport grow.”
Anyone interested in checking out the real-time results of this eSports tournament, in betting on eSports, or in betting on sports in general in a peer-to-peer way can download the ZenSports app, which is available in both the App Store (iOS) and the ZenSports website (Android).
SOURCE ZenSports
Asia
Valorant Added to Hero Esports Asian Champions League
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The HERO ESPORTS Asian Champions League (ACL), Asia’s premier multi-title esports tournament hosted by Hero Esports, has officially announced the addition of VALORANT to its inaugural lineup.
Previously, ACL unveiled six game titles: Dota 2, Counter-Strike 2 (CS2), Honor of Kings, Teamfight Tactics, Delta Force, and Crossfire. With VALORANT joining the roster, the total number of games now stands at seven, with more titles expected to be announced soon.
Through continued collaboration with the Esports World Cup, ACL has revealed that the champions of the ACL CS2 and Honor of Kings Tournaments will secure direct entry to the Esports World Cup. Further collaborations on the remaining titles of the ACL are anticipated.
The ACL VALORANT Tournament will be the only international-level VALORANT tournament held in China during the first half of 2025, attracting top teams from overseas. The Final of the event will take place offline in Shanghai. The event will use world-class production and cutting-edge live broadcasting technology to enhance audience experience.
The ACL is set to take place in the first half of 2025, with the Finals of the ACL CS2 Tournament and Honor of Kings Tournament scheduled for May. The ACL will have a total prize pool of $2 million.
Jonny Wang, CEO of the Asian Champions League, said: “We are excited to announce the addition of VALORANT to the ACL. Our ambition is to make ACL into a truly comprehensive tournament, providing a larger stage for players and teams across various competitions while delivering more exciting content for our audience.”
Danny Tang, Co-Founder and CEO of Hero Esports, said: “We are pleased by the progress of the ACL and its ability to attract top teams and titles to compete across Asia. We look forward to the continued collaboration between Hero Esports, ACL and the Esports World Cup Foundation, which is testament to our shared ambition to shape and empower esports globally.”
The post Valorant Added to Hero Esports Asian Champions League appeared first on European Gaming Industry News.
Asia
Esports World Cup Foundation Announces Strategic Partnership with Tencent
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Partnership to drive EWC’s expansion in China, leveraging Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem
The Esports World Cup Foundation (EWCF) announced a partnership with Tencent, making Tencent E-sports the EWCF’s strategic partner in China to drive the expansion of the Esports World Cup’s presence in the region. This partnership marks a significant milestone in the EWCF’s purpose to unite global esports fans under one competitive umbrella and underscores its commitment to integrating the world’s most important and rapidly growing esports market into the Esports World Cup platform. The agreement was formalized at the Empower Esports Worldwide Series – The Esports Operation and Technology Session in Shenzhen, China.
The collaboration will establish a dedicated Development Team to enhance EWC’s visibility, engagement, and industry collaboration in China, while leveraging EWC’s and Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem. Tencent E-sports will provide marketing expertise, strategic consulting, and operational support to deliver diverse content and experiences.
“The Esports World Cup has created a global stage for competitive gaming, demonstrating its influence not only in China but across the world,” said Mars Hou, Vice President of Tencent Games and General Manager of Tencent E-sports. “Through this partnership, we are committed to elevating EWC’s presence in China and integrating our esports industry with the world’s largest competitive gaming event. We look forward to deepening our collaboration with EWCF to push esports forward on a global scale.”
“The Esports World Cup’s purpose is to create a global platform for esports and gaming fans worldwide, and investing in key growth markets for esports is a core pillar of our mission,” said Thamer Al Shuaibi, Chief of Staff at the Esports World Cup Foundation. “China plays a critical role in this vision, and Tencent’s leadership in gaming and esports positions it as an essential partner. By combining our expertise, we will continue to strengthen esports as an industry, providing new opportunities for Chinese players and Clubs, and bringing the best of the Esports World Cup to Chinese fans.”
Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique cross-game format will reward Clubs and players competing for a life-changing prize pool in a mix of platforms and genres, bringing together esports’ best players, Clubs and games under one banner in the largest-ever celebration of esports.
The post Esports World Cup Foundation Announces Strategic Partnership with Tencent appeared first on European Gaming Industry News.
Compliance Updates
ESIC Implemented its Anti-doping Testing Programme at IEM Katowice 2025
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The Esports Integrity Commission (ESIC) implemented its comprehensive anti-doping testing program at IEM Katowice 2025, organised by ESL FACEIT Group (EFG). Conducted at EFG’s request, this initiative reinforced the commitment of both organisations to maintaining the highest standards of competitive integrity in esports.
ESIC’s anti-doping procedures, carried out in accordance with the ESIC Anti-Doping Code, ensured that all participating competitors at IEM Katowice adhered to globally recognised best practices. The programme featured advanced testing protocols, thorough monitoring and rigorous enforcement measures, all designed to uphold fair competition.
“At ESIC, our mission is to protect the integrity of the esports ecosystem. By deploying our anti-doping testing at IEM Katowice 2025, we reaffirmed our dedication to supporting event organizers like EFG in hosting competitions where athletes compete responsibly and ethically,” Stephen Hanna, Chief Executive Officer of ESIC, said.
Over the past few years, ESIC has administered more than 700 anti-doping tests at major esports events, including those hosted by EFG. This extensive experience further cements ESIC’s reputation for providing industry-leading services that prioritise player welfare, competitive fairness and a culture of transparency.
“Protecting integrity is paramount for esports, which is why EFG and ESIC are constantly working together to ensure fair competition. ESIC have proven themselves to have the experience, as well as an advanced system that provides the credibility and peace of mind needed at one of our biggest and most prestigious events, IEM Katowice,” Carsten Kramer, Director of Tournament Management at EFG, said.
The post ESIC Implemented its Anti-doping Testing Programme at IEM Katowice 2025 appeared first on European Gaming Industry News.
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